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This game actually runs pretty smoothly on my old laptop with appropriate settings set of course. Oddly enough, the only place where it really struggles is the mission selection menu, where the FPS just plummets and it's really sluggish.
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# ? Jun 8, 2016 13:12 |
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# ? Jun 9, 2024 05:36 |
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Is there a way to look around in the cockpit using KB/M controls? I don't have head tracking or VR and it's kinda hard to stay aware of what is going on around me.
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# ? Jun 8, 2016 14:12 |
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Bold Robot posted:Is there a way to look around in the cockpit using KB/M controls? I don't have head tracking or VR and it's kinda hard to stay aware of what is going on around me.
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# ? Jun 8, 2016 14:26 |
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Also, I'd be great if the codex had a ship entry that expanded as you encounter new classes. Some intel on the capabilities and a little fluff on each design too.
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# ? Jun 8, 2016 14:50 |
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Aesis posted:There isn't. However I'd like to suggest Kairo to add Left Control to free-view in cockpit. Yeah this would be a godsend - just a quick way to look above/behind you to keep an eye on things. Drift kiiiinda works for this but isn't ideal.
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# ? Jun 8, 2016 15:03 |
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After seeing this: https://www.youtube.com/watch?v=XuQsdkIdIZA I am interested How is the HOTAS support? Does flying around the tactical map with a VR headset on make you want to throw up?
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# ? Jun 8, 2016 15:04 |
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Kairo, could you post the default keybindings for controllers? I'm trying to setup my HOTAS and it'd be alot easier if I knew which things were important. I got most of the flight stuff sorted but I'm having trouble figuring out what's important in the tactical view.
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# ? Jun 8, 2016 15:08 |
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Hey Kairo do you pronounce it like Cairo Egypt or like Cairo Illinois? This is a sincere question.
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# ? Jun 8, 2016 15:14 |
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+1 for hotas help/support Controller is great when playing it flat, but it feels incredibly silly sitting in a VR cockpit with my hotas right next to me, using my controller... Was I just being dense or can you only bind one controller to be used at a time? So I'll need to make a virtual joystick to get this to work, still might do it. Cool game none-the-less.
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# ? Jun 8, 2016 15:22 |
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Aesis posted:Is there a way to lock my mouse so it doesn't act like Freelancer-style turret shoot? I want to try Freespace-style control (no turret shooty). Open the console '~' and type: controls.weaponsgimbaltocursor 0 See if this works for you.
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# ? Jun 8, 2016 15:43 |
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Wanderer89 posted:+1 for hotas help/support Yeah it's HOTOS right now. What's this Virtual Joystick malarkey?
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# ? Jun 8, 2016 16:09 |
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NoneMoreNegative posted:Yeah it's HOTOS right now. What's this Virtual Joystick malarkey? You can use vjoy to create a 'virtual joystick' that combines buttons/axes of multiple real joysticks, I'm thinking that might work. Have also seen others suggest x360ce which might be a simpler solution, but I'm not familiar with it. Wanderer89 fucked around with this message at 16:21 on Jun 8, 2016 |
# ? Jun 8, 2016 16:14 |
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I seem to have run into a bug with Blockade Run at Bastille Gate. Killed everything including the Traitor Flagship and the mission doesn't complete. Played it a second time with the same result but found a warpout objective that wasn't highlighted, spent like 2 minutes going through warp, and then got dumped off in nowhere with the whole fleet. Also the game keeps forgetting my controller between sessions.
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# ? Jun 8, 2016 16:23 |
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darnon posted:I seem to have run into a bug with Blockade Run at Bastille Gate. Killed everything including the Traitor Flagship and the mission doesn't complete. Played it a second time with the same result but found a warpout objective that wasn't highlighted, spent like 2 minutes going through warp, and then got dumped off in nowhere with the whole fleet. A fix is getting pushed in a few minutes (with a bunch of other things). Sorry for the inconvenience! Edit: What do you mean it keeps getting forgotten? Do you mean bindings? Or that it exists in general? What kind of controller? Kairo fucked around with this message at 16:27 on Jun 8, 2016 |
# ? Jun 8, 2016 16:24 |
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Krazyface posted:Hey Kairo do you pronounce it like Cairo Egypt or like Cairo Illinois? This is a sincere question. I'm now dying to know how they butcher the pronunciation of "Cairo" in Illinois.
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# ? Jun 8, 2016 16:25 |
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Kare-o.
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# ? Jun 8, 2016 16:28 |
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Antti posted:I'm now dying to know how they butcher the pronunciation of "Cairo" in Illinois. The same way they ruin "Medina" in Ohio.
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# ? Jun 8, 2016 16:28 |
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So I got a chance to compare controller versus joystick. I have an old Cyborg3d, so a very basic stick but it still works. For everyone asking about HOTAS: the game is not great with a throttle. The way speed management works with the controller is that you have boost & brake, but those are really just momentary 100% and 0% to the throttle. The rest of the time you have 50% throttle. You turn really slow at 100% speed. If you go with analog throttle, boost/brake are meaningless and might as well be unbound (pressing boost while at 100% throttle does nothing). So using a throttle, you're adjusting it constantly because turn rate is so massively dependent on speed. Way moreso than x-wing I think. I imagine this would be quite a workout with a HOTAS. Also, you will need to set up your throttle to be positive axis only -- by default the ship goes in reverse with negative axis. Kairo, I'd call this a bug. Overall joystick is quite playable, but setting it up is a chore, covering the functions in tactical mode might be annoying, and you don't get UI hints. IMHO analog throttle is a dubious proposition.
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# ? Jun 8, 2016 16:32 |
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Klyith posted:Also, you will need to set up your throttle to be positive axis only -- by default the ship goes in reverse with negative axis. Kairo, I'd call this a bug. I didn't even know it was possible for my ships to move in reverse!
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# ? Jun 8, 2016 16:38 |
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lol god drat it i hate when you only have one interceptor left and die and you spawn into the remaining interceptor and it's like 2 feet away from slamming into one of your own people
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# ? Jun 8, 2016 16:42 |
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Kairo posted:I didn't even know it was possible for my ships to move in reverse! Oh, that's a bug, I was using that for a while and was going to report the reverse not working on gamepads.
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# ? Jun 8, 2016 16:44 |
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FordPRefectLL posted:lol god drat it The AI cheat and can steer a bit better than you. This makes it easier to write AI for but makes situations like this occur, so one thing you can do is just unpause the game and let them get themselves out of it. EDIT: The reverse bug will be fixed in the next update. I was clamping it in the wrong spot. Thanks for the heads up. TheMostFrench posted:Encountered a bug: Thanks for these -- I'll look at them soon. I think I know what the FPS hit with the gap drive is. Kairo fucked around with this message at 16:49 on Jun 8, 2016 |
# ? Jun 8, 2016 16:46 |
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Kairo posted:Edit: What do you mean it keeps getting forgotten? Do you mean bindings? Or that it exists in general? What kind of controller? That it exists in general (had to keep running 'assign controller'), it's a Logitech F310 running in XInput mode. Although just fired up the game with the latest update push and it seems to have remembered it just fine.
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# ? Jun 8, 2016 16:50 |
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Kairo posted:Edit: What do you mean it keeps getting forgotten? Do you mean bindings? Or that it exists in general? What kind of controller?
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# ? Jun 8, 2016 16:51 |
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Helter Skelter posted:I can't speak for darnon, but my stick always shows up as the default device, even if I have a 360/XB1 pad plugged in, and even if that gamepad was set as active the last time the game was quit. Since nothing on that stick is bound, that can make menu navigation a bit difficult (particularly in VR). I can just unplug the stick prior to launching the game, but I have it plugged in to a hub on my desk which makes that easy. I can see it being considerably more annoying to someone with a less convenient cable setup. Does it forget after a reboot of your system? Or does it forget every time you just boot the game. I wonder if the middleware goes off the first recognized device.
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# ? Jun 8, 2016 17:10 |
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Kairo posted:Does it forget after a reboot of your system? Or does it forget every time you just boot the game. I wonder if the middleware goes off the first recognized device.
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# ? Jun 8, 2016 17:13 |
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Is Kairo a dev for this game? If yes, would it be possible to add text scaling for VR mode? It is really hard to read the Mission descriptions and stuff. Game is awesome with a Vive otherwise.
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# ? Jun 8, 2016 17:13 |
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Helter Skelter posted:I can't speak for darnon, but my stick always shows up as the default device, even if I have a 360/XB1 pad plugged in, and even if that gamepad was set as active the last time the game was quit. Since nothing on that stick is bound, that can make menu navigation a bit difficult (particularly in VR). I can just unplug the stick prior to launching the game, but I have it plugged in to a hub on my desk which makes that easy. I can see it being considerably more annoying to someone with a less convenient cable setup. I think this is a problem relating to the way Windows handles game controllers. Not positive, but I think the list in Device Manager is sequential in priority and Windows assumes you want to use a joystick over even mouse control in a game that uses any related device drivers. Ditto over my X360 gamepad, before that went missing in a move. I basically always have my joystick unplugged unless I'm using it specifically because it gets defaulted to over the mouse, even if I prefer KBM control for a particular game. Elite comes to mind specifically. Basically, Kairo posted:I wonder if the middleware goes off the first recognized device. This is what I'm saying, in other words. HiroProtagonist fucked around with this message at 17:20 on Jun 8, 2016 |
# ? Jun 8, 2016 17:17 |
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keyframe posted:Is Kairo a dev for this game? Kairo is the dev for the game. One man show, aside from music and writing and stuff (I think.)
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# ? Jun 8, 2016 17:18 |
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Kairo posted:The AI cheat and can steer a bit better than you. This makes it easier to write AI for but makes situations like this occur, so one thing you can do is just unpause the game and let them get themselves out of it. yeah unfortunately i'm so into the action i just mash the back button to get back into it instead of zooming in and examining the last interceptor but eh
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# ? Jun 8, 2016 17:20 |
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HiroProtagonist posted:I think this is a problem relating to the way Windows handles game controllers. Not positive, but I think the list in Device Manager is sequential in priority and Windows assumes you want to use a joystick over even mouse control in a game that uses any related device drivers. Ditto over my X360 gamepad, before that went missing in a move.
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# ? Jun 8, 2016 17:22 |
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keyframe posted:Is Kairo a dev for this game? The mission descriptions are definitely the worst offender in VR. I'll try doing something about them very soon. Thanks for the feedback! EDIT: Explanation for some of this stuff: I try to save time wherever I can, and using SteamVR to project the normal 2D overlay is a great way of doing this. Sometimes it's not great because the text is so small to begin with in 2D. I'll keep knocking these out on a case-by-case basis, probably doing some conditional scaling for VR. Kairo fucked around with this message at 17:29 on Jun 8, 2016 |
# ? Jun 8, 2016 17:23 |
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Kairo posted:I didn't even know it was possible for my ships to move in reverse! Hahaha I thought it was a cool maneuvering feature. It's handy for keeping your distance while using the longrifle.
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# ? Jun 8, 2016 17:24 |
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Alright, alright. Every mission done on every difficulty. No achievement for doing all Harbingers?
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# ? Jun 8, 2016 18:05 |
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FordPRefectLL posted:Alright, alright. Every mission done on every difficulty. No achievement for doing all Harbingers? There is. Indirectly. Beat the last mission again! And pay attention to your choices
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# ? Jun 8, 2016 18:11 |
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I will do so after work, I was going to anyhow to get all the ones for picking the different options Noticed there's a couple more choices after beating it the 2nd and 3rd times
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# ? Jun 8, 2016 18:12 |
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FordPRefectLL posted:I will do so after work, I was going to anyhow to get all the ones for picking the different options This stuff was all General Battuta's idea and it literally went in hours before Early Access went live. He was like, "Well, this is probably terrible to suggest..." but it was worth it. I loved it.
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# ? Jun 8, 2016 18:15 |
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Kairo posted:The mission descriptions are definitely the worst offender in VR. I'll try doing something about them very soon. Thanks for the feedback! Thanks! And for what it's worth I got super motion sick in games like project cars,DCS and hover junkers but I played ESF for an hour straight yesterday and was fine. Have you done anything special to reduce motion sickness? Curious why I don't get it in your game. Also hope this is a huge success for you and you add multiplayer down the line.
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# ? Jun 8, 2016 18:42 |
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Replayed some for more lore snippits so I got to confirm that this game runs spectacularly on my PC despite it being a walking corpse, but when I look at Rhaal'tum it cries and it cries and it cries, and I don't know if anything could really be done about that but it'd be nice.
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# ? Jun 8, 2016 19:06 |
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# ? Jun 9, 2024 05:36 |
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Orv posted:Replayed some for more lore snippits so I got to confirm that this game runs spectacularly on my PC despite it being a walking corpse, but when I look at Rhaal'tum it cries and it cries and it cries, and I don't know if anything could really be done about that but it'd be nice. Do you mean in the mission or the starmap? Those nuke shaders are pretty expensive in general. Maybe I can find a way to optimize them. What kind of video card is in your walking corpse of a PC?
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# ? Jun 8, 2016 19:09 |