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anthony patch posted:The first halves of the OST and Audiobook will become available along with v1.0 on June 2nd. The latter halves will get posted as soon as they're finished, by July 1st at the latest. Awesome. The only reason I asked is that Steam doesn't seem to think I own the soundtrack yet.
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# ? May 26, 2016 12:13 |
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# ? Jun 10, 2024 11:34 |
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anthony patch posted:Keys will be in-game rebindable in the June 2nd release, and it's my understanding that Harry (programmer) has made it so that rebinding shouldn't be an issue regardless of having a non-US keyboard. If you do have any kind of issue just post in the technical thread and you'll typically hear back within a few hours. Harry's an extremely meticulous sort so I'd be genuinely surprised if he doesn't have this already addressed in some fashion. That's great to hear. Another issue that has recently become a concern of mine is in Planetside 2, the / key is hardcoded to open a text input like (StartCommandText), a function which overwrites anything I manually bind to slash in the game. I'm used to that being my reload button, though. This key function is stored in a file that the launcher verifies every time it opens, as a work-around I can modify the file every time between opening the launcher and starting the game. Recently the devs made a big announcement about cracking down on cheating and on people who modify files that the launcher verifies. The other option is using AutoHotkey to remap that poo poo myself for Planetside2, but that also leaves me open to false positives on cheating accusations because of all the things you can script AHK to do. So I guess I'm just wondering how many keybinds you'll have that the user isn't meant to change
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# ? May 26, 2016 12:29 |
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But does it vomit out guns?
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# ? May 26, 2016 13:13 |
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I'm pretty excited for this, I played a couple dozen hours back several months ago and an hour or two a month ago-ish? Looking forward to see what it'll look like all polished up!
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# ? May 26, 2016 15:46 |
Mordja posted:But does it vomit out guns? I don't know how moddable this game is going to be, but that'd be a cool special ability, turning all the civilians within radius into infantry bent on attacking each other. EDIT: I'm not asking how moddable it'll be or proposing it, I know Jockeys Inc has enough on their plate right now.
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# ? May 26, 2016 16:18 |
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Mordja posted:But does it vomit out guns? we'd joked about doing something like that. Definitely doable with the gibs / particle system we have in place, just might need to add a weapon mount point on the mouth or something. But unfortunately we ain't got time for in-jokes and fun stuff, got a drat game to ship maaaaan.
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# ? May 26, 2016 20:38 |
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I'm super stoked for the final release. This is one of my favorite games to mess around in when I have an hour to kill. Congratulations guys, you're all awesome, and made a great game.
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# ? May 26, 2016 23:39 |
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girth brooks part 2 posted:I'm super stoked for the final release. This is one of my favorite games to mess around in when I have an hour to kill.
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# ? May 26, 2016 23:59 |
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This weekend I intend to take mind altering substances and play brigador, I will report back in two days or so as to the results.
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# ? May 27, 2016 02:19 |
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When the game comes out, be sure to play a loadout with chem rockets and smoke launcher for maximum
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# ? May 27, 2016 04:51 |
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Eagerly awaiting the chance to drive my tank into as many kinds of explosive barrels by accident as possible come launch
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# ? May 27, 2016 09:45 |
anthony patch posted:we ain't got time for in-jokes and fun stuff, got a drat game to ship maaaaan Skyscraper fucked around with this message at 15:59 on May 27, 2016 |
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# ? May 27, 2016 15:56 |
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I look forward to discovering how completely garbage I have become at this game compared to it's early builds. Not helped by the fact I think the tiny Mongoose looks loving sweet. PS: No matter what failings I have with the game I will always love you for making "Cloaked tank drive by crushings" a thing Unless you made it so ramming and running people over removes cloak, in which case I will never forgive you.
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# ? May 27, 2016 20:09 |
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Section Z posted:
We considered it, but it just made things less fun. So don't worry, your invisible road rage is still very much viable.
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# ? May 27, 2016 23:48 |
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anthony patch posted:We considered it, but it just made things less fun. So don't worry, your invisible road rage is still very much viable. Delightful. Now all I need is for idiotproof instructions on how to disable kamikaze enemies, and I will have the maximum funhaver edition of Brigador
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# ? May 28, 2016 01:06 |
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In other news, the Brigador book is now for sale on Amazon. We had a real writer with military experience pen it, and he's also a borderline psychopath (which he considers a compliment) so the book is good fun: https://www.amazon.com/Brigador-Brad-Buckmaster-ebook/dp/B01G8UZZSW/ https://www.youtube.com/watch?v=XwozVKOkzz4
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# ? May 28, 2016 06:17 |
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Git some heavy metal son, guns now shoot from their actual positions
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# ? May 28, 2016 13:52 |
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anthony patch posted:Git some heavy metal son, guns now shoot from their actual positions badasssssss
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# ? May 29, 2016 02:02 |
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If you ain't throwin' lead, you might as well be dead.
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# ? May 29, 2016 03:51 |
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I wasn't sure about this game when it hit EA, it had style, it had chutzpah, but I wasn't sure if it had much else worth recommending. I was goddamn wrong, buy this game.
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# ? May 29, 2016 11:35 |
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Caved in and bought game, very fun. Quick question though: I've been rebinding things from inside the cfg file with moderate success but I'm not managing to move the leftshift function to the right shift key. changing LEFTSHIFT in the cfg to rightshift or just shift didn't work. Also, I really enjoy the recoil-less rifle weapon (Carlos) you get on the Killdozer, but so far it seems only the Buckmaster has the 'small' class mount to field that gun in freelance. Despite its lack of ostentation, I've been having a lot of success with it. I'm awful at finding a use for the gatling mortar Loving the Dragon tank. It's very truckasaurus. Edit: Taking the Broodmare armed with the heavy MIRV siege howitzer and the caseless chaingun into Inner City/Long Yard crashes the game as soon as I get control. With other guns the level seems fine. Psykmoe fucked around with this message at 22:36 on May 29, 2016 |
# ? May 29, 2016 19:26 |
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Psykmoe posted:Caved in and bought game, very fun. -should just be RIGHTSHIFT but if that doesn't work we've got it fixed in the update that's going up on the 30th which includes the new UI I previewed earlier, so just wait a day and it'll be addressed. -there'll be 15 vehicles as of tomorrow's update that use a small mount. -artillery weapons are best when used with silent running or against the upcoming loyalist and spacer factions, as they have far more static spawns. Corvids on the other hand are more like a series of swarming beehives-- very hard to pin down sets of units by comparison. Otherwise, it's best used at choke points and in a fighting retreat. -Dragon is best.
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# ? May 29, 2016 23:53 |
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Brigador pre-launch update is now live for anyone who owns the game. Check it out. 1st mission: https://www.youtube.com/watch?v=xHTDJBpcC90 anthony patch fucked around with this message at 00:35 on Jun 1, 2016 |
# ? May 31, 2016 23:35 |
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So much polish! It feels really good. Definitely some inconsistencies in loadout descriptions vs. what your machine is actually equipped with, but that's not a big deal right now.
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# ? Jun 1, 2016 02:14 |
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Wait, is there any difference between .99 and launch?
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# ? Jun 1, 2016 02:21 |
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Mordja posted:But does it vomit out guns? I was really, really tempted to give it the ability, honestly.
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# ? Jun 1, 2016 02:56 |
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Mordja posted:Wait, is there any difference between .99 and launch? Fractionally more polish and LORE entries. I am pleased to say most of the stealth editing that we'll likely do for a while on the game will largely be to blocks of text. The game part of the game has been solid for a while.
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# ? Jun 1, 2016 02:57 |
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Captain Foo posted:So much polish! It feels really good. Definitely some inconsistencies in loadout descriptions vs. what your machine is actually equipped with, but that's not a big deal right now. Thanks! We will definitely work out the kinks in the text.
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# ? Jun 1, 2016 02:59 |
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Captain Foo posted:So much polish! It feels really good. Definitely some inconsistencies in loadout descriptions vs. what your machine is actually equipped with, but that's not a big deal right now. wait were there actually any mismatches in the story missions? If so please let me know about those.
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# ? Jun 1, 2016 03:09 |
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I think you loving nailed it guys. Bravo!
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# ? Jun 1, 2016 03:49 |
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anthony patch posted:wait were there actually any mismatches in the story missions? If so please let me know about those. I just played the intro set of missions, and I noticed that the middle-click ability assigned and the one in the mission flavor text disagreed in a couple of cases (the hovercraft one said Camo but gave you EMP, for example).
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# ? Jun 1, 2016 03:49 |
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Captain Foo posted:I just played the intro set of missions, and I noticed that the middle-click ability assigned and the one in the mission flavor text disagreed in a couple of cases (the hovercraft one said Camo but gave you EMP, for example). ahh, yes, thanks. Will be fixed soon.
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# ? Jun 1, 2016 04:11 |
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Waaaaait a second, doesn't this mean they can just not pay me and my only recourse* is to say "Hey pay me", and they can be just all "nope" and I'm poo poo out of luck? * Besides just, ya know, killing them like everyone else in my way [edit] Not only is this contract a screw job, I'm paying them to read it. Galaga Galaxian fucked around with this message at 06:49 on Jun 1, 2016 |
# ? Jun 1, 2016 06:17 |
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The writing in this is some really good sci-fi corporate nonsense, yeah. E: Reminding you to pay your taxes to the government you're overthrowing and Great Leader having an asterisk (admittedly not for the reason I thought but still great) are probably my favorite bits. Orv fucked around with this message at 09:10 on Jun 1, 2016 |
# ? Jun 1, 2016 09:02 |
OTOMO LASER
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# ? Jun 1, 2016 11:05 |
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The Otomo laser is wonderful. If you pulse it it just sweeps away whole crowds of infantry, and in focus mode it just wrecks anything. Still, I've really been enjoying the Mongoose powersuit with the Carlos recoilless rifle and camo. The low health makes you play very carefully. The rifle has pretty high penetration rating so you can shoot through flimsier obstacles. Do vehicles have inherent noise values? For example, on the Metal Health mission I had real trouble not kicking a beehive over anytime I picked a fight with the other vehicle options, but with the Mongoose I could make a stealth game of it and scurry through the woods to attack big vehicles from behind, or snipe a tank and then fade away with camo.
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# ? Jun 1, 2016 12:51 |
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They do indeed! Also Metal Health with the mongoose nearly gave me fits, but it captures the essence of the playstyle perfectly.
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# ? Jun 1, 2016 14:07 |
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Psykmoe posted:The Otomo laser is wonderful. If you pulse it it just sweeps away whole crowds of infantry, and in focus mode it just wrecks anything. Yes! Yes, all vehicles make noise. It used to be quite a bit more exaggerated, or you might say more realistic, but it was a lot less fun to see units react to you immediately on the other side of a wall, etc. You'll notice unaware units will start reacting if you walk up behind them in a Touro, for example. But yes the Mog and other small units benefit greatly from lower sound and visual profile. Oh yeah, pro tip: the mongoose's crouch is not a crouch at all but extend-o legs, which will improve your range and allow you to temporarily shoot over cover you'd normally be blocked by, like semi truck trailers. Pop up, shoot, drop down and stealth away.
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# ? Jun 1, 2016 14:33 |
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Maybe I'm wrong early impression is that I think people would be interested in a Mongoose (and other very small units)-only campaign map set
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# ? Jun 1, 2016 14:35 |
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# ? Jun 10, 2024 11:34 |
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I guess the real question is: are the Pantry Boy and Dave going to be in the release build? Only had a few minutes with the prerelease patch so I didn't look at the full vehicle roster
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# ? Jun 1, 2016 15:37 |