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pakman posted:I was watching Star's stream yesterday and he got headshot by a widow while he was completely behind a wall in the killcam. He was next to the corner but still behind it. The widow couldn't actually see any part of his character model. hitboxes do have generous vertical extensions even for hitscan weapons but this is probably the killcam desynching for shooter/shootee/replay lag since it's less likely that your head hitbox's vertical extension goes around a corner
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# ? Jun 8, 2016 20:17 |
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# ? May 16, 2024 17:23 |
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Nvm
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# ? Jun 8, 2016 20:19 |
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This is how I know y'all got tinnitus.
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# ? Jun 8, 2016 20:21 |
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Spotted on the way home from lunch today
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# ? Jun 8, 2016 20:21 |
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Internet Kraken posted:Yeah the random hero mode is completely ruined by ults. The team that gets Mercy pretty much always wins because they have a healer and she can revive them with their ult charges. So while most of the enemy can't get a single ult up you can comfortably keep your entire team alive because her ult charges so fast. "It's terrible that the random hero mode sometimes picks Mercy as a random hero."
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# ? Jun 8, 2016 20:22 |
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Zoness posted:hitboxes do have generous vertical extensions even for hitscan weapons but this is probably the killcam desynching for shooter/shootee/replay lag since it's less likely that your head hitbox's vertical extension goes around a corner There have been several videos posted in the thread showing that hit boxes do extended around the corner, from both shooter and shootee perspective.
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# ? Jun 8, 2016 20:22 |
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Men's ult callout is loud, echoey and you can hear the robot making excited noises, and can be heard across the map! I don't understand how anyone can say they can't hear it.
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# ? Jun 8, 2016 20:25 |
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Macaluso posted:Men's ult callout is loud, echoey and you can hear the robot making excited noises, and can be heard across the map! I don't understand how anyone can say they can't hear it. They have racist ears.
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# ? Jun 8, 2016 20:27 |
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this discussion is like that black/blue gold/white dress thing but somehow more boring
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# ? Jun 8, 2016 20:28 |
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Alman posted:Spotted on the way home from lunch today i have a GENJI sushi bar & grill on my way home from work Macaluso posted:Men's ult callout is loud, echoey and you can hear the robot making excited noises, and can be heard across the map! I don't understand how anyone can say they can't hear it. i'm legit starting to wonder if there's a bug with people's audio settings. i don't want to believe that people are that oblivious.
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# ? Jun 8, 2016 20:28 |
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it's easy to hear Mei's callout actually spotting where she threw the thingy before you're hosed is hard as hell
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# ? Jun 8, 2016 20:29 |
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Macaluso posted:Men's ult callout is loud, echoey and you can hear the robot making excited noises, and can be heard across the map! I don't understand how anyone can say they can't hear it. that describes most of them. I hear hanzos instantly where ever I am and immediately start looking for places to sidestep to. Same for mcree and 76, and you hear junkrats from a mile away. Widowmakers is very quiet, and mei's i cannot recall ever noticing.
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# ? Jun 8, 2016 20:30 |
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Prav posted:it's easy to hear Mei's callout Can you deflect the thingy
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# ? Jun 8, 2016 20:36 |
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Prav posted:it's easy to hear Mei's callout you can escape it even after the circle forms though Fried Watermelon posted:Can you deflect the thingy yes and if you do it belongs to your team
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# ? Jun 8, 2016 20:36 |
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the only issue i have with ults is sometimes is till confuse genji/hanzos enemy ult callout but thats because they both begin with "ryu" and i tend to just identify whats going on by voice/first syllable. every other ult is p clear to understand imo?
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# ? Jun 8, 2016 20:36 |
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klockwerk posted:"It's terrible that the random hero mode sometimes picks Mercy as a random hero." The problem is that you lose your ult charge when you die and respawn as another hero, but keep it if a Mercy resses you.
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# ? Jun 8, 2016 20:37 |
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klockwerk posted:"It's terrible that the random hero mode sometimes picks Mercy as a random hero." I mean given it completely throws the balance of the mode out the window, yes. A team that gets to keep their ults on death will just snowball the other team most of the time.
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# ? Jun 8, 2016 20:38 |
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im concerned about the balance of a mode where your team comp is randomly chosen (but sure, make ult meters persist in general in that mode or something)
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# ? Jun 8, 2016 20:40 |
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Internet Kraken posted:I mean given it completely throws the balance of the mode out the window, yes. A team that gets to keep their ults on death will just snowball the other team most of the time. Someone's gonna be like "oh no the gimmick mode isn't balanced" while missing the point. AHAHAHAHAH YESSSSS
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# ? Jun 8, 2016 20:40 |
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^^ Nothing to miss here. It's almost as if Brawl is purposely intended to be a completely unbalanced game mode to just have fun in and not worry about balance.
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# ? Jun 8, 2016 20:40 |
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theres something wrong with your ability to learn and perceive if you've played this game for several hours and can't associate the sounds yet
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# ? Jun 8, 2016 20:40 |
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Because as we all know gimmick modes are never tuned for balance so that they're playable and fun.
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# ? Jun 8, 2016 20:41 |
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Imbalance is fun.
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# ? Jun 8, 2016 20:42 |
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i also get really mad when the random gimmick mode doesn't go according to my meticulous plans
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# ? Jun 8, 2016 20:42 |
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ah yes that explains the mode that heavily favors powerful high cooldown abilities
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# ? Jun 8, 2016 20:42 |
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Snazzy Frocks posted:theres something wrong with your ability to learn and perceive if you've played this game for several hours and can't associate the sounds yet PERSONAL EXPERIENCE MEANS NOTHING etc. etc.
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# ? Jun 8, 2016 20:43 |
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random heroes is cool BUT- BUT!!!! - it should make it so you keep ult charge on death
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# ? Jun 8, 2016 20:43 |
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it's also weird to be concerned about the balance of a gimmick mode when the default mode isn't balanced barring near-mirror comps ofc
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# ? Jun 8, 2016 20:44 |
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Zoness posted:you can escape it even after the circle forms though No, you can't, unless you're maybe one pixel inside it. I tried sprinting out as 76 from roughly in the middle between the edge and center, and couldn't make it. With no movement abilities it's completely hopeless. Additionally I'm one of those people who can't hear Mei's ult most of the time. I think it's because Chinese is so different from all the other languages in this game (which are all Germanic, I think?), so my brain just fails to parse it when combined with the other loud noises going on. That's my linguist opinion.
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# ? Jun 8, 2016 20:46 |
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Internet Kraken posted:I've never had any problems hearing her callout so I think you're just deaf. why shouldn't deaf people be allowed to play at a high level? there should be visual indicators pointing to an ultimate in case you aren't directly facing it. Maybe also put in an optional "footsteps" indicator, that's a huge one that you need to hear if you want to play a flanker. Deaf people can only play tanks and plain offense characters and without basic indicators not very well.
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# ? Jun 8, 2016 20:46 |
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Zoness posted:hitboxes do have generous vertical extensions even for hitscan weapons but this is probably the killcam desynching for shooter/shootee/replay lag since it's less likely that your head hitbox's vertical extension goes around a corner
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# ? Jun 8, 2016 20:47 |
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but no really the target audience of a random mode is in fact people who like randoming into something really powerful, not people who like to mix it up (you are just incidentally in the group of people who choose to play the random mode). thats why balancing the random mode would be silly. but given that I think they could do whatever they want with the mode I think it would even be ok to just have everyone spawn with ults That video doesn't demo using a hitscan weapon around a corner (although I've been told there are other videos that do)
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# ? Jun 8, 2016 20:47 |
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Zarya's shields nullify the slow from Mei's ult (And her primary, for that matter), so it's really useful for getting you and a lucky teammate outta there. Genji is probably my least played Hero. How does he perform best? I find flanking with him difficult because unlike Reaper or Tracer you don't have an easy means to erase someone quickly. Do you harass at range until someone is weak and go for the dash reset?
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# ? Jun 8, 2016 20:48 |
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Zoness posted:it's also weird to be concerned about the balance of a gimmick mode when the default mode isn't balanced Pffft.
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# ? Jun 8, 2016 20:48 |
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Here's the solution to people that can't hear the ULT being called out: turn down the volume to music and sfx and keep dialog at 100. Also, I believe the closer you are in proximity determines how loud it is to your character.
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# ? Jun 8, 2016 20:49 |
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Zoness posted:you can escape it even after the circle forms though a few characters can use an out, and if you're right on the edge you can slowly crawljump out. which is still pretty hosed since you're being shot at. i'm not complaining i'm just saying that if you get caught by her ult you're in serious trouble
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# ? Jun 8, 2016 20:51 |
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Zoness posted:That video doesn't demo using a hitscan weapon around a corner (although I've been told there are other videos that do) LazyMaybe fucked around with this message at 20:54 on Jun 8, 2016 |
# ? Jun 8, 2016 20:51 |
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The Crusher posted:Zarya's shields nullify the slow from Mei's ult (And her primary, for that matter), so it's really useful for getting you and a lucky teammate outta there. Playing Zarya feels like playing god sometimes. "Hmmm...YOU will be the lucky teammate who survives this ult. Count yourself lucky."
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# ? Jun 8, 2016 20:53 |
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The Crusher posted:Genji is probably my least played Hero. How does he perform best? I find flanking with him difficult because unlike Reaper or Tracer you don't have an easy means to erase someone quickly. Do you harass at range until someone is weak and go for the dash reset? The best Genji I've ever seen dominated myself and my team all on his own, by treating the Nepal Sanctum map like it was M.C. Escher's Relativity, and starring everyone to death between triple or better kills with his perfectly timed and positioned ults. Bill NYSE posted:Also, I believe the closer you are in proximity determines how loud it is to your character. I can hear MccCree, Hanzo, Genji, and Torb when leaving spawn across the map, I can't hear Mei when I'm standing right next to her. NTRabbit fucked around with this message at 20:57 on Jun 8, 2016 |
# ? Jun 8, 2016 20:54 |
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# ? May 16, 2024 17:23 |
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IronicDongz posted:No, but it does demo hitscan weapons hitting farther horizontally than the head's model, and you can deduce that it's possible from that. Yeah you're really gonna shoot the crap outta people from around corners with that GENEROUS HITBOX buddy boy.
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# ? Jun 8, 2016 20:54 |