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Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.

Countblanc posted:

don't bm, merely of a timely "Stopwatch." after every game. god bless.

This is the only correct answer. Please listen to countblanc he knows what he is talking about

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Brannock
Feb 9, 2006

by exmarx
Fallen Rib

Eonwe posted:

you should probably relax a little bit and not do weirdo callouts in this, the overwatch video games thread

also where is the content in your post

Oh no :ohdear: please do not be upset, I only mean to share the peace and the love between siblings of the human race

guts and bolts posted:

i feel like Genji's skill floor is high, actually - like, to be even moderately effective you have to be sort of good at Overwatch and good at him as a character, and if you just pick him up and play you'll get wrecked over and over again until you switch, quit, or get good

EDIT: "skill floor" meaning "basic level of proficiency required to not embarrass yourself in a game of Overwatch"

Genji's probably the hardest character I've tried to play seriously so far

If your personal skill is arbitrarily 50, and a character's skill floor is 25, then your actual effectiveness while playing is 50. If your personal skill is 10 and the skill floor is 25, then the actual effectiveness while playing is 25. You get this with McCree and Winston, where practically anyone can toss a flashbang and then fan, or leap, drop bubble, and zap dudes. Of course, knowing when, how, and who to target makes you more effective at doing that, but that's part of becoming More Skilled.

We can further extrapolate this: If your personal skill is again arbitrarily 75 and the skill ceiling is 50, then your actual effectiveness is 50 while playing that character. No matter how much better you get you aren't going to see improvements in your impact on the match because of that character's limitations.

Genji has the lowest skill floor in the entire game, and McCree/Winston are among the highest. Genji's skill ceiling is up in the stratosphere, McCree's ceiling is very high, and Winston has one of the lowest skill ceilings on the roster. There's a certain threshold with Genji in particular where you suddenly jump from useless to strong contributor.

That's my take on it though. There's another common interpretation where skill floor means you need this much skill to start performing well. That's a valid way of interpreting the terms, I guess, but it doesn't really match with what skill ceiling means and implies. Minimum and maximum impact, or minimum requirement and maximum impact?

~Terminology~

eonwe
Aug 11, 2008



Lipstick Apathy
hmm, i feel like that was sarcasm

mormonpartyboat
Jan 14, 2015

by Reene
i want to be good at genji

but i do not want to take the time being bad at genji to become good at genji

eonwe
Aug 11, 2008



Lipstick Apathy
you should play genji, he's fun

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




My first match today was Offense on a Payload map that started off with our team having Widow, Hanzo, and Torb.

We won handily. :psyduck:

mormonpartyboat
Jan 14, 2015

by Reene

limited
Dec 10, 2005
Limited Sanity

Snazzy Frocks posted:

Everything from Were all soldiers now and on seems fun
gently caress, just make MOBA-Watch a baseline mode. Please. God.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib

mormonpartyboat posted:

i want to be good at genji

but i do not want to take the time being bad at genji to become good at genji

Assuming you're going into Genji cold it takes only like 4 to 8 matches? (depending on your Personal Skill) for things to start clicking and you to start being more than dead weight, and after that you just get better and better every match

Lady Naga
Apr 25, 2008

Voyons Donc!
I finally got a 144hz monitor so I can be the overwatch pro I was always meant to be.

Ahhpple
Dec 18, 2011

limited posted:

gently caress, just make MOBA-Watch a baseline mode. Please. God.

The team that gets widow and mccree wins

Oh wait i misunderstood. Still, bad idea

eonwe
Aug 11, 2008



Lipstick Apathy
heres some hot tips for Genji, he has throwing stars that are cool as gently caress and accurate, his shift does like 50 damage in a line as you dash and resets when you get a kill or whatever and he can deflect projectiles

he also has a sword that you can use sometimes when you build your ult, and its pretty cool

oh and he can double jump and climb walls

happy hunting :wink:

Radical
Apr 6, 2011

limited posted:

gently caress, just make MOBA-Watch a baseline mode. Please. God.

i dont think this would be fun at all

Tiggs
Aug 11, 2002

The hero brawl this week is pretty okay at learning how to move and shoot as Genji but the timings are probably going to gently caress you up

guts and bolts
May 16, 2015

Have you heard the Good News?

Brannock posted:

~Terminology~

i've just always personally interpreted the "skill floor" to be like "you must be this tall to ride this ride" - the bare minimum "personal skill" required to play a hero and not be abject trash with that hero; whereas "skill ceiling" i've always used coloquially to suggest the point at which personal skill no longer matters, because you can only get so good at a hero/character/whatever before you plateau off

it ties in with my general idea of difficulty when talking about competitive games. characters that have easy-to-learn movesets, kits, or abilities are among the easiest to immediately pick up and find moderate success with, so people call these characters "easy," when the reality is that once everyone stops being a shitter, their limited capabilities start to actively hurt them, making them harder to play effectively instead of easier

this is a crazy tangent but it's cool to talk about so whatever

like, in my personal estimation, Genji seems to be the hardest character to pick up and play in the game, and he's challenging even once you've "gotten the hang" of him, whereas Tracer is somewhat hard to pick up and play relative to characters like Soldier: 76 and Reaper and McCree but once she clicks with you and you "get it," you can sorta just become a terror

i'm trying now to think of who i think might be harder to pick up than Genji and I've got nothing, and what makes pub Genjis/Tracers such a coinflip is the difference in "how cool this character's aesthetic is" or "how much of the mascot this character is" and "how difficult is this character to play"

reaper intersects neatly with "easy to play and attracts people out of the gates who will gravitate toward that heavy-offense role" so if you're like 12 y/o me you can just pick him and be okay

genji is a literal robot ninja samurai and tracer is the mascot, so a lot of people (my friends included) were like "oh, i'll just pick the main guy/cool guy" and they got repeatedly annihilated for doing so

it's my secret theory as to why Ryu is usually the easiest character to pick up in Street Fighter, because he's on the loving cover art

Countblanc
Apr 20, 2005

Help a hero out!
i've been trying this out a bit with mumble friends and I'm starting to think that one of the best strats for pubs right now is "don't show respect until the opponents earn it." not like, bming or picking gimmick 5 mei/1 lucio comps, but basically ask yourself "do i assume my opponents are playing well/'correctly' right now?" and if the answer is yes even though you haven't actually seen proof of that you need to go a bit more ham.

a great example of this is offense on first point Hanamura, with the one chokepoint gate. the "proper" play would be to spam down the opposing reinhardt's shield, get some sort of pick with a widow/roadhog/etc., then push in with a support ult, or some variation thereof. what've i've found though is that people seem to just take this for granted and will stall at that chokepoint and not accomplish anything. instead try speedboosting with lucio after that second corner and plowing into them with a zarya and mccree or something - you'll probably end up just walking right over them in my experience because people respect you too much and don't expect you to just violate the unwritten rules of overwatch chokepoints like that. even if you don't wipe them you'll probably trade and the walk back is definitely shorter for offense than defense there.

it's not a perfect strat (in fact it relies on being kinda gimmicky and bad) but i've gotten a lot of mileage out of it if i let my team know that's what's going on. i've found it often doesn't work as hot against turret classes for whatever reason, probably because you have to split your attention, but give it a shot and see how it works out for you!

eonwe
Aug 11, 2008



Lipstick Apathy

Countblanc posted:

i've been trying this out a bit with mumble friends and I'm starting to think that one of the best strats for pubs right now is "don't show respect until the opponents earn it." not like, bming or picking gimmick 5 mei/1 lucio comps, but basically ask yourself "do i assume my opponents are playing well/'correctly' right now?" and if the answer is yes even though you haven't actually seen proof of that you need to go a bit more ham.

a great example of this is offense on first point Hanamura, with the one chokepoint gate. the "proper" play would be to spam down the opposing reinhardt's shield, get some sort of pick with a widow/roadhog/etc., then push in with a support ult, or some variation thereof. what've i've found though is that people seem to just take this for granted and will stall at that chokepoint and not accomplish anything. instead try speedboosting with lucio after that second corner and plowing into them with a zarya and mccree or something - you'll probably end up just walking right over them in my experience because people respect you too much and don't expect you to just violate the unwritten rules of overwatch chokepoints like that. even if you don't wipe them you'll probably trade and the walk back is definitely shorter for offense than defense there.

it's not a perfect strat (in fact it relies on being kinda gimmicky and bad) but i've gotten a lot of mileage out of it if i let my team know that's what's going on. i've found it often doesn't work as hot against turret classes for whatever reason, probably because you have to split your attention, but give it a shot and see how it works out for you!

people in this game are bizarrely stuck on the idea that you defend X chokepoint and you can punish them really hard on Numbani and Temple of Anubis especially with this, but on Hanamura as well

Lastgirl
Sep 7, 1997


Good Morning!
Sunday Morning!
genji is precision japanese engineering

treat him as such

namaste

Lady Naga
Apr 25, 2008

Voyons Donc!
Also I don't know how much this was talked about in beta but like Tracer's ultimate is totally fine from a gameplay standpoint but thematically I have no clue what throwing a grenade with the weakest arm in the world has to do with The Girl Who Lept Through Time.

Lastgirl
Sep 7, 1997


Good Morning!
Sunday Morning!
You want your tracer bomb to stick to the opponent, it's funny to freak em out.

Which is why if a good Zarya gets stuck with a tracer bomb, all she has to do is pop her barrier and never dies~

Grammaton
Feb 3, 2004
Cleric
My main goal for this game right now is to get the Elvis/Daredevil outfit for 76.

Aphrodite
Jun 27, 2006

Lady Naga posted:

Also I don't know how much this was talked about in beta but like Tracer's ultimate is totally fine from a gameplay standpoint but thematically I have no clue what throwing a grenade with the weakest arm in the world has to do with The Girl Who Lept Through Time.

It only works thematically if you make the stick.

Teleport, plant C4, reverse time to get away from the explosion.

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

Aphrodite posted:

I don't say anything after a win because they know they just got beat easily, and that they're not worth my time to type.

I do send "..." into the chatbox so they know I'm a badass though.
i refuse to believe you win games

Aphrodite
Jun 27, 2006

Soothing Vapors posted:

i refuse to believe you win games

Technically I didn't say that.

General Morden
Mar 3, 2013

GOTTA HAVE THAT PAX BISONICA

Lastgirl posted:

genji is precision japanese engineering

treat him as such

namaste

mercy gave him the suit i thought

wouldn't it make it swiss engineering

Lastgirl
Sep 7, 1997


Good Morning!
Sunday Morning!

General Morden posted:

mercy gave him the suit i thought

wouldn't it make it swiss engineering

ooh so genji is a walking swiss knife this makes sense

Countblanc
Apr 20, 2005

Help a hero out!

guts and bolts posted:

it ties in with my general idea of difficulty when talking about competitive games. characters that have easy-to-learn movesets, kits, or abilities are among the easiest to immediately pick up and find moderate success with, so people call these characters "easy," when the reality is that once every stops being a shitter, their limited capabilities start to actively hurt them, making them harder to play effectively instead of easier

there's definitely certain tools a character can have that makes them easier to stomp people with at lower skill levels. a fighting game character with lots of super armor is going to ruin bad people's days a lot more than a pixie who needs to drill combos to be even moderately effective.

that said there can also be characters whose toolkits offer growth even when their entry point is strong. TF2's Soldier is a terror in newbie vs newbie games, and he's also one of the strongest competitive classes because of how his mechanics let you grow as a player.

there's also something of a trap where a character being difficult to learn doesn't necessarily translate into them being super good. the Spy is an example of this, where you need a lot more map knowledge, game sense, and honestly fundamental fps skills than a Heavy to have similar results, but you still probably aren't gonna get to main Spy in a non-highlander competitive format no matter how many hours you put into the character. similarly a character with "easy" tools may just do well in higher level play because having easy tools means you have reliable tools - mccree's fan the hammer is a good example. Ryu is consistently good in street fighter even though his kit is one of the easiest to understand because his tools are so universally strong.

genji may somewhat fall into the latter category depending on how the meta shakes out. he'll never be BAD in the hands of someone who knows how to use him, but that same player may win more games with a simpler character who gives you more freedom to not be on your AAA-game 100% of the time.

Lastgirl
Sep 7, 1997


Good Morning!
Sunday Morning!
but what im saying is think like a ninja with genji and itll never fail

Lady Naga
Apr 25, 2008

Voyons Donc!

Lastgirl posted:

You want your tracer bomb to stick to the opponent, it's funny to freak em out.

Which is why if a good Zarya gets stuck with a tracer bomb, all she has to do is pop her barrier and never dies~

-

Aphrodite posted:

It only works thematically if you make the stick.

Teleport, plant C4, reverse time to get away from the explosion.

I guess but it legitimately seems like a placeholder ability, especially when everyone else gets weird or fancy or flashy ults and you get...a grenade. Like imagine if you're playing Street Fighter as Ken and you get your max super gauge and when you activate it he just pulls out a gun and shoots his opponent.

eonwe
Aug 11, 2008



Lipstick Apathy

General Morden posted:

mercy gave him the suit i thought

wouldn't it make it swiss engineering

I think his mom and dad gave him dat rear end, so I'd say the japanese engineered him pretty well

General Morden
Mar 3, 2013

GOTTA HAVE THAT PAX BISONICA

Lastgirl posted:

ooh so genji is a walking swiss knife this makes sense

tracer has gorilla engineering

Help Im Alive
Nov 8, 2009

Lady Naga posted:

Also I don't know how much this was talked about in beta but like Tracer's ultimate is totally fine from a gameplay standpoint but thematically I have no clue what throwing a grenade with the weakest arm in the world has to do with The Girl Who Lept Through Time.

It would be super annoying/disruptive but it'd be neat if she could freeze time for like 3 seconds and do as much damage as she can before everyone unfreezes

Brannock
Feb 9, 2006

by exmarx
Fallen Rib

Lady Naga posted:

Also I don't know how much this was talked about in beta but like Tracer's ultimate is totally fine from a gameplay standpoint but thematically I have no clue what throwing a grenade with the weakest arm in the world has to do with The Girl Who Lept Through Time.

Tracer is Y.T. from Snow Crash with time travel

Special delivery!

General Morden
Mar 3, 2013

GOTTA HAVE THAT PAX BISONICA

Help Im Alive posted:

It would be super annoying/disruptive but it'd be neat if she could freeze time for like 3 seconds and do as much damage as she can before everyone unfreezes

Lastgirl
Sep 7, 1997


Good Morning!
Sunday Morning!

Pumpy Dumper posted:

A summary of getting butt hurt at someone saying you're bad at this game:

https://twitter.com/fucktyler/status/285670822264307712

i just wanted to say that tyler the creator is also my role model and i look up to him and worship the gorund he walks on and this makes me a badass at not caring too and justifies lovely behavior because im awesome like that haha :xd:


Lady Naga posted:

I guess but it legitimately seems like a placeholder ability, especially when everyone else gets weird or fancy or flashy ults and you get...a grenade. Like imagine if you're playing Street Fighter as Ken and you get your max super gauge and when you activate it he just pulls out a gun and shoots his opponent.

It's kind of situational but... if used in conjunction with another ult like Graviton Surge or people hugging a Reinhardht, Tracer's bomb can blow up 3-4 people when done right. It's also very good for Bastions and displacements and AoD.

Countblanc
Apr 20, 2005

Help a hero out!

Lady Naga posted:

-


I guess but it legitimately seems like a placeholder ability, especially when everyone else gets weird or fancy or flashy ults and you get...a grenade. Like imagine if you're playing Street Fighter as Ken and you get your max super gauge and when you activate it he just pulls out a gun and shoots his opponent.

please do not mention Ken Masters in this most sacred of threads

mormonpartyboat
Jan 14, 2015

by Reene

Brannock posted:

Assuming you're going into Genji cold it takes only like 4 to 8 matches? (depending on your Personal Skill) for things to start clicking and you to start being more than dead weight, and after that you just get better and better every match

i just know my situation awareness tends to go to poo poo in big melee scrums which is where genji really shines, so i tend to play people like pharah or roadhog and be extremely aggressive about harassment/picks. but yeah, won't know till i try!

Countblanc posted:

a great example of this is offense on first point Hanamura, with the one chokepoint gate. the "proper" play would be to spam down the opposing reinhardt's shield, get some sort of pick with a widow/roadhog/etc., then push in with a support ult, or some variation thereof.

i like wall running through the upper window as lucio and then dooting people off the edge when they try to catch you

Nehru the Damaja
May 20, 2005

limited posted:

gently caress, just make MOBA-Watch a baseline mode. Please. God.

"I picked Winston. Either I'm going to be awesome or they picked Reaper and I will be better off hiding in spawn hoping my team can win a 5v6 rather than feeding them ult"

This game mode seems rad.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying

Lady Naga posted:

I guess but it legitimately seems like a placeholder ability, especially when everyone else gets weird or fancy or flashy ults and you get...a grenade. Like imagine if you're playing Street Fighter as Ken and you get your max super gauge and when you activate it he just pulls out a gun and shoots his opponent.
It would be more thematic if it was something like unlimited blink and infinite ammo for a short time but Genji called that one when they were handing them out.

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Lastgirl
Sep 7, 1997


Good Morning!
Sunday Morning!

Brannock posted:

Tracer is Y.T. from Snow Crash with time travel

Special delivery!

I like you now. :hfive: for snow crash


General Morden posted:

tracer has gorilla engineering

tracer's blinks are powered by bananarium and peanut butterom, and when that baby's flux capacitor hits 88 mph, watch out

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