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Have you ever played X-Com... on weed?
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# ? Apr 30, 2016 01:34 |
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# ? May 16, 2024 17:44 |
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Isn't that Sim City 420? E: Ach, I see the dudes now & it's not Sim City. Have a video of a weird subterranean building in the actual SC: https://www.youtube.com/watch?v=ww8jiOWdnxw
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# ? Apr 30, 2016 02:24 |
Snapchat A Titty posted:Isn't that Sim City 420?
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# ? May 1, 2016 08:37 |
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hosed up some math :/ https://twitter.com/evilentity/status/727483843293396992
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# ? May 3, 2016 14:41 |
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evilentity posted:hosed up some math :/ Post your glitches: hosed up some math :/
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# ? May 3, 2016 19:23 |
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HappyHippo posted:In Chrome: Firefox I guess is just going "look all the pieces are there, you sort them out yourself."
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# ? May 3, 2016 20:03 |
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I did it, I "fixed" aiming!
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# ? May 5, 2016 23:36 |
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Seppuku by chainsaw sounds like a really awful way to off yourself.
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# ? May 6, 2016 01:00 |
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Mercury_Storm posted:I did it, I "fixed" aiming! Man, he is shredding. I didn't know you could play the chainsaw.
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# ? May 6, 2016 01:03 |
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ZombieApostate posted:Seppuku by chainsaw sounds like a really awful way to off yourself. it sounds like the most badass metal way to off yourself
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# ? May 6, 2016 07:25 |
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Haha, it was caused by the angle for the aiming animation being the opposite of what it's supposed to be. The hands still point in the right direction so if the base animation is off like that they move in impossible ways.
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# ? May 6, 2016 16:03 |
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Its weird because the chainsaw is still where you would want it to be for the attack, its just that the angle the lil dude chose is real odd.
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# ? May 7, 2016 02:30 |
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Yeah cause the hands always point in the intended direction no matter what, you just never notice it when the actual aiming animation is working properly. I figure if somehow the animation does get messed up during gameplay the player would probably rather have their gun flipping back inside their own body to shoot in the correct direction than it just looking nice. I doubt that will happen anyways, but if it did it would be pretty funny.
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# ? May 7, 2016 03:00 |
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Blue man group reporting for duty, sir! I don't know what got messed up here yet. I'm just pleased as punch I was finally able to convert all my kludge rear end Ruby w/ C extension software rendering code to proper C w/ embedded Ruby interpreter and also pull SDL in so I can start playing around with rudimentary animation and interactivity. If I had to guess it would be something to do with me changing how I represent colors slightly and my color_multiply function being stupid.
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# ? May 8, 2016 03:40 |
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That yellow color is a perfect inverse of the blue one so I think you're just shading too hard and making the integer wrap around into negative blue.
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# ? May 8, 2016 04:10 |
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Corla Plankun posted:That yellow color is a perfect inverse of the blue one so I think you're just shading too hard and making the integer wrap around into negative blue. Nah, he wasn't supposed to be blue in the first place and all my stuff is clamped so that kind of wrap-around doesn't happen. What happened was that my color channels got swapped around when I changed my color code to support alpha channels everywhere, and my PNG loading code didn't get the memo.
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# ? May 8, 2016 05:21 |
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Mercury_Storm posted:I did it, I "fixed" aiming!
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# ? May 8, 2016 20:06 |
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Mercury_Storm posted:I did it, I "fixed" aiming! the new 3DS game from suda51 lookin' pretty good
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# ? May 8, 2016 21:08 |
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Shalinor posted:Games in which you can commit suicide accidentally are the best games. I've always loved that you're able to shoot the horse you're riding in Red Dead Redemption.
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# ? May 8, 2016 21:30 |
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I suspected an off by one error might have been causing the issue with the specular highlights on dude's neck. So I attempted to fix it. The real issue is that the tangent vectors I was sending were getting mangled somehow in a way I still don't quite understand, but computing and manually sending over the bitangent vector along with it fixed the issue.
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# ? May 13, 2016 02:56 |
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Whose music video is this from again?
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# ? May 13, 2016 09:44 |
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Purple Prince posted:Whose music video is this from again? https://www.youtube.com/watch?v=lj1qLbJfmE8 ?
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# ? May 14, 2016 11:34 |
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Multiplied by -1 twice, oops!
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# ? May 15, 2016 11:31 |
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The loop makes it look like he tried to throw the crate. Then he was the crate.
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# ? May 15, 2016 11:58 |
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Oh uh... I found another one...
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# ? May 15, 2016 12:23 |
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Shoehead posted:Oh uh... I found another one... Dark souls 4 looking good.
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# ? May 15, 2016 15:22 |
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Shoehead posted:Oh uh... I found another one...
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# ? May 16, 2016 17:40 |
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Shalinor posted:Wait, are you throwing yourself, there? Because that's AWESOME if you are. Best I can tell is I'm rolling and hitting grab at once, interrupting the roll so that it's animation ending can't stop the movement or switch the roll off, then hitting the enemy causing me to hold nothing and start to ddt, which is why I end up on the ground. Then due to a second bug/oversight I'm also colliding with the grabbing hitbox and ddting myself which takes into account the holder's (Which is me) position, moves you towards them and then away. It's all fixed now! I've since switched from having a very comlex series of flags to having a single state, which still has the odd hiccup but at least you can't do mad poo poo like this any more.
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# ? May 19, 2016 23:05 |
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Shoehead posted:It's all fixed now! I've since switched from having a very comlex series of flags to having a single state, which still has the odd hiccup but at least you can't do mad poo poo like this any more. I love happy endings.
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# ? May 19, 2016 23:18 |
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Shoehead posted:Best I can tell is I'm rolling and hitting grab at once, interrupting the roll so that it's animation ending can't stop the movement or switch the roll off, then hitting the enemy causing me to hold nothing and start to ddt, which is why I end up on the ground. I fave a feature request: Have the player character be able to throw himself at opponents.
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# ? May 20, 2016 13:21 |
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RIP this WIP user generated animation tool #knobsports
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# ? Jun 13, 2016 02:58 |
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# ? Jun 15, 2016 13:56 |
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What the gently caress caused that to happen? Are mods to blame?
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# ? Jun 15, 2016 14:17 |
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Is that Protectron supposed to be armed? I haven't played much FO4 but I don't think I've ever seen one just slap the poo poo out of you. Bethsoft games really are just never ending glitch factories.
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# ? Jun 15, 2016 15:19 |
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I have to go now. My planet needs me
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# ? Jun 26, 2016 23:51 |
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Ahaha I was ready for the vertical exit but nope!
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# ? Jun 27, 2016 01:07 |
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Z-buffers are important.
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# ? Jun 29, 2016 03:58 |
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Luigi Thirty posted:Z-buffers are important. They keep the tigers away, I hear.
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# ? Jun 29, 2016 05:30 |
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I think I may need to review my math.
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# ? Jul 8, 2016 02:37 |
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# ? May 16, 2024 17:44 |
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Tendales posted:
Been there, seen that glitch It took me way longer to fix than it should have, iirc. What are you using to make it?
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# ? Jul 8, 2016 21:00 |