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RealFoxy
May 11, 2011

I'm not making a fucking QCS thread for this but seriously can we take a harder stance on Kiwifarms freaks like this guy, Jesus Christ seriously, you used to be better at knocking these creeps down. I guess ADTRW mods aren't responsible like GBS mods are.

Fil5000 posted:

Also yeah, that invisible bug thing was pretty creepy the first time.
Their death animation was horrifying too (Spitting acid on your face as it melts off)

Resident Evil 4 was pretty drat scary the first way though, especially the first time you meet Dr Salvaor but I've beaten it so many times that it just because a game of Suplex City.

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LadyPictureShow
Nov 18, 2005

Success!



RealFoxy posted:

Their death animation was horrifying too (Spitting acid on your face as it melts off)

Resident Evil 4 was pretty drat scary the first way though, especially the first time you meet Dr Salvaor but I've beaten it so many times that it just because a game of Suplex City.

The dead animations in 6 are horrifying when it's those squishy regenerating things in the China stages (the meat market area). Especially if you fail a QTE Leon gets knocked into a meat grinder with one.

On that topic, what's everyone's opinion on more terrifying death animations? RE or Dead Space?

My vote's onDead Space. Puker death and the one where your head is ripped off, then the parasite head attaches itself to your stump are both brutal.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Dead Space deaths pushed the wrong buttons with me, at least just a couple in 1 then a whole lot more in 2.

Like I didn't even die/see them that much but the few I did they felt like they dragged on for being such actually short scenes, some had an honestly kind of 'goreporn' masturbatory feeling to them.

Maybe it was just me in that case, but those gave me the wrong kind of gross feeling.

CuddleCryptid
Jan 11, 2013

Things could be going better

Personally I think I like the Last Of Us' death scenes the best, at least in regards to the things like the clickers. They were gory enough to communicate that some very bad stuff was about to go down, but the short length and dramatic cut to black made them more suggestive than actual gruesome gore.

When playing those games on harder difficulties you are going to be seeing a lot of those death screens, make them short and sweet because they lose their impact after a few times and just become gross

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I will miss ridiculous action movie RE.

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord
It's amazing how much of a downturn Resident Evil took after 4. 4 is one of my favourite games of all time, 5 was alright but had some really racist poo poo in the later stages, 6 had some neat mechanics and the worst campaigns and level designs ever. It's like the control scheme for 6 was designed for big outdoor areas but the level designers were told to make levels that make the control scheme really bad. At least Revalations 1 and 2 were good.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Something about Rev1 didn't really click but I really enjoyed Rev2, really dunno what the change was that did it for me though.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

To me it's not Resident Evil unless you get to kidney punch a boulder in the middle of an active volcano

In all seriousness, we were all bummed when Silent Hills died on the vine, but Resident Evil has always been a creature feature / gore-based horror franchise. That's great for some people but when I get a first person walking simulator-type game, I'm looking for dread. SH / PT drew from hauntings and environmental / cosmic horror, which deliver dread in spades, but RE has only ever worked for me in terms of jump scares. I haven't played all the way through the demo but it seemed to lean heavily on gore/gross-out horror (dirty dishes, rotting meat, etc), which doesn't work for me. If RE7 works it will do so in spite of its pedigree.

Bogart
Apr 12, 2010

by VideoGames
When I was like 13 playing RE4, the first giant, the blind wolverine dudes, and the regenerators scared the hell out of me. (But the cabin holdout scene with Luis was a ton of fun. I love that game.)

Accordion Man
Nov 7, 2012


Buglord

Yardbomb posted:

Something about Rev1 didn't really click but I really enjoyed Rev2, really dunno what the change was that did it for me though.
I was the opposite. I found Rev 2's campaign to be a mess. Thankfully I got my money's worth with just running through Raid Mode mostly solo.

CuddleCryptid
Jan 11, 2013

Things could be going better

Dead by Daylight is out as of yesterday and it's a pretty fun slasher game for those who like it. It's kind of janky and light on content but relatively stable for a 15 dollar indie game

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


That's a multiplayer thing right? I'd grab it if there were enough interest for some steady goon matches

A. Beaverhausen
Nov 11, 2008

by R. Guyovich
Resident Evil 4 ruined Resident Evil for a considerable period of time. I also liked the outbreak games, so gauge my taste by that litmus.

Xenomrph
Dec 9, 2005

AvP Nerd/Fanboy/Shill



A. Beaverhausen posted:

Resident Evil 4 ruined Resident Evil for a considerable period of time. I also liked the outbreak games, so gauge my taste by that litmus.

I tried playing the Resident Evil 5 multiplayer demo, but I was playing it after logging dozens of hours in Dead Space so I ended up hating RE5 forcing me to stop moving in order to aim. Dead Space lets me move and shoot at the same time, so locking down the movement (and having enemies sprint at you, only to have them slow-walk once they get within 10 feet, as a byproduct of the movement controls) felt really forced and unnatural.

CuddleCryptid
Jan 11, 2013

Things could be going better

Len posted:

That's a multiplayer thing right? I'd grab it if there were enough interest for some steady goon matches

Yeah, four survivors vs a killer. It isn't really built around grouping, to be honest, because coordinating a group puts the killer at a massive disadvantage, to the point of being gamebreaking. They intentionally left out chat outside of the loading screens so you only had basic communication.

They are putting in premades because people demanded it but IMO it will ruin the game to actually use them with mumble or whatever, for both survivors and killer.

There are a thousand twitch streamers playing it if you want to check it out

psivamp
Sep 6, 2011

I am expert in shadowy field of many things.

DreamShipWrecked posted:

Personally I think I like the Last Of Us' death scenes the best, at least in regards to the things like the clickers. They were gory enough to communicate that some very bad stuff was about to go down, but the short length and dramatic cut to black made them more suggestive than actual gruesome gore.

When playing those games on harder difficulties you are going to be seeing a lot of those death screens, make them short and sweet because they lose their impact after a few times and just become gross

Tomb Raider reboot's death scenes were too far for me. I went into a cave and a wolf snapped my neck on the way out because I suck at QTEs. QTE + sickening neck snap = I never played that game again.


Basic Chunnel posted:

To me it's not Resident Evil unless you get to kidney punch a boulder in the middle of an active volcano

My buddy, Scott, and I were playing that on a deployment and absolutely loved the "bro-me-a-rock"-scene.

chitoryu12
Apr 24, 2014

psivamp posted:

Tomb Raider reboot's death scenes were too far for me. I went into a cave and a wolf snapped my neck on the way out because I suck at QTEs. QTE + sickening neck snap = I never played that game again.

Tomb Raider felt like torture porn to me. Combined with the lead developer who said that they wanted players to feel like they had to "protect" Lara instead of Lara being a strong protagonist herself, it makes their portrayal and treatment of her incredibly creepy.

Solice Kirsk
Jun 1, 2004

.

psivamp posted:

My buddy, Scott, and I were playing that on a deployment and absolutely loved the "bro-me-a-rock"-scene.

Mr. Scott Kennedy?!

Safari Disco Lion
Jul 21, 2011

Boss, if they make us find seven lost crystals, I'm quitting.

chitoryu12 posted:

Tomb Raider felt like torture porn to me. Combined with the lead developer who said that they wanted players to feel like they had to "protect" Lara instead of Lara being a strong protagonist herself, it makes their portrayal and treatment of her incredibly creepy.

Yeah, with all the horrible injuries she gets in the beginning that just kind of get brushed off? Rebar through the gut, falling and explosions and I think she steps in a bear trap or something at one point, and nothing's ever addressed, just "here's another cutscene where she gets SUPER INJURED, now to ignore that for the rest of the game where any normal human being would be on their back loving worthless while screaming about the hole punched through their kidney".

chitoryu12
Apr 24, 2014

Safari Disco Lion posted:

Yeah, with all the horrible injuries she gets in the beginning that just kind of get brushed off? Rebar through the gut, falling and explosions and I think she steps in a bear trap or something at one point, and nothing's ever addressed, just "here's another cutscene where she gets SUPER INJURED, now to ignore that for the rest of the game where any normal human being would be on their back loving worthless while screaming about the hole punched through their kidney".

At the very least, she's going to die shortly after she returns from Yamatai from massive full-body infection.

Chomposaur
Feb 28, 2010




psivamp posted:

Tomb Raider reboot's death scenes were too far for me. I went into a cave and a wolf snapped my neck on the way out because I suck at QTEs. QTE + sickening neck snap = I never played that game again.

I remember that exact moment and you definitely made the right choice for yourself because it gets worse. My least favorites were getting impaled through the throat on a sharp stick while going down a river, and this tiny narrow hallway filled with scalding hot pipes where she gets burned if she touches the sides.

Despite the death scenes, I love the hell out of that series. Especially since they got better with the death scenes in the second game.

And I will say this, Tomb Raider is probably the only game in recent memory where I've actually cared about dying (because I didn't want to see the drat death scene again).

brand name canned soup
Aug 20, 2009

So no one told you life was gonna be this way
(clap clap clap clap)
Your job's a joke, you're broke, your love life's D.O.A.
(clap clap clap clap)

Safari Disco Lion posted:

Yeah, with all the horrible injuries she gets in the beginning that just kind of get brushed off? Rebar through the gut, falling and explosions and I think she steps in a bear trap or something at one point, and nothing's ever addressed, just "here's another cutscene where she gets SUPER INJURED, now to ignore that for the rest of the game where any normal human being would be on their back loving worthless while screaming about the hole punched through their kidney".

videogames tend to let your character recover quickly from fatal injuries such as falls, gunshots and bops on the head, because the game is more fun that way.

oldpainless
Oct 30, 2009

This 📆 post brought to you by RAID💥: SHADOW LEGENDS👥.
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Tomb Raider was a really good game and if you were too disturbed by a death scene to keep playing you really missed out.

Oxxidation
Jul 22, 2007

Safari Disco Lion posted:

Yeah, with all the horrible injuries she gets in the beginning that just kind of get brushed off? Rebar through the gut, falling and explosions and I think she steps in a bear trap or something at one point, and nothing's ever addressed, just "here's another cutscene where she gets SUPER INJURED, now to ignore that for the rest of the game where any normal human being would be on their back loving worthless while screaming about the hole punched through their kidney".

The rebar through the gut is the only thing that's remotely addressed - the infection and open wound catches up to her a few hours later and she nearly drops dead before cauterizing it shut.

It's still ridiculously excessive and the fact that the worst of her injury scenes disappear after a couple hours into the game suggest that the developers realized that, as well.

oldpainless
Oct 30, 2009

This 📆 post brought to you by RAID💥: SHADOW LEGENDS👥.
RAID💥: SHADOW LEGENDS 👥 - It's for your phone📲TM™ #ad📢

"Oh the new Tomb Raider where Lara is now a young woman and marooned on an island by herself. Whats this giant M for mature thing on the front of the box oh well no time to research. There also seems to be some other sticker saying it has blood and gore as well as intense violence I don't understand those words however. "

(Sees pre rendered death cutscene and comically launches tea into the air and then slips into a coma)

CuddleCryptid
Jan 11, 2013

Things could be going better

I too have the mental maturity of a 12 year old and need gory, very explicit detail on my death scenes because I don't understand subtlety.

oldpainless
Oct 30, 2009

This 📆 post brought to you by RAID💥: SHADOW LEGENDS👥.
RAID💥: SHADOW LEGENDS 👥 - It's for your phone📲TM™ #ad📢

Tomb raider is not a subtle game so I don't know why you Expected it

Dandywalken
Feb 11, 2014

I avoided it solely because as I get older, I feel like I get worse at QTE's so avoid games with them. Nobody's called me on my lame excuse yet so I'm obligated to keep it going!

The Saddest Rhino
Apr 29, 2009

Put it all together.
Solve the world.
One conversation at a time.



I'll have you know a game featuring a teenage girl running through a military base with a bazooka blowing people up is in fact, very subtle and nuanced

oldpainless
Oct 30, 2009

This 📆 post brought to you by RAID💥: SHADOW LEGENDS👥.
RAID💥: SHADOW LEGENDS 👥 - It's for your phone📲TM™ #ad📢

A game where I murder hundred of people and animals and an ancient queen with her undead army needs to be stopped, is a little subtlety here too much to ask for game developers?

Spermanent Record
Mar 28, 2007
I interviewed a NK escapee who came to my school and made a thread. Then life got in the way and the translation had to be postponed. I did finish it in the end, but nobody is going to pay 10 bux to update my.avatar
I liked Tomb Raider and didn't really mind the death scenes. They were certainly brutal but who cares? It's a silly video game, not real life.

Bogart
Apr 12, 2010

by VideoGames
They were gross and exploitative when combined with the dev interviews about her being someone the player would want to protect. That's my opinion, anyway. How about we stopping making GBS threads on people for theirs?

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

I could do without Lara Croft getting rushed into a metal spike at enough speed that it rams in through her neck/jaw and out the back of her head which she struggles to pull off against for a second or two before seizing up and dying.

Cause that was a thing in there that was kind of excessive.

chitoryu12
Apr 24, 2014

horn section posted:

videogames tend to let your character recover quickly from fatal injuries such as falls, gunshots and bops on the head, because the game is more fun that way.

I think it was more that the game tried to make a huge deal about her injuries and the agony she went through healing them in the name of "realism", but didn't address it outside of cutscenes and excessively gory death scenes that almost felt like torture porn more than anything.

VoidBurger
Jul 18, 2008

A leap into the void.
The burger in space.

Yardbomb posted:

I could do without Lara Croft getting rushed into a metal spike at enough speed that it rams in through her neck/jaw and out the back of her head which she struggles to pull off against for a second or two before seizing up and dying.

Cause that was a thing in there that was kind of excessive.
I'm pretty desensitized to vidya gore, but that one definitely took me aback. Still beat the game, despite not liking it very much. It was a sunk-time fallacy situation that got outta hand. :( I just wanted to see if it would redeem itself character-wise or maybe have an awesome ending but nah. Terrible final boss that was a series of quicktimes. The excessive violence toward Lara rubbed me the wrong way for the entire game, though it became something I just started laughing at because it became loving comical how much this woman got injured. Ridiculous.

Also the Tomb Raider games simply have loving terrible writing in the first place.
https://www.youtube.com/watch?v=Ep7Pa4EcrOI

Artelier
Jan 23, 2015


yup, that particular death is excessively brutal.

i remember playing with my friends and we all jumped when we saw that.

that said, while the final boss wasn't good at all, i thought the very final playable moments were perfect.

lara vs evil prophet guy shooting at each other with a handgun each in a cutscene
after a close up struggle, they get separated........but both guns land at lara's feet
suddenly you gain back control and, having been denied two guns the entire game, get to blast the guy to death with dual handguns in lara's trademark shooting pose

like, the gameplay wasn't great, but the emotional catharsis was pretty good for me, especially as i didn't realise that it was something that was missing throughout

Hemingway To Go!
Nov 10, 2008

im stupider then dog shit, i dont give a shit, and i dont give a fuck, and i will never shut the fuck up, and i'll always Respect my enemys.
- ernest hemingway

Basic Chunnel posted:

To me it's not Resident Evil unless you get to kidney punch a boulder in the middle of an active volcano

In all seriousness, we were all bummed when Silent Hills died on the vine, but Resident Evil has always been a creature feature / gore-based horror franchise. That's great for some people but when I get a first person walking simulator-type game, I'm looking for dread. SH / PT drew from hauntings and environmental / cosmic horror, which deliver dread in spades, but RE has only ever worked for me in terms of jump scares. I haven't played all the way through the demo but it seemed to lean heavily on gore/gross-out horror (dirty dishes, rotting meat, etc), which doesn't work for me. If RE7 works it will do so in spite of its pedigree.

SH always had a huge gross factor in the monster design and with the other world being grungy, PT was even more so what with the mutant fetus in the sink and castration.

RE7 really looks like "if Konami doesn't want to make money from PT we'll take it!!! only without kojima writing but still we got this".



And here I had given Tomb Raider a pass and put it on my steam wishlist after an LP's first video made it look pretty good and people saying Lara is a Strong Protagonist because she kills lots of dudes made it sound better. Still probably will get it at some point.

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
Despite all the PT comparisons. After playing the demo I doubt the atmosphere in the final game will be anything like it.

Everything in PT was disturbing. I felt really nervous going through it and whenever something DID happen, it was super creepy in a way I cannot explain.

RE7 on other hand still feels campy like RE Revelations with the weird phone calls, 3 douchebags going into a creepy house and one punch homeless man.

Safari Disco Lion
Jul 21, 2011

Boss, if they make us find seven lost crystals, I'm quitting.

WaltherFeng posted:

RE7 on other hand still feels campy like RE Revelations with the weird phone calls, 3 douchebags going into a creepy house and one punch homeless man.

I'm pretty okay with this, and if it turns out to also be super horrifying at the same time, even better. Campy goofiness and silly RE tropes while also actually scaring you beyond like one jump scare of a dog crashing through a window? Sounds fun to me.

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woodenchicken
Aug 19, 2007

Nap Ghost
Lara's death scenes, while unnecessary, weren't what made that game suck so bad, they just highlighted the fact that you were just sitting there pressing buttons to a barely interactive cutscene for what was really an appallingly large chunk of game time. The long cartoonish sequences of falls where it was often not clear what even to press to not have a lovingly animated death scene were dumb enough, but when you had to redo them tens of times it became laughable. At least the sequel gutted that part out and replaced it with regular running and jumping.

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