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  • Locked thread
Robotic Accolade
Jul 23, 2007

EDF! EDF! EDF!

Galaga Galaxian posted:

I thought I'd heard Japan had been loosening their gambling laws lately, leading to companies like Konami investing more heavily in Pachinko.

I don't know about the law situation, but my current work situation touches on the Pachinko market in Japan and the last couple of years have been extremely rough on the entire field: Pachinko parlors are heavily oversaturated across the country, the customer base is drying up (old people are, well, dying; and mobile freemium gaming has basically cornered the youth gambling market), and there's been some very significant bankruptcies. I doubt Konami will be feeling the pinch too much as they are VERY diversified (they are basically Japan's version of Planet Fitness for one thing), but I wouldn't be surprised if their Pachinko division withers the same as their video game division has over the next few years. I don't think anyone's looking to get more invested in the market when several major players are actively divesting themselves from it currently.

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Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Xander77 posted:

Huh. I first encountered it in Sorcery, and its pretty fun. Is it really popular in a bunch of games I never played?
Yeah, I replayed NV twice without finishing a single game of that. And I went through all the Pazaak quests in both KotoR games AND hit the jackpot in every NV casino. -

I kept buying cards for Caravan while playing New Vegas but I never played it either. I think the problem is that the tutorial is one big text log you have to scroll through in your Pipboy. If there was a guided tutorial it would have been easier to get into.

pentyne
Nov 7, 2012

Xander77 posted:

Huh. I first encountered it in Sorcery, and its pretty fun. Is it really popular in a bunch of games I never played?
Yeah, I replayed NV twice without finishing a single game of that. And I went through all the Pazaak quests in both KotoR games AND hit the jackpot in every NV casino. -

All I did was pump up luck and then play at Casinos until I got banned.

RAGE had a card based game, and I remember it was way more complex then I expected and never touched it because the shooting was way more fun.

QuarkJets
Sep 8, 2008

Grapplejack posted:

Caravan was really fun, I wish it was a game you could play irl

The only thing stopping you is your shame

QuarkJets
Sep 8, 2008

GreenNight posted:

For me I don't give 2 fucks about the combat. I just want interesting quests and stories.

What games would you consider to have interesting quests and stories?

a7m2
Jul 9, 2012


sleeping dogs cockfighting game is the worst minigame as it prevented me from getting 100% achievements and literally every other aspect of cheevo hunting in that game i enjoyed

duckfarts
Jul 2, 2010

~ shameful ~





Soiled Meat

a7m2 posted:

cheevo hunting

I think I found the real problem

Hollenhammer
Dec 6, 2005

Here's George explaining some things

https://www.youtube.com/watch?v=dcT7DjSzphk

a7m2
Jul 9, 2012


duckfarts posted:

I think I found the real problem

which is? that someone enjoys something you don't?

Terminally Bored
Oct 31, 2011

Twenty-five dollars and a six pack to my name

a7m2 posted:

which is? that someone enjoys something you don't?

Classic Nickleback fan response.

Accordion Man
Nov 7, 2012


Buglord

Xander77 posted:

Huh. I first encountered it in Sorcery, and its pretty fun. Is it really popular in a bunch of games I never played?
The only other game that its in is Red Dead Redemption, which was the game I was really referring to.

GreenNight
Feb 19, 2006
Turning the light on the darkest places, you and I know we got to face this now. We got to face this now.

QuarkJets posted:

What games would you consider to have interesting quests and stories?

Witcher 3. People complain about the combat, but it's easy enough on, well, easy.

Downs Duck
Nov 19, 2005
"It's only after we've lost everything that we're free do to anything"
Tried the Ubisoft free game thingy. Created a new account and got messages repeatedly about invalid password. Tried the forgot password option. Then finally got "You are blocked from logging in due to repeated failed attempts. Please come back later."

Uplay. Uplay never changes.

Guy Mann
Mar 28, 2016

by Lowtax

Doctor Spaceman posted:

The collectors edition had a card pack and rules for it.

The card pack was cool because they made it so far ahead of time that some character designs weren't finalized and it featured people like Ulysses who wpuldnt show up for like a year when all the DLC was out.

fozzy fosbourne
Apr 21, 2010

Supposedly a free hd upgrade for defender's quest comes out today, according to a dev

Raffles
Dec 7, 2004

I'm really tempted to get Witcher 3 despite the fact I already have for PS4. Is the graphical upgrade from PS4 to a 970 going to make me happier and all my dreams come true?

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


The price of fully featured TressFX cannot be measured in human dollars.

poptart_fairy
Apr 8, 2009

by R. Guyovich
You can tell the Outsider to go gently caress himself in Dishonored 2.

This has jumped the game from "will buy" to "MUST BUY". :allears:

GreenNight
Feb 19, 2006
Turning the light on the darkest places, you and I know we got to face this now. We got to face this now.

Raffles posted:

I'm really tempted to get Witcher 3 despite the fact I already have for PS4. Is the graphical upgrade from PS4 to a 970 going to make me happier and all my dreams come true?

It is much nicer, have you already beaten the game? I've been using some quality of life mods on my new game+ play through and it's been nice to just blast through.

Also I have a 970 and have been playing on all ultra settings at 1440p and it owns.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Guy Mann posted:

The card pack was cool because they made it so far ahead of time that some character designs weren't finalized and it featured people like Ulysses who wpuldnt show up for like a year when all the DLC was out.

Well IIRC Ulysses was supposed to be in the base game as a companion. He just got cut for time.

A lot of stuff got cut during NV's development.

GuardianOfAsgaard
Feb 1, 2012

Their steel shines red
With enemy blood
It sings of victory
Granted by the Gods

GreenNight posted:

Also I have a 970 and have been playing on all ultra settings at 1440p and it owns.

Your framerate must be horrible, a 970 can't do 60fps at 1080p ultra in that game, let alone 1440p.

Eldred
Feb 19, 2004
Weight gain is impossible.

Mokinokaro posted:

Well IIRC Ulysses was supposed to be in the base game as a companion. He just got cut for time.

A lot of stuff got cut during NV's development.

Dang, that would have made the already-great Lonesome Road even more interesting.

Rookersh
Aug 19, 2010
So I want to pimp out a game nobody here thinks is any good, because it was absolute dogshit at launch. But since it's recently come back up thanks to E3 ( and I've put close to 200 hours into it in the last two months ), I figured I might as well talk about it.

Elder Scrolls Online had one of the most disappointing/laughable launches of a game in recent history. The idea of an Elder Scrolls MMO from the start seemed like a cash grab for an already dead market, and the fact they wanted a subscription fee for it felt like a joke. The betas were horrible, with stiff looking characters giving you extremely basic quests into dungeons that were little more then a hallway to a single room. If you were there for the DaoC/WAR style PvP system in Cyrodiil, and forced your way through to level 10 to see that, you'd quickly realize the game was imbalanced as all hell, cheaters were everywhere ( since you could use Cheat Engine of all things to modify stats in this online game. ), and the servers existed in a constant state of "on fire". While most of us dropped out of the game after the beta, the few that stuck around realized the game had a grind on par with og Japanese MMOs, no endgame content to speak of, and broken quests/crashes/etc.

And that's just talking about the solo play issues. I could also point out that the game was so heavily phased you'd never see another player/be able to group with another player because you did a quest differently. So even the idea of "Skyrim with friends" was impossible, since you'd never see your friends or anybody else in the world. Or how entire playstyles didn't work ( Stamina/Weapons usage ) because every class skill was Magicka based only, so you went Magicka or couldn't do anything.

Since then, they've changed basically everything.

The technical issues got ironed out.
They removed the sub fee, so it's "free" now.
They did a full passover of every single dungeon in the game, and fleshed them out to the size/scale of an Elder Scrolls dungeon.
They spent a ton of money on anti cheat/changing the code to make it so Cheat Engine style cheats wouldn't work in Cyrodiil anymore.
They've......balanced the game better then it was, but let's be real, this is an MMO, it's still not really well balanced. At least now though when you die you can shrug it off a lot better.
They added in a ton of endgame content. You can now dragonbreak and go through the other two factions storylines, each DLC zone has it's own storyline/questarea, they added in challenge zones, they added in quests to Cyrodiil, they added in a Coldharbour style endgame zone, etc etc.
They completely redid the leveling scheme, making it so you can actually level off quests alone from 1-50. The endgame leveling system they had in place, where you grinded levels for small bonuses on one character has been changed to an accountwide thing, so all your characters benefit from you playing any of them now ( and you don't have to grind those levels anymore, because they added in a ton of endgame content. Just going through the three faction storylines will get you to 160, which is "max level". )
They've done a bunch of overhauls of the combat, so now you can play weapon classes easier.
They've made it so you can play with friends thanks to a scaleback of the phasing system, which means you'll actually see people in the world.

And at E3, they announced the big change, which will be them attempting to make this as close to a traditional Elder Scrolls game as possible. Basically they'll make it so every zone in the game is accessible to you from the start ( including the other factions zones ), every zone is scaled to your level, and all the Alliances will play in the same zone instance, rather then having separate instances. ie If you want to run to Skyrim first thing, you totally can just run up to Skyrim and start doing quests up there without any issue, just like you could in Oblivion/Skyrim. Basically the whole of Tamriel is now one big continuous Elder Scrolls game, unlike how it was with the instances/pathed system.

So they fixed things, great, but the best part is this fixing showed that the game underneath all of Zenimax's bullshit was actually quite good.

The setting/lore/story stuff leaned far more towards Kirkbride/Morrowind then it does Oblivion. The Bosmer are cannibals again, and they'll kill anyone who threatens their Green Pact/plants. The Dunmer are back living in dead insects yelling about their ancestors/Argonian slaves. The Argonians have been fleshed out so much I don't actually doubt the Black Marsh for TES 6 news, because their culture has been expanded on in ways it never was in the previous games. This "feels" like Morrowind again, in that it's bafflingly strange and alien, and they actually go into detail about stuff and how it fits into the world. Like as someone said in the TESO thread up in MMO HMO, they recently introduced Minotaurs, and they put in tons and tons of lore from Kirkbride himself about how Minotaurs are viewed by the Empire/related to the Empire's initial growth/tie into a lot of the hero worship of the Empire etc etc. In Oblivion they were just some rando enemy that showed up from time to time that made little sense.

And I think one of my friends said it best when he mentioned the whole game feels like an apology for Oblivion. Like the main quest is Oblivions main quest if it was actually interesting/well done. I remember when they sold Oblivion to us back in the day, they constantly talked about how it'd be a huge slice of Tamriel as a whole, and every culture would be represented in Cyrodiil since it's basically going to be the "all of Tamriel" game we've been waiting for.....and it was just this really shallow vertical slice. Here that's actually the case, Cyrodiil is the focus of the game, but all the cultures have their homelands represented to be explored/quested in. It pokes fun at Oblivion at every chance it gets, including outright saying the reason Oblivion wasn't a crazy jungle province was due to the Xbox being the lead platform, and they regretted it almost immediately after the fact.

And it's just so packed full of stuff. Like 3-4 of the zones combined in this game is roughly the size of Skyrim, and each faction has 5 zones to play in. So you've basically got 3 full Elder Scrolls games to play in just between the factions. And then you have Cyrodiil in the center to fight over, where the entire point is it's DaoC or WAR, but fighting over the keeps that were all ruined by Oblivion ( ruined by the events of this game! ). And this Cyrodiil is almost twice as large as the Cyrodiil from Oblivion, and is also full of quests/stuff to do. Then the DLC zones are full of quests and stuff to do, and they are talking about adding back in Morrowind's island, and a bunch of new Daedric Realms, and Sotha Sil's Clockwork City, etc etc etc. If you have any love for Elder Scrolls as a setting, this is just so chock full of cool parts of it to explore and learn about.

It's not as exploration focused as the other Elder Scrolls games, and can be a bit themeparky at times. But honestly? It's a far better Elder Scrolls game then Oblivion ever was, and if you have any love for the world, it's a really good game for being B2P/"Free" now.

GreenNight
Feb 19, 2006
Turning the light on the darkest places, you and I know we got to face this now. We got to face this now.

GuardianOfAsgaard posted:

Your framerate must be horrible, a 970 can't do 60fps at 1080p ultra in that game, let alone 1440p.

I haven't had any slowdowns or stuttering.

Jordan7hm
Feb 17, 2011




Lipstick Apathy
You've sold me on trying elder scrolls online.

AngryBooch
Sep 26, 2009

gently caress yeah, this owns. Two playable characters with their own distinct powers but then you can also just refuse to accept supernatural powers. Gonna play through that game a lot of times.

Raffles
Dec 7, 2004

GreenNight posted:

It is much nicer, have you already beaten the game? I've been using some quality of life mods on my new game+ play through and it's been nice to just blast through.

Also I have a 970 and have been playing on all ultra settings at 1440p and it owns.

thanks, hyped.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


This will be goty for me hopefully. I loved the first one to death.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



I think you could play through the original Dishonored without any powers, barring two instances that required you to use Blink. Might be nice to make it official, but I hope you also have a chance to change your mind.

Edit- Eh, I guess that changing your mind would involved the Outsider popping up once in a while to make sure you're still not interested. More chances to tell him to gently caress off though.

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

Rookersh posted:

So I want to pimp out a game nobody here thinks is any good, because it was absolute dogshit at launch. But since it's recently come back up thanks to E3 ( and I've put close to 200 hours into it in the last two months ), I figured I might as well talk about it.

Elder Scrolls Online had one of the most disappointing/laughable launches of a game in recent history. The idea of an Elder Scrolls MMO from the start seemed like a cash grab for an already dead market, and the fact they wanted a subscription fee for it felt like a joke. The betas were horrible, with stiff looking characters giving you extremely basic quests into dungeons that were little more then a hallway to a single room. If you were there for the DaoC/WAR style PvP system in Cyrodiil, and forced your way through to level 10 to see that, you'd quickly realize the game was imbalanced as all hell, cheaters were everywhere ( since you could use Cheat Engine of all things to modify stats in this online game. ), and the servers existed in a constant state of "on fire". While most of us dropped out of the game after the beta, the few that stuck around realized the game had a grind on par with og Japanese MMOs, no endgame content to speak of, and broken quests/crashes/etc.

And that's just talking about the solo play issues. I could also point out that the game was so heavily phased you'd never see another player/be able to group with another player because you did a quest differently. So even the idea of "Skyrim with friends" was impossible, since you'd never see your friends or anybody else in the world. Or how entire playstyles didn't work ( Stamina/Weapons usage ) because every class skill was Magicka based only, so you went Magicka or couldn't do anything.

Since then, they've changed basically everything.

The technical issues got ironed out.
They removed the sub fee, so it's "free" now.
They did a full passover of every single dungeon in the game, and fleshed them out to the size/scale of an Elder Scrolls dungeon.
They spent a ton of money on anti cheat/changing the code to make it so Cheat Engine style cheats wouldn't work in Cyrodiil anymore.
They've......balanced the game better then it was, but let's be real, this is an MMO, it's still not really well balanced. At least now though when you die you can shrug it off a lot better.
They added in a ton of endgame content. You can now dragonbreak and go through the other two factions storylines, each DLC zone has it's own storyline/questarea, they added in challenge zones, they added in quests to Cyrodiil, they added in a Coldharbour style endgame zone, etc etc.
They completely redid the leveling scheme, making it so you can actually level off quests alone from 1-50. The endgame leveling system they had in place, where you grinded levels for small bonuses on one character has been changed to an accountwide thing, so all your characters benefit from you playing any of them now ( and you don't have to grind those levels anymore, because they added in a ton of endgame content. Just going through the three faction storylines will get you to 160, which is "max level". )
They've done a bunch of overhauls of the combat, so now you can play weapon classes easier.
They've made it so you can play with friends thanks to a scaleback of the phasing system, which means you'll actually see people in the world.

And at E3, they announced the big change, which will be them attempting to make this as close to a traditional Elder Scrolls game as possible. Basically they'll make it so every zone in the game is accessible to you from the start ( including the other factions zones ), every zone is scaled to your level, and all the Alliances will play in the same zone instance, rather then having separate instances. ie If you want to run to Skyrim first thing, you totally can just run up to Skyrim and start doing quests up there without any issue, just like you could in Oblivion/Skyrim. Basically the whole of Tamriel is now one big continuous Elder Scrolls game, unlike how it was with the instances/pathed system.

So they fixed things, great, but the best part is this fixing showed that the game underneath all of Zenimax's bullshit was actually quite good.

The setting/lore/story stuff leaned far more towards Kirkbride/Morrowind then it does Oblivion. The Bosmer are cannibals again, and they'll kill anyone who threatens their Green Pact/plants. The Dunmer are back living in dead insects yelling about their ancestors/Argonian slaves. The Argonians have been fleshed out so much I don't actually doubt the Black Marsh for TES 6 news, because their culture has been expanded on in ways it never was in the previous games. This "feels" like Morrowind again, in that it's bafflingly strange and alien, and they actually go into detail about stuff and how it fits into the world. Like as someone said in the TESO thread up in MMO HMO, they recently introduced Minotaurs, and they put in tons and tons of lore from Kirkbride himself about how Minotaurs are viewed by the Empire/related to the Empire's initial growth/tie into a lot of the hero worship of the Empire etc etc. In Oblivion they were just some rando enemy that showed up from time to time that made little sense.

And I think one of my friends said it best when he mentioned the whole game feels like an apology for Oblivion. Like the main quest is Oblivions main quest if it was actually interesting/well done. I remember when they sold Oblivion to us back in the day, they constantly talked about how it'd be a huge slice of Tamriel as a whole, and every culture would be represented in Cyrodiil since it's basically going to be the "all of Tamriel" game we've been waiting for.....and it was just this really shallow vertical slice. Here that's actually the case, Cyrodiil is the focus of the game, but all the cultures have their homelands represented to be explored/quested in. It pokes fun at Oblivion at every chance it gets, including outright saying the reason Oblivion wasn't a crazy jungle province was due to the Xbox being the lead platform, and they regretted it almost immediately after the fact.

And it's just so packed full of stuff. Like 3-4 of the zones combined in this game is roughly the size of Skyrim, and each faction has 5 zones to play in. So you've basically got 3 full Elder Scrolls games to play in just between the factions. And then you have Cyrodiil in the center to fight over, where the entire point is it's DaoC or WAR, but fighting over the keeps that were all ruined by Oblivion ( ruined by the events of this game! ). And this Cyrodiil is almost twice as large as the Cyrodiil from Oblivion, and is also full of quests/stuff to do. Then the DLC zones are full of quests and stuff to do, and they are talking about adding back in Morrowind's island, and a bunch of new Daedric Realms, and Sotha Sil's Clockwork City, etc etc etc. If you have any love for Elder Scrolls as a setting, this is just so chock full of cool parts of it to explore and learn about.

It's not as exploration focused as the other Elder Scrolls games, and can be a bit themeparky at times. But honestly? It's a far better Elder Scrolls game then Oblivion ever was, and if you have any love for the world, it's a really good game for being B2P/"Free" now.

That's all well and good but is the combat like a traditional Elder Scrolls game or is it MMORPGy-lock-on-to-an-enemy-and-mash-hot-keys?

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.





1. Banished
2. StarTopia
3. Imperium Romanum Gold Edition
4. Port Royale 2
5. 1849
6. Cities in Motion
7. AdvertCity
8. Anno 2070
9. Big Pharma
10. Tropico Reloaded
11. The Settlers 7: Paths to a Kingdom
12. SimCity 4 Deluxe Edition
13. Knights and Merchants

14. Patrician III



If you've read my Port Royale 2 review, this one is going to look very familiar. The Patrician series is quite a bit older, actually, with this installment originally appearing in 2000 whereas the original Port Royale appeared in 2003. While both allow you to tool around the high seas and peddle your wares at exotic ports of call, Patrician goes quite a bit deeper into the social aspect, allowing you to grow far beyond your starting station as a simple merchant.

Your mercantile adventures will take you all over the 14th century Hanseatic League (which was around northern Europe and the Baltic Sea, for the historically impaired), to ports from London to Oslo. Travel takes place on a static map, from which you can move to detailed towns presented in a charming, isometric 2D view. At the harbors you can buy and sell goods to make your bones, but there are also tons of buildings in towns with various options. You can hire crew and meet informants in the taverns, check local politics and take contracts at the town hall, pray and donate money at the church, and even treat yourself to a nice bath at the bathhouse.

The meat of the game, at least early on, is the trading and it isn't as simple as it looks. Each town produces certain goods and consumes all of them at a rate determined by the population and industries present, so it's important to know the makeup of each one you want to do business in. Prices are also based on supply and demand so you can't just run beer from the beer town to the drunk town because they won't have drunk it all by the time you make your second trip. It'll take some time to learn who needs what where, but if you're invested in the game you'll be making the big money in no time.

Once you've got a grip on trading and started to expand your operations, that's where the game opens up in a way Port Royale does not. You have a reputation in each town that's dependent on your trading and actions, but also on how you choose to support the town. It goes deeper than just building your own workshops and houses, because you can invest in the local economy, make donations and throw festivals, and eventually become part of the town leadership. Being elected mayor of a town opens up a whole new set of options regarding military forces and infrastructure, which is a compelling long-term goal to add onto such an open-ended game.

It may be a deeper game than most trading sims, but that also adds to the complexity and Patrician does not handle that aspect very well. A lot of key factors like your reputation with a town are hidden from you, conveyed only in vague qualitative terms. It can also be hard to understand some of the unique tasks you can take on. I agreed to marry and was instructed to stock my warehouse for the wedding festivities, but nowhere did it explain what goods I needed for the celebration. Some events can also cause you major setbacks if they affect your standing in important towns.

All of these elements combine to give Patrician a steeper learning curve than most sims, though it's an understandable price to pay for the additional complexity. It's a game that you have to commit to learning and making mistakes in a way that Port Royale is not, but the potential payoff is a lot greater. The presentation only helps draw you in, with lovingly rendered towns and citizens and a pleasant, understated audio setup. In the end I might be more of a Caribbean man, but I can't deny that Patrician III is the deeper game, taking its trading game to impressive lengths.

Substandard
Oct 16, 2007

3rd street for life

Rookersh posted:

Elder Scrolls Online stuff

I have this from near launch but never really played it because it was terrible. I re-downloaded it after the Bethesda conference and fired it up last night. I'm happy the PC version has controller support now since that's how I spent my 200 hours in Skyrim.

So how is the F2P / B2P stuff? Are any of the addons or ESO plus worth it at all?

ShadowMoo
Mar 13, 2011

by Shine

Substandard posted:

I have this from near launch but never really played it because it was terrible. I re-downloaded it after the Bethesda conference and fired it up last night. I'm happy the PC version has controller support now since that's how I spent my 200 hours in Skyrim.

So how is the F2P / B2P stuff? Are any of the addons or ESO plus worth it at all?

The DLC is nice because it adds stuff like thieves guild and poo poo. With ESO plus you can buy the DLC with the crown stipend and eventually stop paying for plus.

Rookersh
Aug 19, 2010

Deakul posted:

That's all well and good but is the combat like a traditional Elder Scrolls game or is it MMORPGy-lock-on-to-an-enemy-and-mash-hot-keys?

It's a mix, but closer to traditional.

It's largely first person ( lots of people do third person for PvP, obvious reasons ), and you have light/heavy attacks just like Elder Scrolls. Animations here look like Elder Scrolls. 90% of your attacks will be light/heavy attacks similar to how you play Elder Scrolls games. You also have roll, run, etc all based off Stamina, just like Skyrim. If someone tries to hit you and you roll, it'll miss you, just like Skyrim. You've also got block and interrupt, where you block damage by holding up your shield/weapon, or bash the enemy to stop them from casting a spell. All like Skyrim.

While in this mode you have a skillbar of 5 skills. These are more like Shouts from Skyrim then MMO skills, just a lot more varied/basic. Like here's the one that let's you "charge" a guy, as long as you have him basically centered near the middle of your screen. Here's the one that lets you breathe fire on all people in front of you. Here's the one that AoE grabs everyone near you. Since you can only have 5 skills/most of the focus is on the traditional stuff, it's very much so not "mashing the hotkeys and do your rotation" and more "what side stuff do I want to have available to me in fights.".

I generally like playing MMOs, so I might be overlooking something and it might be terrible. It just feels closer to Elder Scrolls games to me then it does to something like WoW or Secret World ( which are basically just here's the rotation, do it right over and over again. ). Most of the times when I fight a group in TESO I just charge in and swing and things like I did it in Skyrim.

Substandard posted:

I have this from near launch but never really played it because it was terrible. I re-downloaded it after the Bethesda conference and fired it up last night. I'm happy the PC version has controller support now since that's how I spent my 200 hours in Skyrim.

So how is the F2P / B2P stuff? Are any of the addons or ESO plus worth it at all?

All the DLC is actually pretty good ( Imperial City is obviously only good if you want to PvP, the rest are just fun areas ), but you get it all for free through Plus. And you can get 2 months of Plus for $10 if you scrounge about online a bit. And Plus gets you Crowns you can use to buy the DLC so eventually you don't need Plus anymore, so it's a pretty nice cyclical thing.

Really, don't sub or buy crowns until you hit 50/are done with the ingame content though. There's enough content in the base game for 2-3 months worth of exploring, and only if you hit the end of that and still want more would I say get the DLC. Unless you -really- are a huge Orc nerd and want to help rebuild Orsinium or something, it's not worth it to get it before you finish the game.

Ragequit
Jun 1, 2006


Lipstick Apathy
One Piece Pirate Warriors 3 for $12.49 today. The good edition worth $3 more? I want to grab a musuo game to use with Steam Link.

ShadowMoo
Mar 13, 2011

by Shine
https://www.playgwent.com/en

Enter for the beta of Gwent on xbone and PC

HMS Boromir
Jul 16, 2011

by Lowtax
i'm a little late to caravan talk but i spent an hour savescumming against the very first guy you can play caravan against, trying to figure out the rules

then i built a deck full of only high value cards, kings and jacks and started aggressively doubling my opponent's high cards and using jacks to counter whenever they did that to me (or to weaken their caravans if i didn't have any kings handy) while building caravans faster because my deck didn't have any fuckin 3s and 4s in it. i went like 35-0 against the wasteland after that

i'm pretty sure i still don't understand the rules

Fifteen of Many
Feb 23, 2006

Rookersh posted:

So I want to pimp out a game nobody here thinks is any good, because it was absolute dogshit at launch. But since it's recently come back up thanks to E3 ( and I've put close to 200 hours into it in the last two months ), I figured I might as well talk about it.

Is the end game stuff accessible to casual play, or does it require scheduled play time with dedicated groups?

QuarkJets
Sep 8, 2008

Isn't One Piece that series where the female characters boobs all grow by a cup size every few years? I know it's about pirates so I'm assuming this is reflective of how much more piratey the crew has become (I also know that they have a rock and roll skeleton, so it seems like whoever writes it knows what they're doing)

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Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
Is One Piece a good game if you don't care about One Piece and have never seen or read it?

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