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Night Shade
Jan 13, 2013

Old School

Arrath posted:

I think the longrifle doesn't have a big enough magazine to be worth it. Two shots and that fairly steep reloading time is a bit much downtime, maybe 3 shots and the same reload? I do like the secondary rockets for their off-boresight capabilities, as awesome as the shotgun is.

Yeah I still can't agree with this. It's two well placed shots to kill an unshielded destroyer or four at max range when you can't accurately snipe out the bridge. The reload is longish but you can shoot twice then swap to missiles, and by the time your missiles are out the longrifle's ready again. I think it's balanced in general by being utterly worthless against shielded targets but I don't think there are enough shielded targets in higher difficulties to make it worth leaving behind. Your capitals can deal with enemy capital shields well enough and your missiles take care of corvettes and smaller.

edit: on the other hand the fact that we're even having this discussion is a pretty good indication that the two primaries are pretty well balanced against each other and its down to play style and personal preference

vvv i need to try this now

Night Shade fucked around with this message at 03:36 on Jun 12, 2016

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Big Bowie Bonanza
Dec 30, 2007

please tell me where i can date this cute boy
I just absolutely demolished Harbinger Tannhauser Gate with the sentry mod so I may be walking back my earlier criticism.

Arrath
Apr 14, 2011


Night Shade posted:

Yeah I still can't agree with this. It's two well placed shots to kill an unshielded destroyer or four at max range when you can't accurately snipe out the bridge. The reload is longish but you can shoot twice then swap to missiles, and by the time your missiles are out the longrifle's ready again. I think it's balanced in general by being utterly worthless against shielded targets but I don't think there are enough shielded targets in higher difficulties to make it worth leaving behind. Your capitals can deal with enemy capital shields well enough and your missiles take care of corvettes and smaller.

I guess I never shot it at too many destroyers, but being inside missile range means you're really not using its range advantage at all. It just feels like, using it as intended at longer ranges, leaves you with no effective tool to use while you sit there watching it to reload, which is more than you're shooting it. To be fair I haven't tried the EMP secondary, maybe that gives me something to use but then not too many enemies have shields that I really need to concern myself with.

Night Shade
Jan 13, 2013

Old School

Arrath posted:

I guess I never shot it at too many destroyers, but being inside missile range means you're really not using its range advantage at all. It just feels like, using it as intended at longer ranges, leaves you with no effective tool to use while you sit there watching it to reload, which is more than you're shooting it. To be fair I haven't tried the EMP secondary, maybe that gives me something to use but then not too many enemies have shields that I really need to concern myself with.

I'm not usually shooting the rifle and the missiles at the same ship.

Arrath
Apr 14, 2011


Yeah, fair enough. Like you said above, appealing to different playstyles. If something is farther away and needs a little loving I'll gap drive to it and smash right the gently caress into it proceed with autocannon spraying.

Big Bowie Bonanza
Dec 30, 2007

please tell me where i can date this cute boy
Going back and playing some of the earlier missions with a full fleet really trivializes them even on Harbinger. Definitely need a new game + where all the missions are tuned for a full fleet and all the upgrades.

Night Shade
Jan 13, 2013

Old School

Arrath posted:

I'll gap drive to it and smash right the gently caress into it

I've done this more than I'd like to admit also. I should try it with kamikaze chassis :black101:

RangerKarl
Oct 7, 2013

FordPRefectLL posted:

Going back and playing some of the earlier missions with a full fleet really trivializes them even on Harbinger. Definitely need a new game + where all the missions are tuned for a full fleet and all the upgrades.

Add on second tier upgrades, weapons and an extra slot as an NG+ reward too? Mmm.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
I want a third slot :/

Night Shade
Jan 13, 2013

Old School

RangerKarl posted:

Add on second tier upgrades, weapons and an extra slot as an NG+ reward too? Mmm.

Clear NG+, get a fleet dreadnought.

RangerKarl
Oct 7, 2013

Night Shade posted:

Clear NG+, get a fleet dreadnought.

that fat bastard could probably run over Thul's entire convoy without noticing. Or even firing weapons.

Kairo
Jun 21, 2003

I would start on some of this gameplay stuff, but it's been constant audio and control issues. Hopefully this dies down soon, then I'll get to hurting you guys more.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.

Kairo posted:

I would start on some of this gameplay stuff, but it's been constant audio and control issues. Hopefully this dies down soon, then I'll get to hurting you guys more.

I feel you man, just looking at those Steam forums makes me tense (not because of the idiots, because of all the random bugs popping up). Promise we won't all wander off!

Night Shade
Jan 13, 2013

Old School

General Battuta posted:

I feel you man, just looking at those Steam forums makes me tense (not because of the idiots, because of all the random bugs popping up). Promise we won't all wander off!

Oh dear. I just started reading those and now I wish I hadn't.

I just got back from a lan at a mate's wherein I cleared the game on Harbinger, and the first thing I'm doing when I get around to setting my desktop back up is jumping back in and trying different loadouts.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
Has anyone been able to make the Kamikaze upgrade (or even the kamikaze order) feel worth it?

It makes all of your fighters super fragile, and every time I've ordered an AI ship to do it they somehow die on their way to their target or just never ram them. Even if otherwise they can survive all of Tannhouser gate until the flagship gets them with kamikaze equipped.

I mean sure, if I personally fly face first into something, it tends to kill that one ship. But, you know, may as well just bomb it at that point and keep a spare life/set of guns.

It's a cool idea, but it just penalizes you so much to bother, even when giving the command works. So while replaying various missions for fun, I've basically using it for fun to see if they obey orders and actually nail the flagship in the face before I warp out.

A dead flagship is always satisfying.

Section Z fucked around with this message at 12:10 on Jun 12, 2016

Night Shade
Jan 13, 2013

Old School
Bug report: From the tactical map, double clicking on the warpout point once the mission is over completely bypasses the warp drive charge timer and instantly warps all selected ships.

GotLag
Jul 17, 2005

食べちゃダメだよ
So maybe I'm retarded, but is there any kind of visual clue for where to aim my ship to get my guns on target? Is it just having the cursor over the enemy and being in range?

Orv
May 4, 2011

GotLag posted:

So maybe I'm retarded, but is there any kind of visual clue for where to aim my ship to get my guns on target? Is it just having the cursor over the enemy and being in range?

When you're leading properly the extra ticks will come up and the tone will start going. You'll have an infinitely easier time of it if you've played space sims before because the lead is exactly where you expect it to be, you just get zero indication before you're on it properly.

emanresu tnuocca
Sep 2, 2011

by Athanatos
This game looks stunning and is very fun but I just suck at it, anyone made some decent tutorial for noobs like me to learn some proper maneuvers or some poo poo? Kinda feel like I don't know what to do other than point my fighter at the traitor scum and squeeze the trigger.

Also I assume this was brought up but I can't enter full screen mode in a dual monitor setup, any work around?

GotLag
Jul 17, 2005

食べちゃダメだよ
Is this a bug? I'm on a mission where I need to blow up some ore containers, and if I'm too close to them the autocannon stops doing damage.

Also where did my third fighter go? I had three, replayed an older mission, now I have two. If I lose a ship during any mission do I lose it forever if I actually complete the mission in the process?

Orv posted:

When you're leading properly the extra ticks will come up and the tone will start going. You'll have an infinitely easier time of it if you've played space sims before because the lead is exactly where you expect it to be, you just get zero indication before you're on it properly.

Yeah I'm shooting when I'm getting the tone, it's just not immediately clear where I need to be aiming.

emanresu tnuocca posted:

This game looks stunning and is very fun but I just suck at it, anyone made some decent tutorial for noobs like me to learn some proper maneuvers or some poo poo? Kinda feel like I don't know what to do other than point my fighter at the traitor scum and squeeze the trigger.

Also I assume this was brought up but I can't enter full screen mode in a dual monitor setup, any work around?

I switched to full-screen mode on dual monitors just fine. Are you trying to use Alt+Enter or are you using the full-screen + resolution options in the game menu?

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

GotLag posted:

Yeah I'm shooting when I'm getting the tone, it's just not immediately clear where I need to be aiming.

You want to be working out which way it's flying and aiming just ahead of it in that direction. If you're in that region and you've got tone you should hit it ~80% of the time I think.

If I'm remembering correctly kairo, the game experimented with a couple of different styles of lead indicator. Why'd you go with this?

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

GotLag posted:

Is this a bug? I'm on a mission where I need to blow up some ore containers, and if I'm too close to them the autocannon stops doing damage.
I tried to torpedo one that was real close and my torpedo flew through the thing :(

probably the same issue.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Autonomous Monster posted:

You want to be working out which way it's flying and aiming just ahead of it in that direction. If you're in that region and you've got tone you should hit it ~80% of the time I think.

If I'm remembering correctly kairo, the game experimented with a couple of different styles of lead indicator. Why'd you go with this?

Probably because it's the classic TIE Fighter method. (the trailing pip from an earlier version was really cool though)

RangerKarl
Oct 7, 2013
here have a lovely vid https://www.youtube.com/watch?v=U1Wg9RJXthc

also yes please to bring back LCOS-style sight

RangerKarl fucked around with this message at 15:54 on Jun 12, 2016

GotLag
Jul 17, 2005

食べちゃダメだよ

Bhodi posted:

I tried to torpedo one that was real close and my torpedo flew through the thing :(

probably the same issue.

I was wrong about doing no damage. What appears to be happening is that it's weirdly picky about my aiming point and when I'm that close I guess there's enough angular distance between most of the container and the point I'm meant to aim at that it's not considered on target.

Autonomous Monster posted:

You want to be working out which way it's flying and aiming just ahead of it in that direction. If you're in that region and you've got tone you should hit it ~80% of the time I think.

If I'm remembering correctly kairo, the game experimented with a couple of different styles of lead indicator. Why'd you go with this?

Is this just based on cursor location or boresight direction or both or what?

Kairo
Jun 21, 2003

RangerKarl posted:

here have a lovely vid https://www.youtube.com/watch?v=U1Wg9RJXthc

also yes please to bring back LCOS-style sight

Probably not -- the flight model is really arcadey and caused this thing to look really weird since the accelerations were all over the place.

Bhodi posted:

I tried to torpedo one that was real close and my torpedo flew through the thing :(

probably the same issue.

Torpedoes have a timer to keep them from colliding with their owner in some cases -- this is probably set to be too long. The other weapons going through has been something that I've been trying to work around for ages. When I think I have it fixed, something else pops up.

Night Shade posted:

Bug report: From the tactical map, double clicking on the warpout point once the mission is over completely bypasses the warp drive charge timer and instantly warps all selected ships.

LOL

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

GotLag posted:

Is this just based on cursor location or boresight direction or both or what?

Cursor location. The gun's turreted to some degree- I know with the shotgun at least you can't be too far from the centre of the screen or it just won't work.

oversteps
Sep 11, 2001

Fantastic game, Kairo. Some of the most fun space combat that's ever been made, no joke.

I can't get the Gap Drive to work, though. Got the right button bound and everything. Weird.

RangerKarl
Oct 7, 2013

oversteps posted:

Fantastic game, Kairo. Some of the most fun space combat that's ever been made, no joke.

I can't get the Gap Drive to work, though. Got the right button bound and everything. Weird.

Did you double-tap the button?

gipskrampf
Oct 31, 2010
Nap Ghost
Found this in the data files (dyingsun_data/StreamingAssets/imperial_logo.png)



Have I been fighting for the Goonswarm Empire the whole time :ohdear:

timn
Mar 16, 2010
Haha, you aren't kidding it's actually there. Tell us the truth Kairo! :tinfoil:

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

GotLag posted:

Also where did my third fighter go? I had three, replayed an older mission, now I have two. If I lose a ship during any mission do I lose it forever if I actually complete the mission in the process?

It is probably a bug. For example a bit back one particular older mission would only give me two destroyers under my control (Though a third one would spawn, but not in my control). Though that stopped happening when I looked at that mission again the next day. I THINK that always had an uncontrolled destroyer before I unlocked them though, so maybe some wires crossed. I'm not inclined to clear my save file to check :v:

I wonder then, if the mission with a missing fighter for you would have already had some allied but not under your control fighters in the first place.

TheMostFrench
Jul 12, 2009

Stop for me, it's the claw!



Section Z posted:

It is probably a bug. For example a bit back one particular older mission would only give me two destroyers under my control (Though a third one would spawn, but not in my control). Though that stopped happening when I looked at that mission again the next day. I THINK that always had an uncontrolled destroyer before I unlocked them though, so maybe some wires crossed. I'm not inclined to clear my save file to check :v:

I wonder then, if the mission with a missing fighter for you would have already had some allied but not under your control fighters in the first place.

Missions which involve an escort will always have an uncontrolled ally ship coming in with you. In an earlier mission you have an 'assault transport' which isn't much bigger than an interceptor I don't think, they look the same at a glance.

e:
- I figured out how to get targets from the tactical view - You select your currently controlled craft and give it an attack order, when you get out of tactical view, that enemy will be targeted.

- Having started the game again, it is a lot easier to play missions with a smaller fleet if you divide your interceptors across objectives (i.e treat the game as if there is no 'You' as a character, and instead as a label to point out who you are currently controlling directly). In 'The Builder' it was very easy to take down all the bonus objectives, destroyers, and sentry guns by jumping between interceptors going after different targets on opposite sides of the mission.

I feel like the whole story aesthetic of you possibly being an uploaded consciousness instead of an actual person makes sense in this regard. Like I was saying, 'You' as a character represent the Emperors will and everything under his control, not just any individual person.


e2: haha I got run over by the big ship in the training mission.

TheMostFrench fucked around with this message at 03:16 on Jun 13, 2016

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'
Kairo, congratulations - this game is really, really good and I'm a massive fan of it. HotDS leaves me wanting to play more. It felt like a great callback to classic action sci-fi sims like Tie Fighter. I loved how collisions were handled (cut to black), how flying felt, the different types of weapons.

Fantastic work.

powderific
May 13, 2004

Grimey Drawer
I know the HOTAS stuff has been a pain on the dev end, but I'm having so much fun flying my space fighter around with a stick. Everything works great with my Thrustmaster Hotas X. Since the game really doesn't feel like it's meant for the continuous throttle, I bound boost, drift, and brake to three buttons and just leave the throttle in one spot. For a while it threw me off but after a few games I got used to it and I think it's probably better than any kludge with button press bands on the throttle axis.

Are people usually playing it through on easy to get fleet upgrades and then replaying missions on harder levels? At first I tried to do my playthrough on the medium difficulty from the beginning and had a lot of trouble on a couple missions. After giving up and setting it to easy, I got some fleet upgrades and was able to do them on medium piece of cake.

GotLag
Jul 17, 2005

食べちゃダメだよ

TheMostFrench posted:

Missions which involve an escort will always have an uncontrolled ally ship coming in with you. In an earlier mission you have an 'assault transport' which isn't much bigger than an interceptor I don't think, they look the same at a glance.

Yeah, I think this was what happened.

Dodoman posted:

You need to have some sort of House of the Rising Sun analogue during the tutorial mission or the first kill Thul mission. Not as a joke,but legitimately, because it would fit right in.

https://www.youtube.com/watch?v=x_artPecEaM

:v:



Edit: can we get some kind of (achievements-disabled?) "I'm a big babby/I just want to blow poo poo up" mode with more upgrade slots?

Also the option to not bring the entire fleet with me - I'd like to be able to solo some of the missions without having to reset my campaign.

GotLag fucked around with this message at 11:35 on Jun 13, 2016

kedo
Nov 27, 2007

Milky Moor posted:

Kairo, congratulations - this game is really, really good and I'm a massive fan of it. HotDS leaves me wanting to play more.

I echo this statement entirely. I just finished the game last night and look forward to going back and finishing all the missions on all the difficulties. I only wish there were more missions or different game modes!

Parts Kit
Jun 9, 2006

durr
i have a hole in my head
durr

Kairo posted:

Torpedoes have a timer to keep them from colliding with their owner in some cases -- this is probably set to be too long. The other weapons going through has been something that I've been trying to work around for ages. When I think I have it fixed, something else pops up.
Does the M5-Longrifle have that too? There have been a few times when I'm right up on a capital and shots from it don't impact. I don't think I'm missing, but I guess anything is possible.

This game is really awesome! Thank you for making it! I hope sometime we can have some gigantic battle missions or some kind of quick play like semi-randomized mission, I could see myself playing the hell out of those.

GotLag
Jul 17, 2005

食べちゃダメだよ
I'm having some serious issues with the wrong menu appearing in the beta build - at one point I tried to restart a mission only to get the fleet upgrade screen.

Edit: I just clicked "Exit to desktop" from the mission select screen and got asked if I wanted to buy the kamikaze upgrade.

GotLag fucked around with this message at 16:49 on Jun 13, 2016

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Smoke
Mar 12, 2005

I am NOT a red Bumblebee for god's sake!

Gun Saliva
Running the risk of asking a pretty stupid question here, but is there any chance of this game running on a mere 1GB of video RAM? I'm a big fan of the old X-Wing and TIE Fighter games, but my laptop has slightly limited specs(it meets all the other specs though, just not that VRAM) The screen is 1366x768 so it wouldn't need to run at 1080 or something, and I don't have any VR stuff.

I have plans to get a new desktop but they're kind of vague at the moment, and I'd rather join in the fun now than wait, or buy it and discover I can't run it for some time.

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