Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Pryor on Fire
May 14, 2013

they don't know all alien abduction experiences can be explained by people thinking saving private ryan was a documentary

It's really good. Combat is so much nicer once you figure out the hokey offensive line stuff. No more loving with individual provinces and the hours of tedious troop transport management, god knows how long I spent on that in previous games. It also doesn't seem to run like crap by the time you get to 1941, so that's nice.

Adbot
ADBOT LOVES YOU

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
I am still hoping they find a balanced fox for the "other countries take your occupied land in their separate peace conference" thingy. It really soured me on my up until then addicting Japan game.

Nickiepoo
Jun 24, 2013

RagnarokAngel posted:

Your opinion may vary but I feel that rule doesn't really apply since ck2 back in 2012. They've hit it out of the park every time since.

Yeah, honestly I was just a bit burnt (but understanding given the complexity of these games) but they've been doing well since then.

Good to hear.

SkySteak
Sep 9, 2010

Iceshade posted:


Besides, you don't need battleships for shore bombardment. You can just use the subs!

Iceshade
Sep 15, 2007
Tactical Ignorance

UnlimitedSpessmans posted:

the only problems with it are pretty minor tbh


I agree, most of the stuff is minor.

The AI being retarded and not defending their borders properly, stuff like invading with 200 divisions and not using them at all, and being a general pushover is a pretty goddamn major one. As hilarious as the reddit posts are where they conquer Germany in 1937 as France or Soviet Union, or the Soviet Union as Hungary (or even Latvia), it shows there's a lot wrong with the AI at the moment.

Other than that, which I'm sure will be addressed soon (either officially or through mods), the game is in many ways a step forward from the previous games.

Vorpal Cat
Mar 19, 2009

Oh god what did I just post?
So I'm beginning to thing peace conferences may be a bit wonky.



Background, I was Poland, went communist, and crushed the axis by 42 with Soviet help. Then the USSR, picks a fight with Latvia who is guaranteed by France. I decided screw that and leave the Comintern, a year later I jump in on the allies side once Russia is week, and decided to snipe the Caucasus oil fields at the peace conference. Everyone else had just been pupping the defeated powers so I hit done and the next thing I knew, that happened.

ass struggle
Dec 25, 2012

by Athanatos

Gort posted:

I could see espionage being done well through events. Just every so often get a pop-up saying, "We think one of our spies has a good shot at stealing the blueprints for X technology" or "Our agent is ready to strike at the docks in Y" and you get the option to go ahead or not. Maybe have a few techs to give you better odds of success.

There are already some events like this, like a decision to conduct a peacetime raid on Japanese Manchurian bases, would be cool to see more events like that and maybe some dynamic events that depend on unit positions or discovered techs.

Alchenar
Apr 9, 2008

Everything that is wrong with this game is a simply a case of the kind of bug-squashing and meta-balancing that's only possible when you get the feedback from releasing it to the public.

It's not like HOI3 where everything was fundamentally broken and unfun, it's not like Stellaris where there's obvious big gaps in content. Off the top of my head the only thing I'd like to see right away is an 'attack airbases' button, but beyond that the game is already so complete I have no idea what I'd ask for for an expansion.

Ofaloaf
Feb 15, 2013

Has anyone mastered the mod-fu needed for tech/unit modding yet? I'd really like to just have the future capacity to easily set earlier start dates for HoI4, mostly for potential LP purposes. The current tech tree mostly goes from 1918-dated techs straight to 1936 for most cases however, which means that if I tried to set, say, a 1930 start date everybody would have a dearth of techs to research for a decent chunk of the early game.

Basically, I want to add in more researchable interwar techs, but don't know how to get them working and fully available in the regular tech tree.

Koesj
Aug 3, 2003

Alchenar posted:

Everything that is wrong with this game is a simply a case of the kind of bug-squashing and meta-balancing that's only possible when you get the feedback from releasing it to the public.

It's not like HOI3 where everything was fundamentally broken and unfun, it's not like Stellaris where there's obvious big gaps in content. Off the top of my head the only thing I'd like to see right away is an 'attack airbases' button, but beyond that the game is already so complete I have no idea what I'd ask for for an expansion.

Agreed. Maybe they could be the first to introduce a *fun* espionage system, but it's not mandatory by any means.

The systems are all in place, they work, and only need to be fleshed out a bit in some cases. I'm super happy about the release.

Peepers
Mar 11, 2005

Well, I'm a ghost. I scare people. It's all very important, I assure you.


My Revolutionary (communist) Iran has finally reached the beginning of the end. It started off good -- annexed most of Iraq (Russia made a puppet state of part of it), pushed through both Italy and UK to sieze Cairo and the Suez, easily held the highly-defensible border with the British Raj. Turkey joined in on the Axis, so I positioned my troops in the Levant region to push north across Asia Minor, decapitating most of their army positioned in the Caucasus. Cleaned them up, took Istanbul, and somehow the entire Greek army, some 30 divisions, got stranded on that spit of islands off the Turkish coast and starved to death over the course of a year.

By this point the Soviets were in serious trouble though. Iran is limited heavily on both manpower and production, so I had basically a single core army of heavy infantry that were very good on defense, and I was just starting to build a mobile force based on medium tanks and TDs. I could only hold a small portion of the Soviet line, and the bulk of my army got overrun by japanese motorized divisions crossing the straight west into the Crimean peninsula while I retreated towards Sevastopol to bring them home.

So I have no real army, my border garrisons have already been stripped bare, the US keeps landing troops on my southern coast, and the Axis will soon be sweeping in through the north. Rough. drat Soviets, they just couldn't handle the pressure.

Also playing a country that starts off with no steel loving sucks.

Vorpal Cat
Mar 19, 2009

Oh god what did I just post?
So here's a "fun" bug, if you have a trade deal with a country then get negative trade relations with them, you can't click on the trade deal to cancel it. After researching the excavation techs I now have surplus of almost everything but I'm still importing almost a hundred oil and steel from the US I don't need.

Edit, fixed it by randomly getting a "navies off their cost boost to trade influence".

Vorpal Cat fucked around with this message at 15:53 on Jun 10, 2016

Beef
Jul 26, 2004
As USSR, is there a way to have an early war vs. Japan? e.g. Move in to take Korea/Manchuria while they are trying to grind down nationalist China.

I rushed the war vs. Japan idea, only to find it requires the purge + loss of the purged officers penalty. Once I cleared that by summer '40, I found out there was a non-aggression pact :confused:.

Michaellaneous
Oct 30, 2013

Vorpal Cat posted:

So here's a "fun" bug, if you have a trade deal with a country then get negative trade relations with them, you can't click on the trade deal to cancel it. After reaserching the excavion techs I now have surplus of almost everything but I'm still importing almost a hundred oil and steel from the US I don't need.

In the trade window, there is a button beside the name of the resource. That allows you to cancel all deals of that resource.

Not working either?

Vorpal Cat
Mar 19, 2009

Oh god what did I just post?

Michaellaneous posted:

In the trade window, there is a button beside the name of the resource. That allows you to cancel all deals of that resource.

Not working either?

That works too.

Mr Luxury Yacht
Apr 16, 2012


Iceshade posted:

I agree, most of the stuff is minor.

The AI being retarded and not defending their borders properly, stuff like invading with 200 divisions and not using them at all, and being a general pushover is a pretty goddamn major one. As hilarious as the reddit posts are where they conquer Germany in 1937 as France or Soviet Union, or the Soviet Union as Hungary (or even Latvia), it shows there's a lot wrong with the AI at the moment.

Other than that, which I'm sure will be addressed soon (either officially or through mods), the game is in many ways a step forward from the previous games.

One of the main things I've noticed with the AI is it can't seem to commit to a plan, even if it's winning with it. The US will dump like 150 divisions in France and push the Germans back with enough momentum to easily reach Berlin, but they don't. They randomly withdraw all those divisions without warning leaving their less powerful allies to get steamrolled back to the channel. They'll then randomly shove those divisions in Italy or China, make headway, and do the same thing again.

Germany will lose Berlin and decide that instead of retaking it, now is the best time to move most of their best divisions to the borders with Republican Spain and attack them, which then causes Italy and Japan to send piles of divisions to Germany to compensate.

Sheep
Jul 24, 2003

Beef posted:

As USSR, is there a way to have an early war vs. Japan? e.g. Move in to take Korea/Manchuria while they are trying to grind down nationalist China.

I rushed the war vs. Japan idea, only to find it requires the purge + loss of the purged officers penalty. Once I cleared that by summer '40, I found out there was a non-aggression pact :confused:.

Diplomacy -> justify war for a single province -> declare war?

Edit: oh communism requires 75% tension to declare war, nevermind.

Hambilderberglar
Dec 2, 2004

I finally got to the point where I could Danzig or War, and got ABSOLUTELY wrecked by Poland. 50.000 casualties in the first two weeks and they'r kicking my rear end up and down Pomerania. This is in spite of having 24 equipped divisions and 12 medium tank formations.
To be fair I did completely neglect air production because I find the air attack screen opaque and annoying to work with. Just let me select my loving air wings, move them to one airport for convenience and then merge/split as I would with an army to get them to the airfields I want to.
I also noticed Poland's divisions had a soft attack in the 200s and were absolutely shithousing me. Tooling around with 4 volunteer divisions in China and Spain did not prepare me for this. Is this because I was a fool and didn't get my infantry divisions set up with artillery in the columns vs just a support artillery battalion?
It also appears that fighters for Germany are an incredibly high priority item, moreso than CAS or TAC, since on day 1 Britain just port-struck the poo poo out of my gay baby fleet because I can't figure out how to air war. :downs:

Also, Italy's AI should probably be weighted to take the focus that requires the Spanish civil war to be active when it actually is. They tend to ignore it and focus on other focuses and they're then locked out of it once the civil war ends.

Gort
Aug 18, 2003

Good day what ho cup of tea
Today I found out that not only is it not that hard to defeat Japan as China, you can also conquer Japan without a navy. Shitloads of naval bombers didn't do much at first, but once my RADAR bases got up to about level 3 or 4 poo poo started getting sunk all over the place.

I think if I was to play it again I would prioritise making a range variant of my naval bomber - the 1940s version was getting a 50% "not enough range" efficiency penalty. Heavy fighters have a ton of range, they had no problem being escorts.

You can also get by with literally nothing but infantry as China. I didn't build or research support brigades, or any kind of artillery, AA, AT, tanks, or motorised units - when you're that low on resources and research slots just keeping your infantry and industrial tech up-to-date is hard enough.

JerikTelorian
Jan 19, 2007



Mr Luxury Yacht posted:

One of the main things I've noticed with the AI is it can't seem to commit to a plan, even if it's winning with it. The US will dump like 150 divisions in France and push the Germans back with enough momentum to easily reach Berlin, but they don't. They randomly withdraw all those divisions without warning leaving their less powerful allies to get steamrolled back to the channel. They'll then randomly shove those divisions in Italy or China, make headway, and do the same thing again.

Germany will lose Berlin and decide that instead of retaking it, now is the best time to move most of their best divisions to the borders with Republican Spain and attack them, which then causes Italy and Japan to send piles of divisions to Germany to compensate.

I wonder if the AI is getting tied up with supply? Maybe it's too afraid of some attrition and backs off?

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Is there some way to edit the playlist of the music ?

If I have to hear "Schwarzbraun ist die Haselnuß" one more time, I will do bad things.

Koesj
Aug 3, 2003

Hambilderberglar posted:

I finally got to the point where I could Danzig or War, and got ABSOLUTELY wrecked by Poland. 50.000 casualties in the first two weeks and they'r kicking my rear end up and down Pomerania. This is in spite of having 24 equipped divisions and 12 medium tank formations.
To be fair I did completely neglect air production because I find the air attack screen opaque and annoying to work with. Just let me select my loving air wings, move them to one airport for convenience and then merge/split as I would with an army to get them to the airfields I want to.
I also noticed Poland's divisions had a soft attack in the 200s and were absolutely shithousing me. Tooling around with 4 volunteer divisions in China and Spain did not prepare me for this. Is this because I was a fool and didn't get my infantry divisions set up with artillery in the columns vs just a support artillery battalion?
It also appears that fighters for Germany are an incredibly high priority item, moreso than CAS or TAC, since on day 1 Britain just port-struck the poo poo out of my gay baby fleet because I can't figure out how to air war. :downs:

Also, Italy's AI should probably be weighted to take the focus that requires the Spanish civil war to be active when it actually is. They tend to ignore it and focus on other focuses and they're then locked out of it once the civil war ends.

Just pause the game when something's not totally clear, read the tooltips, and try to fix things instead of ignoring them.

The focus is not historic I think? So it depends on what mode you're playing in.

The air war screen(s) are a bit clumsy, but there's nothing preventing you from building a ton of fighters and dominating at least your home air zones and the Polish one. Also, as you have noticed, air superiority/air support>>>>>>>>>>>>>>>>>>>>TAC & CAS/ground support.

Soft attack is hella important so yeah, line artillery. Also 36 divisions is way less than the 60 used historically. When in doubt, there's guidelines from irl experiences in what to do since them game has plenty verisimilitude.

a whole buncha crows
May 8, 2003

WHEN WE DON'T KNOW WHO TO HATE, WE HATE OURSELVES.-SA USER NATION (AKA ME!)
Started a new Japan game - had a lucky start as they ceeded beijing in the marco incident which i didnt know could happen - however i had made plans already so...

I pinned this line with garrison troops


Surrounded the capital while i got busy taking the rest of the country


Killed a lot of Chinese patriots


Did i mention the first action i took was to justify vs USA?? Operation Octopussy is in motion.


I'm about 2 months game time from taking the second chinese capital and them rolling over - but my justification just hit and no time like the present. (I have no stockpile, no tanks, no AT and barely enough artillery to go around)

Glorious Nippon will prevail no way im joining the axis either..

team overhead smash
Sep 2, 2006

Team-Forest-Tree-Dog:
Smashing your way into our hearts one skylight at a time

Hambilderberglar posted:

I finally got to the point where I could Danzig or War, and got ABSOLUTELY wrecked by Poland. 50.000 casualties in the first two weeks and they'r kicking my rear end up and down Pomerania. This is in spite of having 24 equipped divisions and 12 medium tank formations.
To be fair I did completely neglect air production because I find the air attack screen opaque and annoying to work with. Just let me select my loving air wings, move them to one airport for convenience and then merge/split as I would with an army to get them to the airfields I want to.
I also noticed Poland's divisions had a soft attack in the 200s and were absolutely shithousing me. Tooling around with 4 volunteer divisions in China and Spain did not prepare me for this. Is this because I was a fool and didn't get my infantry divisions set up with artillery in the columns vs just a support artillery battalion?
It also appears that fighters for Germany are an incredibly high priority item, moreso than CAS or TAC, since on day 1 Britain just port-struck the poo poo out of my gay baby fleet because I can't figure out how to air war. :downs:

Also, Italy's AI should probably be weighted to take the focus that requires the Spanish civil war to be active when it actually is. They tend to ignore it and focus on other focuses and they're then locked out of it once the civil war ends.

24 divisions and 12 tanks isn't a huge amount. If I were you I'd try and triple those numbers because using a lot more people I managed to push Poland's poo poo in in one of my first playthroughs before I even knew about putting artillery in the columns instead of support.

mackintosh
Aug 18, 2007


Semper Fidelis Poloniae
God drat it, I spent 4 hours prepping a new game of Poland takes on the world and have ran into a constant CTD. gently caress it, gonna go play something else for a bit.

Communist Bear
Oct 7, 2008

I completely hosed my first attempt at invading Czechoslovakia. I left an area wide open for them to exploit. They basically waltzed all the way through the motherland on nothing but 3 armies before I could stop them.

Going to try harder tonight.

Drone
Aug 22, 2003

Incredible machine
:smug:



Man, I just had the most satisfying goddamn war since my HOI2 days in my British Raj game. It's still going on, I kinda don't want it to end.

I posted before about how I (with some American, British, and Dutch assistance) pushed the Japanese off of mainland Asia. At that point I decided Germany was the greater threat with the Japanese fleet effectively neutered, so I moved my entire 200-division strong army to France, where the Free French had just set up a beachhead in Normandy (conveniently). I've been pushing my way through Western and Central Europe for the past year and it's been an absolute joy. The Germans are putting up stiff resistance, and overall the challenge is really good. The AI still does strange stuff, but there's a real feeling here that I am a part of a greater United Nations (though I am definitely shouldering the brunt of the offensive gains with my massive amounts of manpower while the American AI relegates itself to supporting me... a bit annoying but whatever, it fits my narrative). I took Berlin a bit ago and I'm closing in on the last of the German victory points. It seems the German AI kinda followed real-life in that it prioritized stopping the Soviets from advancing and put the bulk of its forces on that front, allowing me to advance farther into Europe than the western allies did IRL.

Having non-aggression pacts with the Soviets is a bit dumb though because it means you can launch offensives from their territory. That should probably be changed.

Hambilderberglar
Dec 2, 2004

Koesj posted:

Just pause the game when something's not totally clear, read the tooltips, and try to fix things instead of ignoring them.

The focus is not historic I think? So it depends on what mode you're playing in.

The air war screen(s) are a bit clumsy, but there's nothing preventing you from building a ton of fighters and dominating at least your home air zones and the Polish one. Also, as you have noticed, air superiority/air support>>>>>>>>>>>>>>>>>>>>TAC & CAS/ground support.

Soft attack is hella important so yeah, line artillery. Also 36 divisions is way less than the 60 used historically. When in doubt, there's guidelines from irl experiences in what to do since them game has plenty verisimilitude.
I work in IT. I ignore alerts as a matter of policy :v:
In my previous game where I was just loving around with the production mechanics I did better at the air war aspect.

For air warfare I noticed most of the wings start out quite small, 40 to 80 aircrafts each. Should I just make all of the fighter wings 1000 strong and park them over my domestic air zones on intercept/air superiority missions or is there an advantage in running (for example) 2x500 or 4x250 strong fighter wings with missions segregated by type and time? (2 on air superiority/intercept by daytime only, 2 by night, rather than 1 wing running 24x7)

For basing, I assume you want the aircrafts in a given air zone to be based in that given air zone, or is there a compelling advantage to basing outside of the air zone? Is there anything to simulate time on target (bf109s getting 10 minutes over London) or can I base aircrafts as far back as they're able to be based while still being able to fly to the air zone?

Does the anti aircraft building contribute at all to air intercept/superiority mission types?
And in general, is there a point of diminishing returns after a while? 20 is the "magic" number for combat width, is there a similar number for air warfare?

Vorpal Cat
Mar 19, 2009

Oh god what did I just post?
There is definitely something busted with production retention, I just switched a line from modern tanks to modern SPA and it dropped down to 10 efficiency%.

Edit: It may be something specific with Modern tanks because I also dropped down to 10% when I switched from Medium 3 to Modern.

Vorpal Cat fucked around with this message at 16:59 on Jun 10, 2016

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

Vorpal Cat posted:

There is definitely something busted with production retention, I just switched a line from modern tanks to modern SPA and it dropped down to 10 efficiency%.

Edit: It may be something specific with Modern tanks because I also dropped down to 10% when I switched from Medium 3 to Modern.

I think it's because modern tanks are essentially a new weight category. You'd see the same production efficiency loss from light to medium.

And SPART variants are a different type of unit so I'm pretty sure they're supposed to lose out on the production efficiency. Could be wrong though.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Just wanting to add my support to the cold war expansion pack. The volunteers mechanic could be expanded to represent units supporting wars they are not fighting, allowing Korea and Vietnam. Tension could be replaced by a doomsday clock, preventing major powers from sending in to many troops.

Or go back to wwi

Westminster System
Jul 4, 2009
Peace Conferences definitely need work. If I puppet the USSR, Turkey shouldn't be annexing the entirety of Siberia, for example.

And yeah, NA pacts somehow allowing troops from another faction to walk into your territory and assault the enemy and take territory for themselves is kind of bizzare.

Gort
Aug 18, 2003

Good day what ho cup of tea

Hambilderberglar posted:

I finally got to the point where I could Danzig or War, and got ABSOLUTELY wrecked by Poland. 50.000 casualties in the first two weeks and they'r kicking my rear end up and down Pomerania. This is in spite of having 24 equipped divisions and 12 medium tank formations.
To be fair I did completely neglect air production because I find the air attack screen opaque and annoying to work with. Just let me select my loving air wings, move them to one airport for convenience and then merge/split as I would with an army to get them to the airfields I want to.
I also noticed Poland's divisions had a soft attack in the 200s and were absolutely shithousing me. Tooling around with 4 volunteer divisions in China and Spain did not prepare me for this. Is this because I was a fool and didn't get my infantry divisions set up with artillery in the columns vs just a support artillery battalion?
It also appears that fighters for Germany are an incredibly high priority item, moreso than CAS or TAC, since on day 1 Britain just port-struck the poo poo out of my gay baby fleet because I can't figure out how to air war. :downs:

Also, Italy's AI should probably be weighted to take the focus that requires the Spanish civil war to be active when it actually is. They tend to ignore it and focus on other focuses and they're then locked out of it once the civil war ends.

24 divisions is a tiny quantity. Historically Germany brought 60.

I haven't played Germany yet, but I'd say the issue is probably not having enough infantry.

Gort fucked around with this message at 17:24 on Jun 10, 2016

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Gort posted:

24 divisions is a tiny quantity. Historically Germany brought 60.

24 is plenty.

...

...To hold the front while the other ~40 go blitzkrieging the gently caress out of Poland's VP hexes.

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger

UncleSmoothie posted:

There is one major problem with the way that the division designer works -- or at least how its changes are propagated.

I'm playing Republican Spain as one of the Allies and I've just researched medium tanks. Awesome -- this will help in the Sahara where my African divisions are coming up against Italian light tanks and AT guns.

I go into the division designer and start messing around with my existing armored cavalry division template, which is currently composed of light tanks and motorized infantry. I come up with a design I'm happy with, and instead of hitting duplicate, I accidentally hit save, spending every drop of military experience I have and replacing every light tank in the template with mediums.

At that moment, every single light tank in the field vanishes into an equipment depot wormhole and materialises in my warehouses in Spain. Meanwhile, the combat that I was fighting in Libya goes from a green "nothing to worry about boss" to urgent red :kingsley: "poo poo poo poo poo poo poo poo" :kingsley: because my divisions have magically lost their only weapon capable of penetrating pasty-thin Italian armor. Also, this is an ironman game.


So yes -- I hosed up here by hitting "save" when I didn't mean to. But I wish that divisions wouldn't throw their gear into the wormhole before they have anything to replace it with. The game is super sensible about making expeditious use of older gear when it's stuff like infantry weapons. A medium tank division shouldn't abandon their light tanks until medium tanks start showing up from the factories, right?

It's be nice to have some way to tell units to gradually transition from an old template to a new one. I faced the same issue when converting my motorized infantry to mech units. Settled on changing out the template in multiple steps. Assign the mechs, wait a month for some to roll out, then shave off the motorized one at a time over the following months.

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!

This is probably my biggest gripe with the game ATM. The AI is perfectly willing to drain it's entire manpower pool launching endless assaults against my mountaineer/artillery regiments. With an 80/1 kill ratio against them. Granted that ratio dropped to 4/1 by the time I'd conquered them, but still.
The second biggest is war contribution calculation. I have a whopping like 8% contribution for this:

Granted I lost Turkey when America invaded, and only just recently took back Arabia from the same issue. And only came in once I'd conquered the other independent ME countries. But still. I'm the only guy making progress here. Also LOOK AT THOSE FACTORIES! TWO HUNDRED! TWO HUNDRED FACTORIES! I started with [i]one[i] military factory. STEEL! TUNGSTEN! RUBBER! ALUMINUM! CHROMIUM! Conquering the Raj turned me into a tank spewing industrial juggernaut overnight. Makes me want to do an India run.

Finally I'd like to point out that Romania got a pretty serious buff on the beta patch. I'm not sure why they decided to make a stupid minor so much better than most of the majors, but paradox is known for their questionable design decisions:

Hambilderberglar
Dec 2, 2004

Gort posted:

24 divisions is a tiny quantity. Historically Germany brought 60.
I was expecting Poland to be a bunch of horse cavalry and 1918 equipped divisions. Imagine my surprise when they had what I can only assume is organic artillery support and pushed my poo poo in. Lesson learned, I guess it's time to hit Wikipedia up to see what my expected troop count should be for this era.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Schizotek posted:

Finally I'd like to point out that Romania got a pretty serious buff on the beta patch. I'm not sure why they decided to make a stupid minor so much better than most of the majors, but paradox is known for their questionable design decisions:


Looks like Kevin Spacey as Frank Underwood, with an eye patch.

Gort
Aug 18, 2003

Good day what ho cup of tea

Schizotek posted:


This is probably my biggest gripe with the game ATM. The AI is perfectly willing to drain it's entire manpower pool launching endless assaults against my mountaineer/artillery regiments. With an 80/1 kill ratio against them.

Yeah, this is fair. In my France game Germany was quite happy to assault the Maginot line constantly, while in my China game Japan was constantly launching doomed naval invasions, or landing next to my garrisoned ports whereupon the garrison attacks them and wipes them out.

Adbot
ADBOT LOVES YOU

Fellblade
Apr 28, 2009
Anybody managed to hold off Germany and the Soviets in a Poland game? I've managed to hold Germany only 1 or 2 provinces in from the borders. I didn't have any troops on the Czech border due to forgetting they became a puppet so have a long corridor of German's all long the southern border.

Lasted until 1940 and World Tension finally got high enough for me to join the allies (seems really lame the focus closer to Britain doesn't do anything for you), which is great. Now however the Soviets are justifying on me and I have like 5 divisions to spare for that border.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply