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Einwand posted:I seem to recall hearing that Verderia/Moonlight Tavern are actually in the mirror arad rotation, they're just super rare for seemingly no reason at all. Moonlight Tavern is. If Verderia is, I've literally never seen it in hundred of runs.
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# ? May 25, 2016 05:32 |
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# ? Jun 11, 2024 13:06 |
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Einwand posted:I seem to recall hearing that Verderia/Moonlight Tavern are actually in the mirror arad rotation, they're just super rare for seemingly no reason at all. Tavern I know for sure used to show up but at one point they messed with the rotation rate and even I can't get it to appear now in either versions.
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# ? May 25, 2016 05:34 |
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Somefool posted:Tavern I know for sure used to show up but at one point they messed with the rotation rate and even I can't get it to appear now in either versions. Across my hundreds of runs, I can probably count the number of times I've gotten Frozenheart or Moonlight Tavern on one hand. No idea why they did that.
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# ? May 25, 2016 05:36 |
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Actually I sort of take back my previous post thanks to the TTavern reminder Old Streets is still the best level music https://www.youtube.com/watch?v=DJGRmL-lOEE but the Tavern has the best boss theme https://www.youtube.com/watch?v=TT0Rq4SA7q8
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# ? May 25, 2016 05:37 |
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fool_of_sound posted:Across my hundreds of runs, I can probably count the number of times I've gotten Frozenheart or Moonlight Tavern on one hand. No idea why they did that. I don't remember what they did, but they tried to lower the rate on certain dungeons from appearing because they were either annoying or didn't benefit players. All I can say is, you get way too many of the same maps right now compared to Mirror Arad's initial release. The map rotation was much more unique before.
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# ? May 25, 2016 05:47 |
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Look if they just remove Hamelin it'd be great. Such a slog of a level, jesus.
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# ? May 25, 2016 06:10 |
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Upcoming Avenger and Female Brawler buffs. They're... less than impressive. I don't know much about FBrawler, but the Avenger buffs completely fail to solve the class' issues. Mostly, they just make Demonize less absolutely worthless. The complete non-Demonize changes are: ---Thunder Mine and Spin Cutter cost slightly less SP. ---Dark Authority damage (but not the grab afaict) has a larger AoE. ---Metamorphosis lasts a decent bit longer; it eats Demon Gauge less quickly and max Demon Gauge is appreciably higher. ---Painful Rapture gives more Demon Gauge and consumes less HP. ---Echoes of Nothing no longer has an HP penalty. ---Evil Strike changed to just a generic damage increase. ---Dark Howling made generally better in human form, and no longer costs Demon Gauge. ---Smite of Destruction nerfed against bosses/minibosses but otherwise buffed. ---Unholy Fury generally buffed and no longer consumes Demon Gauge. ---A relevant Demonize change: you can cancel out of Demonize now, which might make it useful as a once-per-dungeon demon gauge recharge, especially since you can cast it so quickly in Metamorphosis. Basically, Avengers will have better damage, which wasn't this issue: it's that they can't hold their enemies in place well enough to inflict that damage, especially endgame bosses. e: Don't get me wrong, the Demonize buffs are substantial, but you still can't use Devil Strike in Demonize so it's only useful against enemies with a lot of annoying crown control. fool of sound fucked around with this message at 19:04 on May 25, 2016 |
# ? May 25, 2016 17:57 |
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Ill go into more detail when I get home, but I consider the f.brawler changes a net nerf. Short version is they nerfed venom mine and apply poison, the combo of which was most of what the class even does right now.
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# ? May 25, 2016 19:01 |
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Murph, do you think the other changes mean something could potentially replace venom mines in effectiveness, or do the explosive hook changes not quite compensate for that as they are?
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# ? May 25, 2016 23:02 |
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Black Balloon posted:Murph, do you think the other changes mean something could potentially replace venom mines in effectiveness, or do the explosive hook changes not quite compensate for that as they are? Hell no. These fbrawler changes are pretty terrible overall and don't address fbrawler's problems as a class. Same w/ avenger's.
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# ? May 26, 2016 00:10 |
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Reminder that Magic Cata changes will be up next and then all the popular support classes in raid. This summer is about to get messy with balance changes.
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# ? May 26, 2016 00:20 |
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Black Balloon posted:Murph, do you think the other changes mean something could potentially replace venom mines in effectiveness, or do the explosive hook changes not quite compensate for that as they are? So first off, I want to say that I don't think these changes really alter how f.brawler works right now at all. I still think they are just handstrung into intense bomb for late game, and I still think a huge portion of their damage will come from venom mine. I don't think I can explain how core venom mine is to f.brawlers damage right now clearly enough. It's difficult to get solid numbers because the in-game damage tracking is really really bad at showing status effect damage, especially the parts from apply poison, but there's a reason when playing f.brawler that I throw it out basically at every opportunity where I need damage. The primary reason for this is that it's one of the few really reliable ways f.brawler has access to % damage, and the second being that f.brawler's main gameplan is to just apply stacks of poison like crazy, and intense bomb makes venom mine do a LOT of poison procs with apply poison. A single venom mine cast is basically always 30+ poison procs for me right now. And even negating all that, the real problem is that f.brawler just has a lack of damaging skills. She has a whole bunch of things that are so-so, but other than venom mine, nothing really just stands out damage wise. Mount is good damage until you hit anything it grab cannons. I don't understand why it doesn't just grab cannon the whole thing since thats what m.brawler's mount does if you give it 3 punches back using one of the ov sets. Ground kick sucks, junk spin's damage all comes from apply poison, poison hooks damage will still probably be so-so at best, block bomb is literally a stun proc skill and throw away otherwise, explosive poison is garbage for damage and really hard to use since it has a lovely hitbox, poison mine is ok but 45s CD. I will say I think the amount venom mine has been nerfed is being overstated a bit. Losing 2 mines sucks, but its hard to hit a lot of enemies with all of them anwyays, and the 20% nerf to damage is a bit of a wash when snake strike is up since you can get the cancelation bonus for it now (I actually think this might be the rational for the damage nerf). Of course, snake strike isn't a 100% uptime skill, but you know. I do think that the changes at least give incentive to do other things, but ultimately they will still just remain filler between intense bomb CDs. They'll be more effective filler I suppose, but still. To really fix f.brawler right now without giving her a full-on rework would be pretty tough. Making net way bigger would go a long way to offset how many of her skills have tiny hit areas, fix mount, remove ground kick altogether and replace with some big move, make snake stance nearly full uptime and increase the attack speed a bit (this might be what the less hitstun means, actually), replace venom mine with a skill that ACTUALLY loving FUNCTIONS without having to go all in on a 9pc so that f.brawler can have some equipment slots open, and maybe give her some skill that could detonate her poison stacks to get instant damage out of them. If she has to have limited hit areas like she does, they could at least embrace that as a plan, but really they should probably just start over.
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# ? May 26, 2016 02:40 |
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Einwand posted:I seem to recall hearing that Verderia/Moonlight Tavern are actually in the mirror arad rotation, they're just super rare for seemingly no reason at all. They are. I've had the Michelle fight maybe once or twice ever in hundreds of mirror arad runs, Frozenheart I've seen exactly once. Meanwhile stuff like Hamelin show up constantly.
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# ? May 26, 2016 06:58 |
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Do you have too much free time? Do you want to read thousands of words about a class with electric cat hands? Then do I have something for you! Apologies in advance to the one person who reads this.
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# ? May 26, 2016 07:49 |
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Welp I just started again and I have no idea what I'm doing.
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# ? May 26, 2016 13:07 |
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magicalmako posted:Welp I just started again and I have no idea what I'm doing. Ignore most of the UI stuff, press buttons to make enemies explode.
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# ? May 26, 2016 13:14 |
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I forgot how much I dislike the Black Dragon Tournament.
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# ? May 26, 2016 17:43 |
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a cartoon duck posted:I forgot how much I dislike the Black Dragon Tournament. Yeah, I recently did it again for the first time since AiO, and they somehow made it more obnoxious.
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# ? May 26, 2016 17:51 |
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Einwand posted:Do you have too much free time? Do you want to read thousands of words about a class with electric cat hands? Then do I have something for you! I liked spiral nen press while leveling because in a lot of rooms with enemies spread out in annoying places, it seeks and kills them pretty well. Streamlined a lot of time consuming running around. Then again, I stalled out leveling my mnen around 55 and haven't played him since well before 2wakes.
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# ? May 26, 2016 18:06 |
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Nighthand posted:I liked spiral nen press while leveling because in a lot of rooms with enemies spread out in annoying places, it seeks and kills them pretty well. Streamlined a lot of time consuming running around. Then again, I stalled out leveling my mnen around 55 and haven't played him since well before 2wakes. They changed how nen press works with the 2nd awakening patch, now it throws your spirals and they rotate around enemies for 3 or 4 rotations instead of the instant damage it used to do. It's also maxed out at level 1 instead of the normal skill it was before. It's a 175% damage multiplier on spiral damage except it doesn't stack with nen stone's damage multiplier, so it's not particularly great at high levels. I'd imagine it's decent during the leveling phase when nen stone won't have 100% uptime.
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# ? May 27, 2016 02:45 |
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Slaying pvp badlords on the official stream. I'll see if I can rip the OST and give it to y'all once they send it my way.
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# ? May 27, 2016 05:21 |
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Hey, since I know a lot of people are picking up Gracia weapons from this event: I have a leftover 100% +10 Alicia's Tear magic stone I'm wiling to give away if you send me two Golden Candle pouches to reseal it. That's about half the cheapest price on the Auction House.
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# ? May 27, 2016 16:08 |
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Einwand posted:Do you have too much free time? Do you want to read thousands of words about a class with electric cat hands? Then do I have something for you! This is an awesome guide and I really appreciate it!
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# ? May 27, 2016 19:13 |
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Dark Templar has been a real blast to play and I'm really looking forward to second awakening. Is it just me or was there some serious wonkiness going on with Ozma for Templar, though? It felt like it was a nightmare to break his dumb shield, like a lot of my attack hits wouldn't register for breaking it.
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# ? May 28, 2016 17:53 |
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DT has a loving miserable time with breaking Ozma's shield due to the fact that they're a bit low on the multi-hits needed to do so. Whenever I run OV, I legitimately just quit Dark Side right after kicking Michael's rear end.
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# ? May 28, 2016 18:24 |
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NachtSieger posted:DT has a loving miserable time with breaking Ozma's shield due to the fact that they're a bit low on the multi-hits needed to do so. Whenever I run OV, I legitimately just quit Dark Side right after kicking Michael's rear end. I dunno, DT has plenty of multi-hits, but for some reason the game doesn't want to acknowledge most of them.
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# ? May 28, 2016 18:26 |
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There is literally no feedback on whether or not you're actually hitting the shield outside of him screaming "GAH MY SHIELD YOU FUCKER". So whether or not your attacks are registering is definitely up to latency. If you have the frags, go the route of dropping Ozma since he and everyone else in Dark Side are giant fuckers. InfinityComplex fucked around with this message at 18:43 on May 28, 2016 |
# ? May 28, 2016 18:39 |
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Bring an asura, watch them nearly insta-break his shield with their 1wake x button spam and maybe a ghost orb then lock him down with GQ as you 100-0 Ozma? At least Ozma's not a buggy fucker who can and will outright ignore holds and start running around (sometimes while GQ is still active on them) like whats-her-bullshit before mike.
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# ? May 29, 2016 00:47 |
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Evil Fluffy posted:Bring an asura, watch them nearly insta-break his shield with their 1wake x button spam and maybe a ghost orb then lock him down with GQ as you 100-0 Ozma? Actually the best way to Ozma is Shadow Dancer. Shadow Cut and burst down.
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# ? May 29, 2016 01:00 |
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NachtSieger posted:Actually the best way to Ozma is Shadow Dancer. Shadow Cut and burst down. The absolute most satisfying poo poo I've ever seen in DFO has been exactly this. God, Shadow Dancers are so loving cool.
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# ? May 29, 2016 02:35 |
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This new wave of events does not seem terribly onerous and they have nice rewards. What a welcome relief from the hell that is marvelous weapon enhancement. Also, what was supposed to be controversial? The legendary pot? Doesn't seem like that big of a deal... it just means there will be handful more legendaries on the AH.
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# ? May 31, 2016 14:02 |
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Obligatum VII posted:Also, what was supposed to be controversial? They say this every time a new item pops up in LTs
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# ? May 31, 2016 14:22 |
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Looks like I'm following Imp in yet another way, first I get a +12 85 epic and then I get banned out of nowhere and get to hope they feel like unbanning me.
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# ? May 31, 2016 14:34 |
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I should probably get that Light Antony pet. I never ended up getting the Behemoth one. Do pet stat bonuses work even if the pet has 0 loyalty?
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# ? May 31, 2016 17:40 |
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Einwand posted:Looks like I'm following Imp in yet another way, first I get a +12 85 epic and then I get banned out of nowhere and get to hope they feel like unbanning me. That's fuckin lovely. Looks like a lot of people are getting auto-banned because of something to do with the event dungeons/area. I suggest everyone steer clear of that area until neople figures their poo poo out.
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# ? May 31, 2016 17:52 |
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Raruna posted:I should probably get that Light Antony pet. I never ended up getting the Behemoth one. Do pet stat bonuses work even if the pet has 0 loyalty? The only thing you lose out on if a pet is at 0 loyalty is the active skill that it has.
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# ? May 31, 2016 18:16 |
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Speaking of pets, I have two Belz eggs (passive +3% casting speed, goes up to 5 when it evolves to its final form) and a Botis (passive +4% move speed) that I am never ever going to use. Who wants one? I would prefer you not ask just so you can pawn it off on the AH, tia.
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# ? May 31, 2016 19:23 |
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So I ran the warship event dungeons (before learning about the ban issue) on my SM, and on my 83 kuno. I did not get any ban for it (yet). The speculation I'm reading is that the ridiculous amount of exp it yields is triggering an auto-ban, because the game assumes there's no way someone can legitimately get so much exp at once. This seems to specifically be occurring with players that run the event on lower level characters, because a couple runs can spike you multiple levels easily. In any case, I encourage people to avoid the warship event area altogether until we can get a statement from Neople about it. Nothing has been put out yet on any of the official channels, but we'll be keeping an eye out. Edit: I am now reading accounts of people being banned while running it at level cap as well. Black Balloon fucked around with this message at 22:30 on May 31, 2016 |
# ? May 31, 2016 22:12 |
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Yeah at level 86 my SM was making 8 million exp on it, those dungeons are ridiculously good for exp. They are also buggy as poo poo. Not to mention annoying to run.
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# ? May 31, 2016 23:00 |
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# ? Jun 11, 2024 13:06 |
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Neople has officially acknowledged the Battleship of Bans, and says they're working on it.
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# ? Jun 1, 2016 02:44 |