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http://www.develop-online.net/news/soulbound-studios-using-improbable-s-spatialos-for-new-mmo/0221130quote:SpatialOS will act as the fabric that our game is built on. It's the server technology that will allow us to support millions of entities in the world. Built first and foremost as a scalable, distributed operating system for games, SpatialOS means we don't have to spend time developing the things that generally take the most time when building a new MMO. Also, looks like they're going to hit the 1.3M wards stretch goal.
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# ? Jun 1, 2016 23:53 |
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# ? May 16, 2024 17:33 |
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They're saying they'll have a fully destroyable persistent world, as if they haven't already promised enough poo poo to make it obvious this'll never happen.
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# ? Jun 2, 2016 02:04 |
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Orv posted:They're saying they'll have a fully destroyable persistent world, as if they haven't already promised enough poo poo to make it obvious this'll never happen. #IbelieveInSpatialOS
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# ? Jun 2, 2016 02:26 |
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SpatialOS is built by a company called Improbable... sounds about right. From what I read, SpatialOS is basically a distributed computing system but for games. Kinda like a big Hadoop cluster or something. I guess Worlds Adrift is using it too so maybe it isn't all hype? Sounds like it at this point tho.
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# ? Jun 2, 2016 02:37 |
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its real ruggan. just on that description alone, im putting 500$ in. you dont have balls if you dont match me
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# ? Jun 2, 2016 03:49 |
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Gimme a few hours to look into it.
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# ? Jun 2, 2016 03:49 |
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https://www.youtube.com/watch?v=nOKdf5lp2IQ Prealpha stuff. OK.
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# ? Jun 2, 2016 03:54 |
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Got freed up faster than I thought. Anyways, I looked over the docs for SpatialOS. It's actually a pretty cool piece of tech, reminds me of something my co-worker showed me a while ago (or maybe that was also Spatial?). It's ultimately a simulation engine (a persistent world), not an MMO engine. Anyways it has two really big selling points for MMO development, the first one is the spatial locality for load balancing. Now, we've had load balancing forever in MMOs, but doing it on the fly or god forbid, changing the scope of each node is a massive bitch. It always worked well for something like EVE that allowed them to basically run system it's own separate machine (though it may have been optimized in recent years), but would work lovely for a setting that's zoneless. What Spacial promises to do, is to dynamically create these boundaries based on proximity of entities (an entity being any persistent object in the world). Assuming Spatial delivers on their promise, it shouldn't be that difficult to have a "throw machines at the problem" solution to networking architecture, and will avoid having the EVE issue of "What happens when we have 1k+ people in one system?" since an area previously covered by one machine can be split into several machine. Now that won't mean that there won't be any latency impact and that it will be unnoticeable, but it should ultimately be "functional" (IE not requiring TD or crashing the server). Now there does seem to be a decent amount integration with Unity which basically allows Unity to act as a client to receive data as well have limited authoritative privileges that you can grant it. Though I would probably have to do a demo project to see how well implemented it is. But the MMO use case is certainty there. As a simulation engine it looks like it has a nonsensical architecture, pretty loving authoritative, but I suppose if you're concerned about performance at scale you have to be. As for what the devs at CoE promised: What they showed in the video? Very possible, fluidly moving around persistent objects like that falls within the scope of Spatial. Fully destructible environments? Impractical, there IS a cost for every entity, the cost for more complex entities (ones that have server side physics), is even higher. If we're moving towards the "throw machines at the problem to solve it" that means every entity has a monetary cost, and AWS instances are not cheap. While they can get away with a house having several "damaged" states, there is no way you're going to be able to blast through a wall and walk in Bad Company 2 style. Honestly the coolest loving parts of Spatial is the entire simulation tech that these chucklefucks aren't even touching. See, Spatial is actually prime for all of that "The world evolves" simulation bullshit we've been promised for forever, like the entire "tribe of marauding goblins moves across the world and will murderfuck villages and kill off the NPCs there unless their numbers are reduced enough to where they retreat". Honestly, I'm actually kind of jazzed about Spatial. I'll probably spin up a few machines and play around with it this weekend.
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# ? Jun 2, 2016 04:43 |
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I will point out they want a persistent destructible world that takes "a real time year to walk across." An actual thing they said.
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# ? Jun 2, 2016 05:00 |
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backed for 10k
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# ? Jun 2, 2016 05:16 |
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Biowarfare posted:backed for 10k increased my backing to this as well also, loving the av. what did you do to earn that
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# ? Jun 2, 2016 05:19 |
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if you jerked it to a pony and got caught or something i dont wanna know though
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# ? Jun 2, 2016 05:20 |
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Orv posted:I will point out they want a persistent destructible world that takes "a real time year to walk across." An actual thing they said. As of right now they've basically said the world they have would take two real world days to walk across, if water wasn't a factor. That's still huge, but my question remains "will that be fun or not"
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# ? Jun 2, 2016 05:51 |
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lol
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# ? Jun 2, 2016 06:32 |
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Degs posted:As of right now they've basically said the world they have would take two real world days to walk across, if water wasn't a factor. B) It's not persistent. C) Some chucklefuck hit a randomize button with some Unity terrain generator and set the size numbers to be really high. Pick any combination of the above.
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# ? Jun 2, 2016 06:41 |
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SweetBro posted:A) They're lying. Hitting all three at once wouldn't surprise me.
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# ? Jun 2, 2016 08:11 |
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Degs posted:As of right now they've basically said the world they have would take two real world days to walk across, if water wasn't a factor. This is why I really like Shards and Rel Por, it's small enough to sustain a community of that size. Galaxies would have been infinitely better if they focused on a single highly detailed planet versus a couple ones with "focus areas" and dead space between. Also the urban sprawl in that game was loving awful.
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# ? Jun 2, 2016 08:30 |
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Game is sitting at 1,2 mil on kickstarter, 32 hours left to go. Why are people still throwing money at this kind of pie in the sky bullshit, God why
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# ? Jun 2, 2016 11:37 |
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I've been in a kingdom's discord for a couple weeks now. Seems like most of the people backing have never backed any other game and have only preordered a couple. I didn't really think that was possible, but here we are.
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# ? Jun 2, 2016 14:33 |
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There's a bizarrely large contingent of people who play games who've only ever played a couple MMOs and that's it. Maybe not that bizarre given the huge reach of WoW compared to so many other games, but it's still odd to think about.
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# ? Jun 2, 2016 15:24 |
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The weirdest, or maybe it's least weird, was a big group of like 15 count-level backers that pretty much exclusively played Neverwinter Nights on an RP server. A bunch of others played UO and early WoW and haven't played anything else since. A few played SWTOR on top of those. Basically it seems like the casual MMO crowd and the RP crowd are really drawn to it. There's another US group that intend to be murder hobos that primarily play Mortal Online, so I guess anything is an upgrade for them. E: That's just all the weird poo poo I've seen in this kingdom and in the official forums (which are dogshit, ofc). I'm sure there are quite a few backers who just plain forgot all the lovely games they bought with outrageous promises. Degs fucked around with this message at 18:15 on Jun 2, 2016 |
# ? Jun 2, 2016 18:07 |
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So who's going to take the lead and start shitposting on their lovely forums about the Goon Guild? This sounds like fun that could be had that we're missing.
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# ? Jun 2, 2016 18:47 |
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Degs posted:The weirdest, or maybe it's least weird, was a big group of like 15 count-level backers that pretty much exclusively played Neverwinter Nights on an RP server.
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# ? Jun 2, 2016 19:01 |
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Degs posted:As of right now they've basically said the world they have would take two real world days to walk across, if water wasn't a factor. Did you see the map they released?
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# ? Jun 2, 2016 19:37 |
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forge posted:Did you see the map they released? Think of all the persistent fish in that ocean
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# ? Jun 2, 2016 20:02 |
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Is the fish going to age in real time?
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# ? Jun 2, 2016 20:05 |
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Brumaldo posted:Is the fish going to age in real time? The 1 fish that spatialOS running on a farm of 98 era pentium cores can support, yes
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# ? Jun 2, 2016 20:16 |
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Mustache Ride posted:So who's going to take the lead and start shitposting on their lovely forums about the Goon Guild? This sounds like fun that could be had that we're missing. Am I the only one throwing $175+ at this poo poo? Because expedition starts like 3 months before the game launches, no wipe.
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# ? Jun 3, 2016 00:19 |
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Alexander DeLarge posted:Am I the only one throwing $175+ at this poo poo? Because expedition starts like 3 months before the game launches, no wipe. I hope so
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# ? Jun 3, 2016 00:43 |
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WARDS ARE IN Also since I'm doing expedition, I guess I'll start a guild thread. https://chroniclesofelyria.com/forum/Guild-Recruitmet/7753-Goon-Squad-is-coming-NA Alexander DeLarge fucked around with this message at 11:56 on Jun 3, 2016 |
# ? Jun 3, 2016 04:57 |
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Eventually I'd like to make a CoE-themed signature template but this will do for now http://www.signator.org/generator-star-citizen
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# ? Jun 3, 2016 13:45 |
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I can't tell whether you're being facetious or in need of an intervention.
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# ? Jun 3, 2016 14:33 |
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We totally need to make a forum and discuss long term strategies, and there should be a subforum for posting character introductions Have you decided on a guild name yet? It needs to be lore appropriate
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# ? Jun 3, 2016 17:37 |
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House of Goons now has a presence on the SA discord. Can OP add the link to the Discord/forum post? http://chroniclesofelyria.com/forum/Guild-Recruitmet/7753-Goon-Squad-is-coming--NA-?page=1 https://discord.gg/0blIq7586QC4b0Ei Do we have any decent artists up in here? Need to create a sig template/house sigil. Seems to be the norm over there. Figured I did alright using one of those Game of Thrones house generators Alexander DeLarge fucked around with this message at 04:38 on Jun 4, 2016 |
# ? Jun 4, 2016 04:24 |
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Alexander DeLarge posted:House of Goons now has a presence on the SA discord. I've seen you supporting every terrible crowd-funded game. Is everything okay? Kid's help phone is a 24/7 free service that can help you when you just need someone to talk to man.
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# ? Jun 9, 2016 05:34 |
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AdL is like a whole generation or two behind MMOHMO on the whole cynicism train. It'll take a slew of broken buggy "releases" to change that.
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# ? Jun 9, 2016 06:25 |
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Is this something you can throw on? That is my limit for dumb bullshit. Like twenty, tops.
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# ? Jun 10, 2016 15:08 |
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I can kinda see backing/preordering these promise the world MMOs normally, I mean I was young once too and I almost preordered WAR but luckily I got into the beta and had lots of cool fun there for ~2 weeks then didn't have to buy the game at all because the fun low to mid-level PvP was the only real reason to play it over WoW or whatever and I'd had my two weeks fill. But who are these people who drop hundreds to thousands of dollars on a game that hasn't even released yet?
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# ? Jun 10, 2016 16:09 |
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People who understand what a mortgage is but not how to use them.
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# ? Jun 10, 2016 16:10 |
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# ? May 16, 2024 17:33 |
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Ashrik posted:Nominate Alexander DeLarge for MMO HMO mascot
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# ? Jun 10, 2016 16:11 |