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Help Im Alive posted:It seems like the characters that get play of the game the least also happen to have the coolest highlight intros That's definitely true, all of Junkrat's intros are so good too. I think they should somehow account for player movement in the POTG algorithm, like a screen where there's a lot of activity going on is inevitably gonna be more interesting than a Bastion holding down left click.
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# ? Jun 2, 2016 14:11 |
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# ? May 27, 2024 02:28 |
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Been watching pro matches and on payload I'm seeing an awful lot of "Damage boosting Mercy glued to the Sniper and nothing else" scenarios Maybe it's just Seagull I noticed he always has a pocket
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# ? Jun 2, 2016 14:14 |
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Brannock posted:Losers do get POTGs, and I see a pretty good spread of characters earning a POTG. The only heroes that are underrepresented, in my experience, are Mei, D.Va, Winston, Zenyatta, and Lúcio. I know they do and also I do not, respectively - heroes that get PotGs in solo queue in my publord tier of play tend to be heroes who die infrequently and very easily get multi-kills, so Junkrat, Hanzo, and Bastion dominate it, while heroes that have good general purpose efficacy but do not cluster kills very tightly together generally do not get PotG at all Mei, Zenyatta, Winston, Zarya and Lucio all struggle for sure, but so do heroes like Soldier: 76 and Genji in my experience; D.Va and McCree can show up if pubbies don't know to break LoS when they start their ult; but the Big Three get PotG a lot is all I'm saying I don't think I've ever seen a Symmetra PotG ever? nopantsjack posted:This game is pretty decent, however it is pretty funny how its just TF2 with a larger roster and abilities instead of weapons after all the project titan business. I actually feel like this game is really distinct from TF2 and shares only superficial similarities like game modes and an emote wheel and a cartoony varnish The actual guts of the game feel very, very different to me, but explicating why would probably take an effortpost and it's still before 10AM EST exquisite tea posted:KOTH comps are all out of whack across the board so I think that has more to do with the current maps and format, like many stages having pits that Lucio can bump people off of. Also currently the only main healers in the game are Lucio and Mercy, so there aren't too many options there. It's also that Lucio is just very, very good? Mercy needs to keep her healing target in her LoS to keep the beam on, which makes her super vulnerable to a dive from Genji with his insta-gib combo or Tracer or some poo poo, flankers eat Mercy alive People focus a lot on Lucio's RMB and its ability to kill you, but what it really does a lot of the time is just save him from dying by knocking Reaper/Tracer/Genji/Soldier far enough away that Lucio doesn't get killed instantly and therefore still impacts a meaningful exchange, where Mercy would just immediately die Zenyatta's entire life is just being endlessly one-shotted by bad Widowmakers bodyshotting you forever and ever Amen Symmetra I haven't figured out yet so I'll refrain from commenting on her
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# ? Jun 2, 2016 14:15 |
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Fojar38 posted:Been watching pro matches and on payload I'm seeing an awful lot of "Damage boosting Mercy glued to the Sniper and nothing else" scenarios Listen, fucker. I won't stand for this. Seagull has a pocket because, get this, he is really loving extremely insanely fuckawesome. Without a perpetual pocket Mercy he would be exactly that good. So you just shoo on along, little nooblet that you are. Don't presume to speak of your betters. I hope you've learned a lesson today.
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# ? Jun 2, 2016 14:18 |
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Brannock posted:Listen, fucker. I won't stand for this. Seagull has a pocket because, get this, he is really loving extremely insanely fuckawesome. Without a perpetual pocket Mercy he would be exactly that good. So you just shoo on along, little nooblet that you are. Don't presume to speak of your betters. I hope you've learned a lesson today. http://i.imgur.com/HgghCPg.webm
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# ? Jun 2, 2016 14:22 |
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Brannock posted:Listen, fucker. I won't stand for this. Seagull has a pocket because, get this, he is really loving extremely insanely fuckawesome. Without a perpetual pocket Mercy he would be exactly that good. So you just shoo on along, little nooblet that you are. Don't presume to speak of your betters. I hope you've learned a lesson today. I'll have you know I graduated top of my class in pocketing Seagull and I have over 300 confirmed Widowmaker rezzes
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# ? Jun 2, 2016 14:23 |
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Seagull is extremely good, I was more making a commentary on what appears to be the meta since his enemies almost always also have a sniper with a damage boosting Mercy glued to them
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# ? Jun 2, 2016 14:24 |
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Section Z posted:Can his shield block, or at least mitigate a High Noon? It came to mind after I managed to fry a McRee to death while he was lining up his ult, about how funny it would be if dropping a bubble over him would have ruined it. But, probably wouldn't have helped. Your initial suspicions were correct! Winston's bubble does indeed completley gently caress over high noon. As Winston has a huge amount of health, it takes a long time for High Noon to get to the skull with him. You can use this time to jump up to McCree, plop a barrier over him, and electrocute him. I've had Winstons do this to me and let me tell you it's a million times more frustrating than any Reinhardt shield because it's an actual case of being outplayed.
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# ? Jun 2, 2016 14:27 |
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Fojar38 posted:Seagull is extremely good, I was more making a commentary on what appears to be the meta since his enemies almost always also have a sniper with a damage boosting Mercy glued to them which is not surprising because it's impossible to win overwatch games without mercy unless it's koth seagull does occasionally get poo poo-stomped when he doesn't have his friends with him though, and his plays are significantly less impressive then
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# ? Jun 2, 2016 14:29 |
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Help Im Alive posted:I tried a Lucio thing someone posted yesterday where you just jump down the Illios well and wallrun for most of the game + it was fun (and we won) I got bumped there last time by some opponent and was pleasantly surprised to stay alive
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# ? Jun 2, 2016 14:30 |
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Ddraig posted:Your initial suspicions were correct! Winston's bubble does indeed completley gently caress over high noon. As Winston has a huge amount of health, it takes a long time for High Noon to get to the skull with him. You can use this time to jump up to McCree, plop a barrier over him, and electrocute him. And even if you do that McCree still gets to keep 50% of his charge.
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# ? Jun 2, 2016 14:31 |
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Linx posted:I have nothing but anecdotal evidence to back this up with, but I'm convinced that the game differentiates between free boxes and paid. I get the exact same impression from having played Hearthstone since release. Either that or free boxes/packs are so spaced out that by comparison you seem to be getting nothing over a longer timespan? Pack opening percentages in Hearthstone have been tested analysed so much that if this actually was the case someone would have data to back this up by now. Confirmation bias + the fact that you tend to open more packs at once when buying them, probably accounts for this. That doesn't mean there aren't non-random factors of any kind at play (the infamous pity timer in Hearthstone) or that Blizz wouldn't do this if they could and not get found out. But it seems pretty unlikely.
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# ? Jun 2, 2016 14:31 |
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Elman posted:And even if you do that McCree still gets to keep 50% of his charge. I'd rather McCree have 50 charge than him having 0 and my team being dead.
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# ? Jun 2, 2016 14:35 |
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Human brains are really bad at picking out true randomness, and with such a limited sample size as "the loot boxes I personally have opened" true RNG would be indistinguishable from a guided one. In fact for many people, a truly random system feels less random because you get streaks of highs and lows and repeats all the time.
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# ? Jun 2, 2016 14:36 |
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I'm pretty sure Blizzard openly admitted that nothing is "random" with their packs / boxes.
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# ? Jun 2, 2016 14:36 |
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I am part of the problem. Since I got the game for such a low price I didn't feel guilty dropping $20 on crates last night. I don't have time to play nearly as much as everyone else, so I'll enjoy the Mercy/Hanzo/Symmetra/Junkrat gold skins earlier than normal I suppose. Also got plenty of intros which was great. Symmetra's Goddess and Junkrat's Fool are especially awesome.
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# ? Jun 2, 2016 14:37 |
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I really like McCree's ultimate. I have absolutely no problem that it can retain 50% charge as it's legitimately the hardest to use ult in the game against any team that is coordinated and 90% of what you will end up doing is forcing people into cover until they can locate you, and even then they can pop out from an unexpected angle and wipe you off the face of the earth as you move slowly, glow bright red and if you've taken the high ground you'll be an easy target. McCree's ultimate is basically D.Va's area denial but actually useful because it covers such a huge area, is actually lethal, and lasts so long that your team can go in unimpeded.
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# ? Jun 2, 2016 14:46 |
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Samara posted:I'm pretty sure Blizzard openly admitted that nothing is "random" with their packs / boxes. In that they've capped how many boxes you can open without getting an epic/legendary, yeah. Overwatch has a "pity timer" just the same as Hearthstone does.
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# ? Jun 2, 2016 14:46 |
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Samara posted:I'm pretty sure Blizzard openly admitted that nothing is "random" with their packs / boxes. I thought this was just a common low-watt misreading of a guy going "there's no such thing as a true RNG" Which is fairly close to the truth, though it doesn't mean they're orchestrating anything.
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# ? Jun 2, 2016 14:46 |
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Ddraig posted:Your initial suspicions were correct! Winston's bubble does indeed completley gently caress over high noon. As Winston has a huge amount of health, it takes a long time for High Noon to get to the skull with him. You can use this time to jump up to McCree, plop a barrier over him, and electrocute him. his ult keeps charging forever so in the time it takes mccree to charge for 6 seconds, the shield stops one bullet and then 5 other people die works on reinhardt's shield too, tho usually it eats 2+ bullets unless it's taken some damage
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# ? Jun 2, 2016 14:47 |
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I would be shocked if isn't the exact system from hearthstone copy and pasted with a few variables tweaked.
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# ? Jun 2, 2016 14:52 |
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Ddraig posted:I have absolutely no problem that it can retain 50% charge as it's legitimately the hardest to use ult in the game against any team that is coordinated and 90% of what you will end up doing is forcing people into cover until they can locate you McCree's ult is arguably the easiest ult to use in the game unless you mean "to kill people with" in which case it's still one of the easier ones it is on-demand area denial on a scope that no other ult can touch, and coupled with McCree's strengths as an anti-flanker it makes him just absolutely bonkers and I can see why he's anticipated as getting nerfs soon, between how amazing his ult is and how stupid fan>roll>fan is (especially with flashbang) he's just not a very well balanced dude
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# ? Jun 2, 2016 14:54 |
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A Sometimes Food posted:Look for the Goonerwatch PS4 community. If no one's running a group out of it when you're online make one and people will join yours. I joined the group. How do I make a group? Do I just play? Edit: oh got it! tote up a bags fucked around with this message at 15:02 on Jun 2, 2016 |
# ? Jun 2, 2016 14:54 |
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Minrad posted:his ult keeps charging forever so in the time it takes mccree to charge for 6 seconds, the shield stops one bullet and then 5 other people die Nah, it doesn't. McCree's ult caps off at the maximum baseline health of any character that has a skull on it. If it is taking the shield down it's because there are multiple people behind it, the total health of which is more than the shield can withstand. If there's four people behind the shield (including Reinhardt), and the shield has 500 charge left on it, it will attempt to shoot each of those four people from right to left (from McCree's perspective) So if there's a tracer and a soldier 76 to Reinhardt's left, they'll both survive. The shield will be destroyed when the third bullet hits Reinhardt as he has 500 health and the shield will only have 150 left. Reinhardt himself will survive as that bullet meant for him will destroy the shield alone. If there's a character to Reinhardt's right they will die as that third bullet will have destroyed the shield. This is why if you do plop a shield on McCree's it's vital you stay outside it and to the left of him. If he fires it off, it will instantly destroy the shield as you'll hopefully be his first target, but you will survive because the damage, like other things, does not bleed over into health if it hits a shield.
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# ? Jun 2, 2016 14:56 |
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If you drop a shield on him and he charges for the extra 3+ seconds to blow through it and kill someone it is their own drat fault. Not to mention how is he alive still, did you just not shoot him? Lucio will remain dominate on koth maps until there is a better option that gives your team a mobility boost. Getting to the middle first is really impactful for that first fight, and sound barrier provides the best way to challenge a point that is controlled by the other team. If you're good at wall-riding or right clicking people into pits those are just great bonuses. His basic kit is super useful for the whole game type, versus how mercy prefers a little more structure to how/where fights happen. In fact almost all the heroes that feel good in koth are really good in a scramble.
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# ? Jun 2, 2016 14:57 |
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Ddraig posted:Nah, it doesn't. then he right clicks on you and walks away
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# ? Jun 2, 2016 14:58 |
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Ddraig posted:Nah, it doesn't. k https://cdn.streamable.com/video/mp4/ewr8.mp4 it accounts for shields and charges health past the shield health
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# ? Jun 2, 2016 14:59 |
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Fojar38 posted:then he right clicks on you and walks away The tank did his job and protected his team? What a shameful thing.
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# ? Jun 2, 2016 15:00 |
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Ddraig posted:The tank did his job and protected his team? What a shameful thing. mccree apologists somehow already a thing
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# ? Jun 2, 2016 15:01 |
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ZypherIM posted:If you drop a shield on him and he charges for the extra 3+ seconds to blow through it and kill someone it is their own drat fault. Not to mention how is he alive still, did you just not shoot him? shooting mccree, we got our counter boys
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# ? Jun 2, 2016 15:02 |
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Ddraig posted:The tank did his job and protected his team? What a shameful thing. I-it's okay, D. Draig... these t-terrible shitloards will nEver get away with erasing and minimizing your knowledge and expertise at Over Watch. *nods respectfully at you*
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# ? Jun 2, 2016 15:02 |
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I haven't bought this yet but I plan to after trying the beta. If news is correct, it seems like they're already doing a good job on the hacking issue. quote:
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# ? Jun 2, 2016 15:03 |
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Minrad posted:shooting mccree, we got our counter boys You literally said the scenario is you have a winston on top of mccree, and mccree is charging for 6 seconds. How the gently caress is he not dead? In fact, about 90% of the time I see a mccree try to high noon he dies before he gets it off anyways, and those are like 1 second charges.
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# ? Jun 2, 2016 15:04 |
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ZypherIM posted:You literally said the scenario is you have a winston on top of mccree, and mccree is charging for 6 seconds. How the gently caress is he not dead? In fact, about 90% of the time I see a mccree try to high noon he dies before he gets it off anyways, and those are like 1 second charges. hm... 6 seconds... it'sa lmost like... winston does almost that exact amount of dps to kill him in that amount of time?
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# ? Jun 2, 2016 15:05 |
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guts and bolts posted:mccree apologists somehow already a thing McCree's fan the hammer combo is broken as gently caress, but it's the only thing broken about McCree. His ultimate isn't broken but it has odd mechanics. He will always fire from right to left (his perspective), one bullet after the other. This is why characters to the left of him need to prioritize him. A genji on the far left of him can save his team with a single deflect.
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# ? Jun 2, 2016 15:07 |
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What if the McCree player recently had a death in the family and was suffering from moderate to severe emotional duress before he initiated the high noon? I just don't feel like we've controlled for enough variables in this Case Studywatch.
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# ? Jun 2, 2016 15:09 |
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This game is way better than TF2 if only because it forces pubs to play the actual game with actual matchmaking instead of 2fort instaspawn increased max players cancer.
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# ? Jun 2, 2016 15:11 |
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But that meant the players actually interested in playing the game could avoid all the lovely 2fort pubbies. Now we're forced to play with them.
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# ? Jun 2, 2016 15:12 |
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nopantsjack posted:This game is pretty decent, however it is pretty funny how its just TF2 with a larger roster and abilities instead of weapons after all the project titan business. Actually rather than trying to reinvent FPSes, seems like they were gunning for TF3 ever since the point they realized Project Titan was rubbish. Looks like it worked.
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# ? Jun 2, 2016 15:13 |
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# ? May 27, 2024 02:28 |
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*mercy pulls out pistol* if you died tmrw I'd rez you but i wouldnt pocket heal you... cuz id be in jail for killing the muthafucka that killed u!
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# ? Jun 2, 2016 15:13 |