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Aw yeah, got my completely lovely meaningless trinket.
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# ? May 28, 2016 07:05 |
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# ? May 29, 2024 22:13 |
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Endorph posted:hey, fun fact about the protobelt: the rockets are coded as minions i'm pretty sure taliyah wall is also coded as minions, unless the minimap is lying to me
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# ? May 28, 2016 07:40 |
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Endorph posted:hey, fun fact about the protobelt: the rockets are coded as minions
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# ? May 28, 2016 07:45 |
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ImpAtom posted:
pretty jealous as a kassadin afficionado
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# ? May 28, 2016 07:45 |
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Kashuno posted:what the gently caress riot Hashtag Yoloswag posted:i'm pretty sure taliyah wall is also coded as minions, unless the minimap is lying to me You'd think after having this problem with almost every hero with temp minions or projectiles that Riot would double-check this poo poo beforehand. Does this mean enemy Alistars get their heals immediately reset/enemy trundles get a quick chunk of healing? Because those are the common bugs for when Riot does this
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# ? May 28, 2016 07:54 |
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I'm imagining they have a little bit of documentation. Like comment code with "is a minion, already added exception for blitz, nunu, but not gp for gold reasons" and white boards with minion logic loops . The janitor wipes of the corner with explaining the Rengar bugs to pull a Good Will Hunting gag.
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# ? May 28, 2016 08:28 |
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ImpAtom posted:
It does feel pretty good but I wish they shifted the cost more towards getting S ranks than getting lucky with boxes.
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# ? May 28, 2016 08:45 |
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Coded as means coded as objects, doesn't sound as funny when you say it like that though Everything is basically coded as an object except the map, champs and turrets (which are actually champions)
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# ? May 28, 2016 10:17 |
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Endorph posted:hey, fun fact about the protobelt: the rockets are coded as minions Fun fact about Swain's new bird Q, I'm 99% sure it blocks sion ult if he directly hits the bird in the middle of it. The real question is does trundle get healing from protobelt and taliyah wall going away?
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# ? May 28, 2016 11:06 |
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Gibberish posted:Coded as means coded as objects, doesn't sound as funny when you say it like that though
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# ? May 28, 2016 14:02 |
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As in like, literally, tryndamere could spin through singed's poison and some walls of the map and get cs
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# ? May 28, 2016 14:21 |
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Luna Was Here posted:As in like, literally, tryndamere could spin through singed's poison and some walls of the map and get cs Ah yes, the good old days where Trynd could farm up Xerath Q's. https://www.youtube.com/watch?v=8nAm_JC2f1E That video also reminded me of the good old days of the 9 health pot start. This game has had a lot of dumb things over the years.
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# ? May 28, 2016 14:42 |
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lol riot people are so egotistical it's nuts https://twitter.com/JanookOnline/status/735603561392943105
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# ? May 28, 2016 15:01 |
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I'm pretty sure riot has a very serious cult culture the way apple and certain other companies do.
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# ? May 28, 2016 15:09 |
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He wouldn't be wrong if Dota wasn't ripping off League with their last 4 patches
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# ? May 28, 2016 15:25 |
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RealFoxy posted:No actually, in the old days a lot of things were literally coded as minions that sometimes would glitch out and you could kill and move around. what he said isn't wrong. everything is "coded as a minion" because presumably league works exactly like wc3 did, everything in the database starts as a basic object (with values like hp and allowed targeting) and then is subclassed to be a tree or whatever. the issue with league is that such a basic computer science concept has been bungled in such a way they don't seem to support any kind of subclassing and rather relies on a bunch of variables that say CHAMP = NO DUMMY = YES MINION = NO and so on. the reason they (presumably) can't fix such a basic issue is that all their other code relies on checking these variables so they would have to change EVERYTHING to instead of looking for the CHAMP = YES variable instead be isclass(champ) = yes or whatever. the issues with stuff like singed poison healing trundle is because they probably didn't even have a specific MINION = YES variable and instead assume that something is a minion unless stated otherwise. singed cloud probably didn't declare itself properly (even though it was immortal and invulnerable) and they also don't have a distinction between removing and killing a unit like wc3 had, so in this case trundle just stands near singed, cloud duration expires and they're killed which triggers the passive (that doesn't make any distinction between what the unit expiring actually is.) on every spell and every unit you have two potential cases where the entire thing breaks down (spell doesn't consider what type of unit it effects, unit isn't flagged properly.) and that assumes there isn't any other flags that need to be set for some kind of insane legacy reason that could also break everything. Methanar posted:I'm pretty sure riot has a very serious cult culture the way apple and certain other companies do. as someone that works with apple, yeah its similar.
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# ? May 28, 2016 15:31 |
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Lovechop posted:lol riot people are so egotistical it's nuts https://twitter.com/JanookOnline/status/735913462367326208
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# ? May 28, 2016 15:34 |
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yeah i'm glad riot keeps the moba genre evolving with innovative concepts like rng dragons lol
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# ? May 28, 2016 15:41 |
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DOTA still has stupid poo poo like turn rates and I cannot be bothered with dealing with stuff that clunky.
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# ? May 28, 2016 15:41 |
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if you don't wanna play a game with turn rates that's fine but turn rates aren't really bad design, your guy taking a bit of time to turn around is a core part of the game that it is designed around like i play lol over dota for pretty much exactly those reasons - clunky and punishing mechanics - but riot didn't write the book on good game design and them acting like they're the mozarts of game designs for coming up with concepts like 'maybe you should be able to tell what a skill is doing' after 4 years of making a game is embarrassing
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# ? May 28, 2016 15:44 |
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alternative cheap shot post: replays and sandbox mode
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# ? May 28, 2016 15:49 |
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yeah i would say they put a lot of focus into making league feel fun to play, but they basically have no idea how to actually design and balance the game. games are kinda supposed to be fun so im glad they did that, but the part where the game is actually "well designed" is still a far ways off. i think they're starting to get closer as the people that used to design the game have all been stuffed into a closet in the back of the building but its a very slow process.
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# ? May 28, 2016 15:52 |
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Radical posted:yeah i would say they put a lot of focus into making league feel fun to play, but they basically have no idea how to actually design and balance the game. games are kinda supposed to be fun so im glad they did that, but the part where the game is actually "well designed" is still a far ways off. i think they're starting to get closer as the people that used to design the game have all been stuffed into a closet in the back of the building but its a very slow process. on the other hand they just released a champ which has the loving design of a season 2 or 3 champ sooo...
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# ? May 28, 2016 16:45 |
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i dont think they would have released a champ with an ability that punishes dashes in season 2 or 3.
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# ? May 28, 2016 16:49 |
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I honestly have no idea what the hell that comment is referencing because everything but her W is pretty unique in some way.
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# ? May 28, 2016 17:01 |
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She feels like a mishmash of abilities and a useless passive, a lot different than the more recent champs and reworks which have a more solid and cohesive kits
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# ? May 28, 2016 17:11 |
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Her kit is cohesive it's just badly executed.
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# ? May 28, 2016 17:19 |
To me, and this is just me, all of the champs are bad and I hate them and I hate the dragon and I hate everything being balanced for esport matches and I hate no targeted anything and I hate that big wrath is called a "gromp" but I don't think it's unfair to call it more advanced than big brown boulder fighting against it's own turn radius on a field of brown gravy in order to to use it's 9 second stun on the little brown elf.
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# ? May 28, 2016 17:21 |
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Its pretty silly to say Dota2 has been ripping off League in recent patches, considering that the entire MOBA genre is incestuous as hell. I mean, Infinite Crisis copied a bunch of LoL concepts, then DotA2 copied an Infinite Crisis hero design (Nightmare Superman) for Vengeful Spirits' rework, then LoL started adding voice interactions because people loved it in DotA2, and Smite copied LoL's summoner spells, but later on League copied integral aspects of a Smite burst support (Janus) for Bard, and.... E: Hell, not only was LoL started with a bunch of imitations of Dota2 heroes (Yi was Juggernaut with Lycan's ult, and with his spin moved to Garen), but they also continued to copy DotA2 skills (Fiona originally had a full copy of Juggernaut's ult and a very watered down version of Counterstrike), and still do to this day (Sol's built around Lo's rotating orb concept). Neurolimal fucked around with this message at 17:53 on May 28, 2016 |
# ? May 28, 2016 17:33 |
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Also turn rates bother me a lot (to the point that I dont play DotA2 much) but the game is balanced around them and Dota2 itself has a lot of nice features that a "more evolved" game should really have. Like not using Adobe Air, a DoA platform that is slow and ckunky and prone to memory leaks, timeouts, and is generally hosed.
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# ? May 28, 2016 17:37 |
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DotA is a fun game but I think it's fair to point out it was designed around the limitations of a completely different game and a lot of the design and balance decisions were made within those limitations and weaknesses and since have become an intractable part of the system. LoL has a ton of problems but it does benefit from (to some degree) not having that shackle. Both games suffer from "it's always been like this so we can't change it" syndrome though.
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# ? May 28, 2016 17:49 |
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Elfgames posted:She feels like a mishmash of abilities and a useless passive, a lot different than the more recent champs and reworks which have a more solid and cohesive kits
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# ? May 28, 2016 18:04 |
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Endorph posted:the recent champs have been terrible garbage and all the season 2/3 champs were way better Was season 2 when stuff like orianna, rumble, Lee sin were released because those are still some of the best designs in the game
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# ? May 28, 2016 18:15 |
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Tales of Woe posted:Was season 2 when stuff like orianna, rumble, Lee sin were released because those are still some of the best designs in the game
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# ? May 28, 2016 18:21 |
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Endorph posted:That was a little before Season 2. Season 2/3 had plenty of good champs tho, like Nautilus, Lulu, Jinx, and Thresh. I started in season 4 and jinx was new so that doesn't seem right but yeah those others are good Edit whoops I'm dumb thought we were talking about just s2
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# ? May 28, 2016 18:22 |
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season 3 was the best by far imo
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# ? May 28, 2016 18:25 |
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# ? May 28, 2016 18:28 |
I'd have to look at dates but to me the best period was when they halved the champ release schedule but before it got to current day where they release 4 a year. When they were releasing every 2 weeks or whatever but after they already had like 60 champs and it was all uninspired crap like ziggs... that was the worst period.
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# ? May 28, 2016 18:28 |
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Work Friend Keven posted:I'd have to look at dates but to me the best period was when they halved the champ release schedule but before it got to current day where they release 4 a year. When they were releasing every 2 weeks or whatever but after they already had like 60 champs and it was all uninspired crap like ziggs... that was the worst period. You are generally correct except that Ziggs is the best.
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# ? May 28, 2016 18:29 |
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# ? May 29, 2024 22:13 |
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past year of champs: Braum: Good solid tank support with a clear and cohesive kit. 8/10 Gnar: Solid transform champion. It sucks feeling a little underpowered if you go into a fight with an empty rage meter but that's your own fault most of the time. 7.5/10 Azir: Janky and overtuned but he has cool outplay potential and a really fun to use kit, and he's so squishy that he naturally has some counterplay. 7/10 Kalista: Feels really gimmicky and her flutter-step thing has a lot of clunk to it but she's alright. 6.5/10 Rek'Sai: Just feels like they came up with the tunnel thing and then gave her a bunch of random abilities to fill up the rest of her slots. The tunnel thing is a fun gimmick though. 6/10 Bard: He feels like they kind of just combined all the most out there abilities they had and accidentally made them all cohesive with each other. Like him stunning people as they pop out of his journey doesn't *feel* intentional, but it's in there and it works. 7.5/10 Ekko: poo poo from an anus. 0/10 Tahm: Cool idea for a champ but he's just so tanky and has so many random benefits slapped onto him that he's frustrating to play against. 4.5/10 Kindred: They wanted a marksman in the jungle so they just gave her a ton of random %health gimmicks and crowbarred her into counter-jungling to try and make it all work, and lamb's respite is a pretty random ultimate to give a damage focused jungler and only really fits her kit when you're fighting over dragon or baron. She sort of works, but it's not the most elegant design. 5.5/10 Illaoi: 'hey, let's make a champion who insta-kills you if you're an idiot and who is utterly useless if you just walk away from her.' 'brilliant.' 3/10 Jhin: His kit works out decently and I like how his root works. The giant block of text on his passive is a little goofy but it all comes together to make a worthwhile addition to the game. 7/10 Aurelion Sol: He has a cool kit that works well together but his visuals are super bad and you never feel like you're actually contributing. It's kind of a shame since if his visuals were better he'd be the best champ since Bard. 6/10 Taliyah: Worked Ground is a moronic ability and the way her WE combo works is stupid as well, which is a shame because otherwise she's a decent champion with a simple but unique kit. 5/10 Endorph fucked around with this message at 18:33 on May 28, 2016 |
# ? May 28, 2016 18:31 |