|
I had a ridiculous statue form chei naga once. I really like them as a race. Venom mage is another good start. Poison magic with naga's aptitude is perfect for the early game and gives you plenty of time to find a way to branch out for the later game.
|
# ? Jun 12, 2016 01:42 |
|
|
# ? Jun 11, 2024 07:50 |
|
Things you don't want to see in Depths Part I: Rakshasa Part II: Rakshasa and a Juggernaut Part III: Rakshasa and 3 Juggernauts suddenly
|
# ? Jun 12, 2016 01:54 |
|
pathetic little tramp posted:Re: Hell, why not just fill levels 1-6 with test spawners, creating a mass of monsters that give no experience when killed?
|
# ? Jun 12, 2016 01:56 |
|
Acquired a weapon on Lair:1, had only Long Blades trained, got executioner's axe... of distortion. Didn't get abyssed, just died while rushing to a lab entrance . Also, if you haven't won with only so few races, Deep Elf should be piss easy. Go Fire Elementalist and literally never turn off Spellcasting, Conjurations and Fire Magic.
|
# ? Jun 12, 2016 01:59 |
|
I just hate playing blasty casters because I don't like having to do like 3x the button presses to kill enemies and having to wait to regain MP all the time, and having to give satiation a second thought. crawl is a game with a good chunk of popcorn/chaff in it and IMO playing a "damage spells" focused character exacerbates that
|
# ? Jun 12, 2016 02:04 |
|
I was looking at my morgue on CSZO and remembered I had this gem of a character:code:
That Ring of Leaves is probably the single best piece of jewelry I've ever found.
|
# ? Jun 12, 2016 02:19 |
|
IronicDongz posted:I just hate playing blasty casters because I don't like having to do like 3x the button presses to kill enemies macros are your friend; also the ` key
|
# ? Jun 12, 2016 05:46 |
|
How much is slaying really "worth"? How many stat boosts to strength and/or dex are required to equal +1 slaying, damage output wise?
|
# ? Jun 12, 2016 06:35 |
|
str vs slaying depends on how much str you have, whether you're 1h or 2h, etc. dex isn't gonna do much of anything for damage output, though; it only affects accuracy, which has limited impact. it's more of a defensive stat.
|
# ? Jun 12, 2016 06:41 |
|
Pulled the weapon damage formula from the bots.The Bots posted:Approximately: 1d(base*strength_bonus)*skill_bonus + 1d(to_dam + slaying) + various bonuses. Weapon {brand} is applied after monster AC reduction.
|
# ? Jun 12, 2016 06:55 |
|
That's uh, a lot of very ugly things.
|
# ? Jun 12, 2016 07:12 |
|
So yeah, Pakellas is pretty loving good. http://crawl.akrasiac.org/rawdata/InternetKraken/morgue-InternetKraken-20160612-060509.txt I mean, you effectively have infinite teleports/heal wounds/hasting once you find those wands so he has that going for him on top of extremely powerful evocables. Probably awakward to play with anyone interested in magic but as a warrior with zero care for mana beyond his abilities that's not an issue. Combine that with the awesome defenses of a ghoul and you get a really easy win. But I played this to see what tweaks made to extended felt like. New enemies are cool, but that line about reducing mutators in Pan? That's a joke. Cacodemons are still all over the place. So I can only imagine that going through Pan is totally miserable now since you can't just slap on rMut and ignore them. Of course cure mutation is also more common but that means you can't keep your mutations and the whole thing is still such a loving mess. But hey, at least I finally got another 3 win streak going.
|
# ? Jun 12, 2016 07:22 |
|
Jumped in again after playing occasionally since I think 0.8 (and never winning, mind you). Went with DECj/TECj like I often do, my best being getting two runes with a TECj last version. Splatted a bunch, got bored of dying, decided to try a melee class for once. Now, I have a MiFi sitting at the gates of the Realm of Zot, everything from the Depths on down (and Elves) being completely new to me. I splatted maybe two of them before that one got rolling, and had maybe four times the whole game that I thought I might die (geez, V:5 doesn't screw around!). I toyed with crossbows, as I figured I might want a ranged option, but it's only ok - I can't use a big one because switching to 1H & shield takes too long, and a hand crossbow doesn't do as much as I'd like. So I thought, what if I made a fighter that could use an 2H and a shield, switching between an arb and a huge melee weapon really fast? Formicids seemed really tricky to get going, but great when they do. After half a dozen dead ants (mostly squashed by Ogres in D:4-7), I ended up with this blinged-out monster: code:
code:
Sorry that that was long, I'm just really excited. And, you know, scared that I might die and waste what is easily the best char I've ever had. edit: yeah, died. Lernaean Hydra at the bottom of Swamp, it started very close to stairs and got to me very fast somehow. double edit: hydras swim fast! Never knew that. Coucho Marx fucked around with this message at 16:47 on Jun 12, 2016 |
# ? Jun 12, 2016 15:12 |
|
Shafted my Formicid away from Prince Ribbit on D6 and landed in the middle of a hive, right next to the queen
|
# ? Jun 12, 2016 15:44 |
|
I have a giveaway going on for DC:SS inspired roguelike platformer Vagante right here: http://forums.somethingawful.com/showthread.php?threadid=3779718 I`ve done giveaways in these threads before of this game, but I feel like the game has developed enough in Early Access to warrant a thread of its own. I`m starting with 20 free copies and may give away more. Check it out!
|
# ? Jun 12, 2016 15:45 |
|
mossyfisk posted:Shafted my Formicid away from Prince Ribbit on D6 and landed in the middle of a hive, right next to the queen The solution to bad shafting is more shafting!
|
# ? Jun 12, 2016 15:47 |
|
Coucho Marx posted:Sorry that that was long, I'm just really excited. And, you know, scared that I might die and waste what is easily the best char I've ever had. If you wanna ascend a melee character as painlessly as possible, MiBe with Axes is the way to go. Always go two-handed, always keep your main axe at min-delay. Base Damage on your main weapon starts out pretty important, and gets progressively moreso as you go up in level. Still use chokepoints whenever possible like everyone else would. Don't be afraid to berserk, but don't be afraid to not berserk. Having it crap out in the middle of a fight can and will kill you. Trog's Hand is good when you need regen or MR (enemy abilities with %s that you want to go down), Brothers in Arms is an Oh poo poo Button, and is better used sooner rather than later. Evocation is good, Fighting, Armor, and Dodging are good. Go Throwing for your ranged weapons, then you don't have to waste turns changing, and Trog will shower you in tomahawks and javelins. Remember that even as a Berserker of Trog, you still have the access to the single most powerful spell in the game: Run Away. girl dick energy fucked around with this message at 17:18 on Jun 12, 2016 |
# ? Jun 12, 2016 17:13 |
|
parthenocarpy posted:I have a giveaway going on for DC:SS inspired roguelike platformer Vagante right here: http://forums.somethingawful.com/showthread.php?threadid=3779718 Oh man, I'm on my way to work, and this game looks like it'd be for me. I'll download the demo when I get back from work, hope there's a copy left! (save me one)
|
# ? Jun 12, 2016 17:26 |
|
Poison Mushroom posted:Formicid buddy! Who needs teleporting anyway? we do oh god Thanks for the advice. I went with polearms for the MiFi and really liked it, and I'll try to actually use axes with my next FoFi. I've never liked berserkers much because of the risks involved in berzerking; I've always screwed it up. That it can haste you is nice, though, and it's been ages (like, five versions maybe) since I tried so I may as well give it a go. Here's the MiFi so far, just about to walk into The Realm of Zot. I should probably switch to the other (sadly +0) armor, fire resistance is more relevant, yeah? code:
|
# ? Jun 12, 2016 18:00 |
|
IMO, since you already have that first pip of rF, the second isn't overwhelmingly important, and the +6 boost to AC might be nice. At least until Zot5, then absolutely put the other armor on.
|
# ? Jun 12, 2016 18:03 |
|
Poison Mushroom posted:IMO, since you already have that first pip of rF, the second isn't overwhelmingly important, and the +6 boost to AC might be nice. Yeah, that's mostly what I meant it for. I've never even seen an OOF and I'm terrified.
|
# ? Jun 12, 2016 18:17 |
|
If you haven't done it yet, maybe do Crypt? Just go slow and steady and it's pretty easy for a big brawly dude. You might find some better jewelry for resistances. Also, Zot is a LOT of XP if you clear it out (and you probably should), but you still shouldn't have your skills that spread out. Turn off everything except Shields for right now until you get to 25 to take the penalties off that large shield, then go back to Polearms and Fighting.
|
# ? Jun 12, 2016 18:23 |
|
Coucho Marx posted:I've never even seen an OOF and I'm terrified. "Oh, hey, an OoF that I can't easily get into melee range with, and there's no corners for me to hide behind." Read a scroll of Fog, step back. Wait for it to come back into LOS. Ideally Heroism and Finesse if you have time. Step forward, and do what melee fighters do best. Edit What are your spells?
|
# ? Jun 12, 2016 19:02 |
|
PleasingFungus, random thing I noticed: The description of Cigotuvi's Embrace still references Stone Skin even though it was removed.
|
# ? Jun 12, 2016 19:22 |
|
When does Lair have to generate by? I dove to dungeon 11 and didn't see it, and I was pretty sure I checked every upstair, since I had to go to D:10 to get to a stairlocked portion of D:9 where Uskayaw the tabGod had generated.. Unfortunately I figured if I just keep fighting this Hydra Uskayaw will paralyse him for me and I'll finish him off! So, Uskayaw trip report: yes, he will paralyse Hydrae, no they will not stop regenerating heads while paralysed, and yes they will eventually unparalyse. And also I do not know what Stomp is, I figured from the description it did some splash damage to nearby enemies, but the Hydra seemed unphased before it bit me to death.
|
# ? Jun 12, 2016 19:45 |
|
pathetic little tramp posted:When does Lair have to generate by? I dove to dungeon 11 and didn't see it, and I was pretty sure I checked every upstair, since I had to go to D:10 to get to a stairlocked portion of D:9 where Uskayaw the tabGod had generated.. Unfortunately I figured if I just keep fighting this Hydra Uskayaw will paralyse him for me and I'll finish him off! Hit ctrl-o or *o. (It's D:8-11.) Salvor_Hardin posted:PleasingFungus, random thing I noticed: That was fixed months ago. Are you playing an unpatched version of 0.18?
|
# ? Jun 12, 2016 20:21 |
|
Meliai either need to lose heal other, move normal speed, or only appear one at a time.
|
# ? Jun 12, 2016 20:24 |
|
I think they're fine. Haven't died to them yet, though I did have to drink buff potions once.
|
# ? Jun 12, 2016 20:31 |
|
rude devlog posted:Remove Xom's vitrification effect you MONSTERS
|
# ? Jun 12, 2016 21:15 |
|
Someone Awful! posted:you MONSTERS Almost nobody cares about this but races that can do xomscumming have a surprising amount of issues vs vitrification - it potentially increases the amount of visible open tiles which means more potential Xom summons to deal with and stuff. Treat it as a very situational buff!
|
# ? Jun 12, 2016 21:31 |
|
PleasingFungus posted:Hit ctrl-o or *o. (It's D:8-11.) I downloaded the Windows Tiles 18.1 a few days ago.
|
# ? Jun 12, 2016 21:58 |
|
apple posted:Almost nobody cares about this but races that can do xomscumming have a surprising amount of issues vs vitrification - it potentially increases the amount of visible open tiles which means more potential Xom summons to deal with and stuff. Treat it as a very situational buff! Noob question; how does one scum Xom?
|
# ? Jun 13, 2016 01:02 |
|
jerkstoresup posted:Noob question; how does one scum Xom? Typically you just use Mummy or Vampire and idle a lot. Xom will do many, many unpredictable things and to that effect you want to be strong enough to survive bad effects and/or consistently escape different kinds of summoned enemies. Stuff you generally want:
The good news is, while you're being pelted by terrible things, you'll get good effects like good mutations, weapon/armor drops, rods, wands, etc. (basically any acquirement level drop, but you also got a lot of garbage) All these good things are mostly permanent while anything bad Xom does is mostly temporary, so just surviving gives you a net positive effect. The bad news is that for it to be worthwhile you typically want to idle for hundreds of thousands of turns. It's a neat little experiment for pushing crawl's scumming limits in a game that otherwise discourages it, but it's not terribly exciting.
|
# ? Jun 13, 2016 01:25 |
|
Salvor_Hardin posted:I downloaded the Windows Tiles 18.1 a few days ago. Ah, looks like the relevant fix was only added to 0.18 after 0.18.1, and we haven't released a 0.18.2. C'est la vie. Thanks for reporting!
|
# ? Jun 13, 2016 01:41 |
|
Poison Mushroom posted:If you still have them, your scrolls of fog will be incredibly helpful. code:
Poison Mushroom posted:Edit What are your spells? Apportation, Summon Butterflies, Corona, as well as Haste and Deflect Missiles that I'll likely never get online (I've not found Repel Missiles anywhere). Getting Butterflies and maybe Apportation going is something I planned to do before Z:5.
|
# ? Jun 13, 2016 02:19 |
|
Finesse doesn't stack with Haste, so Haste probably isn't worth the XP, even if you can, since Okawaru just loving showers you with piety late in the game.
|
# ? Jun 13, 2016 02:42 |
|
Acquisition finally came good for me! Expecting to splat in 10, 9
|
# ? Jun 13, 2016 02:43 |
|
..somehow I died? An OOF killed me in melee, alone, even though I had rF++. Oh well. Also I was on Z:5. I hadn't even noticed! I should have, considering I'd just fought like three ancient liches at once:code:
|
# ? Jun 13, 2016 03:17 |
|
Post the dump up until the last 20 messages, if you can. Kind of curious where it all went wrong, considering wand of heal wounds and Okawaru abilities.
|
# ? Jun 13, 2016 03:51 |
|
|
# ? Jun 11, 2024 07:50 |
|
If you mean the message history, here it is:code:
|
# ? Jun 13, 2016 04:20 |