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Pilchenstein posted:Do you mean the stuff like finding rebel transmissions? I've got a mate just spent three hours doing that and it won't let him turn it in. From what I can tell the "bonus" they give you for speed bugs out the quest. Wait until the bonus fails, exit out and switch modes and then you can turn in. NoneMoreNegative posted:Some sort of multiplier of the two would work for me. What if they did something crazy like instead of procedural generating a billion NPCs with wildly varying relationships between challenge and payout they created 10-15 NPC setups and tuned the Risk v Reward on them. Then did something like an 80/20 split between tuned and random NPCs.
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# ? May 28, 2016 16:39 |
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# ? May 15, 2024 01:42 |
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Frontier never put in the CQC/Arena assets in the main game either.
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# ? May 28, 2016 17:42 |
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Nostalgia4Infinity posted:<- me itt MODS????? oh, wait...
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# ? May 28, 2016 17:44 |
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The Diamond Frogs would like to show our appreciation to the traders collecting goods to clean up our station. To the traders taking part I am now authorised to offer fabulous prizes. 1 Trader amongst the Top 5 will get a bit of art by Felix '3' Dyson (quick doodle, usable as an avatar or the like) or a metallic ship skin of their choice (Or ship skins/bobble-heads of equivalent value). 1 Trader amongst the Top 10% will get a £5 ship skin or bobble head of their choice. 1 Trader amongst the Top 25% will get up to 100 tons of Palladium (As your ship can carry in one load, up to 100 tons) 1 Trader amongst the Top 50% will get up to 50 tons of Palladium (As your ship can carry in one load, up to 50 tons) 1 Trader amongst the Top 75% will get up to 25 tons of Palladium (As your ship can carry in one load, up to 25 tons) 1 Trader amongst the Top 99% will get to 5 tons of Palladium (As your ship can carry in one load, up to 5 tons) 1 Commander who didn't contribute at all will be added to our KOS list for a period of two weeks. (I have no idea why you'd want this prize, but people are strange, or maybe you didn't take part, but really want some Freddos (see below)). Finally, one lucky entrant will receive a small care package of Freddos*. (They cost 25 pence now. Outrage). The Top 5, Top 10% and Freddos winner can instead choose to have their prize value donated to The Frog Life Trust or a charity of their choice. To enter follow these simple steps. - Wait until the CG is over - Send a screenshot (jpg rather than bmp please) of your contribution to competition (at) diamondfrogs.co.uk - Wait for notification of your fabulous prize * Chocolate in the shape of a Frog
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# ? May 28, 2016 19:00 |
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Angrymog posted:
I remember when they were 3p
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# ? May 28, 2016 19:06 |
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DancingShade posted:Harmless NPCs are still clay pigeons so there's that. The ones with high end combat ranks are Serious Business though. That'd be nice, though sometimes I've found a smaller ship like an FAS or FDL pay double over an Master Anaconda so who knows. NoneMoreNegative posted:Some sort of multiplier of the two would work for me. This would be nice, yeah.
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# ? May 28, 2016 19:19 |
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since pinning an engineer recipe that needs stuff from a shipwreck, only 2 out of 30 signal sources checked have been shipwrecks. both contained nothing but toxic waste
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# ? May 28, 2016 19:21 |
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Not sure if pinning a recipe was meant to tilt the odds in your favor, but jesus christ they really ought to make it that way. They already do a similar thing for the surface missions. The different ways to get materials are fun, and the description hints for specific materials are reasonable, but being at the mercy of the RNG to get the right type of USS or surface POI is just too much. The closest I've gotten to having some degree of control was repeatedly visiting a persistent "Seeking Weapons" source and murking the respawning Type-9's for chemical processors/fabricators/whatevers.
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# ? May 28, 2016 19:47 |
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Engineers sounds absolutely horrible. Perhaps we need a game developer that's not autistic and obsessed with tedious crap to make a space game.
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# ? May 28, 2016 20:33 |
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Toops posted:Engineers sounds absolutely horrible. I love the hysteria in this thread it goes from "there's some issues" to hyperventilating and meltdowns in like zero seconds.
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# ? May 28, 2016 20:35 |
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Nostalgia4Infinity posted:
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# ? May 28, 2016 20:38 |
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I'm shamefully biased towards fdev, but this does seem to have spun out of nowhere for a release that didn't really make anything worse. Engineers simply didn't fix the existing problems that we've bean moaning about for ages now, and neither did every update before it.
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# ? May 28, 2016 20:38 |
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Bhodi posted:At this point only extreme autists play this game anyway, so you sort of have to expect a meltdown. I'm not autistic?
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# ? May 28, 2016 20:39 |
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Strategic Tea posted:I'm shamefully biased towards fdev, but this does seem to have spun out of nowhere for a release that didn't really make anything worse. Engineers simply didn't fix the existing problems that we've bean moaning about for ages now, and neither did every update before it. By the sound of it, it's made the grind worse; it has broken a few more missions; and it has made ratting worse. The only actual gameplay that seems improved in any way is exploration, due to some of the QoL module upgrades engineers have on offer. Granted, none of that was really out of nowhere so…
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# ? May 28, 2016 20:55 |
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Nostalgia4Infinity posted:I'm not autistic? You should probably seek a second opinion on that.
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# ? May 28, 2016 21:20 |
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they really need to give players some more avenues of ship-to-ship interaction besides "shoot"
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# ? May 28, 2016 21:21 |
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Nostalgia4Infinity posted:
You misread my tone, friend. I'm absolutely loving this.
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# ? May 28, 2016 21:27 |
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Toops posted:You misread my tone, friend. I'm absolutely loving this. Funny that's not how you were posting at all
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# ? May 28, 2016 21:52 |
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FronzelNeekburm posted:Back in the '90s, there was a much simpler space game series for Mac called Escape Velocity. It looked like poo poo compared to E:D, but it also had plenty of fluff for missions/encounters/story. I can't remember much about those games, but I can still recount fun missions they threw in. They didn't have awesome rewards or require a lot of extra programming. They just needed a decent writer with a sense of humor. Escape Velocity: Nova was one of the first that I started gaming with. Beta tested the windows version. Only 2D, but drat it was a fun spacegame. It had interesting story, well done missions, and some really nice combat mechanics. Hiring truckers or fighter pilots for your fleet was cool, and you could launch your own short range fighters/bombers. Some outfitting options were exploitable as hell though.
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# ? May 28, 2016 21:58 |
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I haven't played this in forever, since like before the first major patch. But I finally have a computer capable of running this plus Oculus, so I want to fly around in space a bit. Is there anything major I need to know for jumping back in? For space trucking, is there any good way/external site for finding a decent route these days?
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# ? May 28, 2016 22:36 |
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I got an email that the new update is out. What do you do for it, is it super grindy, need post.
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# ? May 28, 2016 22:54 |
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Strategic Tea posted:I'm shamefully biased towards fdev, but this does seem to have spun out of nowhere for a release that didn't really make anything worse. Engineers simply didn't fix the existing problems that we've bean moaning about for ages now, and neither did every update before it. They fixed some of the loopholes people were using to get around the grind and hunting NPC bounties has become enormously more dangerous and time consuming without any form of compensation. Even totally overlooking the entire Engineers mechanic, the game is now harder, grindier, and less enjoyable for many people than it was before the update.
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# ? May 28, 2016 23:16 |
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Nostalgia4Infinity posted:I'm not autistic?
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# ? May 28, 2016 23:19 |
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It's pretty insulting to people who are actually on the spectrum to equate not getting hysterical about an update for a space video game with a mental illness. Like the sequence goes "this is literally the worst thing ever!" -> "it's not that bad" -> "lol ur autistic". Grow up. Nostalgia4Infinity fucked around with this message at 23:40 on May 28, 2016 |
# ? May 28, 2016 23:38 |
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"Force the developer to stream themselves playing their game normally" is always a good idea/threat. "X game is great! It's wonderfully balanced and just right in challenge and risk vs reward-what, stream myself playing a legitimate fresh start for 7 hours and keep the footage archived for public viewing? Uhh, go gently caress yourself-I mean, the game speaks for itself!" Making the lead dev publicly play their game from scratch isn't enough. You have to have the results put on accessible public display to properly put the "Is your game, actually FUN to normal people?" gun to their head. Sure there will always be the people who unironically think hammering nails into their testicles is a proper difficulty curve, but it would certainly help keep more people well informed than, than screaming at eachother whether or not "So my Milspec ship died in literally 2 seconds to rando NPC" is overkill or "Still too easy for casuals". PS Brigador is sweet and is being properly launched out of EA soon. Granted, it's an isometrich tank controls game, but that's a good example of Devs showcasing their cool looking work.
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# ? May 28, 2016 23:40 |
Nostalgia4Infinity posted:It's pretty insulting to people who are actually on the spectrum to equate not getting hysterical about an update for a space video game with a mental illness. Look at this guy with his punctuation and multiple sentences about a topic. Must be autistic lollllllllllllllllllllllll
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# ? May 29, 2016 00:06 |
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Shine posted:Look at this guy with his punctuation and multiple sentences about a topic. Must be autistic lollllllllllllllllllllllll They threw out all that complex behavioural analysis, now all you need to do is consult this simple chart: code:
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# ? May 29, 2016 00:21 |
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tooterfish posted:Around the turn of the 21st century there was a major paradigm shift in medical industry in the way autism was diagnosed. Now this was the cool rear end lore I was looking for!
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# ? May 29, 2016 00:24 |
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Section Z posted:"Force the developer to stream themselves playing their game normally" is always a good idea/threat.
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# ? May 29, 2016 00:25 |
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nightwisher posted:I guess it couldn't possibly go any worse than Chris Roberts playing Star Citizen
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# ? May 29, 2016 00:32 |
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Dabir posted:Funny that's not how you were posting at all You're right, I'm not loving this. I'm shaking my head at Frontier for doubling down on their pursuit of shallow gameplay. I'm not gonna play another minute of Elite until they can answer the question: "Why bother upgrading my ship?"
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# ? May 29, 2016 01:01 |
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Toops posted:You're right, I'm not loving this. I'm shaking my head at Frontier for doubling down on their pursuit of shallow gameplay. I'm not gonna play another minute of Elite until they can answer the question: "Why bother upgrading my ship?" You don't. I need you in a small ship and advance thrusters so we can buzz a station and kill tiny ships to get a bounty and weaken a faction. Buzz as in, if you are too slow and lovely a pilot, the station will blow you up. They can't kill what they can't catch. Our original faction is in good shape now, but needs strengthening in a nearby system. Trading, missions, all kinds of things an upgraded ship would be good for. Scans you can get from just trading in a shipping lane. Looks for parts, overbuy, trade with other people who might have parts you need to appease the engineers. Half the grind can be elimited with simple coordination, and we have the systems to do exactly that already in place. Solo, Group, Open, whatever your play style, we probably have something to do that would be cool and fun and work towards a goal.
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# ? May 29, 2016 01:31 |
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Given The Engineers is part one of four mini addons to the game I'm suspecting Frontier kind of has bitten of a bit more than they can chew, they have admitted Engineers were supposed to give missions for parts but this was dropped for a loot system owing to time. Also the bigger issue with The Engineers is not so much the grind, which arguably is more of a timesink than anything, as finding five items is pretty low compared to other crafting games I've played, but the fact the majority of the playerbase are out of things to do and are sitting around with hundreds of millions in the bank and a small fleet at their disposal. Granted that makes much of the job easier as you can easily create a multi task ship tailored to looting but still it's ho hum as you learn where the hell one can find Arsenic. As someone suggested having a player commodity exchange would give some purpose to the grind as you can sell off your excess loot. I kind of feel The Commanders or The Guardians should have come first into the roadmap as from what I'm reading they add a bit more flavour that the general playerbase could use and multi-crew and fighters kind of is a better Horizons sale incentive than top-end-kit that only the best can grind. The only real incentive to upgrade with Engineers weapons is to get better at combating the now difficult Hazrez where you will get creamed by a wing of Adders.
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# ? May 29, 2016 01:55 |
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I'm about 3k ly from Sag A* at the moment so it's gonna be a long while before I can play with the Engineers stuff. Bookmarks are nice though!
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# ? May 29, 2016 02:17 |
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If you were talking to someone who was on the fence about Horizons before, your advice now would be?
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# ? May 29, 2016 02:43 |
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DreadLlama posted:If you were talking to someone who was on the fence about Horizons before, your advice now would be?
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# ? May 29, 2016 02:59 |
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DreadLlama posted:If you were talking to someone who was on the fence about Horizons before, your advice now would be? If you enjoy what the base game has right now, horizons 2.1 adds things to gather while doing the other activities you'd already be doing. In the case of almost everything planetside, it adds a reason to actually do them apart from fun - you get materials out of them. This patch didn't fundamentally alter anything about the game tho, so if you were looking for that then you're out of luck.
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# ? May 29, 2016 03:26 |
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Nostalgia4Infinity posted:It's pretty insulting to people who are actually on the spectrum to equate not getting hysterical about an update for a space video game with a mental illness. *neurodevelopmental disorder
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# ? May 29, 2016 03:28 |
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Chrysophylax posted:If you enjoy what the base game has right now, horizons 2.1 adds things to gather while doing the other activities you'd already be doing. In the case of almost everything planetside, it adds a reason to actually do them apart from fun - you get materials out of them. Except the AI now has superweapons.
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# ? May 29, 2016 06:41 |
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# ? May 15, 2024 01:42 |
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Colonial Air Force posted:Except the AI now has superweapons. No, see, a Cobra MKIV hounding you Milspec ship like the terminator until you desperately escape into a station as it takes the combined might of the station guns and security forces to kill it just means you need to raise your skill ceiling, stop mindlessly grinding, and saying anything otherwise just means you are a salty.
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# ? May 29, 2016 07:00 |