|
Alfalfa The Roach posted:There's no better time to start than the present! Banjo-Kazooie is an amazing game, and even Tooie is alright despite the bloat. Sadly I don't have the required console to play it on
|
# ? May 29, 2016 14:36 |
|
|
# ? Jun 8, 2024 16:26 |
|
Banjo Kazooie and Tooie and DK64 are all awful .
|
# ? May 29, 2016 14:37 |
|
https://www.youtube.com/watch?v=w72kj20YNA0 I don't know why British developers loved isometric graphics so much but I'm glad Super Mario 64 came out and made them realize how bad an idea that was for a platformer.
|
# ? May 29, 2016 14:40 |
|
In Training posted:Banjo Kazooie and Tooie and DK64 are all awful . Hey! you take that back. Only DK64 was awful.
|
# ? May 29, 2016 14:45 |
|
Nate RFB posted:Playing Bastion for the first time and I have to say that while I liked the narration at first I really kind of want him to just shut up at this point. It's just, I don't know, trying way too hard. You sound salty that you didn't get the Play of the Game.
|
# ? May 29, 2016 14:51 |
|
Prop Wash posted:Until now I thought Lilian Jackson Braun had a complete monopoly on the cat mystery concept, do you think she sends anonymous death threats to people who step in on her turf that name pisses me off because it's not even a pun. replacing a word with books is not clever OF MICE AND BOOKS ROMEO AND BOOKS
|
# ? May 29, 2016 14:55 |
|
Nate RFB posted:Playing Bastion for the first time and I have to say that while I liked the narration at first I really kind of want him to just shut up at this point. It's just, I don't know, trying way too hard. It's different strokes, Bastion's narration is a really great aspect of its design, but I will say that the narration never really lets up. If Logan Cunningham's incredible voice does not delight you, you'll probably not like the rest of the game. Although, you do get all the most fun weapons in the middle-to-late game.
|
# ? May 29, 2016 14:55 |
|
I saw on Twitter a few days ago an info graphic listing the development costs of Mighty No 9 compared to other games. (I remember Overwatch being in there.) Can anyone help me out and find me that image?
|
# ? May 29, 2016 15:26 |
|
Apparently the $150 Xbox One controller has QC problems. Any of you dudes know anything about it? https://www.youtube.com/watch?v=6Gzj0f9SrBs
|
# ? May 29, 2016 15:34 |
|
https://giant.gfycat.com/SorrowfulFriendlyAmurratsnake.webm If the animations looking like the dudes are throwing themselves over the railings like bad actors in a b-movie is intentional then Mirror's Edge 2 is brilliant. If not, lol.
|
# ? May 29, 2016 16:07 |
|
8-Bit Scholar posted:It's different strokes, Bastion's narration is a really great aspect of its design, but I will say that the narration never really lets up. If Logan Cunningham's incredible voice does not delight you, you'll probably not like the rest of the game. Although, you do get all the most fun weapons in the middle-to-late game.
|
# ? May 29, 2016 16:14 |
|
Guy Mann posted:https://giant.gfycat.com/SorrowfulFriendlyAmurratsnake.webm Given how po-faced the rest of the game seems, it's probably not.
|
# ? May 29, 2016 16:19 |
Nate RFB posted:Playing Bastion for the first time and I have to say that while I liked the narration at first I really kind of want him to just shut up at this point. It's just, I don't know, trying way too hard. Wrong. In Training posted:Banjo Kazooie and Tooie and DK64 are all awful . Wronger. (Though DK64 is indeed bad) Guy Mann posted:https://giant.gfycat.com/SorrowfulFriendlyAmurratsnake.webm mo-capping is the worst thing in video games.
|
|
# ? May 29, 2016 16:24 |
|
In Training posted:Banjo Kazooie and Tooie and DK64 are all awful . This but every single Rare game
|
# ? May 29, 2016 16:25 |
|
I don't know it may be intentional, this is the game where the slimy corporate suit main villain's design was based off of EA's current CEO after all.
Accordion Man fucked around with this message at 16:31 on May 29, 2016 |
# ? May 29, 2016 16:26 |
|
Mordja posted:Given how po-faced the rest of the game seems, it's probably not. Hopefully it's moddable so you can at least add a slide whistle, Howie Long scream, and/or cutaway to a dummy being dropped off of a building each time.
|
# ? May 29, 2016 16:27 |
|
Sakurazuka posted:This but every single Rare game *barrels into this post with a thunderfist*
|
# ? May 29, 2016 16:32 |
|
Actually I lied, Snake, Rattle & Roll and Pinbot were good
|
# ? May 29, 2016 16:36 |
|
Sakurazuka posted:This but every single Rare game And of course they were both popular and sloppily programmed, so they've made a lot of speedrun games. I still can't stand to watch a Banjo/DK64 run cause it's so loving grueling
|
# ? May 29, 2016 16:40 |
Dr Cheeto posted:Apparently the $150 Xbox One controller has QC problems. Any of you dudes know anything about it? Doesn't this have the same quality parts as the normal controller making this not surprising
|
|
# ? May 29, 2016 16:41 |
|
I thought Tooie was actually pretty good, its extensive moveset and interconnected levels gave it an odd puzzle-y metroid-y feel that really hasn't been replicated.
|
# ? May 29, 2016 16:56 |
|
Some Rare games were really good in their time but in others you can kind of see beginnings of the modern grindy collectathon. I never finished Jet Force Gemini because of that stupid thing where you have to find all the koala bears to reach the second half of the game.
|
# ? May 29, 2016 17:00 |
CrashCat posted:Sniped, but post-Battletoads it seems most of what they made was games that didn't age well, but were looked up to at the time. Except the Kinect poo poo, that didn't age well AND nobody respected it Someone who doesn't consider the first 2 Donkey Kong Countries some of the best games ever made is a person I can't imagine actually existing.
|
|
# ? May 29, 2016 17:04 |
|
i don't like the way special moves are implemented in Banjo. i want to be able to do all my bear and bird techniques anytime instead of just when there is the appropriate pad on the ground. otherwise i like the games.Mr E posted:Doesn't this have the same quality parts as the normal controller making this not surprising yeah its just a case mod with magnetized swappables. internals are identical
|
# ? May 29, 2016 17:14 |
|
Lurdiak posted:Someone who doesn't consider the first 2 Donkey Kong Countries some of the best games ever made is a person I can't imagine actually existing. They were okay but I loath pre-rendered sprites and the mushy imprecise feel they give everything.
|
# ? May 29, 2016 17:24 |
|
I like how as the series went on they started giving Kazooie long eyelashes and half-lidded eyes just so you were absolutely sure that she was a girl bird.
|
# ? May 29, 2016 17:29 |
|
I like the latter two SNES DKC games best tbh
|
# ? May 29, 2016 17:30 |
|
https://twitter.com/NoMansSky/status/736686755139719168
|
# ? May 29, 2016 17:47 |
|
DKC2 was the poo poo. Nothing felt better than collecting every goddamn DK coin and being number one on the spot. Plus sending K Roll back into the depths of hell was great (even though he escaped, yet again)
|
# ? May 29, 2016 17:48 |
|
I really really liked Bastion, and I don't think I'm alone with that -- oddly enough, I did get slightly annoyed with the VO in the beginning before realizing that "look play this fuckin badass cool looking game that plays great while this old dude spins you a yarn the entire time about what's happening" was the whole thing. Then I remember deciding that the writing for the VO was worth listening to while you played. It's "about" storytelling in a way that's probably more common now than it was in 2011; I get that this isn't some deep mystery, but, yeah. It is a thing. My whole thing is, Bastion would be a drat fine game if you just muted it and listened to music... I'm curious what people think of a comparison to Call of Juarez: Gunslinger, which has a very similar voiceover scheme and is also a really good game. JainDoh fucked around with this message at 18:15 on May 29, 2016 |
# ? May 29, 2016 18:00 |
|
Jon Do posted:My whole thing is, Bastion would be a drat fine game if you just muted it and listened to music... I'm curious what people think of a comparison to Call of Juarez: Gunslinger, which has a very similar voiceover scheme and is also a really good game.
|
# ? May 29, 2016 19:16 |
Why do all CRPGs think it's really cool to not let you have infinite inventory space and make you spend accumulated hours putting things in and out of storage. I never once thought while playing Chrono Trigger as a kid "this'd be way better if Crono started complaining about holding too many potions"
|
|
# ? May 29, 2016 19:45 |
|
Because limitations are a core component of games of any form and people genuinely enjoy making decisions about how to manage those limitations?
|
# ? May 29, 2016 19:54 |
|
No one actually likes inventory management
|
# ? May 29, 2016 19:56 |
|
Some types of games are a lot more interesting when you have to decide what to bring with you and what to leave behind. Like in Stardew Valley my rather small inventory was full and I found a geode, so I had to determine whether it was worth trashing a small stack of plants that had definite value in place of carrying the geode that might have more value.Sakurazuka posted:I don't like inventory management please don't generalize, tia
|
# ? May 29, 2016 19:57 |
|
Some games made you make tough choices about what you take with you once, and people got the wrong idea I guess? Plus a lot of crpg players quietly enjoy tedium because it gives them a slightly inflated sense of accomplishment for an utterly meaningless task. For a good example reference Fallout 4 survival mode, where people love that fast travel is disabled and you have to occasionally interact with a bed and make the screen go dark or you get a penalty.
|
# ? May 29, 2016 19:57 |
|
Sakurazuka posted:No one actually likes inventory management RE4 says hi. edit: Shindragon fucked around with this message at 20:03 on May 29, 2016 |
# ? May 29, 2016 19:59 |
|
Sakurazuka posted:No one actually likes inventory management Resident Evil 4. e: ^^
|
# ? May 29, 2016 19:59 |
|
Apart from Resi 4 I guess
|
# ? May 29, 2016 20:02 |
|
|
# ? Jun 8, 2024 16:26 |
|
There's games where it definitely makes sense as a mechanic, like survival sims and certain types of horror game, where the point is like opportunity cost and having to choose between a healing item or another clip. At that point you're basically picking what kind of difficulty you want, letting the player tailor for a certain playstyle or to roleplay a certain type of character, etc. In most games it's just annoying. Usually in RPGs it feels like a technical limitation or a thing that exists because ancient editions of D&D were very uptight about the concept of encumbrance, rather than because anybody considered what it added to the experience.
|
# ? May 29, 2016 20:02 |