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The big problem about the missing bi-weave shields is support is only saying they were removed for purchase. They are just stating the obvious. Developers have been mute on the issue. They probably shouldn't have launched this on a Thursday so they could take the weekend off and be completely silent. Give a reason why bi-weave shields were removed. Give a reason why AI can cheat with infinite heat capacity, infinite chaff, infinite shield banks, infinite ammo, making flak and plasma fire faster than a multicannon. Why they get engineer modules for free when players can't get the engineer modules without killing the NPCs that carry the components you need to upgrade components. I'm not talking about how the AI reacts to the player inputs, that's done to save processor cycles. Almost as if they didn't even test combat. They didn't test the grind. They just went "welp, you can use fish to test the modules!" instead of seeing how stupid it was to get the grind done. The brown sea just goes "get gud". That's not a solution to cheating AI.
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# ? May 30, 2016 00:52 |
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# ? Jun 5, 2024 04:03 |
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IAmTheRad posted:The big problem about the missing bi-weave shields is support is only saying they were removed for purchase. They are just stating the obvious. Developers have been mute on the issue. Well, at least a dev has responded to the instakilled python video:
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# ? May 30, 2016 01:31 |
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That person has never played Elite Dangerous.
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# ? May 30, 2016 01:41 |
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hobbesmaster posted:Well, at least a dev has responded to the instakilled python video: Christ
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# ? May 30, 2016 01:43 |
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Mining update : 1.3 Mil / 96 tonnes in 50 minutes, moderate cherry picking in a pristine metallic belt. Seems legit, need to look into some mibing missions next. Or just grind up enough to make a space madness Asp EX and go towards the core
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# ? May 30, 2016 01:45 |
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This is loving hilarious to watch. They are reaching peak
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# ? May 30, 2016 01:47 |
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TTerrible posted:This is what is confusing me. What the gently caress, Frontier? This is just a repeat of that, isn't it?
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# ? May 30, 2016 01:50 |
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I was in beta/gamma but I never got out of a hauler
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# ? May 30, 2016 01:51 |
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The entire beta through roll out of this patch is just a microcosm of the legitimate criticism leveled at Frontier as a developer. It's just strange they continue to make the same mistakes despite every opportunity to avoid them.
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# ? May 30, 2016 01:56 |
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Fishreds99 posted:The entire beta through roll out of this patch is just a microcosm of the legitimate criticism leveled at Frontier as a developer. It's just strange they continue to make the same mistakes despite every opportunity to avoid them. The game has solid core mechanics because Braben is a talented game designer. Everything else sucks, likely because he's hired other people who are not talented at all. K8.0 fucked around with this message at 02:04 on May 30, 2016 |
# ? May 30, 2016 02:02 |
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Fishreds99 posted:The entire beta through roll out of this patch is just a microcosm of the legitimate criticism leveled at Frontier as a developer. It's just strange they continue to make the same mistakes despite every opportunity to avoid them. I was really hopeful for this one too because Braben himself admitted how much of a disappointment powerplay was, so I thought that maybe they understood why it sucked and how to fix it. Turns out they thought that doubling down on the dumb was the way to go.
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# ? May 30, 2016 02:08 |
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Nostalgia frequently hits the nail on the head for what many of us keep thinking.Nostalgia4Infinity posted:It is. And the fact that they seem to be doubling down on it is demoralizing.
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# ? May 30, 2016 02:08 |
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You know what would make these AI changes tolerable? NPC wingmen. Or a LFG mechanic. Or if being in a wing didn't diminish your payouts.
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# ? May 30, 2016 02:10 |
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Nostalgia4Infinity posted:You know what would make these AI changes tolerable? I kinda wish the AI played by the same rules as us. Imagine playing a X3 where the Xenon had infinite laser energy.
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# ? May 30, 2016 02:15 |
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Nostalgia4Infinity posted:You know what would make these AI changes tolerable? At this point, I don't think it's the AI learning to be ace pilots that is the issue. Even a mediocre player would not be too afraid of a wing of NPC adders, if they only had standard equipment and followed anything approaching to player limitations. I get the need for concessions so AIs can so much as function. But the degree of it has always been silly (I shot out their sensors!... oh they can still target me with their turrets just fine okay then), and now even more so than before with them enjoying new heights of game genie. Any NPC wingmen they see fit to allow us to have, will be bog standard unless we shell out millions of credits per hour for them. Winging up with players with a functional basic MMO infrastructure won't help much, when even setting yourself to 4 pips in systems means you get blown away once the AI decides to open fire with cheat engine. etc. Section Z fucked around with this message at 02:19 on May 30, 2016 |
# ? May 30, 2016 02:16 |
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Nostalgia4Infinity posted:NPC wingmen. Not nearly as fun as actually being able to hunt and kill worthy opponents on your own, but hey! Well done Frontier.
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# ? May 30, 2016 02:17 |
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Astroniomix posted:I kinda wish the AI played by the same rules as us. Yeah, I have no issues with the AI being good, but still constrained by the same ruleset (ship physics, maneuvering etc). The way it is now? ugh.
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# ? May 30, 2016 02:18 |
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NoneMoreNegative posted:My bros in the Space Police have helped me get into the Top 5 CMDRs for the combat CG, 3 top spec Condas and a bunch of Eagles as backup, I'm minting credits. yes abusing the poo poo out of cops in highrez's has gotten me to the top 10% of the cg
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# ? May 30, 2016 02:21 |
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Are you guys aligned to a pp faction?
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# ? May 30, 2016 02:23 |
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Looks like my cunning plan to dock at Jaques Station, sell my exploration data, trade in the Asp for a basic Sidewinder, blow it up and insurance-scam my way home isn't going to happen.
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# ? May 30, 2016 02:40 |
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hobbesmaster posted:Are you guys aligned to a pp faction? Not unless Galcop becomes one.
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# ? May 30, 2016 02:41 |
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The naval rank mechanic would be the perfect way to introduce NPC wingmates and actually make the horrific rank grind worth something. I'm a goddamn Rear Admiral in the Fed's equivalent of a national guard, the least you could do is give me discretionary command of a Vulture pilot or two. Coincidentally, I'm cruising around blowing up cargo ships for those sweet, sweet mats and through some glitch I've picked up a wingman of sorts. There's this Zachary Hudon allied Eagle which drops into normal space with me every time no matter what and just sits there silently, watching. I don't know whether I should feel or
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# ? May 30, 2016 02:53 |
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I'm an idiot who accepted a trading mission instead of blowing stuff up (though to be fair it sounds like you really can't blow stuff up right now). I can tell what systems export an item I need, but is there a way in game to easily tell which stations actually sell the commodity, besides checking each one individually on the system map (which in peak requires 5 clicks per station plus loading times if it's on a surface)? Also I got interdicted by a loving NPC anaconda that immediately opened fire on me. gently caress this piece of poo poo game
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# ? May 30, 2016 02:55 |
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hobbesmaster posted:Well, at least a dev has responded to the instakilled python video: That's rich.
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# ? May 30, 2016 03:00 |
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Elite Dangerous: Not Very Smart...
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# ? May 30, 2016 03:01 |
MisterZimbu posted:I'm an idiot who accepted a trading mission instead of blowing stuff up (though to be fair it sounds like you really can't blow stuff up right now). Inara.cz's market tool is really useful for this kind of thing.
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# ? May 30, 2016 03:07 |
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Anyone have a good guide on planetary prospecting for materials etc? Do I need to be out of the bubble to find a metal-rich world with other than 'low resources'..? I tried landing on a planet and tooled around for a half-hour in the scarab following the radar blips - found a whole 3 outcrops in all that time. That could have been another 3-4mil in a hires
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# ? May 30, 2016 03:09 |
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Toops posted:Elite Dangerous: Not Very Smart... It's better: that is the woman who works on AI.
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# ? May 30, 2016 03:16 |
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Hahaha goddamn, SJA didn't even watch that video did she?
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# ? May 30, 2016 03:17 |
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NoneMoreNegative posted:Anyone have a good guide on planetary prospecting for materials etc? Do I need to be out of the bubble to find a metal-rich world with other than 'low resources'..? I tried landing on a planet and tooled around for a half-hour in the scarab following the radar blips - found a whole 3 outcrops in all that time. That could have been another 3-4mil in a hires There's a lot on this but the sources are all spergs on the brown sea because none of this is documented anywhere else, or sourced from Frontier. So instead I'll give you the tl;dr version. The rocks you shoot to get elements from are all meteorites - not native to the planet. From my own observations, planet type seems to have very little to do with anything. What's definitely true is that each planet has a 3-2-1 spawn table: 3 common, 2 rare, 1 very rare elements always spawn on any planet, along with a smattering of ultra common materials. Once you've found out that planet's 6, you can rest assured nothing else will spawn there. There are 25 elements in total, 5 of which are the super common ones not on the 3-2-1 table. Unfortunately this means that short of doing your own surveying, all you have to go on is other people's lists of what spawns where. There are quite a few of those on barnacle systems because they used to be the prime places at which to farm for the materials, as you never had to move away from them. Once down on a planet, focus on the scrapey sounds, and not the clicking ones. These will be the Mesosiderites, Outcrop variant 2 and Metallic Meteorites - use this as a reference. These rocks have their spawns tables biased to drop the rarer materials more often. Ignore everything else unless you need a ton of the crappier ones. Edit: Here's the list of all the elements - scroll down a bit to see them. Chrysophylax fucked around with this message at 03:53 on May 30, 2016 |
# ? May 30, 2016 03:29 |
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Hexenritter posted:Inara.cz's market tool is really useful for this kind of thing. Thanks for this. Pretty dumb that there doesn't seem to be any way ingame to do this short of literally visiting every station in a system, but that's E:D for you I guess.
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# ? May 30, 2016 04:33 |
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Are there instructions for this update? Started the game, res looks different, finding weird things and I have messages that I am supposed to go to some systems 75 to 160ly from where I am and I don't know wtf. Also, npc are probably 2x harder now.
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# ? May 30, 2016 06:47 |
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Elite is finally dangerous it seems Died for the first time ever due to NPC combat. 100LY outside the bubble tootling around exploring an Elite Python jumps me. I killed after about 10 minutes, but it left me with 25% hull, a destroyed canopy, wreaked fuel scoops and only half a tank of fuel. 25 mins of air and not enough fuel to make it home! I had enough materials to synth a 50% FSD boost, plotted an economic course to the nearest base and hi-tailed it. I made it to the second last jump before me fuel ran out and all I could do was watch my last few minutes of air run out. Click rebuy!
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# ? May 30, 2016 07:03 |
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Whenever I do space truckin' in my Type 7 I will get interdicted once out of every ~4 systems. Usually, whatever it is can pull me down to ~80% hull before I can finish charging my slow-rear end space brick. I am looking forward to having to dick with this in my cobra or type 6 if the little npc fuckers get the sup'd up thrusters and shotgun lasers.
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# ? May 30, 2016 07:33 |
MisterZimbu posted:Thanks for this. Yeah, I agree. I pretend it does by using the steam overlay
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# ? May 30, 2016 07:34 |
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timn posted:Not sure if pinning a recipe was meant to tilt the odds in your favor, but jesus christ they really ought to make it that way. They already do a similar thing for the surface missions. I tried Anarchy system nav beacons and shot down various hauler type ships for chemical processors. Also found one at a wreck site on a planet. Later found that ASPs are quite likely to drop them so options there in a RES if they are wanted. I also (eventually) remembered the Contacts pane is good to see and target what a ship drops after you blow it up.
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# ? May 30, 2016 08:00 |
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The Diamond Frog CG is now at Tier 3 with rewards of 4.5M/3M/2.25M/1.5M/750K and 300K. Remember, every little helps.
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# ? May 30, 2016 08:18 |
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Thoughts on Engineers: There's still money to be made transporting and smuggling from outposts in Engineers. I never did Robigo but instead chose Sothis. Ceos is close by and missions between the two help you build up rep with the locals quickly and so get better missions. Better missions also come with trade rank, and that can be a grind. I made over 8 million with a single jump cargo mission from Ceos to Sothis last night. Quite a surprise. I followed up with a 6 million cargo transport from Sothis to somewhere around 300+ Ly away. +14 million in an hour. I think the RNG Gods shone on me though. I'm not finding engineers materials too hard to find at the moment, but the early blueprints don't require many materials plus I already had some minerals from planetary exploration that I needed. I've boosted my FSD twice although only one result was worth actually committing to. AI is way too overpowered. I'm now using turrets which previously I had ignored. Single small ships are still giving me a hard time. I'm spending time picking up materials while hunting in a RES just to let my shields recover between engagements.
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# ? May 30, 2016 08:23 |
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Any station that's fairly far away from the bubble will generate missions that give shittons of cash.
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# ? May 30, 2016 08:25 |
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# ? Jun 5, 2024 04:03 |
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King of Cheeses posted:Thoughts on Engineers: At least it seems they have buffed turrets a bit. At this point i have little to no chance with a fixed/gimbal outfit similar to what i used in 2.0 I get hammered on by viper mk4's and anaconda's. Last time i flew any of those, they did not outperform a maxed corvette by that much? On a side note; huge mc's = <3
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# ? May 30, 2016 08:57 |