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CuddleCryptid
Jan 11, 2013

Things could be going better

Mans posted:

Found two Chaos Armies next to each other so i meet them with Karl Franz and my other dude's army. I was fearing they'd retreat but they stood ground, making me excited to expect a nice battle. Franz's stack was right next to mine, frontally facing theirs on the strategic map.

But then i load up the map and




what the hell is wrong with reinforcment waypoints.

My empire campaign got somewhat hosed by this, I met up my only 2 full stacks Empire against two of the Vampire counts. It should have been a decent battle in my favor but the reenforcements had the VCs hammer and anviling me me with a cavalry and monster heavy reenforcement group coming from off map. No matter how many times I reloaded it was always the same, my large reenforcement group spawned a huge distance away and didn't have the speed to meet up with the enemy before the other group was completely routed. It was pretty bad

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Plavski
Feb 1, 2006

I could be a revolutionary

victrix posted:

Is there any way to see the ingame F1/Manual stuff online or download it somewhere? The in-game browser is kinda poo poo.

http://whenc.totalwar.com/

Also, drat TW guys playing fast and lose - angular 1.5.5!

Plavski fucked around with this message at 20:07 on May 29, 2016

Party In My Diapee
Jan 24, 2014

Lunethex posted:

I'm not that good at Total War games but can someone give me a quick rundown on Empire units and what they're good at?

Spearmen for holding people down or countering cav sure, I get, but who are Swordsman good against, and what are Halberdiers good against?

I'm generally doing well with Karl Franz and the cav back flanking everyone but I don't think I'm using certain units to their strength.

Also seriously gently caress the AI auto running away when you target their missile cav and being unassailable in most circumstance.

All you need are 3 units and you can defeat anything ever easily. The Empire is so overpowered if you just use the Greatswords, Demigryph Knights (Halberds), and Great Cannons.

This is the perfect army:

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Triskelli posted:

"Dwarf Bride" is a career choice in the RPG?

Uh... No, I should have qualified with Empire Companions.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Dongattack posted:

How are Vampire Count spellcaster heroes? I'm thinking i'm gonna roll all spellcaster heroes for them for the next game if they are good.

I'm mopping up a long all melee specced Ork campaign with minimal gobbos and no magics, only gobbos allowed are various mounted ones cause orks too fighty to mount anything. So looking for something different for the next one.

The Vampire agent is pretty great, they get Fate of Bjuna and power drain in the same tree, plus they're tough in melee.

Fate of Bjuna is just nuts.

Arglebargle III
Feb 21, 2006

Mans posted:

Found two Chaos Armies next to each other so i meet them with Karl Franz and my other dude's army. I was fearing they'd retreat but they stood ground, making me excited to expect a nice battle. Franz's stack was right next to mine, frontally facing theirs on the strategic map.

But then i load up the map and




what the hell is wrong with reinforcment waypoints.

Yeah bluh this is especially bad for slow slow dwarfs.

TheresNoThyme
Nov 23, 2012
Kicking off an undead campaign on hard now that my Empire game on normal is in the bag.

Knowing how much of a giant pain corruption is from the last game, I wanna try and run a more hero-centric strategy. Is there a good way to power-level hero experience that anyone has found? In my first game it seemed like successful assassinations would net you one level, but those are few and far between. Is there something I can spam with more success % and a decent exp reward? Or is it best to just embed my hero in my army?

And on that note... do embedded heroes + multiple heroes showing up to a fight cause the experience to be split between them? Or does every exp-gaining unit get an equal share?

MadJackMcJack
Jun 10, 2009

NuckmasterJ posted:

Still not having any dwarf luck. My Warriors and Longbeards hold the line until they are almost wiped out, but I cant roll up a flank because of wolf and boar riders. Four units of Quarrelers don't even dent Grimgore and if they are trying to focus him 6 to 10 units of gobbo archers plink my guys down.

Getting a serious case of the dwarf mehs.

Shoot the cavalry :colbert:

William Bear
Oct 26, 2012

"That's what they all say!"
The pre-battle force strength bar was almost entirely red, suggesting I had no chance. But when I actually fought the battle...



You could say my army was ogre-powered. :smuggo:

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Dongattack posted:

How are Vampire Count spellcaster heroes? I'm thinking i'm gonna roll all spellcaster heroes for them for the next game if they are good.

I'm mopping up a long all melee specced Ork campaign with minimal gobbos and no magics, only gobbos allowed are various mounted ones cause orks too fighty to mount anything. So looking for something different for the next one.

Vampire Lord have Vampire Lore spells. Vampire heroes have Death Lore spells. They're both insanely good and also fantastic melee units, Necromancers (Master and Hero) are just sorta there in comparison since they only have Vampire Lore spells though they'd be amazing spellcasters in any other army.

Also Mannfred gets both Death and Vampire Lores which is lol since he's also one of the best lords in the game physically. In comparison, Kemmler only gets Vampire Lore and sucks in melee.

terrorist ambulance
Nov 5, 2009
I started a new chaos campaign on v hard and recruited a horde headed by a death lore chaos lord on turn 2 or 3. Kholek is stomping around pretty much unbothered, and every random stack of nordlings makes a beeline straight to my sorcerer who "just" has a stack of marauders and hounds. Then he snipes out their lord, their morale breaks, and the hounds get 100+ kills a piece cleaning up. Starting an extra horde or two early on actually works pretty well

Athropos
May 4, 2004

"Skeletons are Number One! Flesh just slows you down."
Aint talking poo poo anymore are you Von Carstein?



William Bear posted:

The pre-battle force strength bar was almost entirely red, suggesting I had no chance. But when I actually fought the battle...



You could say my army was ogre-powered. :smuggo:

Its all ogre now.

terrorist ambulance
Nov 5, 2009
Those are some bad looking unit cards

Arglebargle III
Feb 21, 2006

Oh man flamethrowers are not the thing to bring to fight a chaos doom stack. Giants trolls and chosen do not give a poo poo about fire. Also four giants do not all die before they hit.

wearing a lampshade
Mar 6, 2013

Turn 160 as Thorim, beat short and long campaign goals, still wrapping up some of the quest stuff. Skirling and Varg are dead, bjornling stack is STILL just loving floating in the pirate ocean below tilea and I can't engage it.

On the plus side the three remaining dwarf factions + empire and bretonnia declared war on estalia, tilea and border princes, so now I'm trying to hastily move my armies back. Thing is that I was the one doing most of the work up north, so empire and bretonnia managed to rebuild and recolonise a lot of sacked settlements.

But seriously, the fact that the bjornling fleet is just chilling is very annoying. Any way of forcing it to just *move* so I can at least engage it?

sassassin
Apr 3, 2010

by Azathoth
99 turns in and I am bored of dwarfs.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



William Bear posted:

The pre-battle force strength bar was almost entirely red, suggesting I had no chance. But when I actually fought the battle...



You could say my army was ogre-powered. :smuggo:

Shoulda checked himself before he Shrek'd himself.

Pornographic Memory
Dec 17, 2008
How do I transfer units between armies? It's pretty weak to not be able to have general-less stacks to make this really simple. I just want to start a new Chaos horde that isn't doomed to be picked apart in its first battle because it's just marauders and horsemen and wolves. :(

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Zore posted:

Vampire Lord have Vampire Lore spells. Vampire heroes have Death Lore spells. They're both insanely good and also fantastic melee units, Necromancers (Master and Hero) are just sorta there in comparison since they only have Vampire Lore spells though they'd be amazing spellcasters in any other army.

Also Mannfred gets both Death and Vampire Lores which is lol since he's also one of the best lords in the game physically. In comparison, Kemmler only gets Vampire Lore and sucks in melee.

Necros are underwhelming because their gimmicks are kinda weak. (and Vampires can get them too).

I did some testing:



The regen from that is pitiful and you cannot stack the aura of multiple necros.



This is actually a very cool idea, that casting spells unleashes necro engergies. But it's just as underpowered as Master of the Dead.

With unit scale set to small I ressed 1 skeleton with this. With unit scale set to ultra I got some hp only and no resses.

terrorist ambulance
Nov 5, 2009
I really do not miss town battles at all. Unupgraded / garrisoned towns just being open field fights instead of an uphill slog through death towers is a really great improvement

Hammerstein posted:

This is actually a very cool idea, that casting spells unleashes necro engergies. But it's just as underpowered as Master of the Dead.

With unit scale set to small I ressed 1 skeleton with this. With unit scale set to ultra I got some hp only and no resses.

How much HP restored though? Ressing units isn't the whole story

Heliosicle
May 16, 2013

Arigato, Racists.
Suck it Archaon

Gonkish
May 19, 2004

Back To 99 posted:

All you need are 3 units and you can defeat anything ever easily. The Empire is so overpowered if you just use the Greatswords, Demigryph Knights (Halberds), and Great Cannons.

This is the perfect army:



I don't see any steam tanks in here. :colbert:

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
So I started a new Empire game. Beat up the Secessionists, but their leader was still alive and kept attacking one of my settlements by himself, but auto-battle kept letting him flee, despite him having like 4 hp. So after the third time I finally got fed up with it and fought the battle manually.



Eat poo poo, rear end in a top hat.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

terrorist ambulance posted:

I really do not miss town battles at all. Unupgraded / garrisoned towns just being open field fights instead of an uphill slog through death towers is a really great improvement


How much HP restored though? Ressing units isn't the whole story

From 3423 (out of 320) to 3432 for a mighty 9 hp.

Ravenfood
Nov 4, 2011
I really want to do a VC campaign after my Empire one finishes up, but it seems like it'd be a lot of fighting in the same area. I have not fought anything besides Chaos/Norscans, Empire, and Vampire units. I've never even seen the Dwarves or Greenskin army or campaign area. How much of the VC campaign is like a mirror of the Empire one, just moving the other direction?

And I wish defending towns sometimes had a small town feature on the map instead of just being open, or more interesting maps in general. There's not much on them at all. :(

Pump it up! Do it!
Oct 3, 2012

Back To 99 posted:

All you need are 3 units and you can defeat anything ever easily. The Empire is so overpowered if you just use the Greatswords, Demigryph Knights (Halberds), and Great Cannons.

This is the perfect army:



You don't really need that many greatswords, Swordsmen are probably the best bang for your buck in the game if level up that skill that gives them 12 extra defense and attack.

sebmojo
Oct 23, 2010


Legit Cyberpunk









queeb posted:

what's the shortcut to have all your units attack a good target for them? like, instead of right clicking and they all attack the one unit, i think there's a way to order a general attack and they all march forward and attack something ahead of them. I tried alt-right click but that didnt seem to work.

Alt. Check out the advanced control options.

TheresNoThyme
Nov 23, 2012
Really in situations where you aren't floating 70k gold fielding an army of all elite units is gonna wreck your upkeep in reutnr for a single army who is gonna spend a lot of time chasing chaos armies in circles and turning around to deal with skaeling raids. The game so far seems to do a good job balancing high upkeep elites who murder everything they touch against cheaper troops who can hold a line, pull siege labor duty, and deal with raiders.

Athropos
May 4, 2004

"Skeletons are Number One! Flesh just slows you down."

Zore posted:

It was out the second the game released.

Shocking no one, Vampires are unplayable dogshit in it because nothing ever breaks and half of the other factions sre now entirely immune to fear (lol) while Dwarves mathematically cannot rout.

they're real paragons of design

This is an old post but Radious is a smug retard like Darth at this point. His mods have absolutely no testing done to them before he releases it and as always he just increases morale across the board without a thought about what the game is now (assymetrical warfare with wildly different races) and he just makes the economy absolutely trivial. I called him out on his workshop mod discussion and basically asked him if he played even one vanilla campaign before loving the game up and he told me he had the game for a few weeks. I bet he didnt test poo poo.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

sebmojo posted:

Alt. Check out the advanced control options.

Strangely this does not work for me. Only way to get my units to pick targets is to lock their formation and then click on a unit.

Hammerstein fucked around with this message at 23:39 on May 29, 2016

Athropos
May 4, 2004

"Skeletons are Number One! Flesh just slows you down."

KnoxZone posted:

So I started a new Empire game. Beat up the Secessionists, but their leader was still alive and kept attacking one of my settlements by himself, but auto-battle kept letting him flee, despite him having like 4 hp. So after the third time I finally got fed up with it and fought the battle manually.



Eat poo poo, rear end in a top hat.

Hahaha its the same guy but I killed him with a Bright Wizard fireball in mine.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
Despite the fact that the game said "this race has no tutorial!" I decided to play as the orcs. I played alittle shogun so I'm not coming in completely blind and gently caress playing as the humans. Few questions:

I get the concept of fightiness. That said, I still want to have a standing army in my capitol city. How do I keep my cities/choke points defended without losing all my units to attrition?

Is there no option to loosen formation when under missile fire? Also, no spear wall?

ro5s
Dec 27, 2012

A happy little mouse!

PantsBandit posted:

Despite the fact that the game said "this race has no tutorial!" I decided to play as the orcs. I played alittle shogun so I'm not coming in completely blind and gently caress playing as the humans. Few questions:

I get the concept of fightiness. That said, I still want to have a standing army in my capitol city. How do I keep my cities/choke points defended without losing all my units to attrition?

Is there no option to loosen formation when under missile fire? Also, no spear wall?

The raiding camp stance raises fightiness, though it tanks income and public order in a friendly province. Your capital has a pretty big garrison and there's a building chain that enhances it, so it's not really necessary to leave an army behind.

Minor cities in choke points can have walls built with a building chain to hold off small raiding armies or buy time to move reinforcements in.

It doesn't look like there are options for loose formation or spear wall. Your only spear unit is goblins who can't really stand up to any real cavalry and if you're getting shot you've just got to get stuck in :orks101:

R. Mute
Jul 27, 2011

The view range mechanic is all kinds of bullshit. "Oh, I wonder where the gigantic undead army is oh no wait they're literally on top of my lines my bad I must have missed them."

Boon
Jun 21, 2005

by R. Guyovich

PantsBandit posted:

Is there no option to loosen formation when under missile fire? Also, no spear wall?

Not that I'm aware. The game remains true to the block movement of the original table-top game in that regard. Instead of different tactics of the same basic troops of previous games this game exchanges that for monsters, magic, and heroes.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

PantsBandit posted:

Despite the fact that the game said "this race has no tutorial!" I decided to play as the orcs. I played alittle shogun so I'm not coming in completely blind and gently caress playing as the humans. Few questions:

I get the concept of fightiness. That said, I still want to have a standing army in my capitol city. How do I keep my cities/choke points defended without losing all my units to attrition?

Is there no option to loosen formation when under missile fire? Also, no spear wall?

If an orc army's fightiness gets too low and they start taking attrition, you get an option called Quell Animosity on the stack that lets you take a chunk of casualties in exchange for a big bump to the fightiness meter. This effectively means that garrison stacks don't need to worry about fightiness since they'll replenish the Quell Animosity casualties by virtue of sitting in a town.

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


Boon posted:

Not that I'm aware. The game remains true to the block movement of the original table-top game in that regard. Instead of different tactics of the same basic troops of previous games this game exchanges that for monsters, magic, and heroes.

I'm looking forward to a big battle overhaul mod at some point that gives formations back rather than the blobbiness of recent TW, to bide my time until this came out I played a lot of Divide Et Impera for Rome 2 and I really miss the way heavy, disciplined infantry would fight in a formation, it made the battles prettier and differentiated the different kinds of infantry nicely.
Kinda looks like poo poo in comparison when two lines collide and spray units everywhere so you have half a dozen units fighting eachother in a tangle and your cavalry are fighting 3 units in different places simultaneously. Too much Age of Sigmar influence imo.

Also they seem to have gotten rid of the group formations buttons and boiled it down to melee front and ranged front, thats a real shame, makes organising reinforcements way more of a pain in the rear end.

Berious
Nov 13, 2005

sassassin posted:

99 turns in and I am bored of dwarfs.

After starting an Empire game I quickly came to the conclusion that Dwarfs are boring. Way more poo poo to keep an eye on and stuff to play with in Empire.

Nicodemus Dumps
Jan 9, 2006

Just chillin' in the sink

Berious posted:

After starting an Empire game I quickly came to the conclusion that Dwarfs are boring. Way more poo poo to keep an eye on and stuff to play with in Empire.

Yeah I had much more fun in my empire campaign as well. Probably didn't help that I never even got to put gyrocopters in any of my armies before I beat the dwarf campaign.

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Brasseye
Feb 13, 2009

Zore posted:

Zombies are terrible. Avoid them as much as possible and treat them as utterly disposable. Skeletons work better to hold the line because they're faster and don't get murdered by ranged as easily.

Early on you should have 3/4 groups of units in your stack. Chaff (Zombies/skeletons/any humanoid undead) 2-5 units of wolves (they harass light cav the enemy tries to use, chase down units running away and hang around to smash into archers/the back of melee units when your chaff ties it up) your Varghulf/Mannfred/any heroes (shock cav, use them to charge Heavy Cav that kills everything else us have, take on Lords and slam into units tied up by your chaff) and some bats. Bats are optional but are fast expendable units that can stop your chaff from being shot while it advances/kill other bats.

Vargheists can be used in conjuction with wolves for great results. Once you tech up you can supplement/replace wolves with undead cav and the chaff with higher tier chaff. The monster units are useful pretty much all game, Vargheists/Varghulfs/Terrorgeists are your best way to actually kill units (use them to hit enemies tied up by chaff or pick off loner enemies. Also Terrorgeists are anti-large so they murder everything, its amazing) and chaff exists so your monsters don't get hit. Just run them into the enemy, all chaff is replaceable easily.

Thanks! I was having trouble figuring out how to use the monsters. Time to start the campaign again.

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