With the ballista room at least it's always best to try and lure some of them into eating an arrow
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# ? Jun 4, 2016 19:28 |
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# ? Jun 12, 2024 03:47 |
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Attestant posted:This game has several amazing hats a-head. Needs more catarina helm, but that isnt gonna happen unless shenanigans ensue.
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# ? Jun 4, 2016 19:30 |
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Fister Roboto posted:The moveset isn't very good for human sized enemies, but it's amazing for bigger ones like bosses. It's loving terrible for small enemies like crystal lizards. The mace's running 2h attack is great for some tricky lizards. Its leaping attack also works but that is to be expected.
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# ? Jun 4, 2016 19:34 |
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Aishlinn posted:Needs more catarina helm, but that isnt gonna happen unless shenanigans ensue. Goonther needs to branch out, it would be a shame if he did the exact same things as DS1. I for one look forward to Goonther's new giant plumage style.
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# ? Jun 4, 2016 19:35 |
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Geop, Draw Trogdor again
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# ? Jun 4, 2016 19:42 |
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I still can't believe they put 90s adventure game nonsense into this game.
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# ? Jun 4, 2016 19:58 |
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Obligatum VII posted:Goonther needs to branch out, it would be a shame if he did the exact same things as DS1. Personally, my favorite armor in the game is the one featured on the cover of the game, at least the base version. I think it's what the character in the LP thumbnail is wearing. I think it's in the thumbnail of the lets play. I just really like the armor and pets of that set. My favorite helm would be full on spoilers, though.
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# ? Jun 4, 2016 20:09 |
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get the sack if it's in 2
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# ? Jun 4, 2016 20:20 |
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I have never worn the falconers helmet the entire time I've played dark souls 2 and now I realize my mistake.......
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# ? Jun 4, 2016 20:21 |
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Wow, I could really feel Geop's frustration in that one. And yeah, that's kinda the issue with bunches of enemies in a room. Sometimes their pathing will have a hiccup so they come out one at a time so you can deal with them more reasonably. Most of the time they all come out at once and very quickly turn you into a cold steel sandwich. There is one especially terrible 'arena' we'll see later on that was a source of a great deal of rage for me even on my first playthrough before I realized how all the rest of the game was kinda like it. But that won't be for a while... and if Geop is lucky he will just end up missing it entirely. Oh and the plunging attacks. If you hit the attack button too soon after going over a ledge, even if you are already in freefall, your character will just do a normal attack. It's kinda dumb. Animations tend to repeat like that as well unless you specifically cancel out of them by rolling and the like too, which is also dumb. Geop sounded so incredibly dejected as well. "We're skipping that room..." I don't blame you. Of course his absolute delight at hearing enemies only respawn a limited number of times was actually rather amusing. And very strange considering almost everybody hates that. But it seems like Geop is kinda done with that poo poo and isn't a big "get all the fashion souls" so maybe that is good news for you. Oh, also I love what you did with the solo footage in the latter half of the video. Really felt like I was following along with a story or something. MGlBlaze fucked around with this message at 21:52 on Jun 4, 2016 |
# ? Jun 4, 2016 21:29 |
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I want to see Geop trying to play in that ironclad armor, just a real tanky dude. I'm sure that would work out just fine.
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# ? Jun 4, 2016 22:11 |
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Takes No Damage posted:In the parish that's a zerg rush, those are probably the weakest enemies in the whole game. The copy/paste demons can all be pulled individually and the statues in Isalith are so slow they're hardly a threat at all. The Knight Armor trap in the forest does make you engage at least 2 treedudes and a statue, but (this is where good encounter design comes in) you can engage the treedudes first because they move so much faster than the statue, one firebomb each and they're one hit away from death, then you can focus on the stonebro solo. The ballista trap throws 3 armored knights with bastard swords at you while you're likely running around in your starter gear, who all have identical movesets and movement speeds so once they're all out it's just a blob of swords swinging at you all the time. Not saying it never happened in DS1 but a lot of parts of DS2 are pretty egregiously 'more dudes = more difficulty' game design. What about the trap on the way down to the garden, the one with a soul item surrounded by three sleeping treants that are permanently woken up after you get it?
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# ? Jun 4, 2016 22:16 |
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Enjoying the LP and trying to more-or-less play along blind (try to stay one boss ahead, basically). I know it's a spoiler-free thread, but some of the decisions they made in DS4 were really weird. I wasn't expecting to have the souls series morph into the pokemon series quite so quickly. That said, in 2137 when the disembodied consciousness of Geop is playing it, he'll probably enjoying having a team of 6 capra demons.
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# ? Jun 4, 2016 22:18 |
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Dabir posted:What about the trap on the way down to the garden, the one with a soul item surrounded by three sleeping treants that are permanently woken up after you get it? That is potentially more annoying, but the slower pace of their attacks and enemy pathing means you can funnel them into being able to take them out one by one without having them constantly leapfrog attacks like what happened in the recent video. Dark Souls 1 enemies typically have breaks in their attacks. Meanwhile in Dark Souls 2, it feels like some enemies have either infinite stamina or have way more than you do. Even then, dealing with multiple opponents is still a tenuous prospect in Dark Souls 1. But it doesn't happen that often, and usually you can consistently either take on enemies one at a time, or isolate enemies so you're forcing them into coming one by one or doing something to break them up. If all else fails; in Dark Souls 1 you can typically just outrun or zone enemies. MGlBlaze fucked around with this message at 22:25 on Jun 4, 2016 |
# ? Jun 4, 2016 22:23 |
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The only enemies that have ever had stamina are ones that use the player model. Otherwise, they never have, they just cycle through combos. Dealing with multiple enemies in every game just asks you to use a weapon appropriate to doing so. It's not really complicated.
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# ? Jun 4, 2016 22:36 |
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It's probably true that most enemies aren't given "stamina" per se within the game's code. But I cannot remember any single enemy in any other Souls game that has a habit of just continually attacking. Enemies have break periods programmed in to your attack specifically so the player gets a chance to get a few hits in, and not have frequent situations like what happened constantly in the first half of the latest video. I will grant you that using the appropriate weapon for a given situation is helpful and has been a constant in the series anyway. Like for example how much damage the mace did to those ironclads. In a similar case, how well blunt weapons deal with the forest guardians in the Darkroot Garden in 1. Also even since Demon's Souls; the scaled miners are vulnerable to puncture damage, and ever since those beginnings there has been an emphasis on not using weapons with wide swings in narrow corridors, because doing so means you're constantly bouncing off walls. This isn't one of those examples and there are no weapons that are actually that good at dealing with large numbers of opponents, especially with shields. Just less bad choices. Even the wide attack weapons (Of which I don't think you can even access any reasonably this early on, minus having one of the halberd solders drop their weapon) will struggle to deal with groups of enemies with shields, and we will be seeing way worse than that later. MGlBlaze fucked around with this message at 22:57 on Jun 4, 2016 |
# ? Jun 4, 2016 22:45 |
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Obligatum VII posted:Goonther needs to branch out, it would be a shame if he did the exact same things as DS1. Fashion souls. Weapons and build is what is going to determine the playstyle. Rocking the elite knight/catarina helm combo is How we remember our good old Goonther.
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# ? Jun 4, 2016 23:32 |
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Wow, I had heard about strike damage but that blew my expectations out of the water.
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# ? Jun 4, 2016 23:34 |
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Count me in as another dude who doesn't like the Mace's moveset. Mainly because of how slow it is. I'm too used to the timing on swords and so I got clocked when trying to use the mace.
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# ? Jun 4, 2016 23:35 |
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The thing that bothers me with the mace is that it feels small. I'm not actually sure how it's hitbox compares to a sword, but I just feel like I have to jam myself into an enemy's face when I swing the mace. I want to be secure in the knowledge that every time I swing, anything within about six feet is gonna get whacked. The mace is great damage, especially for how easy it is to get and wield, but it just doesn't look enough like it's going to wreck everything.
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# ? Jun 4, 2016 23:42 |
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MooCowlian posted:The thing that bothers me with the mace is that it feels small. I'm not actually sure how it's hitbox compares to a sword, but I just feel like I have to jam myself into an enemy's face when I swing the mace. I want to be secure in the knowledge that every time I swing, anything within about six feet is gonna get whacked. The mace is great damage, especially for how easy it is to get and wield, but it just doesn't look enough like it's going to wreck everything. This actually makes a certain degree of sense, as maces are actually significantly shorter than swords, while weighing about as much. All of that mass being concentrated towards the striking head is supposed to translate to more force imparted to the struck target as opposed to a sword's damage primarily being slashing and subsequent blood loss, but this isn't often well represented in games. Dark Souls does have some good uses for the various striking weapons, though. As evidenced by how it completely took apart the Ironclad.
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# ? Jun 5, 2016 00:07 |
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It's definitely got a shorter range than you'd expect. You really do have to get up in enemies' faces to hit 'em with it.
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# ? Jun 5, 2016 00:08 |
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The mace's short range feels intentional, given the absurd damage it does and its relatively quick wind-up time. Note that when Geop's fighting the pigs, it misses on the up-swing almost every time as opposed to the first R1 downwards strike... this poo poo is what I really hate about the hitboxes. Got an enemy that's low to the ground? You can only hit it with the first swing from your combo, press R1 again too quickly after the first swing and you whiff. The mace isn't the only weapon to do this either. The ballista room gangbang never felt that bad for me, and I was using a weapon particularly badly suited to multiple enemy encounters. I tried doing it the same way Geop did a few times with limited success, then realised that there's more room to move if you draw the hollows out into the area nearer the guy sitting on the bench rather than back to the ladder. I don't know if it was the same in DS1, but in DS2 you need to swing until you have just enough stamina to roll away, then, crucially, stay out of range with your shield down for a second or two to get your stamina back to full before engaging again. Those hollows also have garbage poise and will stagger in a couple of hits from pretty much any weapon, as we saw with the fire longsword, and if you don't have anough stamina to go for the kill, it's (almost) always OK to back up, drop your shield, and recharge stamina. I'm glad Geop found a nice hat, though, that was the second thing I bought in my game (started off with the class that has the rest of the falconer set and figured I should co-ordinate) and rocked it for a good half of where I'm up to now. Sadly I saw very few other people using it, giant feathers are underrated.
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# ? Jun 5, 2016 00:25 |
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Mace is love, mace is life. Short things like lizards are when I bring out the halberd. Run up, stop running to get the regular r1, pause enough between swings to just use that. Aishlinn posted:Rocking the elite knight/catarina helm combo is How we remember our good old Goonther.
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# ? Jun 5, 2016 00:57 |
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Ashsaber posted:Wow, I had heard about strike damage but that blew my expectations out of the water. It usually doesn't matter that much. Sometimes, of course, it matters a whole lot such as with the Ironclads that Geop was fighting. The wiki has a list of what non-boss enemy is weak to what here which you can read if you've played the game. Strike's big advantage is that it's only really bad against naked fleshy things and there just aren't very many of those, whereas you'll encounter things resistant to thrusting and slashing at least a few times. Things you fight in Dark Souls wear armor, are armored or are armor. Of course, moveset also really matters. The speedruns mostly use the rapier for the first half of the game, for whatever that's worth, except for some specific bosses (spoiler: Dark Souls 2 has bosses) which are mace:d.
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# ? Jun 5, 2016 01:38 |
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If Kuvo decides to do a stream run will it be Shieldfried 2 or will it be a different gimmick?
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# ? Jun 5, 2016 01:50 |
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Dastardly posted:If Kuvo decides to do a stream run will it be Shieldfried 2 or will it be a different gimmick? If there is a god, dual caestus.
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# ? Jun 5, 2016 01:54 |
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quiggy posted:If there is a god, dual caestus. This LP actually inspired me to open up DaS2 for a bit to continue my Power-Stanced caestus run a bit. It's intense to play having to rely on rolls, but so rewarding to punch the hell out of bosses successfully. In terms of pure effectiveness I still am way too used to the Claymore moveset though.
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# ? Jun 5, 2016 02:27 |
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Bluhman posted:This LP actually inspired me to open up DaS2 for a bit to continue my Power-Stanced caestus run a bit. It's intense to play having to rely on rolls, but so rewarding to punch the hell out of bosses successfully. I did a punchman run of both DS1 and 2, so its definitely doable. There's a fist weapon in DS1 that actually doubles as a shield, too, although its potentially late game stuff.
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# ? Jun 5, 2016 02:31 |
The basic caveman Club has a much more swordy set of R1 attacks than the mace/hammer-type ones.
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# ? Jun 5, 2016 02:37 |
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Dastardly posted:If Kuvo decides to do a stream run will it be Shieldfried 2 or will it be a different gimmick? quiggy posted:If there is a god, dual caestus. i had something more idiotic planned
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# ? Jun 5, 2016 02:46 |
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MGlBlaze posted:Of course his absolute delight at hearing enemies only respawn a limited number of times was actually rather amusing. I think the detractors of the despawn mechanic are just exceptionally loud, just like the more vehement ones for Dark Souls 2 as a whole (and often the same people). It was a perfectly reasonable mechanic that made the game much less of a hassle when you were having trouble (though, if anything, it maybe should happened slightly earlier kills-wise).
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# ? Jun 5, 2016 02:52 |
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All it did to me was making one specific armor set way harder to farm.
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# ? Jun 5, 2016 02:58 |
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Kuvo posted:i had something more idiotic planned I was hoping to hear that. Because Caestus are pretty milquetoast at this point.
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# ? Jun 5, 2016 03:00 |
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Kuvo posted:i had something more idiotic planned gently caress yea
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# ? Jun 5, 2016 03:10 |
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Kuvo posted:i had something more idiotic planned dual casteus blind sotfs run?
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# ? Jun 5, 2016 03:15 |
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NG+7 unlevelled nude run with ladle?
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# ? Jun 5, 2016 03:52 |
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Gorilla Salad posted:NG+7 unlevelled nude run with ladle? That is not even fun to watch. It just makes every boss fight last hours.
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# ? Jun 5, 2016 04:14 |
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Elite Knight Armor represent! It's so good and stylish in this game. I love the blue tunic mixed with the mail. It and the leggings have been my go-to chestpiece and legs for pretty much the whole game so far and upgrading it goes a long way for defenses.
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# ? Jun 5, 2016 05:13 |
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# ? Jun 12, 2024 03:47 |
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Kuvo posted:i had something more idiotic planned With your feet?!
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# ? Jun 5, 2016 05:41 |