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ilifinicus posted:I feel like they did something wrong in the early game of Bravely Second. Once I got to the crater, I had instances where 4x characters at an equal level with the enemy in the area would miss every single attack after using 4x brave. I'm almost forced to go 4x wizard because I risk dying if I use Attack dumb question, but your guys aren't blind, are they?
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# ? May 25, 2016 14:03 |
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# ? Jun 10, 2024 11:46 |
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Kharmakazy posted:How the hell are you meant to beat Vucub Caquix? I'm level 56, and my valkyrie can't even ding him, and my spellcasters are right out. The only way I managed to beat him was by using my 1 stardust and spamming mimic until the fucker died. Florem sells Spirit, which is a nonelemental spell. Drain is also nonelemental. Spirit Spirit Rain wasn't dealing amazing damage but it chewed through the boss well enough. If I had Comet then, the boss probably wouldn't have had a turn.
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# ? May 25, 2016 14:44 |
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I beat both of them, just seems odd my valkyrie couldn't touch him. Jump for zero on a crit with the best weapon for sale
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# ? May 25, 2016 19:32 |
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many johnnys posted:dumb question, but your guys aren't blind, are they?
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# ? May 25, 2016 19:46 |
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I beat the adventurer + deneb in 3 mins. Yew - Wizard + Time Mage with Ventriloquism, mp free in a pinch and full charge. Put him in ghost status with highs matk gear. Edea - Knight + whatever, full pdef gear with dual shields, auto undo and hp 20% Magnolia - Yokai + Time Mage with chainspell, mp free in a pinch and full charge. Ghost status with matk gear. Tiz - Same as Magnolia Yew - Meteor Rain x2 Edea - Default Magnolia - Meteor Tiz - Meteor Auto battle and fin.
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# ? May 25, 2016 23:59 |
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So I added everyone I could on the spreadsheet I could. Add me back (#78 on the list) so I can reap the exciting ablink rewards 1263-9078-4757 Orange Fluffy Sheep posted:Which medics in chapter 5 use vigor tonic? The ones in the sea caves either kick tiz in the shin (confused), default (charmed), or not have access to vigor tonic (possessed) so I doubt it's them. added. GreenBuckanneer fucked around with this message at 02:28 on May 27, 2016 |
# ? May 26, 2016 03:11 |
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I don't wanna read any spoilers but does anyone want to add me for bravely default friend stuff? Just pm me your friend code and I'll respond back with me. I'm hoping for some powerful summons so that if a boss gives me trouble, I've got goons who have my back! What I'm saying is send your players.
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# ? May 26, 2016 03:13 |
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glassyalabolas posted:I beat the adventurer + deneb in 3 mins. Yeah, this is probably the most popular easy cheese setup of the optional superboss, with the second being more of the same but exploiting that one Kaiser skill, Winter Storm or whatever it's called. It should be unnecessary to do Meteor Rain twice, since he should Ventriloquism the Rain from the first time onto two more Meteor uses instead. I also had my tank as a Guardian instead of a Knight but with Auto Undo you don't have much to worry about either way. You can also play riskier and give the tank Rob Blind and Thievery to Prince of Thieves extra copies of the drops from the superboss, too.
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# ? May 26, 2016 08:03 |
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I added myself to the spreadsheet (2062-9461-1513) and am adding everyone from the last few pages plz add me too thanks
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# ? May 27, 2016 00:03 |
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Which medics in chapter 5 use vigor tonic? The ones in the sea caves either kick tiz in the shin (confused), default (charmed), or not have access to vigor tonic (possessed) so I doubt it's them. If we're dropping friend codes, mine's 0533-5313-8152.
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# ? May 27, 2016 01:42 |
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Orange Fluffy Sheep posted:Which medics in chapter 5 use vigor tonic? The ones in the sea caves either kick tiz in the shin (confused), default (charmed), or not have access to vigor tonic (possessed) so I doubt it's them. I forgot the name, but it should be the keep where the knight/ninja sidequest happens.
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# ? May 27, 2016 01:53 |
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Finished Bravely Second. Overall, mechanically it was better than Default, but the story and writing were very lacking in comparison. Sure Second doesn't pull the Groundhog Day stuff the first game did, but a lot of the story aspects in Second were half baked. The Ba'als were really underutilized, and as a result, Magnolia just feels really out of place and kind of shoehorned in as Yew's love interest. It's really obvious that the teaser for Bravely Second was made way before everything was set in stone. Though at least the devs seemed to have learned their lesson from that, since Bravely Third's teaser is much smaller in comparison. Also the silliness was ramped up to grating levels.
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# ? May 28, 2016 01:28 |
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Personally I thought BD had better ideas and Second had far better execution of a lot of its ideas. Like, the whole thing in Default about the Orthodoxy and vestals largely being corrupt shits is hella cool, but it feels aggressively contrived to have you fighting mustache-twirling psychos to make you hate the goof guys (and occasionally dudes like Khint and Heinkel that retroactively become good) until what, Barborossa in Chapter 3?
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# ? May 28, 2016 02:10 |
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I just got to the point in the game where Ba'als can invade your moon base. I reduced one of them to level 10 before trying to fight it and it still has 92k HP and so much defense I cannot do any damage. How are you supposed to fight these things?
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# ? May 28, 2016 05:56 |
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Hommando posted:I just got to the point in the game where Ba'als can invade your moon base. I reduced one of them to level 10 before trying to fight it and it still has 92k HP and so much defense I cannot do any damage. If you get them all the way down to level 1 they're pretty easy even when you can first access them and still give good rewards. Leaving them at higher levels than that is mostly just to challenge yourself and should probably be saved for later in the game. Even the difference between level 1 and level 2 is pretty huge, so you shouldn't count on a Ba'al's level to be the expected level you're at when you fight it or anything like that.
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# ? May 28, 2016 06:08 |
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Thuryl posted:you shouldn't count on a Ba'al's level to be the expected level you're at when you fight it or anything like that. This is exactly what I thought their level meant.
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# ? May 28, 2016 06:15 |
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So I got to the first sub choice... I'll just leave this quote herequote:The trouble with these scenarios is that the side quests are told in such a way that players are inevitably going to make their choices on who to aid and who to shun, but the jobs are tied to those characters. While I wanted to be a Thief, I didn't feel good about aiding DeRosa, who had come across as a pompous jerk while the Jackal was an altruistic hothead. Unfortunately, following my feelings would lead to me not getting the job I wanted, which wasn't the outcome I was aiming for.
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# ? May 28, 2016 06:39 |
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Always follow your heart.
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# ? May 28, 2016 06:40 |
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You gotta make a tough call sometimes. Just remember, no matter what you choose, I'll still be your friend.
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# ? May 28, 2016 06:47 |
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Sorry Jackal but your asterisk is way more valuable than De Rosa's.
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# ? May 28, 2016 06:59 |
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Marogareh posted:Sorry Jackal but your asterisk is way more valuable than De Rosa's. This. While you can still steal with the Thief's Knife + Gloves, double steals are awesome and Thieves deal respectable damage with a bow. I haven't regretted my choice one bit since I made it.
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# ? May 28, 2016 07:43 |
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Red Mage gets outclassed by an Asterisk you can get a little later, anyway.
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# ? May 28, 2016 07:49 |
OTOH, it's also the first opportunity you'll have for party healing that isn't bogged down by Bishop's percentage-based heals, and the next one doesn't come for a fair while.
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# ? May 28, 2016 08:47 |
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To be quite honest, I hardly ever needed healing from magic classes since White Wind is a thing and costs 200 pg a cast. And it's on the same class that gives...well hardly anything until Cat Mastery, but Catmancer still has good stats and is largely skewed more towards physical guys anyway.
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# ? May 28, 2016 12:53 |
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Dr. Fetus posted:Red Mage gets outclassed by an Asterisk you can get a little later, anyway. You don't get Red Mage for damage. You get Red Mage for BP recovery and Aspir. Also trivially Red Mage is the most valuable class in the game (apart from Wizard maybe) because it gives Chainspell.
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# ? May 28, 2016 13:17 |
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Yorkshire Tea posted:You don't get Red Mage for damage. You get Red Mage for BP recovery and Aspir. By the time you have access to Chainspell it doesn't matter which asterisk you originally picked, since you'll have both anyway.
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# ? May 28, 2016 13:53 |
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The fact that you can get all the asterisks in one playthrough kinda cheapens the choices a bit. I actually spent time agonizing which ones I wanted until chapter 5 came and got them all anyway.
Marogareh fucked around with this message at 15:50 on May 28, 2016 |
# ? May 28, 2016 15:48 |
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Last Celebration posted:To be quite honest, I hardly ever needed healing from magic classes since White Wind is a thing and costs 200 pg a cast. And it's on the same class that gives...well hardly anything until Cat Mastery, but Catmancer still has good stats and is largely skewed more towards physical guys anyway. Sonic Boom ignores defense and Spray hits water weaknesses. Blood Leech is handy sometimes since Catmancer is pretty fast and Preforator helps out when Hammer is the best spellcraft to use before Rain circumventing the damage cap is a realistic prospect. And the command still has Catnap. Like Vampire before it, it's a great ability to put on a physical job to give them some options, even if it is mostly White Wind and a few niche physicals.
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# ? May 28, 2016 17:04 |
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Thuryl posted:By the time you have access to Chainspell it doesn't matter which asterisk you originally picked, since you'll have both anyway. I mean true, but the only value thief actually presents is at level 11 anyway. It's a physical class in Second that appears after you get spellcraft and whose primary gimmick is substituted by an item.
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# ? May 28, 2016 17:39 |
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I'd argue that there is nothing really worth double stealing until you'd get the asterisk again anyway. You need thief to make use of all those sweet bows though
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# ? May 28, 2016 18:09 |
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Rascyc posted:I'd argue that there is nothing really worth double stealing until you'd get the asterisk again anyway. It goes a long way to keeping you supplied without forcing you to stop for anything. I don't have the time or patience for grinding, and I'm already strapped for cash the moment I arrive in a new town, so being able to steal 2 healing items or weapons at a time is a great time saver. And like I said, the damage they deal is respectable and (best of all) free. My favorite use of Red Mage was as a secondary for Monk with Phantom Weapon and Natural Talent, so now that they appear to have removed the former I'm not nearly as interested in the class. Between Wizard, Bishop, Astrologian, Summoner and Catmancer I have my mage game pretty well in hand, making Thief the obvious choice for utility and no-cost physical damage.
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# ? May 28, 2016 20:12 |
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Orange Fluffy Sheep posted:Sonic Boom ignores defense and Spray hits water weaknesses. Blood Leech is handy sometimes since Catmancer is pretty fast and Preforator helps out when Hammer is the best spellcraft to use before Rain circumventing the damage cap is a realistic prospect. And the command still has Catnap. Yeah, the skills aren't bad at all, it's just that since they use items now it's not as feasible to Brave x4 your way through randoms, at least when you have Charioteer early on for Weapon Toss/Trample. Death Spiral is pretty busted later on for randoms though, and the class itself has good stats in most things if you're okay with fists/axes,
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# ? May 29, 2016 00:32 |
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So I'm trying to get more Ba'al's (lol i can't not find the term Ba'al Buster hilarious), but I've only got one from sqeenix. Does anyone have any balls they can send me?
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# ? May 29, 2016 03:28 |
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The Waste Not support skill from Freelancer fires often enough and applies to both Catmancer and Patissier skills. It's a bit deep into Freelancer, at level 7, but it's very much worth it if you plan on running either or both of those jobs.
HackensackBackpack fucked around with this message at 04:16 on May 29, 2016 |
# ? May 29, 2016 04:13 |
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GreenBuckanneer posted:So I'm trying to get more Ba'al's (lol i can't not find the term Ba'al Buster hilarious), but I've only got one from sqeenix. Does anyone have any balls they can send me? Are you trying to fill out the bestiary entries? There's one section of chapter 4 (you'll know it when you reach it) where all of the random encounters are replaced with Ba'al fights. You can fill out the journal that way. They'll look like they're not updating at first, but once you fight a normal fight again, everything you did will roll up and the entries will flesh out.
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# ? May 29, 2016 16:32 |
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You can get back to normal fights from the End Layer state?
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# ? May 29, 2016 19:35 |
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Ometeotl posted:You can get back to normal fights from the End Layer state? No, but your book will continue to count up encounters, even though it won't reveal any more bestiary info. When you carry on to NG+ and play the game with everything normal again, it'll catch up what you did after a single regular encounter (and revealing as many paragraphs of info as are appropriate). many johnnys fucked around with this message at 19:56 on May 29, 2016 |
# ? May 29, 2016 19:54 |
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Last Celebration posted:Personally I thought BD had better ideas and Second had far better execution of a lot of its ideas. Like, the whole thing in Default about the Orthodoxy and vestals largely being corrupt shits is hella cool, but it feels aggressively contrived to have you fighting mustache-twirling psychos to make you hate the goof guys (and occasionally dudes like Khint and Heinkel that retroactively become good) until what, Barborossa in Chapter 3? I always liked how the party kills Barbarossa for basically sailing in the middle of nowhere, not bothering anyone.
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# ? May 29, 2016 22:13 |
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I didn't really like the meta stuff in Bravely Default, largely because they basically start the game by saying that there's a kind of commentary going on between the real world/game world and how they interact. There's always this sense that the game is a pastiche world, a sort of collection of fantasy tropes and ideas, like you're half-remembering an old-school Final Fantasy game. This is fine for most of the game because the plot is real basic: go here, save crystal, repeat--but then about three-fourths into it they try to add in more contextual backstory to the world, and try to develop a lore and a history and basically try to cram an entire game's backstory into one relatively brief section of gameplay. I felt like they were trying to have their cake and eat it too, and since the Orthodoxy and Eternia having beef is much more relevant to the general action of the game, I felt like they'd spoiled the integrity of their world by adding a meta-narrative that the game didn't need. Bravely Default wasn't really a title I felt needed to be self-aware. A cute homage to job systems and classic FF was all anyone needed, and while the meta stuff pays out in the very very end (I guess, based on Second's recap), I feel like they could have just told a more straightforward story and then had the characters and world get more fleshed out. Instead, they try to have both a living setting and a pastiche setting and the result doesn't quite hit the mark, I feel.
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# ? May 29, 2016 22:23 |
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# ? Jun 10, 2024 11:46 |
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Soul Mirror apparently gets around 85% Evade.
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# ? May 30, 2016 23:58 |