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Stalkerr
Jun 10, 2012

I'm getting a hard crash after launching my 2nd mission after entering the game. It has happened twice. The first time, I completed the game's 1st mission, and then it crashed when I tried to launch the next one. The next time, it let me play the 2nd mission, but crashed when I hit "launch" on the 3rd. Going to try again tomorrow.

That being said, this game is super fun, and I wish it were 10x as long and I could just play it forever. Well done, Kairo.

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Big Bowie Bonanza
Dec 30, 2007

please tell me where i can date this cute boy
finished the campaign on easy with about half of the missions done on every difficulty

i absolutely love this and need more of it and it was worth every penny

Aesis
Oct 9, 2012
Filthy J4G
Anyone have any idea on how to deal with Flak drones? I can't get close to the target because Flak drones make quick work on me :smith:

edit: nvm upgrading hull did it.

Aesis fucked around with this message at 02:24 on Jun 8, 2016

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



So,one of the first negative reviews of this (that I've seen) compares the game to Ground Zeroes,describing it as "Disappointing" and "Unfinished". I dunno whether to laugh at this guy because he doesn't know what the words "Early Access" mean,or just feel pity for his bad taste in games.

Edit:I mean sure,it could use wayyy more missions,but what's there isn't Godawful,like the dumbass suggests.

VolticSurge fucked around with this message at 02:36 on Jun 8, 2016

Bubbacub
Apr 17, 2001

I'm still in the process of binding my joystick buttons / learning how to play. Is there a list of the most useful functions?

Ugly In The Morning
Jul 1, 2010
Pillbug
Just 100 percented it. Fun goddamn game. It's intense enough I probably look like a crazy man slapping the trigger and wincing when I play, so job well done. Looking forwards to giving it another shot when it's had another passthrough to be more difficult, since once you have a full fleet it gets pretty easy.

Also, a lot of achievements aren't triggering. I didn't get the one for buying every upgrade, and I still have 3 hidden achievements left after buying everything, beating every level on Harbinger, and so on and so forth.

timn
Mar 16, 2010

Ciaphas posted:

Only played one mission 'cos i gotta leave for work but I'm pleased as punch so far

I have an EDtracker and was hoping to set it up as a TrackIR source, but no dice, game seems to think it's a controller. I know it's not really on your priority list Kairo but any thoughts on making this work?

I mean I guess I could buy a proper TrackIR for this (and E:D for that matter if that game ever bloody improves) but I'd like to use what I have if I can

That's actually because it is just a 3-axis joystick as far as Windows knows. You need to use OpenTrack to make it masquerade as a TrackIR device. I just set mine up following these instructions and it works perfectly. Have you tried using that?

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


timn posted:

That's actually because it is just a 3-axis joystick as far as Windows knows. You need to use OpenTrack to make it masquerade as a TrackIR device. I just set mine up following these instructions and it works perfectly. Have you tried using that?

I literally just did that as you wrote that post, and yes, it worked perfectly (after fiddling in game to make sure it was using my XB1 controller as the controller instead of the EDtracker "joystick")

Ciaphas fucked around with this message at 02:53 on Jun 8, 2016

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Head tracking in this game loving owns btw and it really makes me wish I could justify a rift or vive

gj kairo

I Greyhound
Apr 22, 2008

MusicKrew Dawn Patrol

pro con posted:

Maybe I just missed something, but is there not a way to target an enemy from the strategy view? I can order allies to attack ships, but I don't see a way to select one as a target for myself.


I found that the 'Attack highlighted object with Fighters' ([Xbox A Button]] will set the item as a target for you, since you're a fighter.

Beat my head against the Priest mission with two interceptors before I decided to wander around somewhere else; it's a lot less impossible if you have a few more (larger) ships in the fleet. I'm not sure if it would be worth putting a giant blinking "you may find you need some other upgrades to finish certain missions" in front of the player.

Also, I've found that I get multiple ships with the same name quite a bit. (Specifically had two 'Ey'yoon') interceptors. Seems like it should avoid duplicates.

Overall top notch work, Kairo. Gameplay is super tight. Sound design is exceptional.

Ugly In The Morning
Jul 1, 2010
Pillbug
I do think it'd be cool if there was a "closest bonus objective" in the targeting menu. I almost lost my Harbinger run on Tannhauser because I couldn't figure out where the last heavy corvette escort was.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


One question I have, is there no indicator on the radar of your warp-out vector? I've gotten clobbered by the flagship a couple times trying to find it while also trying to dodge fire :(

I Greyhound
Apr 22, 2008

MusicKrew Dawn Patrol

Ciaphas posted:

One question I have, is there no indicator on the radar of your warp-out vector? I've gotten clobbered by the flagship a couple times trying to find it while also trying to dodge fire :(

There will be a small carat around the gunsight for it. It's normally the only orange one.

I Greyhound
Apr 22, 2008

MusicKrew Dawn Patrol
Also gently caress THE TRAITOR LORDS.

Shine
Feb 26, 2007

No Muscles For The Majority
Does this game support analog throttle control? I have my CH mapped to the throttle (the standalone one, not the throttle up/down), and it seems like it goes from zero, to max normal speed, to afterburner. This made dogfighting awkward, as I couldn't really match a target's speed or what have you.

Also, I am only able to use my HOTAS by using its software to present it all to Windows as a single device. Can this engine accept input from multiple inputs simultaneously? I'd like to use my HOTAS stuff for flying (feels great, aside from the throttle issue), and use the Xbox controller on the tactical map.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


I Greyhound posted:

There will be a small carat around the gunsight for it. It's normally the only orange one.

drat it, thanks. :saddowns:

Aesis
Oct 9, 2012
Filthy J4G

Ugly In The Morning posted:

Also, a lot of achievements aren't triggering. I didn't get the one for buying every upgrade, and I still have 3 hidden achievements left after buying everything, beating every level on Harbinger, and so on and so forth.

Like this?

Ugly In The Morning
Jul 1, 2010
Pillbug

Aesis posted:


Like this?

Nope, they've all updated fine, they're just not unlocking, or unlocking at the wrong time (eg, got the one for doing a bonus objective when I got a frigate, but never got the achievement for getting a frigate at all).

Aesis
Oct 9, 2012
Filthy J4G

Ugly In The Morning posted:

Nope, they've all updated fine, they're just not unlocking, or unlocking at the wrong time (eg, got the one for doing a bonus objective when I got a frigate, but never got the achievement for getting a frigate at all).
Oh yeah same. I got a frigate but it's not triggering the achievement.

Atarask
Mar 8, 2008

Lord of Rigel Developer
Really enjoying it so far. Only issues have been some finickiness with the mouse in selecting missions and the tutorial not recognizing keybinds on other devices than my joystick (so figuring out what's meant by controls was a bit tricky since it didn't mention default binds for targeting, etc. for things not on the joystick).

Although I'm only a few missions in, from the comments I'd amp up the opportunities for war crimes in bonus objectives. More civilian stations and targets. Shooting down an escaped traitor lord really helped to set the mood and having the game really escalate that brutality would sell being the villain.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
The Outpost in The Builder tells me I should destroy it, even though my job is to defend the transport. That seems like an oversight.

There was also a bug where I always started every map in tactical mode, yet everything moved.

The Broodmother had a weird bug on Easy mode where it said I destroyed all three containers even though one was still alive. Maybe there were four to start. There was also a weird bug with the warp indicator...



Two hours in I've finished every mission. I really don't see much of a point to go back and do them at a harder difficulty, particularly the gate one which is a royal nightmare. To be honest there really isn't much differentiating the missions and compelling me to go from job to job. I show up, murder what I need to murder, protect what I need to protect, and move on. That said the core gameplay is really loving good and reflects a ridiculously tight and well-developed approach. There have been more than a few times when I've found myself in a tense situation and had to work my rear end off to survive, and I really appreciate that. The controls are the right amount of arcade. I struggle a bit with situational awareness sometimes, as getting hit isn't terribly visceral, but it's a minor complaint. It's a solid arcade game.

It needs to be more obvious where the exit vector is located.

My biggest issue is that there just isn't much game, especially not for $20. Compare the amount of gameplay you get in HoDS to Rebel Galaxy, which I finished with 31 hours played. Now I'm not suggesting I should expect that much out of your product, but two is way too little. The vast majority of the upgrades weren't even worth considering (I tried the flak drone on my fighter but it died so quickly I just skipped it), and by the end I was flying with armor piercing ammo and a pair of heavy weapons. There's also no real motivation for me to go back and complete it at a higher difficulty; I'm not much of an achievement whore and that's the only thing I could see to get me going.

I think the biggest flaw is the missions. They're not terribly compelling, and I feel like the objective system could be far more effective if it was gradual instead of difficulty based. Let me set my difficulty as an option and then gradually increase the renown rewards for how well I progress. For example I get X renown if 1 ship survives, Y renown if 2 ships survive, etc. There's also no real motivation to keep any of my ships alive; I lose nothing so long as my ship survives. That doesn't really speak much towards progression or any real sense of the possibility of losing.

I loved the ending though. You've done a great job with the theme.

Fundamentally you're charging $20 but not delivering $20 worth of a game. The core gameplay is strong, very strong, and it's a lot of fun. But there's not enough meat in the game to justify the price.

Big Bowie Bonanza
Dec 30, 2007

please tell me where i can date this cute boy
Tannhauser Gate seems to also have the thing where killing 3 of the 4 targets counts as 4 targets killed.

Supraluminal
Feb 17, 2012

Onion Knight posted:

This is a really fun game. Kairo, great job.

My one recommendation though:
The bell sound during the THE EMPEROR IS DEAD intro sounds pretty... chintzy. I really feel like you need a really big, really deep hit there to really convey the gravitas that statement deserves. Something more like this:
https://www.youtube.com/watch?v=9AGka-nfRN8&t=167s
than this:
https://www.youtube.com/watch?v=q3N4hmvwt18

I don't have the game but I noticed this in the videos I've seen. The bell sample sounds highly compressed or something, and could indeed stand to be a bit more weighty sounding. I'm also not sure it should repeat a bunch, especially if it's exactly the same sample instead of a series of unique bell strike samples. As it stands it sounds like someone playing a bell sound off a cassette or VHS tape, rewinding it, and playing it again like ten times. Even with a high-quality sample it might have more emotional impact if it only hits three times or something.

Just watched the intro again while writing this post and got an intense Monty Python vibe off that sequence, I think something from Holy Grail. I swear the bell sample could have been pulled from that movie.

On the one hand this seems like a silly thing to nitpick extensively, but on the other I feel like the sound does so much work in this game (from what I've seen/heard anyway) that it makes something like this stand out. It's also the very beginning of the game and you want to open strong, of course.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
Yeah I want that bell all deepened up!

Have you guys figured out the supreme brokenness of the destroyer escort build yet (don't tell Kairo or he will nerf it)

Kairo, I would love some kind of cumulative meta-progression where I unlock cool ranks or badges or something. Or I can make a huge pile of dread and cash it in for...stuff.

Ugly In The Morning
Jul 1, 2010
Pillbug

General Battuta posted:

Or I can make a huge pile of dread and cash it in for...stuff.

More codex entries. The seven that are there are awesome.

Bubbacub
Apr 17, 2001

Is there a difference between afterburner and boost? I use an analog throttle, and the boost button doesn't seem to do anything.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Wow, Cleric kicking my rear end on medium. Guess I should probably wait for more than just 2 interceptors to try that one.

powderific
May 13, 2004

Grimey Drawer
So excited the game's out. Tried to figure out some bindings with my HOTAS but the tactical menu is a little tricky with it and I can't seem to switch to a mouse. I think I might play with the 360 controller for a bit (even though I loathe it) just to get a sense for what controls I need.

edit: seems I can't assign my right stick X to pitch? I can assign it to any other axis for some reason.

double edit: ok, seems like my X axis just doesn't work at all on that stick and it's not the game. Of course.

powderific fucked around with this message at 04:38 on Jun 8, 2016

concise
Aug 31, 2004

Ain't much to do
'round here.

I'm having some really screwing mouse movement issues, but once I'm in game its all good. Any word on if/when we can expect to bind multiple controller axes (HOTAS + pedals)?

Ugly In The Morning
Jul 1, 2010
Pillbug

Galaga Galaxian posted:

Wow, Cleric kicking my rear end on medium. Guess I should probably wait for more than just 2 interceptors to try that one.

Interceptors are basically like lives in this game. They don't bring an insane amount of punch to the table (if only because the AI doesn't have the skill of a player), but it's something else to jump into when you die.

I think that's why the game basically has to start with the shield upgrade unlocked- you need a bit of tankiness to get you through until you can do some bodyhop shenanigans.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.

Ugly In The Morning posted:

More codex entries. The seven that are there are awesome.

Are you telling me that my reward for building a huge pile of dread is that I have to write more codex entries for you to buy with your dread :(

Ugly In The Morning posted:

Interceptors are basically like lives in this game. They don't bring an insane amount of punch to the table (if only because the AI doesn't have the skill of a player), but it's something else to jump into when you die.

I think that's why the game basically has to start with the shield upgrade unlocked- you need a bit of tankiness to get you through until you can do some bodyhop shenanigans.

I feel like interceptors just got their AI buffed, maybe? Or maybe it's using the speed boost on them. But I saw a ton of aggression and accuracy, it was crazy.

General Battuta fucked around with this message at 04:43 on Jun 8, 2016

Big Bowie Bonanza
Dec 30, 2007

please tell me where i can date this cute boy

General Battuta posted:

Have you guys figured out the supreme brokenness of the destroyer escort build yet (don't tell Kairo or he will nerf it)

is this the one where you toss the flak drones on the destroyers and the repair drone on the frigate and then order the destroyers to escort the frigate while you micro the frigate target?

works p well like 90% of the time

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.

FordPRefectLL posted:

is this the one where you toss the flak drones on the destroyers and the repair drone on the frigate and then order the destroyers to escort the frigate while you micro the frigate target?

works p well like 90% of the time

Yeah pretty much except I do it the other way around. No micro required, just slap repair drones on the destroyers, tell them to guard the frigate! Send it off to zap poo poo, maybe with a speed boost.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Maybe I shouldn't be saving all my dread for the Gap Drive upgrade, but damnit its such a cool thing.

TerminalSaint
Apr 21, 2007


Where must we go...

we who wander this Wasteland in search of our better selves?

Onion Knight posted:

This is a really fun game. Kairo, great job.

My one recommendation though:
The bell sound during the THE EMPEROR IS DEAD intro sounds pretty... chintzy. I really feel like you need a really big, really deep hit there to really convey the gravitas that statement deserves. Something more like this:
https://www.youtube.com/watch?v=9AGka-nfRN8&t=167s
than this:
https://www.youtube.com/watch?v=q3N4hmvwt18

Big time. After the baller trailer where the text popped up to the beat of taiko drums and ominous music, the canned bell sound effect pulled me right out of the game.

Haledjian
May 29, 2008

YOU CAN'T MOVE WITH ME IN THIS DIGITAL SPACE
I just started this. I looove the look and feel. And sound.

I do feel like a lot of stuff is kind of opaque. I played the training, couldn't figure out where the heavy weapon ammo indicator was (didn't notice the blinking and it didn't look like an ammo readout). Then I accidentally triggered the training again, tried to jump out, which seemed(?) to stick me in an endless hyperspace jump. Second mission I was supposed to save some royal guards, I thought it told me I'd protected them, it told me to jump out so I did, and it failed that objective for "abandoning" them. The exit points have been a little hard to find sometimes too. I'm also not sure how targeting works. Am I supposed to lead? Is that humming tone a "shoot now" indicator or is it something else?

I'm sure a lot of this is just me being inexperienced/bad at games, but I feel like I just don't know what I'm supposed to do a lot of the time.

Still having a lot of fun, though.

Big Bowie Bonanza
Dec 30, 2007

please tell me where i can date this cute boy

Galaga Galaxian posted:

Maybe I shouldn't be saving all my dread for the Gap Drive upgrade, but damnit its such a cool thing.

it's the last upgrade i have to unlock and i am finding some harbinger difficulty missions too difficult without being able to gap to the reinforcement ships and kill them

wish i'd bought it earlier instead of have it be the thing i get after i've finished all the harbinger missions :(

Bubbacub
Apr 17, 2001

It'd be nice if the escape point showed up in the radar. I was circling inside a bright green thing, and I couldn't find the little arrow on the HUD.

Big Bowie Bonanza
Dec 30, 2007

please tell me where i can date this cute boy
if i can't see it i always just pull out into tactical for a sec and look around

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Aesis
Oct 9, 2012
Filthy J4G
Anyone know how to use GAP drive? It just doesn't work for me :iiam:

Also 4 missions to Harbinger and I'm done :getin:

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