|
goatface posted:Which dog is the boom dog? 2235 I think
|
# ? Jun 20, 2016 14:50 |
|
|
# ? May 23, 2024 08:43 |
|
RA Rx posted:Per the battle with the Taurians, Icepick is fine unless all the arm/s dedicated to holding him in any round are shot off. The Grasshopper is not holding the Chameleon's cockpit, since it's a type that can't be detached. He's a bit more vulnerable this time. RA Rx posted:If he can hand off Icepick He can't. quote:Hardened armor really is great. I wonder what a hardened Screamer with a Gauss rifle replacing the Republic ERPPC would look like. Impossible is what it'd look like. Even the 12 ton Clan Gauss would weigh more than the Screamer's current 10-ton armament and that's without any ammunition, and maximum-efficient coverage of hardened armor would still be more than double the Screamer's current armor weight. A Ferro Lamellor Screamer is a possibility, but you'd either be trading close-in punch or overall armor coverage for extra cockpit protection--and even then Ferro Lamellor only reduces a 15 damage hit to a 12 damage hit which is still enough to kill the pilot instantly. You'd still cut down on the risk from 10 damage hits, but I don't feel the tradeoff is worthwhile.
|
# ? Jun 20, 2016 15:19 |
PTN, did the Piranha 2 make its piloting check to run with a busted gyro this turn?
|
|
# ? Jun 20, 2016 15:31 |
|
Ardlen posted:PTN, did the Piranha 2 make its piloting check to run with a busted gyro this turn? random.org/dice says it rolled a 9, so yes.
|
# ? Jun 20, 2016 15:41 |
|
Someone go back through all the updates and count how many total virtual dice have been thrown over the last 5+ years.
|
# ? Jun 20, 2016 16:27 |
|
I think PTN uses physical dice most of the time. They contain the thirst and hate better that way.
|
# ? Jun 20, 2016 17:23 |
|
They've also been tossed around so much they may have developed some... bias.
|
# ? Jun 20, 2016 17:25 |
|
This is all I wish the new BT game will be. Keep being amazing Poptarts and GoonCompany, and sign me up please! It's time I did after all these years.
|
# ? Jun 20, 2016 17:26 |
|
With all this jumping around, it'd be a shame to die on the last turn to a cockpit hit. I'm thinking of a jump west towards the woods, but I'm mindful that PTN had an infantry unit lurking up there earlier. I'd hate to get swarmed at the last second.
|
# ? Jun 20, 2016 18:36 |
If you want safety for a turn, you could jump to around 3339 and take cover behind the building.
Ardlen fucked around with this message at 18:53 on Jun 20, 2016 |
|
# ? Jun 20, 2016 18:40 |
|
El Spamo posted:They've also been tossed around so much they may have developed some... bias. A while ago someone counted up all the rolls and found them right in the middle of the probability curve, I believe
|
# ? Jun 20, 2016 18:58 |
|
Ardlen posted:If you want safety for a turn, you could jump to around 3339 and take cover behind the building. I still want to have shots on anything making a run for the exit zones. If someone goes down next turn, I'll have to go and pull them out, and that means potentially keeping the exits clear for another turn. Plus there's always the risk I might go down. Hopefully in that situation some of Goonlance would stay behind (and it would be mighty tempting to go for the glory and hold out for the bonus), but we'd have to weigh up the risks versus an immediate departure. EDIT: 3140 is tempting though. And I could go behind the buildings to get a higher move mod.
|
# ? Jun 20, 2016 19:12 |
|
Loxbourne posted:I still want to have shots on anything making a run for the exit zones. If someone goes down next turn, I'll have to go and pull them out, and that means potentially keeping the exits clear for another turn. Minimal risk of that - if we're flooding the exit zone as much as people are talking, we're only going to have you and 1-2 others not in there. And if someone goes down in the extraction zone, someone who's already in there can move to rescue just as easily. Keep yourself alive. I say head north to the gully - 3224 will get you 10 hexes from the exit zone, keep you far out of distance of any counter-fire and have a guaranteed safe extract next turn. Trees and buildings can be hiding infantry.
|
# ? Jun 20, 2016 19:24 |
PoptartsNinja posted:Copperhead Gamma (Player) If it were to hit, any location kills the Piranha. Ardlen fucked around with this message at 21:11 on Jun 20, 2016 |
|
# ? Jun 20, 2016 20:51 |
|
Rorahusky posted:The Blood Kite has been reduced to a single ER Large Laser, plus the pilot is unconscious and suffering from /five/ Pilot Hits (four from explosions, one from falling down after he fell unconscious). I think it's pretty safe to assume that even if the guy wakes up in time to do anything about the Demon Hawk's, he'll probably stumble off to the nearest bar instead to drink away the massive, all-consuming headache he has and cry big Clanner tears into his drink at having been schooled by something that Beeps and Boops. So yeah, he's down for the count, forgot about the pilot hits and unconsciousness. Welp, at least he'll be in good company with the dude form last mission! Score another one for the good doggies!
|
# ? Jun 20, 2016 21:16 |
|
Yeah I have a spare hand and i think I should be in range of the whole exit zone so can be on last round pickup, but if I miss the pickup roll I might just have to leave, given how much gun is coming in.
|
# ? Jun 20, 2016 21:21 |
|
A giant clan assault getting clowned on by a robot Jenner really sums up the mood of the dice so far.
|
# ? Jun 20, 2016 23:25 |
|
Voyager I posted:A giant clan assault getting clowned on by a robot Jenner really sums up the mood of the dice so far. A robot Jenner quad even.
|
# ? Jun 20, 2016 23:27 |
|
I feel like it's been gone over but why are quad mechs explicitly worse than bi-pedal ones? You would think the added stability to a weapons platform would increase accuracy.
|
# ? Jun 20, 2016 23:34 |
|
Random Number posted:I feel like it's been gone over but why are quad mechs explicitly worse than bi-pedal ones? You would think the added stability to a weapons platform would increase accuracy. They can't torso-twist.
|
# ? Jun 20, 2016 23:57 |
|
Random Number posted:I feel like it's been gone over but why are quad mechs explicitly worse than bi-pedal ones? You would think the added stability to a weapons platform would increase accuracy. They really aren't but most of the benefits are a tad esoteric. You can slap a heavy gauss on them and not give a poo poo about the piloting roll for firing it on the move and in place of arm firing arcs they can sidestep. The main issue is that they lose a dozen crit spaces by having legs instead of arms. And they can't torso twist. Their ability to more or less ignore piloting rolls would make them great for a pilot like Duncan. dis astranagant fucked around with this message at 00:12 on Jun 21, 2016 |
# ? Jun 21, 2016 00:00 |
Psion posted:A while ago someone counted up all the rolls and found them right in the middle of the probability curve, I believe That was me. I don't have the code available on this machine or I'd go through and do it again to widen the sample size but that computer is out of commission for the moment. Holy crap this is from 2014. It's almost two years old. Olothreutes posted:So because I am totally insane, and also would rather avoid doing the work I should be doing right now, I wrote a program to scrape every update PTN has made since the start of the thread for combat rolls*. For those interested, here are the results. Olothreutes fucked around with this message at 00:09 on Jun 21, 2016 |
|
# ? Jun 21, 2016 00:02 |
|
dis astranagant posted:They really aren't but most of the benefits are a tad esoteric. You can slap a heavy gauss on them and not give a poo poo about the piloting roll for firing it on the move and in place of arm firing arcs they can sidestep. The main issue is that they lose a dozen crit spaces by having legs instead of arms. And they can't torso twist. They also have twice as many leg actuators to screw up their movement rates.
|
# ? Jun 21, 2016 00:16 |
|
Well, canon assault quads really love their IJJs.
|
# ? Jun 21, 2016 00:20 |
|
dis astranagant posted:Their ability to more or less ignore piloting rolls would make them great for a pilot like Duncan. So give Duncan a giant Revenant with a huge gun and use it to troll the Clanners even more? Sold.
|
# ? Jun 21, 2016 00:22 |
|
Grizzwold posted:So give Duncan a giant Revenant with a huge gun and use it to troll the Clanners even more? Sold. Why not two. Im pretty sure someone's came up with a quad design with 2 heavy gauss rifles.
|
# ? Jun 21, 2016 00:47 |
|
The best thing about quad mechs is when an enemy gets into your rear hex to try to shoot you in the back and then kick you, you get to mule kick them back.
|
# ? Jun 21, 2016 00:49 |
|
Saint Celestine posted:Why not two. Im pretty sure someone's came up with a quad design with 2 heavy gauss rifles. It's not really feasible. There's no room for any kind of backup weapons if you do cram them on.
|
# ? Jun 21, 2016 00:54 |
Saint Celestine posted:Why not two. Im pretty sure someone's came up with a quad design with 2 heavy gauss rifles. It's not good, but it can be done. Two HGRs and 4 tons of ammo will fit on to a 4/6 quad. You run out of crit spaces very fast.
|
|
# ? Jun 21, 2016 00:56 |
|
Olothreutes posted:It's not good, but it can be done. Two HGRs and 4 tons of ammo will fit on to a 4/6 quad. You run out of crit spaces very fast. 4 tons of hgr ammo won't last long at all. You really want a minimum of 3 tons per, more like 4 since you won't have any other weapons.
|
# ? Jun 21, 2016 00:59 |
dis astranagant posted:4 tons of hgr ammo won't last long at all. You really want a minimum of 3 tons per, more like 4 since you won't have any other weapons. 90 ton 3/5 with 4 tons per HGR and 3 cERML? You need a clan XL engine and a compact gyro to make this work. The problem is that by going with a quad you give up 12 or 16 crit slots, depending on if you care about hand/lower arm actuators or not. Olothreutes fucked around with this message at 01:10 on Jun 21, 2016 |
|
# ? Jun 21, 2016 01:04 |
|
dis astranagant posted:Their ability to more or less ignore piloting rolls would make them great for a pilot like Duncan. You mean the Duncan that has been popping fools' domes, on the run, with a (sideways held) HGR all mission? Am I right that he had to roll to not fall over every single shot? What are the odds of him making every roll?
|
# ? Jun 21, 2016 01:13 |
|
Olothreutes posted:90 ton 3/5 with 4 tons per HGR and 3 cERML? You need a clan XL engine and a compact gyro to make this work. There's neither the tonnage nor the crit spaces for 3 ermls. You get a medium pulse laser. Or you can drop 2 tons of armor for a clan ER large.
|
# ? Jun 21, 2016 01:15 |
dis astranagant posted:There's neither the tonnage nor the crit spaces for 3 ermls. You get a medium pulse laser. Or you can drop 2 tons of armor for a clan ER large. Weird. SSW says I can have a 90 ton 3/5, clan 270 XL, regular structure/armor, a compact gyro, and fit all that junk in there with 100% armor and 0.5 tons to spare. 33/33 crits used.
|
|
# ? Jun 21, 2016 01:22 |
|
Olothreutes posted:Weird. SSW says I can have a 90 ton 3/5, clan XL, regular structure/armor, a compact gyro, and fit all that junk in there with 0.5 tons to spare. 33/33 crits used. Start your build from scratch. SSW gets buggy when you swap around engines and gyros too much. If you go up to 100 tons you can ditch the endo steel and compact gyro to have a whole 2 tons to play with using a small cockpit.
|
# ? Jun 21, 2016 01:24 |
dis astranagant posted:Start your build from scratch. SSW gets buggy when you swap around engines and gyros too much. If you go up to 100 tons you can ditch the endo steel and compact gyro to have a whole 2 tons to play with using a small cockpit. Definitely still works from scratch. It's still a really bad mech, but best I can tell it works.
|
|
# ? Jun 21, 2016 01:28 |
|
Olothreutes posted:Definitely still works from scratch. It's still a really bad mech, but best I can tell it works. Weird. It was telling me 2 tons 1 crit with a small cockpit and just the gausses + ammo. An amusing one I came up with instead: 100 tons, 3/5, max hardened armor, HGR+4 tons ammo, 2 light ppcs with capacitors. Gets a little toasty but it does the job. I used composite structure originally but ended up with exactly 14 crits free. It out maneuvers most fortifications dis astranagant fucked around with this message at 01:40 on Jun 21, 2016 |
# ? Jun 21, 2016 01:32 |
dis astranagant posted:Weird. It was telling me 2 tons 1 crit with a small cockpit and just the gausses + ammo. I just checked with MML as well, despite how badly it works on my machine, and the 90 ton 2xHGR 3xcERML with a clan XL and compact gyro works in there too. You can't run and fire everything all the time, but it only makes 1 more heat than it can sink. code:
Olothreutes fucked around with this message at 01:52 on Jun 21, 2016 |
|
# ? Jun 21, 2016 01:43 |
|
Speaking of quad mechs and Revenants, are we ever going to see any of the other WoB drone vehicles come into play? The Lich, Tiamat, and Scarab would all be interesting to see fielded.
|
# ? Jun 21, 2016 01:51 |
|
|
# ? May 23, 2024 08:43 |
|
Ardlen posted:[Copperhead Gamma's LBx shot at Piranha: TH 10, rolled 8, range was +2] Is the Piranha dead? goatface posted:Which dog is the boom dog? Since it fired its pulses at the Python at 0 range and the Patroller also fired at the Locust from 0, it must be the Revenant now in 2036. It was previously standing right in front of the Python and behind and to the side of the Grendel. It probably wanted to blow up and damage/kill the Python and remove the Grendel (the Piranha would also have taken minor damage, with the Copperhead able to get away), but its pack members followed it a bit too closely to get better shots on the Locust and Python. RA Rx fucked around with this message at 18:42 on Jun 21, 2016 |
# ? Jun 21, 2016 07:33 |