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CAPTAIN CAPSLOCK posted:god that lamp is an ugly piece of poo poo That lamp is also not cheap.
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# ? Jun 30, 2016 22:16 |
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# ? Jun 3, 2024 18:09 |
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peter gabriel posted:20gb update Cheer up buttercup, the move from 2.3 to 2.4 saved around 2GB in asset size. That's why the usual update is now 20 instead of 22-23GB. Progress. Fidelity. Open development.
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# ? Jun 30, 2016 22:19 |
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lol if pgabz can get swimming animations in space.
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# ? Jun 30, 2016 22:23 |
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I don;t mind the updates it's the way it kills your internet entirely while doing it, you have to pause the thing just to load a webpage
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# ? Jun 30, 2016 22:23 |
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peter gabriel posted:I don;t mind the updates it's the way it kills your internet entirely while doing it, you have to pause the thing just to load a webpage This is all about bringing mid 90s gaming back. You don't expect to be able to download a game patch AND use the internet do you? [56k no]
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# ? Jun 30, 2016 22:24 |
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peter gabriel posted:I don;t mind the updates it's the way it kills your internet entirely while doing it, you have to pause the thing just to load a webpage There's some settings somewhere in there where you can throttle the connection.
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# ? Jun 30, 2016 22:27 |
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Colostomy Bag posted:There's some settings somewhere in there where you can throttle the connection. Would you care to hazard a guess as to whether they work or not?
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# ? Jun 30, 2016 22:31 |
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Scruffpuff posted:So now we find guns are somehow tied to the suits... this is amazing. I can't believe how bad a job they've done attempting to build this game. Not somehow, they're children of the suit object, which is the child of the player character object. The weapons snap to attachment points on the suit. Without a suit, those are likely missing, and it craps out. As far as gaffes go, this one's not that outrageous. It's the fact you can walk outside naked with a gun that's actually outrageous.
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# ? Jun 30, 2016 22:42 |
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orcinus posted:Not somehow, they're children of the suit object, which is the child of the player character object. Well it basically means you can't equip a weapon properly without a suit. And given that planetary FPS will be a thing... down the road.
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# ? Jun 30, 2016 22:44 |
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# ? Jun 30, 2016 22:45 |
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MarcusSA posted:What is wrong with this forehead? If i had to guess based on myself, neurodermatitis. I get that poo poo when i don't get much sleep for a few days, or am stressed/anxious. It's either that or forehead celulite.
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# ? Jun 30, 2016 22:46 |
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I can't deal with all these foibles
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# ? Jun 30, 2016 22:47 |
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peter gabriel posted:Would you care to hazard a guess as to whether they work or not? I stand corrected. Nevermind commando but shows another hilarious bug. And yeah, in stock form it will tank your network into oblivion while only getting around 1/10 the speed according to its bar graph. I know I read somewhere where some poor SOB was trying to find out why and found the solution...still looking.
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# ? Jun 30, 2016 22:49 |
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peter gabriel posted:This is amazingly shady Standard practice for a company bracing for lawsuits, though. The maze of holding corporations isn't just for tax reasons. If a class-action suit does erupt, or an investigation gets opened, then CIG can rapidly yank all their cash and assets from it and stuff them elsewhere. I've seen this tactic in the wild. One of the first warning signs is that suddenly the company starts claiming your paperwork is addressed to the wrong entity and therefore totally invalid. This can be used to tie up lawsuits and derail asset seizures; not saying that's happened, but CIG have for some reason implemented countermeasures to prepare Just In Case. Might be worth checking the public-facing paperwork after the TOS change, actually. If I cared enough I'd pull the land registry records for their office and see which company holds the lease. The last company I saw start to do this also began registering its assets to strange hybrid names that could be easily associated with several different holding companies . All the better to keep them away from bailiffs.
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# ? Jun 30, 2016 22:49 |
orcinus posted:As far as gaffes go, this one's not that outrageous. Have you never heard of Juggalos.
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# ? Jun 30, 2016 22:51 |
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they put out these patches to deter Major Tom videos IMO.
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# ? Jun 30, 2016 22:51 |
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Beer4TheBeerGod posted:Science fiction also tends to ignore that the relative velocities between stuff is really loving fast. Kilometers per second fast. And the distances are really loving far. Like the distance from the Earth to the Moon is 30 times the diameter of the Earth far. It's generally easier to think of distance in terms of how long it takes light to get there, since nothing can go faster than light anyway. So the distance from the Earth to the Moon is around 1.3 ls. Elite does a good job of representing the scale of space even with their FTL setup. The problem is that "real" space combat would be incredibly boring. Instead of space fighters you'd have hypervelocitic drive-by shootings where ships tried to predict where their opponents (which they could see anywhere in the solar system) would be hours or days in advance. And then try to hit those targets with clouds of tungsten dust, lasers, missiles, or possibly single shot nuclear shaped charge particle cannons. Any kind of fixed defense would be laughable. Try Iain Banks' Excession or The Algebraist for stories with these elements.
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# ? Jun 30, 2016 22:54 |
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Loxbourne posted:Standard practice for a company bracing for lawsuits, though. The maze of holding corporations isn't just for tax reasons. If a class-action suit does erupt, or an investigation gets opened, then CIG can rapidly yank all their cash and assets from it and stuff them elsewhere. This is actually a completely normal part of game development. Once the title you've spent $115 million on approaches release you put the legal shields up and prepare for a storm.
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# ? Jun 30, 2016 22:55 |
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It blows my mind they put out 20gb patches with no substantive new content (or does this one actually have new stuff?)...are they at least P2P'ing the updates or are they eating the full bandwidth cost?
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# ? Jun 30, 2016 22:55 |
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I'm sorry, in what ducking universe is 20GB an acceptable size for a goddamn PATCH? That's not a patch, that's a Witcher 3ish DLC if not a full game!
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# ? Jun 30, 2016 23:04 |
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https://forums.robertsspaceindustries.com/discussion/comment/6782315/#Comment_6782315 A Neurotic Jew fucked around with this message at 23:09 on Jun 30, 2016 |
# ? Jun 30, 2016 23:06 |
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open development. we will show you what we can. FFS
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# ? Jun 30, 2016 23:06 |
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62 years is enough time for the game to be complete right? Star Citizen : 99% of the game is client side facing, the other 1% don't give a gently caress. https://www.youtube.com/watch?v=Hc6J5rlKhIc
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# ? Jun 30, 2016 23:08 |
my favorite thing is the countless red flags that these dweebs who follow this on a daily basis can't see.
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# ? Jun 30, 2016 23:21 |
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https://twitter.com/SandiGardiner/status/748637577968660480
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# ? Jun 30, 2016 23:25 |
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It's the 1126 hours that's the best part, why not convert that into 46 more days?
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# ? Jun 30, 2016 23:26 |
Sandi is posting stuff because development just started
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# ? Jun 30, 2016 23:27 |
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Keep working on those high-fidelity models, CIG. Especially since all evidence indicates you won't be able to get a functioning engine to put them in.
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# ? Jun 30, 2016 23:30 |
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I like the part where while the art guy is talking so happily about how much faster the new animations are, they loop over the Cutlass exit a few times and it's basically the exact same speed.
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# ? Jun 30, 2016 23:32 |
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Pointy posted:It's the 1126 hours that's the best part, why not convert that into 46 more days? Thats a nice detail. As usual I'm interested in what logic unintentionally resulted in that.
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# ? Jun 30, 2016 23:37 |
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G0RF posted:Furniture supremacy on full display. Bethesda, Rockstar, you've got a long way to go before you catch up with this. I'm the price tag hanging off the $500 directors chair
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# ? Jun 30, 2016 23:42 |
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Samizdata posted:You all do so much with video capping and all. What's a good program to grab a screenshot of a 3D game? Doesn't need to be video, just a screen cap. I'm using MSI Afterburner to record modern games (and some hideous thing called HyperCam 2 for really old games where MSI Afterburner doesn't work), so try that one. I had no reason to complain about it so far. And it certainly works better than Bandicam. No guaranties about Afterburner working with Star Citizen, since I'm not willing to download all that poo poo just to test a program. Or willing to give CIG money for that matter.
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# ? Jun 30, 2016 23:49 |
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DEREK????
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# ? Jun 30, 2016 23:49 |
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Well the commands didn't do anything, but that was, erm, eventful
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# ? Jun 30, 2016 23:53 |
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Wafflz posted:That Banano guy constantly trying to reverse inverse the verse empty your purse troll pgabz in the comments. So good. lol
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# ? Jun 30, 2016 23:53 |
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Thanks to SC, when this happened to me last night I was able to find it much funnier than I might have normally https://www.youtube.com/watch?v=t6IpUjOc9Zs I do mean that sincerely. I tried to grab the bit where she actually t-poses, but it ended up being overly long to include all of it.
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# ? Jun 30, 2016 23:55 |
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Beer4TheBeerGod posted:Of course I guess if you have the ability to rapidly change velocity (maybe through some kind of reactionless drive system) then combat gets much smaller since you can see stuff coming in and dodge it. Maybe then there'd be justification for wanting to get closer to your target to actually hit them, although even then I doubt the pilots would be human since the reaction times would need to be quick enough to dodge incoming lasers or whatever. So now instead of hyper-advanced computers shooting rocks and lasers at each other from millions of kilometers away you instead have hyper-advanced computers shooting lasers and dodging each other from hundreds of thousands of kilometers away. And the occasional single shot nuclear shaped charge particle cannon. Dodging lasers makes no sense anyway because you wouldn't see them coming until they hit your ship. Focusing lasers at extremely long distances while tracking a moving target would be very difficult in the first place, though. Beexoffel posted:Try Iain Banks' Excession or The Algebraist for stories with these elements. There's some dumb anime whose name I forget where they have vaguely realistic space combat. It starts off with a ship full of young naive recruits getting blown to smithereens by laser beams from tens of thousands of kilometers away without getting any chance to react.
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# ? Jun 30, 2016 23:55 |
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eXXon posted:Dodging lasers makes no sense anyway because you wouldn't see them coming until they hit your ship. Focusing lasers at extremely long distances while tracking a moving target would be very difficult in the first place, though. Hundreds of thousands of kilometers still translates to a distance of light-seconds. The idea wouldn't be that you're actually dodging incoming fire, it's that your ship is moving constantly so that you can't reliably hit your target because you can't predict where they will be.
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# ? Jul 1, 2016 00:09 |
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Polish Avenger posted:Thats a nice detail. As usual I'm interested in what logic unintentionally resulted in that. 64bit precision. Why implement it if you're only going to show 24 hours to a day? eXXon posted:Dodging lasers makes no sense anyway because you wouldn't see them coming until they hit your ship. Focusing lasers at extremely long distances while tracking a moving target would be very difficult in the first place, though. Depends on the quality of your sensors. If you can reasonably detect where the lenses are pointing and when energy is being built up, you can probably figure out when and where a shot is coming. This would require ridiculously short distances, of course, but then, as you mention, lasers are pretty short-ranged weapons to begin with, so it might work anyway. Tippis fucked around with this message at 00:21 on Jul 1, 2016 |
# ? Jul 1, 2016 00:18 |
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# ? Jun 3, 2024 18:09 |
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peter gabriel posted:Well the commands didn't do anything, but that was, erm, eventful What happened?
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# ? Jul 1, 2016 00:18 |