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General Battuta posted:Please link the source, I want to read the responses https://www.facebook.com/groups/novasquadron2014/permalink/1158479770861011/
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# ? Jun 29, 2016 23:47 |
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# ? May 27, 2024 03:56 |
Tractor Beams: so overpowered they need a significant nerf.
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# ? Jun 29, 2016 23:55 |
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Chill la Chill posted:Speaking of..... I always assumed a round is a planning/activation, action/combat/resolve and matches make up multiple rounds.
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# ? Jun 30, 2016 00:05 |
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lazerus06 posted:I always assumed a round is a planning/activation, action/combat/resolve and matches make up multiple rounds. This is 100% how I've interpreted it and literally never heard it said otherwise. Is there something somewhere that defines round other than being once every PS has been worked through and every ship has completed their maneuver/action if possible?
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# ? Jun 30, 2016 00:19 |
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Why do nerds just make up rules for this game? How does anyone think a round is a match? Jesus christ.
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# ? Jun 30, 2016 00:21 |
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alg posted:Why do nerds just make up rules for this game? How does anyone think a round is a match? Jesus christ. Because in tournaments, a match is a round. As in, "this tournament is 4 rounds long."
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# ? Jun 30, 2016 00:22 |
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But no rules language on cards ever references tournament language. In fact, Round is literally defined in the rules reference.
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# ? Jun 30, 2016 00:26 |
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We have all been using Tractor Beams incorrectly this whole time! It all makes so much sense now! Of course FFG wouldn't design a mechanic like that and let you move an enemy ship all willy nilly every game turn on a successful hit. It's once a game only! I hope they add this to the next FAQ! loving hell.
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# ? Jun 30, 2016 01:14 |
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I guess once Corran Horn does his double tap, he's not allowed to attack for the ENTIRE NEXT GAME
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# ? Jun 30, 2016 01:17 |
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overdesigned posted:I guess once Corran Horn does his double tap, he's not allowed to attack for the ENTIRE NEXT GAME Explains why he isn't seen in the top tables.
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# ? Jun 30, 2016 01:18 |
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alg posted:But no rules language on cards ever references tournament language. Absolutely this. lazerus06 posted:I always assumed a round is a planning/activation, action/combat/resolve and matches make up multiple rounds. I've always considered activation, combat, etc. to be "phases", with a round being comprised of one of each of the phases. Not sure if that's what they're called in the rules, though. overdesigned posted:I guess once Corran Horn does his double tap, he's not allowed to attack for the ENTIRE NEXT GAME Chill la Chill posted:Explains why he isn't seen in the top tables. Just , brilliant
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# ? Jun 30, 2016 01:26 |
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I consider a round one real-time day. My games take a really long time to play.
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# ? Jun 30, 2016 02:35 |
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By the same logic focus and evade tokens don't get removed in between turns and the Comm Relay let's you carry evades between games.
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# ? Jun 30, 2016 03:20 |
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KongGeorgeVII posted:By the same logic focus and evade tokens don't get removed in between turns and the Comm Relay let's you carry evades between games. Imagine the amount of stress tokens Tycho would accumulate over the
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# ? Jun 30, 2016 03:22 |
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alg posted:But no rules language on cards ever references tournament language. Well, Tomax Bren references flipping a discarded upgrade card faceup, which is a reference to the tournament rule that said you flip cards over instead of discarding them, which isn't even a tournament rule anymore.
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# ? Jun 30, 2016 03:22 |
Once Per Round: Miranda Doni Red Ace Tomax Bren IG-88B Dengar Jan Ors Sabine Wren C-3P0 Kanan Gunner/Luke - If you ever use them, you cannot attack again this round at all. Guidance Chips Experimental Interface Automated Protocols Optimized Generators Agent Kallus Rebel Captive (presumeably the shot kills them) Palpatine Greedo Rage (Reroll up to 3 dice every single time you attack during the "round") Marksmanship (One Action to get a Super Focus for the rest of the "round") Push The Limit Expose (+1 Attack, -1 Agility the rest of the "round") Hmm yes this sounds like a ruling I can get behind. EDIT: OK actually Tomax gets to use an upgrade card twice so technically his ability isn't useless Admiral Joeslop fucked around with this message at 03:44 on Jun 30, 2016 |
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# ? Jun 30, 2016 03:38 |
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On the FF website: The Game Round X-Wing is played over a series of game rounds. During each game round, players perform the following four phases in order: 1. Planning Phase: Each player secretly chooses one maneuver for each of his ships by using its maneuver dial. 2. Activation Phase: Each ship moves and performs one action. In ascending order of pilot skill, reveal each ship’s maneuver dial, and execute the chosen maneuver. Then each ship may perform one action. 3. Combat Phase: Each ship may perform one attack. In descending order of pilot skill, each ship can attack one enemy ship that is inside its firing arc and within range. 4. End Phase: Players remove unused action tokens from their ships (except target locks) and resolve any “End Phase” abilities on cards. After resolving the End Phase, a new game round begins starting with the Planning phase. This continues until one player destroys all of his opponent’s ships. Each of these phases is discussed in greater detail over the next few pages
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# ? Jun 30, 2016 04:04 |
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Someone tell me how stupid it is to put R3-A2 on Wes and what I should do with him instead
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# ? Jun 30, 2016 05:19 |
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Improbable Lobster posted:Someone tell me how stupid it is to put R3-A2 on Wes and what I should do with him instead It's not stupid at all, Stress Jansen is amazing. Needs either VI or Adaptability, though, so he can gently caress with Omega Leader, Vader, and Soontir before they shoot. For a while there I ran him with R3-A2, VI, and Flechette Torpedo so that even if you blanked out you'd still double-stress and strip a token. Stress Jansen is like Ant-Man. He doesn't care if he actually hits anything, he's just happy to be there.
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# ? Jun 30, 2016 05:24 |
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Chill la Chill posted:Speaking of..... No a round is a turn quote:ROUND
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# ? Jun 30, 2016 10:19 |
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So, I got into this game around 4 or so months ago. I've been slowly getting better but lately my green dice had decided to completely poo poo themselves. Seriously, on the first shot fired at me last night by a Phantom against my Vessery, he modified into 4 hits at range 3 through a rock and I roll 5 blanks. This set the tone for the rest of the night. Afterwards, in my despair, I came to an epiphany. What if I didn't have to roll green dice? What if I threw so many red dice at a high enough PS that my agility didn't matter? This is the list I came up with: http://geordanr.github.io/xwing/?f=...amed%20Squadron When you have a gimmick you go all in. Line up and joust. Fly into range 1 as fast a possible and get those sweet sweet 5 reds. Zuckuss also has a tractor just in case you need to pull someone a bit closer. Man I hope the Protectorate Fighter has a decent dial.
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# ? Jun 30, 2016 10:32 |
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I don't know what list you meant to link, but that's a triple Defender list.
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# ? Jun 30, 2016 10:41 |
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Looks like Fenn Rau, Zuckuss and Talonbane to me.
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# ? Jun 30, 2016 10:43 |
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So with the new Vets stuff, how do people feel about a Ruthless Vessery with the tractor beam? Being able to shuffle a ship song before dealing the ping damage sounds neat, and could potentially save you from hitting your own ships. Only issue I see is getting him to shoot first.
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# ? Jun 30, 2016 13:25 |
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The Gate posted:So with the new Vets stuff, how do people feel about a Ruthless Vessery with the tractor beam? Being able to shuffle a ship song before dealing the ping damage sounds neat, and could potentially save you from hitting your own ships. Only issue I see is getting him to shoot first. Well, I just don't know if it will be that good considering TIE/D is only going to give you the two-fer once per game.
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# ? Jun 30, 2016 13:51 |
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The Gate posted:So with the new Vets stuff, how do people feel about a Ruthless Vessery with the tractor beam? Being able to shuffle a ship song before dealing the ping damage sounds neat, and could potentially save you from hitting your own ships. Only issue I see is getting him to shoot first. This sounds pretty good really if you give him the Tie/D title. Drag someone into range, Target lock, then shoot them. I'm not sure you even need the Ruthlessness though so you could go for VI.
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# ? Jun 30, 2016 14:45 |
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Ruthlessness is funny for using the reactor beam to drag someone into range one of Soontir/Whisper/Unhittable Ace and do damage they can't roll dice against. Twice per turn. I suddenly have a mighyty need to run two Glaives like that plus OL (or something 28 points)
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# ? Jun 30, 2016 15:08 |
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Strobe posted:Ruthlessness is funny for using the reactor beam to drag someone into range one of Soontir/Whisper/Unhittable Ace and do damage they can't roll dice against. Twice per turn. Yeah it does make blockers a bit more of a liability if they're shipping damage as well. It gets round the Tractors usual problem of wanting to be high in the PS order as you get to do the shooting as well.
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# ? Jun 30, 2016 15:13 |
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Kinda flightpath-related: is the Crimson Skies minis game any good? A game store I just walked into has EVERYTHING for $1 each...
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# ? Jun 30, 2016 15:13 |
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Some Numbers posted:I don't know what list you meant to link, but that's a triple Defender list. Yeah, sorry about that. Messed up the original link. Changed it out fast though, didn't think anyone caught that one.
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# ? Jun 30, 2016 15:14 |
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Finster Dexter posted:Well, I just don't know if it will be that good considering TIE/D is only going to give you the two-fer once per game. Once per round, not game. A round is not a game.
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# ? Jun 30, 2016 16:53 |
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Stop getting trolled you nerds, it was a copy-paste from the Nova Squadron facebook page. Nobody here thinks rounds are games!
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# ? Jun 30, 2016 17:05 |
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General Battuta posted:Stop getting trolled you nerds, it was a copy-paste from the Nova Squadron facebook page. Nobody here thinks rounds are games! But to know that, we would have had to go to the Nova Squadron Facebook page, and no one wants to do that.
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# ? Jun 30, 2016 17:17 |
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enigmahfc posted:But to know that, we would have had to go to the Nova Squadron Facebook page, and no one wants to do that. Then we could see graphs about how great the members are at playing X Wing
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# ? Jun 30, 2016 17:25 |
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You guys post on SA but get easily trolled by the likes of Duncan and Derek?
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# ? Jun 30, 2016 17:34 |
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I've seen a ton of guys who only play at home, not an FLGS, who make up rules in their head. At regionals it was that Phantom has to have its dial set before it leaves the Ghost or I can't release it. I don't know who Duncan or Derek are.
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# ? Jun 30, 2016 17:41 |
alg posted:I've seen a ton of guys who only play at home, not an FLGS, who make up rules in their head. At regionals it was that Phantom has to have its dial set before it leaves the Ghost or I can't release it. I can't get off without setting a Phantom dial either. Wait what are we talking about
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# ? Jun 30, 2016 18:05 |
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I ran Calen Wong's Ghost and Biggs list from the Evergreen Tabletop Expo last night at FFG's Imperial Vets release, finished 3-1, and got a Biggs alt-art card for finishing 11th. X-Wing is a cool game. What's everyone's strategy with the new colored bases? Manaroo gets blue, Wedge gets orange, but after that I'm at a loss. These seem like really good $8 investments.
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# ? Jun 30, 2016 18:06 |
I need to figure out a way to attach ball bearings to those stands without cutting the top off before I buy any. I really want some though. How many do you get in a pack, four?
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# ? Jun 30, 2016 18:09 |
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# ? May 27, 2024 03:56 |
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Admiral Joeslop posted:I need to figure out a way to attach ball bearings to those stands without cutting the top off before I buy any. I really want some though. How many do you get in a pack, four? I think 4 small, 1 large.
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# ? Jun 30, 2016 18:11 |