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corn in the bible posted:it actually means worst to best
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# ? Jun 26, 2016 19:56 |
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# ? May 16, 2024 17:09 |
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Gort posted:It needs a loving ton of quality of life improvements. Stuff like regiments being drawn from specific places is a million times more fiddly than having a manpower pool. This is pretty integral to v2 though, it determines the whole rebellion system and interacts with pop militancy and so on. Not saying it's a good system but going manpower pool would be a step towards making it like one of the Eu timeline extender mods and no longer v2.
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# ? Jun 26, 2016 20:03 |
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Yeah attaching a sense of identity and history to your units is cool, it just needs adjustments and a better UI. Which defines most of Victoria II. The biggest issue imo in a sequel would be maintaining the sense that when you are developing your country you are doing so by wrangling with a world economy, and not just proceeding down a linear tech tree (the HoI approach, which is fine in that series). I've been reading a history of Stalin and the early Soviet Union's deeply confused economic policies and it has me slavering for more robust, yet comprehensible options in a Vicky III.
Fuligin fucked around with this message at 20:25 on Jun 26, 2016 |
# ? Jun 26, 2016 20:19 |
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A Buttery Pastry posted:More accessible = worse game. I hope Paradox takes notes. he's right that the lists match tho
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# ? Jun 26, 2016 20:20 |
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Fuligin posted:If you care about internal politics and the pop system the answer is Victoria 2, no question. Seconding this, but it's a much harder game, and unlike some Paradox games you really don't want to play Victoria 2 without all its expansions.
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# ? Jun 26, 2016 20:24 |
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Arrhythmia posted:he's right that the lists match tho More interesting though it may be, Victoria 2 is not a better game than EU4, or CK2.
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# ? Jun 26, 2016 20:37 |
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Arrhythmia posted:he's right that the lists match tho
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# ? Jun 26, 2016 20:41 |
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Fuligin posted:Yeah attaching a sense of identity and history to your units is cool, it just needs adjustments and a better UI. Which defines most of Victoria II. The biggest issue imo in a sequel would be maintaining the sense that when you are developing your country you are doing so by wrangling with a world economy, and not just proceeding down a linear tech tree (the HoI approach, which is fine in that series). I've been reading a history of Stalin and the early Soviet Union's deeply confused economic policies and it has me slavering for more robust, yet comprehensible options in a Vicky III. Which history is this? I'm always looking out for new historical stuff to read and this sounds interesting unless it's extremely technical.
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# ? Jun 26, 2016 20:46 |
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If I could make one change to the Vic 2 system it would be adding a button which would take you to the factories for a specific province. You can build a factory from the province view, but once you close it you're in the general factory list then have to scroll all over, I just want to open up the factories directly for one state by clicking on a province then another button. Vicky 3 developers take note please.
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# ? Jun 26, 2016 20:48 |
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YF-23 posted:More interesting though it may be, Victoria 2 is not a better game than EU4, or CK2. i vehemently disagree.
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# ? Jun 26, 2016 20:50 |
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Looks like you guys already forgot about the best game:
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# ? Jun 26, 2016 20:53 |
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Phlegmish posted:Looks like you guys already forgot about the best game: i'm the NOT RESPONDING notice
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# ? Jun 26, 2016 20:56 |
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Prism posted:Which history is this? I'm always looking out for new historical stuff to read and this sounds interesting unless it's extremely technical. It's Kotkin's "Stalin", first volume of a planned three. Stalin bios are a dime a dozen but this one's a pretty amazing feat of scholarship, as much a history of Russia and the revolution as the man himself.
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# ? Jun 26, 2016 21:02 |
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I'm the prestige loss when you switch generals for your army in Vic2.
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# ? Jun 26, 2016 21:16 |
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A Buttery Pastry posted:More accessible = worse game. I hope Paradox takes notes. We already read the HoI4 forum.
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# ? Jun 26, 2016 21:40 |
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Eskaton posted:I'm the prestige loss when you switch generals for your army in Vic2. that's a good thing, actually
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# ? Jun 26, 2016 21:56 |
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ModernMajorGeneral posted:This is pretty integral to v2 though, it determines the whole rebellion system and interacts with pop militancy and so on. Abstract that poo poo. If 15% of your soldier pops support the Communists, just have 15% of your army defect if the Communists rise up. If you must split it up, split it into a pool for each nationality (or just accepted/non-accepted) and abstract from there on down.
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# ? Jun 26, 2016 21:59 |
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my polar bears will never support the communists
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# ? Jun 26, 2016 22:00 |
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PleasingFungus posted:that's a good thing, actually That .148 score prestige loss is always knocking me off the #8 slot.
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# ? Jun 26, 2016 22:04 |
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Knocking me off the #1 slot which makes it impossible to buy enough supplies for my soldiers so they all drop in org and get killed by the enemy and faster than I can blink I get balkanized in a great war.
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# ? Jun 26, 2016 22:59 |
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GrossMurpel posted:Knocking me off the #1 slot which makes it impossible to buy enough supplies for my soldiers so they all drop in org and get killed by the enemy and faster than I can blink I get balkanized in a great war. Kaiser Wilhelm Simulator
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# ? Jun 26, 2016 23:22 |
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Friend Commuter posted:Abstract that poo poo. If 15% of your soldier pops support the Communists, just have 15% of your army defect if the Communists rise up. If you must split it up, split it into a pool for each nationality (or just accepted/non-accepted) and abstract from there on down. There are already a lot of abstracted strategy games. Some of us like stupid fiddly details like that. I still miss the population listing in EU2.
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# ? Jun 26, 2016 23:40 |
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Friend Commuter posted:Abstract that poo poo. If 15% of your soldier pops support the Communists, just have 15% of your army defect if the Communists rise up. If you must split it up, split it into a pool for each nationality (or just accepted/non-accepted) and abstract from there on down. i only recruit from non-slave states. to hell with johnny reb!
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# ? Jun 27, 2016 00:15 |
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Viral Warfare posted:There are already a lot of abstracted strategy games. Some of us like stupid fiddly details like that. I still miss the population listing in EU2. If anything, the quality of information could probably be reduced further, with technologies and policies unlocking more precise information. Basically, early on you might only have a very very general idea of the potential troublemakers in your army (or country in general), to the point where it might be downright misleading, but then by funding intelligence services and secret police your could get a more accurate picture of what's going on.
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# ? Jun 27, 2016 05:08 |
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corn in the bible posted:i only recruit from non-slave states. to hell with johnny reb! Oh buddy you should actually send johnny reb to go take Yemen or some poo poo
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# ? Jun 27, 2016 05:57 |
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I'd be in favour of abstracting things such as, all soldier pops add up to a single manpower pool, that manpower pool is used to build brigades. Less so in abstracting things to the point where if 15% of your population is communist then 15% of your army rebels; that should be based off the percentage of your communist soldiers in such a system.
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# ? Jun 27, 2016 05:58 |
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YF-23 posted:I'd be in favour of abstracting things such as, all soldier pops add up to a single manpower pool, that manpower pool is used to build brigades. Less so in abstracting things to the point where if 15% of your population is communist then 15% of your army rebels; that should be based off the percentage of your communist soldiers in such a system.
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# ? Jun 27, 2016 06:06 |
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A Buttery Pastry posted:If anything, the quality of information could probably be reduced further, with technologies and policies unlocking more precise information. Basically, early on you might only have a very very general idea of the potential troublemakers in your army (or country in general), to the point where it might be downright misleading, but then by funding intelligence services and secret police your could get a more accurate picture of what's going on. , thereby making even more impossible to make meaningful decisions about the game's systems
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# ? Jun 27, 2016 06:48 |
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PleasingFungus posted:, thereby making even more impossible to make meaningful decisions about the game's systems said the developer for the game which only gave information in units of "types of food" for 10 years straight
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# ? Jun 27, 2016 07:19 |
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PleasingFungus posted:, thereby making even more impossible to make meaningful decisions about the game's systems Making decisions at a higher level would also allow more options, as you wouldn't be forced to do them on a regiment-by-regiment basis. You could have an entire system of attempting to manage the ideologies of your armed forced for example, which could be made pretty intuitive to the player. Basically, you'd have the option of encouraging ideologies among your armed forces, dependent on your present ideological position. You could have the hard but potentially safer option of dampening revolutionary fervor across the board, which would just reduce the overall number of revolutionary regiments, or you could encourage a rival revolutionary group in the hope that it will draw people away from the one you're truly worried about, and ideally then the two wasting time on each other instead of rising up against you. Basically, supporting Fascists so the Communists don't get out of hand, to give a historical example. Which would of course have the option of blowing up in your face in a most terrible fashion.
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# ? Jun 27, 2016 07:55 |
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Friend Commuter posted:Fremdschämen. I'm feeling this right now again reading this thread.
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# ? Jun 27, 2016 08:36 |
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ExtraNoise posted:I'm feeling this right now again reading this thread. Happy to help!
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# ? Jun 27, 2016 09:27 |
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Arrhythmia posted:said the developer for the game which only gave information in units of "types of food" for 10 years straight What game? Sounds fun.
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# ? Jun 27, 2016 11:44 |
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A Buttery Pastry posted:Well, it would be entirely consistent with both HoI4 and Stellaris, where you don't have a perfect picture of what's going on when it comes to enemy numbers. As for making it even more impossible, it would basically be a question of how willing you are to gamble. Plus the fact that it would be on a per-culture basis, with the information you need right there (even if incomplete), would reduce the amount of decisions you would have to take. And I mean, what decision making is there even in Victoria in this regard? Either you don't give a gently caress about it, or you do, and then you just have to go through all your armies checking to see which regiments you need to disband or ship off to die. Which just seems like a bunch of busywork to me. It'd certainly much rather have a higher level decision to investigate or suppress revolutionary activity among a pop type and be able to focus on the big picture, rather than having to micromanage regiments. it doesn't sound like you've played a lot of v2 because you mostly don't have to do that
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# ? Jun 27, 2016 12:57 |
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GrossMurpel posted:What game? Sounds fun. http://crawl.develz.org/
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# ? Jun 27, 2016 20:47 |
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Arrhythmia posted:said the developer for the game which only gave information in units of "types of food" for 10 years straight i'm speaking from experience! besides, as a player of paradox games, are you gonna say you're not a fan of the sultana?
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# ? Jun 27, 2016 21:39 |
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This is the first time I've ever seen the CSA survive. I didn't even have anything to do with it. I've been in my own hell wars vs. France and the UK before. My military tech is so bad Mexico's wargoal is Arizona.
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# ? Jun 28, 2016 00:06 |
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cool and good posted:This is the first time I've ever seen the CSA survive. I didn't even have anything to do with it. I've been in my own hell wars vs. France and the UK before. My military tech is so bad Four Corners is going to be a hell of a border checkpoint in this timeline.
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# ? Jun 28, 2016 00:25 |
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cool and good posted:This is the first time I've ever seen the CSA survive. I didn't even have anything to do with it. I've been in my own hell wars vs. France and the UK before. My military tech is so bad That does happen from time to time. The CSA never manages to survive more than a few decades, since the USA gets a permanent reconquest casus belli and the CSA can never get enough industrial output and manpower to compete.
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# ? Jun 28, 2016 02:23 |
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# ? May 16, 2024 17:09 |
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cool and good posted:This is the first time I've ever seen the CSA survive. I didn't even have anything to do with it. I've been in my own hell wars vs. France and the UK before. My military tech is so bad Ughhhhh why would the US want the BC interior like that. This is the problem with the 49th parallel and all these straight province borders, the maps look horrendous.
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# ? Jun 28, 2016 06:41 |