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ManofManyAliases posted:I know I said it a number of times: I really expect at least a mission or two out of SQ42 this year as a teaser, with release of SQ42 next year (summer maybe)? And I'm thinking we'll enter beta by the end of next year with full release in 2018. That said, my 'oh-poo poo' moment will likely be observation of progress by end of Q2 next year: if procedural tech, netcode and and other gameplay mechanics aren't more refined at that point, it's probably too far past a salvage point. Then again, I fully expect the grey-market to still be a viable alternative to offload most of my assets, even by Summer of next year. https://www.youtube.com/watch?v=_r5j4lL3r1g&t=329s
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# ? Jun 21, 2016 20:35 |
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# ? May 28, 2024 13:27 |
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fnox posted:Ok, it's my time to say it now, you don't understand software development. Refactoring doesn't change the functional requirements of the system, it doesn't imply anything but a restructuring, that is, you refactor a codebase to restructure it, in order to improve manageability and maintainability. Ultimately this can be broken down as "turning functional yet poo poo code into code other programmers can easily understand". Structural changes may introduce more code (i.e, IoC patterns like dependency injection are usually quite verbose), but nothing that actually alters how the business logic of the application works. Good news commando! You don't actually need to know software development. You just need to have standards. That's all. Compare what you've seen so far. Does it live up to your standards? If yes, then If no, then good news, you're Derek Smart.
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# ? Jun 21, 2016 20:35 |
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Lladre posted:One of the things that most put me off about SWTOR was having to run to the ship, a door then run tot he cockpit. Negative Nancy. 1) A whale owns a Starfarer. 2) Somehow, he is able to get enough buds together for game night to crew it around everyone's real life schedules. What's the Starfarer crew? Ten? Simple. Of course there will be 50 hours of loving around in the game to get the pipe fitters, scanning officers, fuel boom operators, turret operators, etc. trained for their roles. I'm sure his group will have military type rankings as well. 3) CIG flips switch to up instancing count to 100. 4) CIG flips switch to turn on scanning and boarding mechanics. 5) CIG flips switch to turn on FPS mechanics so cool fights can take place in every nook and cranny of the Starfarer. Imagine your friend Bob who stamps out auto parts for a living but is your ship's cook holed up in a crawl space. He is the last line of defense. Immersion. 6) Somehow in the vastness of space a biker gang finds the Starfarer, boards, and there you go. Epic firefight. 7) A last dying breath before the captain, overwhelmed by the chatbox activity realizes he lost and must self-destruct. After a long evening of clenching twin HOTAS and a high risk of DVT he surmises it will take 2 hours to get a replacement due to the ship building economy system. Combined with the fact it will take another 2 hours to get everyone in the same instance for another go, he signs off..."commandos, it's been nice to know ya." 8) The virtual captain goes to bed, and sleeps soundly on a bed of ships with LTI. Colostomy Bag fucked around with this message at 20:41 on Jun 21, 2016 |
# ? Jun 21, 2016 20:35 |
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ManofManyAliases posted:No - not just because they say so. Could it be that there are over 150 people in two locations and no dissent among them? I mean, if there was no work or no progression, wouldn't there be more of a mass exodus? Or - at the least - wouldn't there be more outward communication portraying CIG in a negative light? Discord and forums are literally full of developers and designers saying (this is what I'm working on now, and this is what's going on, we're building this, etc..). Are those all strategic and well-placed lies? Where can we access those discord channels full of real info on this open development Project?
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# ? Jun 21, 2016 20:37 |
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Sedisp posted:You keep saying this. Why MUST this be true beyond you want to believe its true? quote:A useless, going nowhere, idiot that talks crap. quote:A common expression in Ireland meaning the poorest of the poor - a person whose trade is selling cow-dung as a manure. He is here to hawk his shite.
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# ? Jun 21, 2016 20:39 |
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# ? Jun 21, 2016 20:39 |
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Wrecked Angle posted:Exactly this. Why are they: Setting up an NDA'd tester group Rolling out testing in waves Asking for bug reports ...on a build that is behind what they have in secret.
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# ? Jun 21, 2016 20:39 |
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ManofManyAliases posted:No - not just because they say so. Could it be that there are over 150 people in two locations and no dissent among them? I mean, if there was no work or no progression, wouldn't there be more of a mass exodus? Or - at the least - wouldn't there be more outward communication portraying CIG in a negative light? Discord and forums are literally full of developers and designers saying (this is what I'm working on now, and this is what's going on, we're building this, etc..). Are those all strategic and well-placed lies? Or they could be idiots. Or they could be parroting what they're being told to say and they want to keep their jobs. Or they could have made SOME progress but showing it would shatter faith in the project because of how hosed it was You are aware that this would not be the first time this identical thing has happened and to more professional teams right? Or you're taking "we're working on the back end" to mean "we've fixed the back end." See we're back to me asking if everything is fine and things are proceeding normally why have the shown literally nothing? This is something you always dodge but I am putting it here because if you try and dodge it again it will be entirely obvious what you are doing.
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# ? Jun 21, 2016 20:40 |
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ManofManyAliases posted:No - not just because they say so. Could it be that there are over 150 people in two locations and no dissent among them? I mean, if there was no work or no progression, wouldn't there be more of a mass exodus? Or - at the least - wouldn't there be more outward communication portraying CIG in a negative light? Discord and forums are literally full of developers and designers saying (this is what I'm working on now, and this is what's going on, we're building this, etc..). Are those all strategic and well-placed lies? https://www.youtube.com/watch?v=KGHvUKTEcXA&t=53s
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# ? Jun 21, 2016 20:41 |
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"daveydiablo7610 minutes agoI've been trying to get a refund since late last year due to CGI's complete failure to manage their product and as a refund was explicitly mentioned in their original TOS, as well as their previous TOS. I was strung along for over 2 months until being denied, with panicked emails claiming that the escapist article was a 'hatchet job' and that Derek Smart had a personal vendetta against Star Citizen (I've kept the emails and screenshots as they wiped their customer service DB late last year to 'clean-up), despite the fact that I'd explicitly mentioned that in several communications that these factors were not the reason I was requesting a refund.I Tried again recently. Denied again. I'm now looking to take legal action. I implore any rational individual to think VERY hard before funding this game. Arrogant, piss-poor management with an outrageously blinded and toxic communities in gaming to boot."
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# ? Jun 21, 2016 20:42 |
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orcinus posted:<WARNING: yet another semi-effort post> Aha, now I finally understand the mechanism behind why I always write down weird names my brain belches up for use in my D&D campaign. Always a good feeling when I introduce an NPC or a pub or a street name and the players get a chuckle out of the name. It means they're forming a mental image already.
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# ? Jun 21, 2016 20:42 |
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Anyone say manofmanyassets yet
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# ? Jun 21, 2016 20:43 |
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Wise Learned Man posted:Star Citisn't Star Citisain't.
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# ? Jun 21, 2016 20:44 |
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Beet Wagon posted:And that's even assuming they manage to fix all the spots where you fall through the drat floor. Not to mention the loving view. I feel bad for anyone who is excited to spend the next ten years screwing around in one of those things. <raps on Legman's foot>
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# ? Jun 21, 2016 20:44 |
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ManofManyAliases posted:I know I said it a number of times: I really expect at least a mission or two out of SQ42 this year as a teaser, with release of SQ42 next year (summer maybe)? And I'm thinking we'll enter beta by the end of next year with full release in 2018. That said, my 'oh-poo poo' moment will likely be observation of progress by end of Q2 next year: if procedural tech, netcode and and other gameplay mechanics aren't more refined at that point, it's probably too far past a salvage point. Then again, I fully expect the grey-market to still be a viable alternative to offload most of my assets, even by Summer of next year. MoMA, I'd like to share something with you. When I was 17, I went out looking for a better job than my lovely retail position making 8 bucks an hour. I saw a flyer for a guaranteed $15 an hour, selling knives for Cutco. The flyer said I'd make a guaranteed $15 an hour, and all I had to do was demo knives to people. They'd pay me even if I didn't sell a dime worth of knives. Every appointment itself was spreading the good word of Cutco. I called the company and got an interview 2 days later. I drove to a small non-descript office in a strip mall not too far from where I lived, and there I was. Fresh shirt and tie. Ready to be a professional and make all that loot. I was ushered into an office, and told I'd be great for the job. It was more of a conversation than an interview. They even showed me some videos of cutco knives cutting through a penny. A Penny! Then it cut through a solid rope in just a few cuts. It was a magic set of knives, better than anything else on the knife market. I thought it was almost too good to be true. The only catch was that I'd have to buy my own knife set up front for $150. Considering I'd be making $15 every time I show them to anyone, it sounded like a good idea. I decided to take a few days and think about the job. Luckily, I had a friend who had tried this job out the previous summer. It turns out, Cutco makes a tidy business selling these knives up front to "salesmen", and that the knives were too expensive for anyone but the biggest idiots to actually buy. After he was hired, they worked hard to get him to set up appointments with all his family and extended family. He did get about $40 bucks back on the first few demos. When he got discouraged about the job, the company offered him a referral bonus if he could convince others to come and interview for the position. He quit after just a few weeks. It turns out, the business was really just about producing fancy marketing videos, and convincing kids about a too good to be true offer. Do you know any other companies who subsist off fancy marketing videos and selling dreams to kids?
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# ? Jun 21, 2016 20:45 |
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ManofManyAliases posted:I know I said it a number of times: I really expect at least a mission or two out of SQ42 this year as a teaser, with release of SQ42 next year (summer maybe)? And I'm thinking we'll enter beta by the end of next year with full release in 2018. That said, my 'oh-poo poo' moment will likely be observation of progress by end of Q2 next year: if procedural tech, netcode and and other gameplay mechanics aren't more refined at that point, it's probably too far past a salvage point. Then again, I fully expect the grey-market to still be a viable alternative to offload most of my assets, even by Summer of next year. "A mission or two" would imply that the major gameplay systems are in place and at a mature state and that all that was left was for CIG to work on content creation. Remember that Erin said that when SQ42 was released it would be a "final, polished" game so unless they want to eliminate their credibility even more (of course they do) then one would expect all the gameplay elements to be there. I suspect that's utterly feasible (I wouldn't be surprised if they could shove all of the assets in CryEngine and poo poo out a mission or two in five months), but it seems unlikely especially given the lack of progress shown on the PTU.
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# ? Jun 21, 2016 20:46 |
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ManofManyAliases, do you think you could procure a belt so strong even Ben could hang himself with it once the liquidators show up?
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# ? Jun 21, 2016 20:47 |
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So what did Roberts claim initially in the kickstarter? He could make the game by 2014 for 2 million dollars? Correct? Then there's the stretch goals. They kept adding them until 63 million. Let's say they need 63 million to make the game. They have double that? Why are they raising money? I know the answer, I'd love to hear it from them. Is Roberts such a bad CEO that he can't make the game he envisioned with 63 million? Why does he need more? Is he that bad a developer he cant even set a release date? I know the answer to all these questions, I just dont understand why Citizens dont ask it. As for the CIG employees, I'd love to work at a place that has no deadlines. I'd turn in the MVP worth of work a week and laugh my rear end off at my job. I imagine that's what 90% of their employees are doing. The other 10% are Ben Lesnick
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# ? Jun 21, 2016 20:47 |
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Colostomy Bag posted:Negative Nancy. 9) ha ha none of that really happened because anyone who thinks that sounded fun already bought their own space bus and gently caress you if you think I'm going to be the cook on yours. you can be the cook on mine it was hard enough getting someone to be your tailgunner in WWIIOnline and that was actually a good game (e: it was also very fidelitous, done by a small team on a shoestring budget, and was/is real) Discussion Quorum fucked around with this message at 20:49 on Jun 21, 2016 |
# ? Jun 21, 2016 20:47 |
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I am still laughing that people are still disputing the beginning of development of star citizen considering Croberts has already stated the start date. There is nothing to debate. The date is set. Stop making up loving dates you idiots.
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# ? Jun 21, 2016 20:50 |
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ManofManyAliases posted:I know I said it a number of times: I really expect at least a mission or two out of SQ42 this year as a teaser, with release of SQ42 next year (summer maybe)? And I'm thinking we'll enter beta by the end of next year with full release in 2018. That said, my 'oh-poo poo' moment will likely be observation of progress by end of Q2 next year: if procedural tech, netcode and and other gameplay mechanics aren't more refined at that point, it's probably too far past a salvage point. Then again, I fully expect the grey-market to still be a viable alternative to offload most of my assets, even by Summer of next year. Something I'm curious about. let's put aside the argument about if the game does / will exist. Why do you feel the need to be invested ($3000-$4000) so heavily into the game? You obviously attach some value to that money since you just said you consider the grey market your out if you finally give up on the game. Do you not attach enough value in that money to try and protect it now by cashing out a portion of what you have invested? Or are you that optimistic in the project that at this point, you are saying you would still buy in for $4000 if you had just found out about it.
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# ? Jun 21, 2016 20:50 |
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On the one hand: Dilbert, euugh. On the other hand: dang son
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# ? Jun 21, 2016 20:51 |
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Fat Shat Sings posted:Something I'm curious about. you dont know anything about disposable income development
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# ? Jun 21, 2016 20:52 |
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Just because the term is "disposable income" doesnt mean you have to take it literally
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# ? Jun 21, 2016 20:54 |
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Madcosby posted:As for the CIG employees, I'd love to work at a place that has no deadlines. I'd turn in the MVP worth of work a week and laugh my rear end off at my job. I imagine that's what 90% of their employees are doing. The other 10% are Ben Lesnick
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# ? Jun 21, 2016 20:54 |
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Morris posted:9) ha ha none of that really happened because anyone who thinks that sounded fun already bought their own space bus and gently caress you if you think I'm going to be the cook on yours. you can be the cook on mine Ha yep. I forgot though you can hire NPC's to do the grunt work I guess in SC. As for WWIIOnline, I find that game is the biggest parallel to this one. I remember reading the forums before launch crazy scenarios everyone thought would be possible.
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# ? Jun 21, 2016 20:54 |
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ManofManyAliases posted:No - not just because they say so. Could it be that there are over 150 people in two locations and no dissent among them? I mean, if there was no work or no progression, wouldn't there be more of a mass exodus? Or - at the least - wouldn't there be more outward communication portraying CIG in a negative light? Discord and forums are literally full of developers and designers saying (this is what I'm working on now, and this is what's going on, we're building this, etc..). Are those all strategic and well-placed lies? For a guy that came here to discuss facts and such I've never seen you present one. The fact is that the game they show, the one that we can play, is pure poo poo. If you want to believe that, for whatever reason, they chose to hide their actual advances then that's your choice.
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# ? Jun 21, 2016 20:55 |
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Fat Shat Sings posted:Why do you feel the need to be invested ($3000-$4000) so heavily into the game? You obviously attach some value to that money since you just said you consider the grey market your out if you finally give up on the game. Considering that he's used the term invest and assets he thinks he's very good with money and that 3-4k is an investment that will reap rewards in the end. Coupled with the fact that he's said he has disposable income he's one of those people that thinks they're great with money but they're actually terrible with it they just make a decent amount more than their expenses. Not dissimilar to a kid who gets their first job when they still live at their parents and have no expenses beyond what poo poo they decide to buy.
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# ? Jun 21, 2016 20:57 |
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Pope Corky the IX posted:ManofManyAliases, do you think you could procure a belt so strong even Ben could hang himself with it once the liquidators show up? A botched Lesnick autoerotic-asphyxiation took down the twin towers.
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# ? Jun 21, 2016 20:57 |
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Hillary Clintons Thong posted:Once again I find myself confounded, this time by the comparison of CIG to the Wright Brothers. I think maybe it just confirm that these people are really hosed up in the head In an older thread someone compared Stat Citizen to the Apollo program.
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# ? Jun 21, 2016 20:59 |
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I am just saying that, if after five/six years of work they manage to release one-two missions then everything will be validated guys! A whole two missions!
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# ? Jun 21, 2016 21:00 |
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Shimrra Jamaane posted:In an older thread someone compared Stat Citizen to the Apollo program. IIRC that Star Citizen was actually harder than Apollo Program because the Apollo Program had been done before
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# ? Jun 21, 2016 21:01 |
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Hmmm Ive got 3 grand in disposable income... I could a) Take the entire fam to a 7 day Disney World vacation, where I can eat lobster and probably get a handjob while my children are eaten by crocs b) Buy concept ships for a game that doesnt work hmmmm
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# ? Jun 21, 2016 21:01 |
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Madcosby posted:Hmmm Ive got 3 grand in disposable income... I could One of the ships is a space bike.
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# ? Jun 21, 2016 21:02 |
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Madcosby posted:Hmmm Ive got 3 grand in disposable income... I could But add some context. You are a shut in nerd who despises the sun and has nothing beyond the thousands of dollars they've pissed away on video games crap. Now someone is promising to finnaly feel that hole you feel anytime you see people having fun in public. You pick B.
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# ? Jun 21, 2016 21:03 |
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Colostomy Bag posted:Ha yep. I forgot though you can hire NPC's to do the grunt work I guess in SC. I played WWIIOnline on and off over a number of years and it actually evolved into a very competent simulation. Ballistics, vehicle damage, and dynamics were actually modeled as physical processes and got pretty sophisticated. Unfortunately by the time it really started to reach its potential the player count had started to decline and it's a game that really needs a good critical mass of players. It's a good parallel in that it was probably a little too ambitious for its initial budget, but the big difference is that the developers actually wanted to deliver a product and didn't waste their time on stupid poo poo like letting you run up and down the fuselage of your He111 to teabag your belly gunner. Immersion ruining, that
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# ? Jun 21, 2016 21:03 |
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Sedisp posted:Or they could be idiots. Or they could be parroting what they're being told to say and they want to keep their jobs. Or they could have made SOME progress but showing it would shatter faith in the project because of how hosed it was You are aware that this would not be the first time this identical thing has happened and to more professional teams right? I don't have an answer for that except to say I'm waiting like the rest of the backers to see videos of the promises to be released this year.
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# ? Jun 21, 2016 21:04 |
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Shimrra Jamaane posted:In an older thread someone compared Stat Citizen to the Apollo program.
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# ? Jun 21, 2016 21:05 |
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trucutru posted:I am just saying that, if after five/six years of work they manage to release one-two missions then everything will be validated guys! A whole two missions! You should really be prepared for that kind of justification / delusion from backers. They'll either release Star Marine poo poo that is 2-3 years old and has been sitting around. It will be greeted with roaring applause and an explosion in funding and huge smug posts by every idiot that has even felt discouraged and is running to "Rub it in the goonies faces." Or they'll copy paste a second star system, again greeted with roaring applause, an explosion in funding and the smuggest posts in existence from every backer that feels vindicated. We have established that facts and logic are no longer a part of this situation. So building on this borderline unusable foundation of a game will be seen as progress no matter what CIG does and will be greeted with fanatic praise and feelings of justification / vindication from the sad brains.
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# ? Jun 21, 2016 21:09 |
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# ? May 28, 2024 13:27 |
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ManofManyAliases posted:I don't have an answer for that except to say I'm waiting like the rest of the backers to see videos of the promises to be released this year. So then like I said you don't really have anything to go on besides faith. If you're admitting that then I guess to each their own. I have no idea why someone would have faith in a man who is notorious at promising a cake then delivering a bowl of flour but hey that's just me.
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# ? Jun 21, 2016 21:09 |