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MUSCULAR BEAVER posted:Buff: Every character gets a new ability that gives you a free kill if someone walks within 10m of you bring everyone up to mccree's level, I see
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# ? Jun 1, 2016 01:06 |
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# ? May 27, 2024 06:45 |
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Section Z posted:To all those people who do not suck with Genji. Is there a trick outside of experience for gauging when your dash will kill someone? I believe it does 50 damage exactly, so that's two little bars. You probably shouldn't be using your dash outside of his combo, though - RMB, Melee, Dash. You can animation cancel both RMB and Melee so you are almost, but not quite, limited only by how fast you can input the commands. If you body-shot all three of his RMB Shuriken, then that combo will do about 150 damage. e: vvv Yes I found that out when I played Zenyatta and noticed he has literally 0 bars. Literally, he dies as soon as you pick him. What a weird hero a cat on an apple fucked around with this message at 01:12 on Jun 1, 2016 |
# ? Jun 1, 2016 01:09 |
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Section Z posted:To all those people who do not suck with Genji. Is there a trick outside of experience for gauging when your dash will kill someone? It really depends on the hero you're fighting. It's a fixed 50 damage, so for squishier heroes you're looking at 1/4 health or even less than 1/2 health. And you can always follow it up with another attack or a quick melee. ^^Wait, is each little bar 25 HP? Well that's good to know!
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# ? Jun 1, 2016 01:10 |
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http://gear.blizzard.com/overwatch/ow-76-logo-tee-womens dangit http://gear.blizzard.com/overwatch-bastion-shirt-womens daNGIT http://gear.blizzard.com/overwatch/ow-winston-plush DANGIT BLIZZARD STOP TAKING ALL MY MONEY
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# ? Jun 1, 2016 01:13 |
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Theta Zero posted:From my experience, DVa's issue is just a lack of sufficient kill power. Whenever I see a Dva as any class, my first reaction should not be "Oh man, a free headshot-baiting ultimate charge." I'd rather see Zenyatta's abilities become a little more powerful (again) after they were neutered during the beta. Without changes to the actual mechanics to his Ult and Orbs, the Orb of Harmony should still heal for a little bit more, and his Ult should charge faster. Considering how long it currently takes to charge up, Transcendence is a hugely underwhelming ability. It doesn't guard your allies against one-hit-kills and has a fairly small radius, to boot. Lucio is fine as-is. Him and Mercy seem powerful because they're the only viable healers. Widowmaker needs to charge her shots a little slower. She shares the same issues with the TF Sniper in that they simply lock everything down, and the only reliable counter is another good sniper. I hate sniper classes. Roadhog is fine. Uncounterable stun-kills aren't fun but that's the fault of his design, not the numbers. He would need significant reworking to be anything else. He already charges enemy ults incredibly fast and his hook sometimes sends people in strange locations. Hanzo's pretty much fine. He's objectively less effective in his role than Widowmaker. Jump on him as Winston; he can't even run away like Widow can. McCree's...kind of a problem. I wouldn't mind seeing reduced range on flashbang and/or significantly increased CoF on his M2.
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# ? Jun 1, 2016 01:14 |
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Theta Zero posted:From my experience, DVa's issue is just a lack of sufficient kill power. Whenever I see a Dva as any class, my first reaction should not be "Oh man, a free headshot-baiting ultimate charge." If they just buffed D.Va's damage to any significant degree she'd be incredibly overpowered. Why would anyone pick Reaper when you can pick someone who has more than twice the health, near enough damage at similar range and better mobility and defensive abilities?
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# ? Jun 1, 2016 01:16 |
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MUSCULAR BEAVER posted:Zen needs more than 150 health I play both and, while I don't play competitive esports or anything, I think they fit their niches well. Lucio's healing affects himself strongly enough that it allows him to dogfight offense heroes, disorient them with the push, and bean them. He's a bit less useful against snipers, but the multi-shot effect of his weapon means you can spray a wall of fire around to either randomly hit the sniper or at least keep them on their toes. He's okay at taking out Torb/Bastion defensively and and can Pump It Up or whatever to either rapidly bringing back an ally's health to hold points or his own to win fights when caught out alone. Zen should never be caught out alone, and is basically healing Widowmaker. Play it defensively and it's amazing. I've had 4 minute holds at the end of a map where we got completely crushed to the end of the map, where I've switched to Zen and completely changed the game around. His debuff orb puts an icon on someone that briefly gives you vision through walls of their location, and makes it easy for him to LMouse them down. That works doubly well with turrets. Last night some rear end in a top hat flaming in all chat caused people to DC and others to spend more time chatting than playing, so the payload made it to the final stretch as quickly as possible, and I picked Zen and gave my group insane healing every time I heard someone call out their upcoming attack. We tanked up two High Noons and a Tactical Visor while also taking out turrets from very long distance. We held the final corridor for around 4 minutes to win a game that seemed certainly lost in it's first few seconds. His only real offensive power comes in breaking down turrets and then using his super on the checkpoint to buy your team enough time to fully claim it. I've done that on Hollywood, but I much prefer Lucio instead because keeping line of sight on everything in Hollywood is difficult. Craptacular! fucked around with this message at 01:21 on Jun 1, 2016 |
# ? Jun 1, 2016 01:18 |
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Kerrrrrrr posted:http://gear.blizzard.com/overwatch/ow-76-logo-tee-womens holy poo poo this would go great with my trenchcoat http://gear.blizzard.com/overwatch-reaper-tee-mens
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# ? Jun 1, 2016 01:19 |
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I don't know what they're going to do to McCree, but I do know that they're going to go too far and make him miserable to play as.
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# ? Jun 1, 2016 01:20 |
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A Magical Lamp posted:If they just buffed D.Va's damage to any significant degree she'd be incredibly overpowered. Why would anyone pick Reaper when you can pick someone who has more than twice the health, near enough damage at similar range and better mobility and defensive abilities? Let's not kid ourselves, people would still pick Reaper
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# ? Jun 1, 2016 01:21 |
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fadam posted:I don't know what they're going to do to McCree, but I do know that they're going to go too far and make him miserable to play as. sounds good to me
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# ? Jun 1, 2016 01:21 |
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fadam posted:I don't know what they're going to do to McCree, but I do know that they're going to go too far and make him miserable to play as. Good. Someone who can beat anyone in a straight up fight should not be able to headshot you with perfect accuracy from across the room.
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# ? Jun 1, 2016 01:22 |
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Your Computer posted:Let's not kid ourselves, people would still pick Reaper Because he's good yeah.
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# ? Jun 1, 2016 01:22 |
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I think they will give McCree's fan a separate cooldown
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# ? Jun 1, 2016 01:23 |
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EMC posted:I think they will give McCree's fan a separate cooldown Lady Naga posted:It already does, it's like .4 seconds or smth
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# ? Jun 1, 2016 01:25 |
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Section Z posted:To all those people who do not suck with Genji. Is there a trick outside of experience for gauging when your dash will kill someone? 50HP damage, and I don't really recommend it outside of his melee combo to murder.
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# ? Jun 1, 2016 01:25 |
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A Magical Lamp posted:Good. Someone who can beat anyone in a straight up fight should not be able to headshot you with perfect accuracy from across the room. Sounds like your movement is predictable mate. The problem with nerfing flashbang is that it's the most reliable anti-Tracer move in the game, and she's already incredibly strong. I'd like to see them leave flashbang as is and do something to FTH so it's still good at dumpstering the 200HP heroes, but not amazing at killing tanks.
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# ? Jun 1, 2016 01:25 |
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perhaps, just perhaps, people aren't talking about the reload when they talk about adding a cooldown because, somehow, it's almost like.. mccree can instantly reload his gun
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# ? Jun 1, 2016 01:27 |
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Thanks for all the insight. I really wish the in game information was a bit more robust. "This can stun someone!" That's great, for how long? "This will have instant cooldown, IF you kill someone with it!" That's nice, how much damage does it do? "You can give allies armor!" Sweet. How much scrap do I need to do that? Okay fine I'll figure that out on my own. Etc.
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# ? Jun 1, 2016 01:28 |
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Minrad posted:perhaps, just perhaps, people aren't talking about the reload when they talk about adding a cooldown http://us.battle.net/forums/en/overwatch/topic/20742859847 quote:Recovery time (i.e. the time before McCree can shoot again) increased by 0.2 seconds
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# ? Jun 1, 2016 01:29 |
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Yeah the fact that the ingame information doesn't tell you more specific info about abilities, not even their cooldowns, is pretty dumb.
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# ? Jun 1, 2016 01:29 |
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yeah that isn't related to fan at all can you just quote yourself having a meltdown and wrap up being wrong about video game
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# ? Jun 1, 2016 01:30 |
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I think D.Va is fine where she is, but that seems to be a minority opinion. If they did buff her it would probably be increasing mobility. In the Arcade weekly brawl she's banonkers because the charge cool down is so short you're almost never not charging.
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# ? Jun 1, 2016 01:30 |
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but the dash isn't instant it's like .4 seconds or smth
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# ? Jun 1, 2016 01:30 |
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That's flashbang
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# ? Jun 1, 2016 01:30 |
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Countblanc posted:That's flashbang The result is the same. Minrad posted:yeah that isn't related to fan at all What is your damage?
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# ? Jun 1, 2016 01:30 |
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Putting explicit numbers into Casualwatch will give people feelbads though.
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# ? Jun 1, 2016 01:31 |
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Leave Roadhog alone
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# ? Jun 1, 2016 01:32 |
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Section Z posted:Thanks for all the insight. I really wish the in game information was a bit more robust. Blizz does that in all of its games. I get it in Hearthstone because it lets them keep all sorts of complicated poo poo under the hood and when things interact weirdly they don't have to go digging to make them work right like in Magic Online. But everything else, who fuckin' knows
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# ? Jun 1, 2016 01:32 |
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It's not an instant cooldown when you kill someone with genji's dash. Its cooldown is refreshed every time you get an elimination. That means any time you see a red skull pop up on your screen you have a dash to use.
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# ? Jun 1, 2016 01:34 |
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Lady Naga posted:What is your damage? your brain's citing flashbang cooldown or reload duration has nothing to do with the idea people are proposing: that fan the hammer gets a X second cooldown, so that if McCree can fan the hammer he can't roll and then immediately fan again. The idea would be that using Fan leaves McCree somewhat vulnerable, which is presumably the intention of the pause before reloading that they already added to it, only making it actually impactful by not letting him ignore it completely via one of his abilities. alternatively: Lady Naga posted:I dunno man, I used to be like that and then I took a long, hard look at my life and realized that it's much more fun and engaging to be positive than it is to constantly sneer at peeps, and I'm hoping that if others get called out on their negative behaviour they too might one day come to the same conclusion.
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# ? Jun 1, 2016 01:35 |
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or maybe just make ways to counter tracer that don't also completely destroy the entire rest of the cast too
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# ? Jun 1, 2016 01:36 |
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Minrad posted:your brain's I am very sorry for whatever personal infraction that I have caused you by expressing my opinion that being a dick to people for no reason isn't a cool or good thing to do and I hope we can bury the hatchet at some point.
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# ? Jun 1, 2016 01:37 |
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MUSCULAR BEAVER posted:Buff: Every character gets a new ability that gives you a free kill if someone walks within 10m of you roadhog gets a free kill if he aims at you and presses shift widow gets a free kill if she clicks your head hanzo gets a free kill if he clicks your head or your feet winston gets a free kill if he jumps on you away from your team (and you're not an attack class)
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# ? Jun 1, 2016 01:38 |
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Internet Kraken posted:Yeah the fact that the ingame information doesn't tell you more specific info about abilities, not even their cooldowns, is pretty dumb. I've seen worse, at least. All the information is true if leaving me wishing for more. Instead of telling me things like "This ability will interrupt charge attacks! This ability will stun!" and having to dig through forums posts to discover PvE enemies are actually just straight up immune to interrupts and all forms of crowd control during their highly telegraphed charge up attacks City Of Heroes (and it's fan made builder) spoiled me so bad for under the hood and full explanations. "Hey I just ran a scanner on the raid boss. Who wants to know his exact HP regen per seconds-oooh it's negative numbers now nice job with those debuffs." Cowcaster posted:It's not an instant cooldown when you kill someone with genji's dash. Its cooldown is refreshed every time you get an elimination. That means any time you see a red skull pop up on your screen you have a dash to use. Okay yeah in hindsight that's what it says Some basic damage numbers would have been appreciated though. Of course, not listing details means you don't have to bother with the effort of updating tooltip data during patches. Which is often the more pressing real reason behind not listing it in the first place, despite PR spins.
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# ? Jun 1, 2016 01:40 |
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It's always fun when you have max energy as Zarya and a Dva tries stopping your death beam with her defense matrix while you just melt right through it. Same for Genjis deflect.
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# ? Jun 1, 2016 01:41 |
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Section Z posted:Of course, not listing details means you don't have to bother with the effort of updating tooltip data during patches. Which is often the more pressing real reason behind not listing it in the first place, despite PR spins. Every dev has something like this. Valve has updated Dota 2 tooltips to reflect accurate numbers since an earlier patch where they forgot to change the tooltip, and large portions of the community starts freaking out about this buff that they think just got applied that day.
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# ? Jun 1, 2016 01:43 |
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The real problem with flash+fan the hammer is that there's so very little risk associated to it but with a high reward. I don't think adding a cooldown to fan the hammer is really going to fix the problem, because any mediocre McCree is still going to kill you with his flash+fan and then gently caress off until both are off cooldown.. like he normally would do anyway? Bastion being in turret mode is a very low effort way to pin down a team, but there's risk to that play, in that a team that knows how to handle it will shut Bastion down and make him useless. It's a lot harder to shut a McCree down like that because he is by nature of his stun a singular character that requires teamwork to react to - something that no other singular hero has a claim to. Every other hero, 1v1, has a counter, but McCree requires a 2v1 at the very least.
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# ? Jun 1, 2016 01:46 |
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Windowwasher is bad about that too but at least she requires a modicum of skill before she forces a 2v1/mirror match-up as counterplay.
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# ? Jun 1, 2016 01:48 |
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# ? May 27, 2024 06:45 |
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I can't even play anymore because every loving pub is gimmick running like 5 soliders and lucio and there's literally no way to counter that
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# ? Jun 1, 2016 01:48 |