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Mosnar posted:Ref: making lots of/more weird poo poo. I already filed a bug report but a lot of the stuff in the Manufacturing Extended just plain doesn't work right now.
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# ? Jun 22, 2016 17:53 |
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# ? May 31, 2024 08:17 |
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I find the Dogmeat Bark Replacer and the Floppy-Eared Dogmeat mods to be the key to any play-through.
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# ? Jun 22, 2016 19:47 |
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Is the new DLC worth getting? people seem to be dunking on it pretty hard and I hardly have a use for assembly lines. Any ETA when FO4Edit is going to have full support as well?
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# ? Jun 22, 2016 21:02 |
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Kimsemus posted:Is the new DLC worth getting? people seem to be dunking on it pretty hard and I hardly have a use for assembly lines. Do you like building dumb settlement stuff even if it has barely any/no practical application? It's good if you choose to embrace the autistic minecraft child that dwells within us all
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# ? Jun 22, 2016 21:39 |
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FlyinPingu posted:Do you like building dumb settlement stuff even if it has barely any/no practical application? It's good if you choose to embrace the autistic minecraft child that dwells within us all To emphasize this: https://www.youtube.com/watch?v=tqnhWgvZnjE
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# ? Jun 22, 2016 21:44 |
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Gonkish posted:To emphasize this: oh my god I was wondering if the mortar worked on living things
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# ? Jun 22, 2016 21:46 |
Hot off the Nexus presses NEW GUNS Want some Mauser Bolt Action Rifles?
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# ? Jun 22, 2016 22:37 |
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FlyinPingu posted:oh my god I was wondering if the mortar worked on living things You can load yourself into a mortar and fire it too! Quick eject from the 4th floor of your elevator tower
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# ? Jun 22, 2016 22:39 |
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welp I wanted to spend more time building useless conveyor belts but the game updated and F4SE isn't compatible yet
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# ? Jun 22, 2016 22:51 |
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Kimsemus posted:Is the new DLC worth getting? people seem to be dunking on it pretty hard and I hardly have a use for assembly lines. They are all good and cool. Contraptions is... well, it's limited by both some bad design decisions (that mods easily rectify) and your own imagination. Edit: I mean, if you only plop down a square shack and the most basic resources for a settlement, I wouldn't get it. Inzombiac fucked around with this message at 22:58 on Jun 22, 2016 |
# ? Jun 22, 2016 22:52 |
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FlyinPingu posted:welp I wanted to spend more time building useless conveyor belts but the game updated and F4SE isn't compatible yet Opt out of betas and you should be fine ... edit: gently caress. Mosnar fucked around with this message at 23:40 on Jun 22, 2016 |
# ? Jun 22, 2016 22:58 |
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Mosnar posted:Opt out of betas and you should be fine ... the update is live now, apparently also steam has the bad habit of downloading updates even when I've opted out of everything? It's dumb.
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# ? Jun 22, 2016 23:03 |
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Maybe this should be in a sticky post or something: https://forums.nexusmods.com/index.php?/topic/4556475-psa-you-can-disable-automatic-updates-in-steam-and-avoid-f4se-breaking/ It's about not getting screwed by sneaky sneaks steam updates.
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# ? Jun 22, 2016 23:22 |
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Have any of the weapon rebalance mods been ported to console?
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# ? Jun 22, 2016 23:36 |
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drat the Ressurection mods adds so many trees into the game.
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# ? Jun 22, 2016 23:40 |
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SeanBeansShako posted:Hot off the Nexus presses NEW GUNS Oh my sweet baby jesus a Kar98k with a good model and good textures. I just wept really nerdy man tears.
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# ? Jun 22, 2016 23:48 |
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Gonkish posted:Oh my sweet baby jesus a Kar98k with a good model and good textures. I just wept really nerdy man tears. Has anyone made sure it doesn't use 138k triangles?
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# ? Jun 22, 2016 23:49 |
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Inzombiac posted:I already filed a bug report but a lot of the stuff in the Manufacturing Extended just plain doesn't work right now. It works fine for me and I have a shitton of mods running
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# ? Jun 23, 2016 00:24 |
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So with the new Power Armor displays, I ended up starting over and made a museum. I struggled with that drat 4-floor elevator for about two hours before I finally figured out how to work with it - when Bethesda fixes their poo poo and lets it snap, I'll add a second elevator on the other side and respace out the racks. No, this isn't legit. I don't think there's this many suits of T-51 in the game. Every single stock Power Armor paintjob, including all seven BoS variants. Raider (and Raider Overhauls) on the ground floor, T-45 on the first floor, T-51 on the second floor, T-60 on the third, and X-01 on the fourth. Now to figure out how to add a second and a third wing to my museum for weapons and clothing. The Sims: Commonwealth Edition
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# ? Jun 23, 2016 00:27 |
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Azhais posted:Has anyone made sure it doesn't use 138k triangles? I know this is probably a joke but I'm downloading it to satisfy my curiosity and the mod is 95mb... e: quick import of the baseline kar98k, no scope, no silencer, no bayonet About 1 entire suit of t51. Not terribly awful, probably still triple the budget it could be with even a tiny amount of optimization but, guns this large (and larger, like most are) are going to start becoming a bit of nuisance now that weapon display racks are effectively baseline. Babe Magnet fucked around with this message at 00:46 on Jun 23, 2016 |
# ? Jun 23, 2016 00:30 |
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Yea, but why aren't the armors arranged perfectly symmetric?
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# ? Jun 23, 2016 00:30 |
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Canuck-Errant posted:It works fine for me and I have a shitton of mods running Have you tried the recycler? For me, junk items are fed in but are not broken down into components. They just slowly trickle out and large items will jam up the works.
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# ? Jun 23, 2016 00:44 |
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gasman posted:Yea, but why aren't the armors arranged perfectly symmetric? it was a first draft and the first time i actually looked at it from outside wtb invisible floors
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# ? Jun 23, 2016 01:23 |
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Otacon posted:it was a first draft and the first time i actually looked at it from outside ddprods glass stuff is nice, especially if you use the woodywoodwood glass, and retex the wood to something less woody, like aluminium, or go mad and do gold inlaid blued steel.
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# ? Jun 23, 2016 01:30 |
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Inzombiac posted:Have you tried the recycler? It works fine for me. Looks like there's something buggy that's weirdly only making it not work for some people but not others.
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# ? Jun 23, 2016 01:38 |
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FlyinPingu posted:It works fine for me. Looks like there's something buggy that's weirdly only making it not work for some people but not others. That's really annoying but I'll be patient. The person making it did it in such little time, I can't be angry. When a telephone goes in, does each discreet component come out or a big batch?
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# ? Jun 23, 2016 02:16 |
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FordCQC posted:Have any of the weapon rebalance mods been ported to console? Mine has, yes.
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# ? Jun 23, 2016 02:19 |
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Haha, I totally bit the bullet and figured out how to get all the mod loading crap going and enable achivements in my survival game and get all my stuff setup and... they mini patch and break f4se like 15 minutes later.
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# ? Jun 23, 2016 02:35 |
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Ok, what did the minipatch touch, my separate install runs ok, (once I got rid of that beta nonsense), I'll archive it (the prior files)and put it up somewhere 'till f4se updates. Edit :yeah, its not exactly a legal gray area, but as you need everything else to actually play the game, I suspect its understandable. staberind fucked around with this message at 03:36 on Jun 23, 2016 |
# ? Jun 23, 2016 03:34 |
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I haven't noticed anyone ITT mention Full Weapon Rebablance yet. It's a bit of a shame that the author hasn't updated it since January because I've been playing it with Impervious Power Armor and the AI improvements in Arbitration and the resulting combat feels much better than Vanilla to me. The biggest thing that FWR addresses for me is the different weapons or receivers changing the damage a given bullet does. One RPG thing I can just never wrap my head around is when guns that fire the same cartridge do drastically different amounts of damage, and in FO4 it kind of wrecks the full auto weapons. FWR makes it actually worthwhile to burn through ammo in full auto, and the destruction stuff like the minigun does actually feels powerful. Basically how it works is the guy estimated the muzzle energy of the projectile weapons and then scaled the damage on everything else linearly against the .38's muzzle energy (whose damage was unchanged).
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# ? Jun 23, 2016 03:34 |
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After last week's patch, my save suddenly took thirty minutes to load and then refused to spawn NPCs. No way of telling which, if any of my mods could have caused it. Think I might sit out Fallout 4 until after Bethesda's done patching it.
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# ? Jun 23, 2016 03:45 |
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Seashell Salesman posted:I haven't noticed anyone ITT mention Full Weapon Rebablance yet. It's a bit of a shame that the author hasn't updated it since January because I've been playing it with Impervious Power Armor and the AI improvements in Arbitration and the resulting combat feels much better than Vanilla to me. personally i prefer my own weapon rebalance mod linked in the OP (it's also on beth.net for those console players out there!) but for a more technical rebalance this should serve as well, as I mostly focused on gunfeel and balancing weapons against one another.
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# ? Jun 23, 2016 04:42 |
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F4SE updated for the new minipatch. And—whatever else the minipatch did, I think it broke whatever the F4SE Achivements mod was using to force achievements to work. With the new F4SE version I'm getting that 'achievements disabled' dialog. Seashell Salesman posted:Basically how it works is the guy estimated the muzzle energy of the projectile weapons and then scaled the damage on everything else linearly against the .38's muzzle energy (whose damage was unchanged). WSE2 does similar stuff with scaling weapon damage based on approximate muzzle energy, if you can stand having 4+ ammo calibers per weapon type in addition to receivers.
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# ? Jun 23, 2016 06:03 |
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Roadie posted:WSE2 does similar stuff with scaling weapon damage based on approximate muzzle energy, if you can stand having 4+ ammo calibers per weapon type in addition to receivers. Oh god this mod's Nexus page is indecipherable. Does it add like 100 new extremely lore-unfriendly weapons?
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# ? Jun 23, 2016 06:15 |
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Seashell Salesman posted:Oh god this mod's Nexus page is indecipherable. Does it add like 100 new extremely lore-unfriendly weapons? Yes! its mental, on the other hand, it seems to have added everything to levelled lists and so on. so, if there is a specific set of guns you like, but cannot be arsed to create constuction and ll support for them, you can use that, supermutants spawning with miniguns that do 80 damage per shot are always fun. Meanwhile, If I feel particularly creative later, I might make a "Shut up little man" mod for the longs. staberind fucked around with this message at 07:03 on Jun 23, 2016 |
# ? Jun 23, 2016 06:59 |
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staberind posted:Yes! its mental, on the other hand, it seems to have added everything to levelled lists and so on. so, if there is a specific set of guns you like, but cannot be arsed to create constuction and ll support for them, you can use that, supermutants spawning with miniguns that do 80 damage per shot are always fun. The key part is really the leveled list stuff. It adds like a billion weapons, but the level lists are pretty good (at least in my experience so far), so you'll see stuff like raiders with crossbows or synths with plastic futureguns or super mutants with chainsaws.
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# ? Jun 23, 2016 07:07 |
I forgot about the awful yellow color for the power armor HUD. Is there one to let me change it? I don't really want one of those complete UI makeovers or anything. I just don't want this pale piss yellow anymore.
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# ? Jun 23, 2016 08:25 |
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Why hasn't anyone taken one of those useless speakers that are in the game and modded it play a loop of Powehouse, how can I be expected to run a factory without it?
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# ? Jun 23, 2016 08:47 |
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# ? Jun 23, 2016 10:11 |
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# ? May 31, 2024 08:17 |
Back Hack posted:Why hasn't anyone taken one of those useless speakers that are in the game and modded it play a loop of Powehouse, how can I be expected to run a factory without it? I didn't know what this song was called and I still heard it in my head before I clicked the link https://www.youtube.com/watch?v=V_Z1Xlrk3Os
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# ? Jun 23, 2016 10:37 |