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The Kislev t5 unique building gives starting ranks to all agents.
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# ? Jun 1, 2016 08:31 |
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# ? Jun 7, 2024 00:43 |
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Kestral posted:Is there a single solitary reason to use Heinrich Kemmler if you started with Mannfred? As far as I can tell he has nothing going for him over even a recruitable Vampire Lord - his quest items aren't that impressive and wouldn't even bring him to melee-parity with a vampire, and his regen aura is pathetic. What am I missing here? Literally the only thing Kemmler brings to the table that a Vampire Lord doesn't is his patheitc HP regen aura and his forgettable magic items, yes. Necromancer Lords are generally garbage in their current form.
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# ? Jun 1, 2016 08:34 |
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Here is my turn 70 very hard undead Campaign. Altdorf was a massive bloody battle and it's been a source of fresh top tier troops for every army I have and it seems to refresh it's offering every few turns, a terrorgheist showed up in raise dead after awhile, might of been the rebels and what was left of Karl. I got three two top tier armies in Reikland and one heading to destroy the Karak Hirn dwarves and the Karak Norn are keeping the bret factions busy with raids. My question is, what should be my next step on the campaign, wipe out the coastline of bret factions and their corruption cleansing shrines, or finish off the rest of the dwarves and get some rich border prince cities, or should I start preparing for the warriors of chaos to hit Slyvania and my two vassals guarding me, in case their mid-tier couple of stacks and my walled minor settlements aren't enough to hold them since I've never fought the chaos warriors yet, and then prepare to settle the razed north with a horde of zombies?
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# ? Jun 1, 2016 08:36 |
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Undead get bonus for beast chain in Tempelhof, northern port province and in both regions in a province near forest in Bretonia. I've taken it in my VC game recently and I'll try if it stacks. Too bad at that point +4 to varghulf exp isn't really anything jaw dropping.
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# ? Jun 1, 2016 08:38 |
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Ra Ra Rasputin posted:Here is my turn 70 very hard undead Campaign. You're waay better than I am, I've mostly agent hosed enemies taking a province or two until Archaon came knocking from Kislev. I'd kill off Brets since they are laughingly easy until you're forced to fight their cav on open field
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# ? Jun 1, 2016 08:42 |
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alex314 posted:Undead get bonus for beast chain in Tempelhof, northern port province and in both regions in a province near forest in Bretonia. I've taken it in my VC game recently and I'll try if it stacks. Too bad at that point +4 to varghulf exp isn't really anything jaw dropping. Don't look at it as varghulf XP, look at it as terrorgheist XP.
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# ? Jun 1, 2016 08:43 |
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Night10194 posted:It is totally a thing. Sigvald is amazing. Sigvald is hilarious. He just starts dropping sick rhymes in the middle of his first quest out of the blue. Because he's that flashy.
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# ? Jun 1, 2016 09:00 |
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I feel like the spells could use a balance pass and some reworks, most notably the lore of death just being point and click "you die" spells that snipe powerful units or lone generals and super units, I'd much prefer if the heavy damage dealing spells were the big massive flashy spells that could be avoided or backfire, instead of just point and click, so you'd actually have to hold them down with zombies if you wanted them to stay in it. I'd like to see the soul leech turned into something that only works in melee with the vampire and transfers health between the units, I'd like to see the purple sun actually do something besides being a expensive inconvenience and I'd like to see the fate of bjuna do something else then just murder full stacks.
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# ? Jun 1, 2016 09:17 |
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Vargs posted:Where is this indicated? I don't see anything in-game or in the encyclopedia, whereas something like skeleton spearmen specifically says Anti-Large on their unit cards and have a charge defense vs. large buff on the bottom. Is it a tech? I haven't done a greenskin campaign. The encyclopedia is poo poo and doesn't show half the bonuses for whatever reason. Ingame tooltips for weapon strength, large bonus, and bigger & 'arder respectively.
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# ? Jun 1, 2016 09:39 |
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gently caress fighting dwarves as greenskins, just charged a unit of hammerers with three units of orc boys from three directions and they managed to kill 250 units before they broke despite being totally surrounded the whole time. Cant wait for my next tier of units.
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# ? Jun 1, 2016 09:41 |
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Korgan posted:The encyclopedia is poo poo and doesn't show half the bonuses for whatever reason. Ingame tooltips for weapon strength, large bonus, and bigger & 'arder respectively. Some of those traits listed in the unit descriptions are just for flavor or general hint as to what kind of unit it is, such as 'expendable, and also 'bigger and 'arder'. All the actual abilities and stats are listed in the stat block. Randarkman fucked around with this message at 09:53 on Jun 1, 2016 |
# ? Jun 1, 2016 09:46 |
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I wouldn't know terrogheist poison on hit or that goblin cavalry have vanguard deployment without using them myself and checking the little icons on the bottom.
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# ? Jun 1, 2016 09:52 |
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Abongination posted:gently caress fighting dwarves as greenskins, just charged a unit of hammerers with three units of orc boys from three directions and they managed to kill 250 units before they broke despite being totally surrounded the whole time. I am having the exact same issues right now. Took over the world as Dwarves just fine; but the moment I decide to try my hand at a Greenskin campaign I have a very pissed off Grudgebearer and Friends invading Iron Rock and breaking my poo poo apart. Early goblin cav dosen't work except to maaaaaaybe remove a Grudge Thrower from combat; boyz get attritioned out in melee, archers don't do poo poo to them and finally the free stack of Black Orcs you get with Grimgor's starting army gets chewed up by hammerers (which never did poo poo in my Dwarf game) What am I missing Orc-whisperers?
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# ? Jun 1, 2016 09:55 |
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Gridlocked posted:I am having the exact same issues right now. Took over the world as Dwarves just fine; but the moment I decide to try my hand at a Greenskin campaign I have a very pissed off Grudgebearer and Friends invading Iron Rock and breaking my poo poo apart. What difficulty are you on? I never had too much trouble fighting the dwarves on normal. Battles weren't necessarily pretty but I'd finish them up alright. Goblin Great Shamans have some really useful buffs and debuffs, a +AP damage for ~10 seconds and -34 melee attack for ~30, which should completely shut down the ability of warriors to actually deal damage. I'm pretty sure boyz have superior stats to dwarf warriors, minus armour and leadership, so if you can swamp them you'll win out eventually. Grimgor's starting doomdiver is great for forcing the dwarves to come to you and denying them some effectiveness with quarrelers. I think I usually ran with Boyz spread reasonably thin so I could envelop them, flank with gobbo spears for the extra AP, run 5 or so ranged units to either beat their skirmish line or just soak fire and slam Grimgor into anything too problematic. He gets beat up if he gets swamped with AP units, so try to tie those up with boyz and use your black orcs on other things. Your archer units are ok in melee, and sending a unit of boyz or spears at their ranged line can tie them up or force them to run off. Better to use up one unit than let them keep shooting at your melee.
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# ? Jun 1, 2016 10:19 |
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I've done most of a Greenskins campaign on Hard and while it was hectic as hell in the early game, I didn't have that much trouble with the Dwarfs. I started with Grimgor, and him, his black orcs, and the doomdivers were my bread and butter in fights. I found orc boys and even goblins to be kind of useful, since basic dwarf warriors don't actually do that much damage and you can get the numbers advantage and surround them, and it was also very helpful to get a unit of trolls as soon as possible - not to charge the dwarf lines head-on, but to use them as a flanking unit and tear them to bits. Arrer boys do more than you think, too, if you can focus fire with them - I found goblin archers don't do very much but if you're patient you can get some utility out of wolf rider archers to take out grudge throwers and the like.
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# ? Jun 1, 2016 10:27 |
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Abongination posted:gently caress fighting dwarves as greenskins, just charged a unit of hammerers with three units of orc boys from three directions and they managed to kill 250 units before they broke despite being totally surrounded the whole time. Yeah, basic Orc Boys are poo poo and can't really stand up against any dwarven infantry save perhaps miners. Replace them entirely with Big'Uns as soon as you can.
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# ? Jun 1, 2016 10:34 |
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Am I bugged or just missing something obvious? I did a mission to kill an enemy lord in exchange for +5 diplo and a really nice rare magic wand I was going to give to Azhag. Go siege, autoresolve because the Slayer King is a pos and his garrison couldn't save him, win, get the mission complete and 'hey your item is available now' and it's not there. Nobody has it, it's not in any of the inventory options, I don't know what I'm doing wrong. I did run into this earlier with a magic talisman but my warboss died retrieving it so I assumed he lost it, but now I'm not so sure.
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# ? Jun 1, 2016 10:39 |
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What I did was confederate and take over everything near me immediately and made alliances with one or two of the friendlier ones further away like the bloody spears and savage orcs, with the bloody spears confederating with me much later when they lost their armies to the northern dwarves. If you just focus on the tribes, raiding and warring as much as possible to get a WARGH from two armies at once you can just march them over to the dwarves capital and overwhelm them, by turn 20ish I had azshag dealing with rebellions and sacking the far east and had 2 other lords and 3 WARGH sieging the capital. Oh, and if it wasn't for the sacking bonus gold, Azshag is awful, just awful, turn 60 and the goblin boss has only made it halfway to the chaos wastes to start his crown quest. I like the concept of these quest battles, but they seem to have far too much walking time for something that starts on a level 8 or 13 lord. Ra Ra Rasputin fucked around with this message at 10:46 on Jun 1, 2016 |
# ? Jun 1, 2016 10:43 |
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Started a new hard dwarfs campaign, rushed north and confederated the dwarfs there, and as expected Grimgor showed up with a waagh from the south. But I didn't expect him to charge the walls of my capital. If the 14-strong garrison hadn't pummeled him to death (literally had two units of hammers waiting for him when he eventually climbed to the top of the walls), the half stack army I held in reserve the whole battle would have. The waagh showed more sense and laid a real siege, which I broke and scattered and now young Grogni Orc-Bane is a level 7 badass. Now those dumb plains dwarfs are 1 or 2 turns from death and I don't know whether to confederate to save them. The public order penalties are a bitch, but dwarfen honour...
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# ? Jun 1, 2016 10:44 |
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How do you conferedate as Empire? Despite being best buddies to Nuln since the early days, no one wants to group up (this is pre-chaos horde arriving).
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# ? Jun 1, 2016 10:56 |
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Comstar posted:How do you conferedate as Empire? Despite being best buddies to Nuln since the early days, no one wants to group up (this is pre-chaos horde arriving). You gotta get really good in with their relations and also be much more powerful than them
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# ? Jun 1, 2016 11:00 |
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Comstar posted:How do you conferedate as Empire? Despite being best buddies to Nuln since the early days, no one wants to group up (this is pre-chaos horde arriving). Pulling them into a few wars helps.
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# ? Jun 1, 2016 11:02 |
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What happens if you offer a shitload of money to confederate and they accept? Do you get it back? Hm
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# ? Jun 1, 2016 11:03 |
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Comstar posted:How do you conferedate as Empire? Despite being best buddies to Nuln since the early days, no one wants to group up (this is pre-chaos horde arriving). Wait until they're under threat from chaos/vamps Shumagorath posted:Awakening tribes is a waste of time since they'll end up fighting each other sooner or later and if you back the wrong one you'll be fighting norscans for 100+ turns like I was. You need to make them vassels after you awaken them, seems to stop the fighting.
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# ? Jun 1, 2016 11:04 |
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Korgan posted:Am I bugged or just missing something obvious? I did a mission to kill an enemy lord in exchange for +5 diplo and a really nice rare magic wand I was going to give to Azhag. Go siege, autoresolve because the Slayer King is a pos and his garrison couldn't save him, win, get the mission complete and 'hey your item is available now' and it's not there. Nobody has it, it's not in any of the inventory options, I don't know what I'm doing wrong. Does Azhag have a casting item slot? Only casters get those IIRC and I don't know whether he does.
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# ? Jun 1, 2016 11:11 |
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Gitro posted:Does Azhag have a casting item slot? Only casters get those IIRC and I don't know whether he does. Yeah just checked that, I thought maybe because the original boss who completed the mission didn't get a casting slot it didn't award it for whatever reason, so reloaded and farted around until Azhag had enough boys to give it a go. Nope, same thing happened, got the award message, no Skull Wand of Kaloth.
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# ? Jun 1, 2016 11:13 |
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genericnick posted:Pulling them into a few wars helps. Yeah, I find that by far the most effective way to build support is to join a war on their side.
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# ? Jun 1, 2016 11:13 |
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Mazz posted:The assembly is already available in your steam tools, but there is a thing on Total War Center called the Pack File Manager that is the unofficial tool since like Shogun 2.
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# ? Jun 1, 2016 11:16 |
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Fun fact. As Chaos you can vassalize the green skins. You know all that cash you never use? Give it to them as payment for vassalization. Then cackle with glee as they proceed to curb stomp half the world.
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# ? Jun 1, 2016 11:29 |
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Mazz posted:By turn 10 you can have an army with 6-7 warriors buffed by Lord of Axes and 6-7 quarrelers with the 10% damage tech buff. Throw two grudge throwers in strictly to fight his starting doom diver and you can beat him with ease. Try to catch him underway so there is no retreat, and set up so that your flanks are against the white OOB lines. His riders are now useless, focus the black orcs with quarrelers and kill everyone else, then make Grimgor your bitch with everything left. Took your advice and sent Grimgor running. I locked him in a threeway between the Karaz garrison, my random hero's garrisoned armies and thorim's army who stood in ambush. I had over a thousand dwarves including longbeards and thunderers, and I STILL couldn't finish him off.
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# ? Jun 1, 2016 11:30 |
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Also, does anyone else think that the "please buy our miniatures too" shill is a bit pathetic?
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# ? Jun 1, 2016 11:34 |
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Ilustforponydeath posted:Also, does anyone else think that the "please buy our miniatures too" shill is a bit pathetic? Not when half this thread are crying about GW "not taking advantage" of the advertising this game should generate for their dead bad game.
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# ? Jun 1, 2016 11:44 |
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Yeah, now buy those Orruks or probably last two Dwarf minis left before they became Shithead Duardin..
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# ? Jun 1, 2016 11:55 |
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I think the dwarfs should be reworked. As it stands, it is just so, so much more fun to play as Empire fighting Greenskins (and vice versa) than it is to fight dwarfs. When I get bored and start stomping Dwarf provinces as Empire, I pretty much solely rely on autoresolve for those stupid fights. Same as any other race. Actually fighting dwarfs is the most frustrating thing. Empire is by far the funnest race (in battle).
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# ? Jun 1, 2016 12:07 |
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We are keeping the Bloodbowl precedent of playing against Dwarfs just being a miserable experience.
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# ? Jun 1, 2016 12:12 |
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Playing against Dwarfs in tabletop was also a boring, miserable experience.
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# ? Jun 1, 2016 12:15 |
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ZearothK posted:We are keeping the Bloodbowl precedent of playing against Dwarfs just being a miserable experience. Playing against Dark Elves was worse.
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# ? Jun 1, 2016 12:17 |
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Ilustforponydeath posted:Also, does anyone else think that the "please buy our miniatures too" shill is a bit pathetic? It's pretty funny when you can go to the page and there are like 8 items of a discontinued line. And I just think of it like buying models of eve spaceships, or master chief figures or whatever. It's gone beyond the original game and now they are just Warhams Total War or Vermintide figures.
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# ? Jun 1, 2016 12:19 |
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Why do I have to stop and siege with Chaos, but Dwarven armies can just attack with their artillery? Am I missing something?
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# ? Jun 1, 2016 12:19 |
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# ? Jun 7, 2024 00:43 |
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Fat Samurai posted:Why do I have to stop and siege with Chaos, but Dwarven armies can just attack with their artillery? Am I missing something? Nope, it's because they have artillery. Really dumb if you're running with Kholek or a varghulf or something. I don't need a battering ram, I brought my own.
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# ? Jun 1, 2016 12:23 |