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InequalityGodzilla posted:Aaarrrggh as soon as he went to the armorer i was quietly dreading that he would find the falconers helm. Hate the look of that drat thing. But alas, now Goonther is dandy with a feather in his cap. This times a million. Geop is way too defensive and it's probably the main reason he's faring so poorly so far.
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# ? Jun 6, 2016 08:26 |
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# ? Jun 12, 2024 04:46 |
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Managing stamina is pretty much the biggest trick to the game, really. When you're on offense always make sure to leave enough stamina to disengage or block the enemy counterattack, you can avoid a lot of needless hits this way. You can't just swing forever, get a hang of how many attacks you can make before you're out of stamina and get used to doing that many -1.
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# ? Jun 6, 2016 08:29 |
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Scribe13 posted:In regards to the respawn of enemies in DS2, I don't really care for it. It may sound odd, but I tend to like the constant fighting is DS1 and DeS. Continually fighting the same enemies eventually gave me a sense of mastery over that enemy type, so it wouldn't be a huge deal if I had to run a section on my way back to the boss. In a later section of the game, there's an enemy type that I always had a difficult time beating, so once it went away I never felt that I got a good enough understanding on how to deal with it. I would also catiously like to mention that there is one way with a heavy cost to allow for more grinding if you really want to (a way that is woven sometimes subtly, sometimes overtly into many of the game's design decisions), and that they patched in another, less costly way a while back. So I'm pretty sure they did never want the player to stop grinding, just discourage it heavily. If someone is really dedicated to get this or that weapon or armor set, the two ways won't really hinder them much anyway; that ship has sailed a long time ago. Everyone else just struggling should by all accounts appreciate enemies' disappearance. Though I do admit that when I first noticed it, it did feel like the game taking pity on me. Then it almost never happened again because Forest is rough, man . Until way later when I did encounter a boss run I couldn't just dodge through...and struggled. Hard. Then I really appreciated it myself.
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# ? Jun 6, 2016 08:38 |
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JT Jag posted:Try jump-i-n-g Not for a while he hasn't...
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# ? Jun 6, 2016 09:51 |
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gibb3h posted:Not for a while he hasn't... I love you for this. Geop DS threads have the best fanart/contributions. E: And also the most aggravating "totally not a spoiler, but you should really try this very specific thing *nudge, nudge, wink wink*" posts.
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# ? Jun 6, 2016 10:19 |
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ehh, I can see how having not played a souls game in ... 4 years, he'd be out of practice. It takes time to re-acclimate to the gameplay, and 2 hours isn't gonna do it. Just give him time. And give him poo poo for it. I'm sure he appreciates that.
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# ? Jun 6, 2016 11:02 |
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I like how afted watching the last video on youtube it went straight into David Cage saying "that's cool". Right after Goonther shows off his neat new armor, too. As for the game, I'm one of the 2 people in existence that favors DS2 over the others, but I really dislike the forest of the fallen giants area for not only being kind of real dull in my opinion it also feels quite a bit too hard for the first level. It almost soured me on the game when it first came out, but I decided to go the other way instead and actally got up to speed a lot better there!
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# ? Jun 6, 2016 11:29 |
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DS2 is definitely rough at the start, but at least it isn't Bloodborne, I guess. I almost quit that one before I even got past the second boss.
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# ? Jun 6, 2016 12:18 |
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I'm surprised at all the praise for the mace when the same guy sells the rapier. It does more damage at much less stamina cost with a better moveset against all but a few enemies. The disadvantages are poor poise damage and that you have to be consistently getting counter hits, but most enemies have huge windows after they attack during which you get the extra damage. The humble spear should also not be overlooked, since it has an amazing moveset and the R2s deal strike damage for those times when it's super helpful. If you want to go for strength, the estoc does much less damage than the rapier, but is longer, scales off strength, does more poise damage and has a much better moveset.
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# ? Jun 6, 2016 13:34 |
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Heithinn Grasida posted:I'm surprised at all the praise for the mace when the same guy sells the rapier. It does more damage at much less stamina cost with a better moveset against all but a few enemies. The disadvantages are poor poise damage and that you have to be consistently getting counter hits, but most enemies have huge windows after they attack during which you get the extra damage. The humble spear should also not be overlooked, since it has an amazing moveset and the R2s deal strike damage for those times when it's super helpful. If you want to go for strength, the estoc does much less damage than the rapier, but is longer, scales off strength, does more poise damage and has a much better moveset.
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# ? Jun 6, 2016 13:57 |
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While the rapier line of weapons are all potentially powerful, I find them less useful than the mace in general. The first problem with them is Pierce is probably the most resisted physical damage type. The second is a targeting issue - even with lock on I find on occasion I would simply miss my opponent with a poke. Also, the lack of even a small swipe can make dealing with groups tricky. The mace features insane scaling, and does the least resisted physical damage type. Heck, when starting a cleric, it doesn't even matter that you don't have the stats to wield it properly one handed, you still do respectable damage 1h-ing it. By late game on my usual caster-type character, with 20str and a complementary infusion it does endgame-caliber damage. Rapiers may be very effective, but I think they're a bit of an expert weapon. I wonder if Geop should consider a greatsword like the bastard sword? They have a pretty easy attack pattern and decent damage.
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# ? Jun 6, 2016 15:36 |
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I don't have Scholar so I beat the first Heide Knight I found two-handing my mace with my Cleric start in the Forest of Giants and lucked out when he dropped his sword so I've been using that since.
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# ? Jun 6, 2016 15:55 |
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My go-to weapons have been PS Caestus and the big stone Greatsword for anything too numerous or fiddly to punch to death.
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# ? Jun 6, 2016 16:02 |
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100 HOGS AGREE posted:I don't have Scholar so I beat the first Heide Knight I found two-handing my mace with my Cleric start in the Forest of Giants and lucked out when he dropped his sword so I've been using that since.
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# ? Jun 6, 2016 16:19 |
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One dropped their helm too? Or maybe I found that somewhere I don't remember.
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# ? Jun 6, 2016 16:24 |
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100 HOGS AGREE posted:One dropped their helm too? Or maybe I found that somewhere I don't remember.
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# ? Jun 6, 2016 16:42 |
Scholar does have one totes guaranteed spear, though.
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# ? Jun 6, 2016 17:12 |
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Geop don't worry your maniacal love for grinding will pay off once you do the thing necessary to move that old lady vendor to Majula. Pretend I had talent and did a photoshop of Domon Kasshu from G Gundam yelling 'THIS HAND OF MINE GLOWS WITH AN AWESOME POWER" wearing the Catarina hat and crushing a healing gem
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# ? Jun 6, 2016 17:18 |
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Gooner's new hat is suitably silly, I wonder what sort of bird they plucked it from?
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# ? Jun 6, 2016 17:47 |
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Bear posted:Gooner's new hat is suitably silly, I wonder what sort of bird they plucked it from? Giant pheasant to go with the giant crows Dark Souls had.
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# ? Jun 6, 2016 18:28 |
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jpublic posted:While the rapier line of weapons are all potentially powerful, I find them less useful than the mace in general. Pierce is not resisted heavily. Slash is. Very few things specifically resist piercing, and heavily armored enemies tend to resist it weakly as well (not as much as strike, but close). The narrow pokes can be a bit of an issue versus multiple opponents, but that's why the estoc is fantastic thanks to its r2 sweep. But even regular rapier r1s have a good bit of horizontal reach close to the hilt, so if you group up enemies close together and let them get close you can just spam r1s and stunlock them all to death, though obviously that's a riskier strategy. quote:The mace features insane scaling, and does the least resisted physical damage type. Heck, when starting a cleric, it doesn't even matter that you don't have the stats to wield it properly one handed, you still do respectable damage 1h-ing it. By late game on my usual caster-type character, with 20str and a complementary infusion it does endgame-caliber damage. Mace is good, but the moveset is garbage, having very little outward reach. It's good at hitting things extremely close to you, or things low to the ground, and that's about it. Fortunately that is solved by using one of the hammers with the alternative r1s which are more similar to straight sword slashes. quote:I wonder if Geop should consider a greatsword like the bastard sword? They have a pretty easy attack pattern and decent damage. Imo Geop should try forgoing a shield entirely. DS2 nerfs the effectiveness of shields quite heavily by giving them lower stability in general compared to DS1, and by increasing the time it takes to raise your shield to block. Not to mention that you do have to get a fair bit in to get a decent stability 100% phys block shield. It also encourages you to play more aggressively by throwing more enemies at you and making dual-wielding the most viable it has ever been in a Soulsborne game, by giving left handed weapons their full moveset as well as the introduction of power stancing.
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# ? Jun 6, 2016 19:40 |
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Grizlor posted:Geop don't worry your maniacal love for grinding will pay off once you do the thing necessary to move that old lady vendor to Majula. "ITS LOUD ROAR IS TELLING ME TO TRY JUMPING!" [Falls off a ledge and gets surrounded and killed by several enemies.]
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# ? Jun 6, 2016 20:03 |
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Genocyber posted:DS2 nerfs the effectiveness of shields quite heavily by giving them lower stability in general compared to DS1, and by increasing the time it takes to raise your shield to block. This is pretty much what caused me to try power stance and embrace my inner punchyfist. Unless you're building for it, shields are garbage in DaS 2.
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# ? Jun 6, 2016 21:33 |
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So one thing about grinding: I've been told there is a pve covenant that disables the extinction mechanic for enemies. Could be useful if farming for a specific item (weapon, armor, whatever...)
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# ? Jun 6, 2016 21:39 |
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Velocity Raptor posted:This is pretty much what caused me to try power stance and embrace my inner punchyfist.
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# ? Jun 6, 2016 21:45 |
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You can't stability-tank for days like you could in DS1, so blocking shouldn't be your primary method of defense, but having the right shield can still save you from getting blown out because of a late dodge.
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# ? Jun 6, 2016 22:01 |
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what the gently caress is power stance
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# ? Jun 7, 2016 00:19 |
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Some shields with high elemental resists can be useful for circumstances that involve those damage types, but in general it's more effective to damage rush enemies and pop a heal gem afterwards. I don't know if he's got this as a drop yet but 2-handing the bastard sword has a pretty great moveset that gives you options for hitting multiple dudes while also being effective in tight spaces. Worst case, power-stancing a pair of maces will pretty much erase standard enemies for the first half of the game.
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# ? Jun 7, 2016 00:21 |
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100 HOGS AGREE posted:what the gently caress is power stance If you have two similar weapons and 1.5x their stat reqs for str/dex then you can hold triangle and do special attacks that use both weapons with l1 and l2.
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# ? Jun 7, 2016 00:27 |
vwelp, nothing to add
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# ? Jun 7, 2016 00:27 |
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Genocyber posted:If you have two similar weapons and 1.5x their stat reqs for str/dex then you can hold triangle and do special attacks that use both weapons with l1 and l2. how the hell are you supposed to know that
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# ? Jun 7, 2016 00:47 |
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They don't even have to be that similar http://darksouls2.wiki.fextralife.com/Power+Stance there's a big spreadsheet of everything you can power stance with.
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# ? Jun 7, 2016 00:48 |
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100 HOGS AGREE posted:how the hell are you supposed to know that I'm pretty sure there's a tutorial message about it.
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# ? Jun 7, 2016 00:49 |
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Nanomashoes posted:They don't even have to be that similar It's really the best. Hate the mace moveset (and who doesn't)? Powerstance it with a straight sword in your main hand. Great moveset in one hand, great damage in the other. EDIT: Plus the powerstanced mace/hammer moveset owns bones
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# ? Jun 7, 2016 03:10 |
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Genocyber posted:I'm pretty sure there's a tutorial message about it. Almost positive there's not. Just the "Hold Y/Triangle to hold left weapon in two hands or something", which is exactly what will happen the first time you try it.
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# ? Jun 7, 2016 03:30 |
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NGDBSS posted:I wouldn't call them garbage per se, but shields definitely fall off by the late phases of NG, to say nothing of NG+. The Souls games have always had the damage avoidance trichotomy of blocking/dodging/positioning, but in particular DS2 encourages the last two rather than the former as in DS1. Especially positioning, as in 'hey maybe stand an extra 10 feet to the left because the hitbox of this autokill grab is practically a vacuum.'
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# ? Jun 7, 2016 03:53 |
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Captain Lavender posted:Almost positive there's not. Just the "Hold Y/Triangle to hold left weapon in two hands or something", which is exactly what will happen the first time you try it. the dual wielding class not starting with the stats to power stance its own weapons is an exceptionally silly decision
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# ? Jun 7, 2016 03:53 |
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Looper posted:the dual wielding class not starting with the stats to power stance its own weapons is an exceptionally silly decision That was kind of annoying as all I wanted to do was dual wield poo poo but I guess they tried to balance that out by giving you a +1 scimitar off the bat.
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# ? Jun 7, 2016 04:03 |
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Looper posted:the dual wielding class not starting with the stats to power stance its own weapons is an exceptionally silly decision Cleric can't one-hand the Mace
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# ? Jun 7, 2016 05:27 |
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# ? Jun 12, 2024 04:46 |
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Alabaster White posted:Cleric can't one-hand the Mace Except the mace is still plenty good even then so I don't know why people bring this up.
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# ? Jun 7, 2016 05:45 |