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you forgot the most important mod
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# ? Jun 9, 2016 18:33 |
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# ? Jun 4, 2024 00:05 |
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People who put their tp that direction clearly don't own cats
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# ? Jun 9, 2016 18:36 |
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The Iron Rose posted:It does - that's how all compatibility patches are made. I mean you probably aren't using the "merge plugin" feature for just two or three compatible mods, but all a merged patch does is manage record conflicts automatically. Record conflicts yeah, but the actual reference number for any piece of equipment or anything is going to be different for everyone depending on where it is in your load order, isn't it? That's why you need to use the "help" command in the console to get the ref ID for any item you want to give yourself from a mod, the mod maker could just tell you a number to use but that likely won't be the same for your own game
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# ? Jun 9, 2016 19:18 |
THE BIG LIST OF GOOD FALLOUT 4 MODS ON NEXUS, CHECK HERE TO GET STRAIGHT TO THE MODS AND AVOID Alright people, basically I just finished editing the poo poo out of the list which originally was going to be my op. If the text is red, Nexus mod drama has caused the mod to be taken down. I won't be adding new stuff to this list, consider it a sort of catching up thing for between threads for new goons and goons who took a break from the game until the GECK hit. Every mod Sintax puts up on the OP I'll take that mod from the list. Hit me up in thread if any mod is currently unavaliable. Experiment, enjoy and post about what you like in the thread for other people to see. SeanBeansShako fucked around with this message at 19:26 on Jun 9, 2016 |
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# ? Jun 9, 2016 19:22 |
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Saint Sputnik posted:Record conflicts yeah, but the actual reference number for any piece of equipment or anything is going to be different for everyone depending on where it is in your load order, isn't it? That's why you need to use the "help" command in the console to get the ref ID for any item you want to give yourself from a mod, the mod maker could just tell you a number to use but that likely won't be the same for your own game It'll be different sure, but it's not something you need to worry about, otherwise compatibility patches would be impossible. The plugin reference in the formID won't be the same, but it's automatically calculated based on load order so even when making compatibility patches you don't need to worry about it. Fallout handles it just fine, as does FO4Edit. To test it for yourself, rearrange your load order slightly and then load up the lot in FO4Edit. You'll note that the loadorder prefix of the formID will have changed, and it's no different for anyone else. Just make sure that your patch has its masters set up properly.
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# ? Jun 9, 2016 20:03 |
I'm happy to report Commonwealth Crossbows has returned to the Nexus, but the Fallout Tactics BOS power armor has just vanished.
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# ? Jun 9, 2016 20:15 |
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SeanBeansShako posted:THE BIG LIST OF GOOD FALLOUT 4 MODS ON NEXUS, CHECK HERE TO GET STRAIGHT TO THE MODS AND AVOID Awesome, thanks for this. I haven't played since about a month after the game came out, but wanted to dust it off. Between this and OP, I'm set.
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# ? Jun 9, 2016 20:38 |
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Kurr de la Cruz posted:I've been trying this mod called "We Are The Minutemen", which does a few things to the Minutemen faction: And there's a lite version if you don't want all of the stuff! I made a replacer for the WATM Minutemen bandana too to match with HD Bandanas. (along with some missing from the original mod and an Old World flag variant.) I quite like that mod for bandanas.
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# ? Jun 9, 2016 21:02 |
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The Iron Rose posted:It'll be different sure, but it's not something you need to worry about, otherwise compatibility patches would be impossible. The plugin reference in the formID won't be the same, but it's automatically calculated based on load order so even when making compatibility patches you don't need to worry about it. Fallout handles it just fine, as does FO4Edit. OK, cool. Without looking, I assumed a lot of patches went the long and hard way, of adding the item IDs themselves or something all to the same file. I was dreading that. The issue I'm having now in my testing is Gunners and raiders spawning in just underwear and over-armor, with the new outfits in their inventory but not equipped. I changed the body part flags so the outfits should function as underarmor but it's still not happening.
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# ? Jun 9, 2016 21:54 |
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Saint Sputnik posted:OK, cool. Without looking, I assumed a lot of patches went the long and hard way, of adding the item IDs themselves or something all to the same file. I was dreading that. Before doing something heavy like that, I read you're supposed to put yourself in an NPC-less cell (like the bomb shelter in Sanctuary) and then load your mod, followed by sleeping for a few days (5 days? 7 days? I'm not entirely sure) before mods like that can kick in with NPC armor.
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# ? Jun 9, 2016 23:43 |
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Azhais posted:People who put their tp that direction clearly don't own cats so you know you can trust their judgement, then
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# ? Jun 9, 2016 23:47 |
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No killable children for beth.net mods ("Do not upload mods featuring violent acts towards children."), among other guidelines. https://bethesda.net/#en/devnotes/guidelines-for-uploading-mods
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# ? Jun 10, 2016 00:02 |
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I don't see how allowing it is featuring
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# ? Jun 10, 2016 00:28 |
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Azhais posted:I don't see how allowing it is featuring Mayhap.
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# ? Jun 10, 2016 00:29 |
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Azhais posted:People who put their tp that direction clearly don't own cats
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# ? Jun 10, 2016 01:30 |
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Everything after "gently caress" is extraneous.
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# ? Jun 10, 2016 01:33 |
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Did anyone figure out a way to port New Vegas items to Fallout 4? I miss my spiffy hat and sunglasses
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# ? Jun 10, 2016 03:27 |
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Capn Beeb posted:Did anyone figure out a way to port New Vegas items to Fallout 4? I miss my spiffy hat and sunglasses Aparrently its a pain in the arse, but importing a hat and shades into F4 should be possible, using bodyslide. however, I have no idea what to do about different shaped heads, hairs & faces, On a seperate note, Modern Firearms was hidden, so for goonkind, I am putting 2.03 up on my dropbox, From now on, if anything gets vanished, and we have a recent version, please use the Fallout folder here (please give it some time to upload, and please advise if you want to upload something bigger than a couple of hundred meg.) staberind fucked around with this message at 03:43 on Jun 10, 2016 |
# ? Jun 10, 2016 03:39 |
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staberind posted:Aparrently its a pain in the arse, but importing a hat and shades into F4 should be possible, using bodyslide. however, I have no idea what to do about different shaped heads, hairs & faces, Dang What about porting Skyrim stuff? Any easier?
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# ? Jun 10, 2016 03:46 |
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staberind posted:Aparrently its a pain in the arse, but importing a hat and shades into F4 should be possible, using bodyslide. however, I have no idea what to do about different shaped heads, hairs & faces, I have version 2.11 still if you would like me to throw it in there.
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# ? Jun 10, 2016 04:10 |
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but what if the nexus finds out? Then they'll double hide their mods!
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# ? Jun 10, 2016 04:19 |
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Capn Beeb posted:Dang What about porting Skyrim stuff? Any easier? Getting any models into Fallout 4 seems like a giant pain in the rear end.
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# ? Jun 10, 2016 04:47 |
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FlyinPingu posted:but what if the nexus finds out? Then they'll double hide their mods! Your right. We need to add donate buttons to steal their monies.
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# ? Jun 10, 2016 04:51 |
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I set that outfit thing aside for now because I finally figured out how I want to overhaul the skill system: Perk Paths. All the perks will fall under certain playstyle templates, like "Sniper," "Spook," "Duelist," "Extrovert" or "Survivor." Some paths or perks will be mutually exclusive (e.g. Night Person vs. Day Person) while a few perks will be attainable through different paths. For example, Locksmith will be attainable if you're on either the Spook (sneak-based) or Tinkerer (scrapping and crafting based) path, on account of your nimble fingers, but Pickpocket is strictly a Spook path perk. The first draft might be a little confusing unless it's actually possible to rearrange the stupid animated icons on the poster.
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# ? Jun 10, 2016 06:50 |
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Capn Beeb posted:Dang What about porting Skyrim stuff? Any easier? Actually, its easier, as there is a skyrim tpose floating around, so, you load that up as the base, pop whatever clothing/armor you want onto it, adjust so its at the right height, then change the pose to fallout 4, save, then open it again with the regular cbbe or whatever body and sliders you like, finally adjusting it so its just right, and save it. Kizurue posted:I have version 2.11 still if you would like me to throw it in there. Go for it, I am not sure what it has changed, but better to have both. https://www.dropbox.com/sh/42lq66rskgmn9k5/AACCUAlO_7po5C5FdEVckxP8a?dl=0 I hope you can just drop stuff in there with that link, if not, pm me an email addy Saint Sputnik posted:The first draft might be a little confusing unless it's actually possible to rearrange the stupid animated icons on the poster. I expect that poster can be altered, as there is a "vault meat" version of it already. staberind fucked around with this message at 03:47 on Jun 11, 2016 |
# ? Jun 10, 2016 09:55 |
Saint Sputnik posted:I set that outfit thing aside for now because I finally figured out how I want to overhaul the skill system: Perk Paths. I'm down for this, some of the perks just seem so pointless or pointless to invest in. Also, when you return to the outfit idea I do hope you discover a way simply to distribute all mod and clothing to NPC's with a simple mod. I like the idea of that. So has any goon tried the alternate start mod yet? I do want some feedback about it. Also, hate it when a legendary enemy mutates and you are not sure what weapon to use to kill it faster? check out this useful interface mod where it actually tells you what attitrubutes improve annoyingly when it Mutates. Also GUN NUTZ have a Japanese Nambu Type 14.
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# ? Jun 10, 2016 12:14 |
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Everyone should try the latest ENB, the Ambient Occlusion looks better than the game's version in most cases, and is a lot cheaper to proccess. Turn AO off in your FO4 launcher then update ENB and shift+tab and turn on SSAO under "Effect" http://enbdev.com/mod_fallout4_v0307.htm Pontificating Ass fucked around with this message at 18:21 on Jun 10, 2016 |
# ? Jun 10, 2016 15:54 |
OP suggestion, we might as well include the links to both Fallout 4 threads as well as the New Vegas/New Vegas modding threads. I also cannot understate how awesome the CROSS Jetpack is. This rarely not creepy/annoying Fallout 4 mod demo video shows it off back it was just in beta.
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# ? Jun 10, 2016 17:20 |
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I think Armorsmith Extended also has a jetpack, because I've been using it and breaking my legs every 20 minutes for the past week or two. Love it
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# ? Jun 10, 2016 17:24 |
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Sintax posted:Everyone should try the latest ENB, the Ambient Occlusion looks better than the game's version in most cases, and is a lot cheaper to proccess. Turn AO off in your FO4 launcher then update ENB and shift+tab and turn on SSAO under "Effect" FYI, Boris does not allow direct links to files on his site so this link leads to nothing but his trap page.
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# ? Jun 10, 2016 17:49 |
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So I know Mo Betta Scrap is in the OP, but I've also found Immersive Scrapping which boasts "And yes, this mod is in parts similar to Citre's mod "Mo Betta Scrap", but this mod has about four times as much changes.." I'm wondering which one is better
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# ? Jun 10, 2016 19:21 |
Another new gun, the 1941 Johnson LMG.
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# ? Jun 10, 2016 19:28 |
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lmao at 55,000 tris these people surely must know the point is to get the tri count as low as possible, without sacrificing major detail, right 55k is what I would use to bake the normal maps, jesus e: it's 140 loving mb lmao for reference the ENTIRE SUIT of power armor I'm making is 11k
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# ? Jun 10, 2016 20:14 |
Seriously missing the older Skyrim/FNV era modders sometimes when it comes to quality control .
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# ? Jun 10, 2016 20:23 |
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SeanBeansShako posted:Seriously missing the older Skyrim/FNV era modders sometimes when it comes to quality control . Is it really worse or is it just early days? I wasn't there during the nascent stages of Skyrim/NV modding.
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# ? Jun 10, 2016 20:31 |
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Looking at the mod, the barrel sheath/heat guard itself is 22k, almost half the entire gun's budget, because each one of those vents is a double-beveled, 16-sided hole lmao. This is straight-up a high-poly model used for baking. The most complex vanilla gun I can think of (gauss rifle with extra large mag, recoil stock, reflex sight, silencer, and barrel casing) clocks in at 11k. the super high poly load screen version of the gauss rifle is 24k. In short don't download this mod if you don't have a powerful PC. Rinkles posted:Is it really worse or is it just early days? I wasn't there during the nascent stages of Skyrim/NV modding. In this particular instance there's no excuse, really, except arrogance. Babe Magnet fucked around with this message at 20:39 on Jun 10, 2016 |
# ? Jun 10, 2016 20:37 |
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Mapped out my Perk Paths, here's the first draft. Paths which are fully or partially mutually exclusive are noted, and progression in each path isn't necessarily linear as shown. Tell me if it makes sense and if things are a good thematic/gameplay fit.
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# ? Jun 10, 2016 20:37 |
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Saint Sputnik posted:Mapped out my Perk Paths, here's the first draft. Paths which are fully or partially mutually exclusive are noted, and progression in each path isn't necessarily linear as shown. Tell me if it makes sense and if things are a good thematic/gameplay fit. thematically it works fine. However, just as a general principle - I would expand perks or create new perks before I started restricting the old ones.
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# ? Jun 10, 2016 20:41 |
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Console people commenting on Fallout 4 PC mods have gotten so loving annoying that Skibadaa has put a gigantic notice in huge font on the top of all his mods.quote:CONCERNING CONSOLES: I feel sorry for this poor bastard. Though if anyone knows scripting and wants to help the guy out, here's the call.
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# ? Jun 10, 2016 21:39 |
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# ? Jun 4, 2024 00:05 |
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SeanBeansShako posted:OP suggestion, we might as well include the links to both Fallout 4 threads as well as the New Vegas/New Vegas modding threads. The jetpack owns. I got bored of power armor fairly early on, but still being able to jet pack up onto building roofs and stuff is great. Now if only VATS worked mid-air
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# ? Jun 10, 2016 21:55 |