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nielsm posted:Works for all mod-like extra content, except the official expansion packs. With Quakespasm, you just run the expansion packs like any other mod, they work just fine.
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# ? Jun 27, 2016 21:02 |
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# ? Jun 8, 2024 10:04 |
KozmoNaut posted:With Quakespasm, you just run the expansion packs like any other mod, they work just fine. Eh well, you still need the magic -hipnotic parameter to run the demo version of SdS. (Just tried.) Presumably because it's a mod of the expansion pack, so it needs to use both id1 and hipnotic as base games.
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# ? Jun 27, 2016 21:16 |
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I've never viewed that demo, so I wouldn't know.
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# ? Jun 27, 2016 21:20 |
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Pretty sure "-hipnotic" and "-rogue" automatically imply "-game hipnotic" and "-game rogue" (respectively) with both Quakespasm and Darkplaces (and presumably other source ports), and that you don't need to use both at once with any of them. Can't speak for winquake.exe, though, I don't really use it.
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# ? Jun 27, 2016 21:29 |
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Yah. If we want to get inside-basebally, the parameters "-rogue" or "-hipnotic" do two things: they set an internal flag to change the statusbar display, and they also add the "rogue" or "hipnotic" game directory to the list of searched directories. This is the original Quake behavior. If you also use a "-game foo" parameter then that will just add yet another directory to the list. So in a set of arguments like "-hipnotic -game hipnotic", the "-game" thing is redundant. The argument line "-hipnotic -game sds" on the other hand does the following: set the statusbar flag for missionpack 1 behavior, and add both "hipnotic" and "sds" to the list of searched directories. ===== Several modern Quake engines also try to be user-friendly by automatically setting the appropriate internal statusbar flag if you only have "-game hipnotic" or "-game rogue" on the command line, because it's 99.9% certain that what you actually meant to do was use "-hipnotic" or "-rogue". They also allow switching mods or missionpacks from the console with commands like "game hipnotic" etc. (Although switching mods from the console has some limitations, like it doesn't re-execute quake.rc I think? For reasons? Which means that some other config files such as default.cfg and autoexec.cfg from the mod directory won't get executed. I always just use the command-line approach instead.) Annnnd they also add support for the "-quoth" argument, which sets the internal flag for the missionpack 1 statusbar and adds "quoth" to the searched directories. This allows you to have mods-on-top-of-quoth in their own game directories, similar to what you can do with the official missionpacks. I'm not sure off the top of my head which engines do all of this extra stuff, but yeah Quakespasm is one example. JLaw fucked around with this message at 21:57 on Jun 27, 2016 |
# ? Jun 27, 2016 21:40 |
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Narcissus1916 posted:Blood, Shogo, Tron 2.0, FEAR, and the No One Lives Forever series. If you're talking Monolith's track record, you're also forgetting AvP2 and the Condemned series. I'd love to see another NOLF game.
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# ? Jun 27, 2016 22:19 |
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nielsm posted:Works for all mod-like extra content, except the official expansion packs. I haven't noticed any issue in QuakeSpasm when just doing game hipnotic or game rogue in the console.
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# ? Jun 27, 2016 22:20 |
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Xenomrph posted:If you're talking Monolith's track record, you're also forgetting AvP2 and the Condemned series. Holy poo poo, forgot about Condemned. Even the deeply flawed second game is notable just for being so balls out crazy. And man, NOLF. I came to the series by playing the second title first, and I think that might be the best James Bond game ever made. Yes, I went there. I played the first title after the fact and its still a fun little title, but the second game really pushes it into the stratosphere. Never played FEAR.
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# ? Jun 27, 2016 22:51 |
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Narcissus1916 posted:Holy poo poo, forgot about Condemned. Even the deeply flawed second game is notable just for being so balls out crazy. FEAR is great, and if you're a shooter genre fan (as everyone posting here is) it's worth a play this year. Not the sequels though.
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# ? Jun 27, 2016 23:00 |
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I really like the FEAR games. I seem to be in the minority (maybe I am the minority?) that actually prefers FEAR 2 and Perseus Mandate to the others, but they're all all pretty good. Although FEAR 3 is very different and has a lovely ending. I wish Condemned 2 came out on PC, I want to play the insanity.
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# ? Jun 27, 2016 23:20 |
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Just finished my first run of Dopa on nightmare. Really good stuff, I liked it better than either of the two official expansion packs and it's probably better than a couple of the original episodes as well.
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# ? Jun 28, 2016 01:42 |
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catlord posted:I really like the FEAR games. I seem to be in the minority (maybe I am the minority?) that actually prefers FEAR 2 and Perseus Mandate to the others, but they're all all pretty good. Although FEAR 3 is very different and has a lovely ending. Don't agree about FEAR2 though, I think it's a very solid shooter but it doesn't pack the punch of the first game at all. And I think I might be the minority here now as I actually vastly prefer FEAR3 to FEAR2
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# ? Jun 28, 2016 08:32 |
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Nine minutes of the System Shock reboot: https://www.youtube.com/watch?v=v_uJ47oKHY0 The UI modules being physical plug-ins. I expect that's just a recording of a playthrough of the demo that will up along with the KS when it goes live. Lemon-Lime fucked around with this message at 11:14 on Jun 28, 2016 |
# ? Jun 28, 2016 11:01 |
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They were physical plugins in the original too. You were playing as the ultimate in plug n' play technology, the future guarantees no IRQ conflicts. I wonder if they're reusing SHODAN's voice clips and rerecording all the others.
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# ? Jun 28, 2016 13:29 |
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I'm the impossible to avoid melee attacks.
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# ? Jun 28, 2016 13:47 |
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RyokoTK posted:I'm the impossible to avoid melee attacks. Hi the impossible to avoid melee attacks I'm Kyle
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# ? Jun 28, 2016 13:52 |
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0 rows returned posted:I wonder if they're reusing SHODAN's voice clips and rerecording all the others.
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# ? Jun 28, 2016 13:59 |
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RyokoTK posted:I'm the impossible to avoid melee attacks. I'm the cool looking glowing plasma scars on the mutants after they get shot with the sparq beam.
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# ? Jun 28, 2016 14:00 |
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I haven't actually played either of the System Shock games, but that 9 minute preview looks pretty... dry. Like, it sure does look like a remake of a game from the mid-90s. I'd probably like to see some footage of the midgame, after all the creepy stuff is established.
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# ? Jun 28, 2016 14:00 |
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Al Cu Ad Solte posted:I'm the cool looking glowing plasma scars on the mutants after they get shot with the sparq beam. Hi the cool looking glowing plasma scars on the mutants after they get shot with the sparq beam I'm Kyle
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# ? Jun 28, 2016 14:01 |
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0 rows returned posted:They were physical plugins in the original too. I know, that's why I'm happy they still are in this, and with a detailed first-person animation of you physically plugging them in to boot. Lemon-Lime fucked around with this message at 14:21 on Jun 28, 2016 |
# ? Jun 28, 2016 14:04 |
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Hello Kyle e; Im the inverted linedef
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# ? Jun 28, 2016 15:44 |
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Zedsdeadbaby posted:http://www.eurogamer.net/articles/2016-06-27-the-truth-about-dooms-protip-meme I remember reading an ancient Gamespot article where a reader recalled calling a very expensive official toll hint line and the advice given was "there is no trick, you just have to hit him a lot until he dies." a minute well spent.
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# ? Jun 28, 2016 15:53 |
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Jblade posted:I really liked Perseus Mandate as well actually, I liked it spanning the course of the end of the first game and it had some genuinely creepy moments. I really did like FEAR 3 for the most part, but Steve Niles can't end a story to save his life. I still wish for a FEAR 4 though. No, Online doesn't count. Lemon-Lime posted:Nine minutes of the System Shock reboot: https://www.youtube.com/watch?v=v_uJ47oKHY0 It looks a little early alpha, especially the melee combat, but I'm liking how it's looking so far.
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# ? Jun 28, 2016 17:42 |
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quote:I really did like FEAR 3 for the most part, but Steve Niles can't end a story to save his life. I still wish for a FEAR 4 though. No, Online doesn't count. oh FEAR online...no idea what the gently caress they were thinking In the right hands you could make an amazing MP game with the license - I'd actively make sure Alma figured into the gameplay somehow. Either she stalks the winning team on a TDM match and gives players hallucinations and stuff...or even half-way through the match she invades and it becomes a desperate free for all, or PvE for a brief moment. Instead they went for a half-assed CoD style game with Alma being delegated to scenery in inaccesible areas. I wasn't too surprised when they closed up shop and shut the game down.
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# ? Jun 28, 2016 18:11 |
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Lemon-Lime posted:Nine minutes of the System Shock reboot: https://www.youtube.com/watch?v=v_uJ47oKHY0 I hope we get an electronic soundtrack like the other System Shocks, and not some 'cinematic' orchestral stuff.
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# ? Jun 28, 2016 18:29 |
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You can't have a game like System Shock without a cyberpunk soundtrack. They can't possibly mess that up.
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# ? Jun 28, 2016 18:32 |
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Jblade posted:The ending was kind of a wet fart, I didn't know he was involved though. I at least can see what they were aiming for but I think it just kind of fell apart (and Harlan Wade was an odd choice for an antagonist since the first game established he was pretty guilt ridden about the whole thing) They should have just trashed that and made an expanded version of the Run Like Hell mode of Fear 3.
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# ? Jun 28, 2016 18:33 |
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FEAR 3 really picks up once you get to Fairport. The only Fairport levels I wasn't too keen on were the suburbs and the final level. The bridge and rush to the Space Needle are some of my favorite FEAR levels of all time. The airport also has a kickass skybox and good gameplay.
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# ? Jun 28, 2016 18:55 |
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I decided to give the original RotT another shot and I'm kind of glad I did. The first episode was mostly duds, but in episode 2 you start to see maps that make some sense (except for the one that coils around like a snail shell, that one sucks). E2M6 "The Four Way Chamber" was particularly good and stands out pretty strong. It was designed like a castle, clearly Wolfenstein inspired, and things just kind of pieced together naturally. For all I know episode 3 could be back to nonsensical mazes and mandatory push walls, though. I'll find out in ten or so minutes I guess
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# ? Jun 28, 2016 19:35 |
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System Shock remaster Kickstarter is live (as is the demo that goes with it).
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# ? Jun 28, 2016 20:23 |
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Just realized I posted this in the wrong thread, so:This moron posted:So I just stumbled across ICARUSLIV3S' video on ArmageDooM, an early effort by SgtMarkIV, as he puts it.
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# ? Jun 28, 2016 20:26 |
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https://soundcloud.com/nightdivestudios/system-shock-soundtrack-zircon-jonathan-peros-ethical-constraints-removed-ss-intro-remix SS Reboot's remix of the original game's main theme. https://www.youtube.com/watch?v=zV6EtVTPiZA The original.
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# ? Jun 28, 2016 20:46 |
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Mak0rz posted:I decided to give the original RotT another shot and I'm kind of glad I did. The first episode was mostly duds, but in episode 2 you start to see maps that make some sense (except for the one that coils around like a snail shell, that one sucks). E2M6 "The Four Way Chamber" was particularly good and stands out pretty strong. It was designed like a castle, clearly Wolfenstein inspired, and things just kind of pieced together naturally. I really need to get back into RotT. Funny how finally playing the full version is nothing like I remember, mostly because the shareware version had different levels (or at least a different level order, so far).
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# ? Jun 28, 2016 20:47 |
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Mak0rz posted:I decided to give the original RotT another shot and I'm kind of glad I did. The first episode was mostly duds, but in episode 2 you start to see maps that make some sense (except for the one that coils around like a snail shell, that one sucks). E2M6 "The Four Way Chamber" was particularly good and stands out pretty strong. It was designed like a castle, clearly Wolfenstein inspired, and things just kind of pieced together naturally. Wait until you get to episode four, where most of the enemies are monks, which need either a ton of bullets to be killed, or 2-3 rockets. The final level is neat in a "pushing the engine limits" way, if completely absurd. And don't forget about the Extreme levels! Rupert Buttermilk posted:I really need to get back into RotT. Funny how finally playing the full version is nothing like I remember, mostly because the shareware version had different levels (or at least a different level order, so far). The shareware episode has completely different levels than the full game. And dare I say, they hold up much better than most of the levels in RotT Finally finished Armagon, goddamn this add-on is a blast even if it relies on vores a little too much for my taste (but there are no spawns, so hooray!). The new enemies and weapons are a mixed bag, the weapon-stealing imps are an interesting idea, if rarely have the chance to showcase this behaviour. Spike balls are terrible. Weapons are fun, if probably more useful for multiplayer. I'm on the fifth map of the Dissolution of Eternity, but today postman brought me a Quake add-on that I'm really looking into checking: Shrak.
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# ? Jun 28, 2016 20:48 |
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Just played the SS demo, it's great they have something to show which I wish more developers did but jesus christ the ridiculous levels of bloom and post-processing quite literally gave me a headache. I could only play about 10 minutes of it. Anybody else get that or is it just my eyes.
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# ? Jun 28, 2016 20:49 |
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Unfortunately it looks like they intend to double down on the ill fitting generic horror soundtrack featured in the demo. They even want to blow a ton of cash on a real movie orchestra, because that seems like a good idea for a Kickstarter game. Hopefully they'll reconsider, given that concerns that they'd gently caress up the music just like this have been one of the most frequent things to come up in all the places I've seen this game discussed. They posted a remix of the intro theme which doesn't sound half bad, and I wouldn't mind at all if the whole thing was done in that style, but everything else is AAA horror game 101. Lork fucked around with this message at 20:57 on Jun 28, 2016 |
# ? Jun 28, 2016 20:53 |
Rupert Buttermilk posted:I really need to get back into RotT. Funny how finally playing the full version is nothing like I remember, mostly because the shareware version had different levels (or at least a different level order, so far). Yep RotT shareware and full games are entirely different levels. The shareware episode (The Hunt Begins) is story-wise supposed to be a prelude to the full game, a short mission where they then happen to uncover the bigger plot in the full game.
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# ? Jun 28, 2016 20:54 |
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Al Cu Ad Solte posted:https://soundcloud.com/nightdivestudios/system-shock-soundtrack-zircon-jonathan-peros-ethical-constraints-removed-ss-intro-remix Yesssssssss. Jblade posted:Just played the SS demo, it's great they have something to show which I wish more developers did but jesus christ the ridiculous levels of bloom and post-processing quite literally gave me a headache. I could only play about 10 minutes of it. Anybody else get that or is it just my eyes. I didn't have the problem, but I can see how it could cause that, yeah. It's a tad postprocessing heavy.
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# ? Jun 28, 2016 20:54 |
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# ? Jun 8, 2024 10:04 |
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Rupert Buttermilk posted:I really need to get back into RotT. Funny how finally playing the full version is nothing like I remember, mostly because the shareware version had different levels (or at least a different level order, so far). Nah, the shareware version is a completely different campaign. laserghost posted:And don't forget about the Extreme levels! I don't really intend on playing these because I know there are like a hundred and many of them are garbage. Are there any gimmicky, entertaining, or otherwise interesting maps from it?
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# ? Jun 28, 2016 20:57 |