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poo poo, I forgot about that. Now I remember that was a big reason I was sad the LP ended, since that would be something relatively unique to this one. But enough about that. I like how the clowns say the party is "under arrest" like this is some formal, non-violent process and not a hostile capture. E: and I can't even quote what I'm referring to because I'm dancing around a spoiler. poo poo.
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# ? Jun 23, 2016 03:26 |
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# ? Jun 6, 2024 13:37 |
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A bit late, but there is yet more to do in Treno that I assume you don't know about considering what else in the area you covered. But it can at least wait till a revisit so no biggie. The fountain that you threw gil into to get that Stellazio, will cause the 'thug' next to it to upgrade his card deck if you continue to do the prompt a bunch. Something to do with him fishing out all that money you threw in to go buy new cards. Can't recall how many were needed off the top of my head. Not exactly surprising it wasn't featured considering what it relates too, but still, a nice touch non the less. Oh and lovely to have you back!
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# ? Jun 24, 2016 00:45 |
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Great to have this back, but what happened to all the Tindeck links?
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# ? Jun 24, 2016 18:36 |
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Ilyich posted:Great to have this back, but what happened to all the Tindeck links? According to the Sandcastle, every track on Tindeck is down for some reason. It might be a glitch?
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# ? Jun 24, 2016 18:43 |
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Ilyich posted:Great to have this back, but what happened to all the Tindeck links? It seems Tindeck is dead. EVERY MP3 uploaded to the site is gone now.
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# ? Jun 24, 2016 18:47 |
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Fuckdamnit. I've spent to long recommending people use tindeck rather than youtube, thinking specifically of the archives.
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# ? Jun 24, 2016 19:35 |
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Good news everyone, they're back.
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# ? Jun 24, 2016 19:45 |
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Hooray for them being back! Also, around the time the For Sale showed up on TinDeck, I think Baldurk said that if it came down to it, he'd set up an MP3 hosting thing, but I'm not 100% on that...
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# ? Jun 24, 2016 22:35 |
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AlphaKretin posted:poo poo, I forgot about that. Now I remember that was a big reason I was sad the LP ended, since that would be something relatively unique to this one. Hey, how often does a 3-foot-tall 50-pound weakling get to arrest anybody? Let them have their moment.
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# ? Jun 25, 2016 05:50 |
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Kheldarn posted:LP is back, OFS is ready with another Level 1 update, and we've seen Dr. Tot. Now we just need Simply Simon to return with the Perfect Game Guide, and we're back in full swing! quote:Gonna preface from now on to prevent possible confusion: I'm quoting from the Excalibur 2 Perfect Game Guide! This is how not to only beat the game at low level, but to also make a speedrun of it, and how to also not miss any missable items! It's elaborate as hell and maybe slightly insane! First, shopping lists: code:
You can absolutely do the Griffin with an untrained Steiner, OFS: code:
We'll skip auction instructions, that's mostly about getting the items you need to show up and resetting, which is not particularly out there as far as this challenge goes. Though this is a somewhat significant branch for one decision you have to make even in a guide as micromanaged as this one: someone has to absorb EXP at a certain point in the future, and depending on your choices of which party member it is (remember, equipment gives tiny stat boni on level up!), you have to have certain equipment at hand once that EXP gain occurs. So if you choose to have Freya absorb EXP, you need to get a Pearl Rouge now. No, I won't look up what stats it conveys, that work has been done for me and everyone else already. In the many tiny in-town steps, one shows up which I don't get: code:
Anyway, even with a bunch of Gil already made by that point (see: 100k left after the shopping list, admittedly before auctions), and with time constraints, it's still not enough money, so the guide has a mandatory trip back to Dali to buy even more Wrists at this point! Next time: no hours of grinding up Marcus, either!
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# ? Jun 27, 2016 14:10 |
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If you talk to Steiner in the Docks, you get the chance to go back into town. Maybe its referring to that.
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# ? Jun 27, 2016 15:15 |
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Yeah, Steiner will ask if you want to go back to town if you talk to him while he's whining. I believe your last chance is immediately before getting on the boat.
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# ? Jun 27, 2016 15:38 |
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There ain't no getting offa this Anywho, I got the PC version and am gonna catch up to the LP slowly. Lemme know if there's something that managed to slip by the already exhaustive efforts of several other people in this thread to show you everything that you might wanna see. Except Hippaul's hidden treasure trove of three trading carts, that ship already sailed. Plus it was covered by Mega already. Yup, it was. Also I didn't find the kid's missing cat.
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# ? Jun 28, 2016 05:57 |
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Tuxedo Ted posted:Also I didn't find the kid's missing cat. You
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# ? Jun 28, 2016 06:10 |
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Simply Simon posted:(I'm sure you know that and just chose not to) It never crossed my mind because the reward is not worth 800 gil. I've consistently gotten bad Tonberry cards from this and I suspect that Tonberry just does not spawn with more than 3 arrows.
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# ? Jun 28, 2016 13:00 |
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Orange Fluffy Sheep posted:It never crossed my mind because the reward is not worth 800 gil. I've consistently gotten bad Tonberry cards from this and I suspect that Tonberry just does not spawn with more than 3 arrows.
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# ? Jun 28, 2016 13:30 |
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Simply Simon posted:Yeah, it only seems to give that card and I don't think it's the only source of a Tonberry card? Tonberries drop it, and the dungeon in which they appear has no particular limits on visiting it like Evil Forest did. This isn't counting that a few Tetra Master opponents have Tonberries in their decks.
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# ? Jun 28, 2016 14:40 |
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RAIN SOUNDS For the first time in Disc 2, we're back to Zidane and company, post-Beatrix defeat. At least they seemed to have regained their wits. It is nothing. Take it easy, okay? Y-Yeah, I'm alright... We have no choice! We must go to Cleyra, too! I knew you'd say that! You coming, Vivi? Yeah, I'd say we'll learn a lot about them as long as we follow Brahne and that Kuja guy. Then I'm with you! I'd never forget about her! She might not be here in Burmecia, but I know we'll find her soon. Some say it lies in the desert west of Burmecia, but I know not whether we can enter the town itself. Brighten up a little! We'll figure it out when we get there! Oh Zidane, ever the optimist. Anyway, this is the point where I've finally started playing again since the hiatus. So whatever equipment I had I redistributed. Honestly it's a bit overwhelming going over all the abilities everyone learned, and also I end up having issues actually opening up the menu during the next dungeon so it was a bit difficult keeping track of all the abilities the party learns. Luckily you probably don't care, so it's all good. I think only interesting notes are me giving Zidane the Reflect Ring to learn Distract, though Auto-Reflect is also nifty to have, and giving Freya the Cachusha for Ability Up. I also trade in a Kupo Nut since we'll get another one shortly. Not far from Burmecia is a massive sand tornado. This is our next destination. SANDSTORM NOISES By the gods! C'mon, let's go while we can! Indeed. Let us press on. Must hurry. Must find yummy-yummies! Then a mini-FMV transition-to-gameplay. After this screen, the dungeon begins. I honestly don't know why this is a puzzle. The door is closed, so you walk five steps to the right, pull a lever, and open it. At least the other methods to advance in this place are more clever. Lots of sand, lots of treasures. During this dungeon, my menu button would not work, functioning maybe one out of fifty times. It made juggling abilities and equipment fun. These teach Blind (spell for Dagger), Clear Headed, and MP +10%. The +2 Magic is alright too. Another Ice Staff if you didn't get one earlier. Kind of hard to notice. There's a handful of enemies here, the Sand Golem probably being the biggest pain. Basically it has two forms. If you attack the main body a couple times, it'll collapse and have sky-high defenses but cease to attack. To get it to stand back up, you have to attack its core a couple times. Attack its core while it's up however causes a counter attack. It can also cast Fira and cause a sandstorm for minimal damage. The best strategy with this guy is not to bother with him. His animations for collapsing/reanimating are long, he has a lot of HP, and the rewards aren't that great. So dark, I can't see a thing. Let's stick our hand in the hole. What can go wrong? Nothing for us since we're not the ones doing it, Zidane is. What is does is flood the previous room with sand and let us continue the path to Cleyra. The Dragonflies from Gargan Roo are here as well. This is nice because they have a new Blue Spell for Quina. Matra Magic will reduce an enemy to 1HP. It has a miserable 20% accuracy though and obviously doesn't work on most bosses and certain other enemies. It's kinda handy for eating specific enemies, I guess? Things are terrible in Burmecia! Kupo! Are we gonna be okay here? Kupo? Halfway up the path to Cleyra there's a save moogle we can deliver a letter to and get a Kupo Nut in return. If we didn't get a Flame Staff earlier, we'd get one now. Even though I'm just now finishing up the Flame Staff. Carrion Worms aren't very threatening. They have weak attacks and a weak Drain spell. And Fira, but what enemy here doesn't have Fira? Their big thing is inflicting the Trouble status on someone. This causes all physical attacks targeting that person to spread half the damage to the entire party. Oh yeah, and Zidane wasted a Trance there as you probably noticed. They do teach Auto-Life, a very key Blue Magic spell for Quina. When cast, if the target gets KOed, they will immediately be revived with 1HP. The 1HP part is key since Quina just so happens to have a spell that does 9999 damage if Quina should be at 1HP. Yep! Get a couple nice abilities too after that one, namely Blizzara. After mashing Triangle three hundred times I finally get the menu up and jump right to the Oak Staff, if only because if I try to learn Thundara first then by the time I actually learn it I'll probaby get an Oak Staff normally and thus waste the time advantage of getting it early. Plus Stop, Bio, and Drain are all very handy spells to have. The lever opens a path to an Elixir. There's a slightly annoying minigame here where if you walk near one of these, you'll spin around until you either fall below to an earlier level or, if you mash successfully, jump out in the direction you were facing when you escaped. There's two chests here, I get them later but neither of them are important anyway. The last new enemy to show off is another FF staple, the Zuu. It can cast Aera, but more importantly... This jerk will straight-up eat your party. Here's Matra Magic in action. Big surprise, it missed. It also houses another Blue Mage staple, White Wind. This game's version of the spell works differently than past games, though. Rather than cure the party for Quina's current HP, it instead cures the party for 1/3 of Quina's max HP. Thus it's now more reliable when you need it but not as powerful as standard White Magic. It's pretty much the only multi-target healing spell you get that isn't White Magic, though, so it still has its uses. And here it is in action. And with that, we're finished with the dungeon. No boss to deal with! Yet... Indeed, I am. How did you come to know my identity? The king of Burmecia has requested that we guide you to him. At once, my lady. Why not take this chance to rest? Yeah, good idea. This way, my lady. Now we can choose to take a tour. It's not required, but this LP is informative so let's do it. Please walk this way, sirs. Only Zidane and Vivi take the tour, of course. I shall elaborate later on how we have water up so high here. Now for our next stop. But there's no market today, so the usual crowd is gone... Let's move on. It uses the power of the sandstorm to pump water up from the ground. Come. Next, I shall show you the observatory. Here, we observe our protector, the sandstorm, and here, we pray to it. Next is the cathedral, the last stop on our tour. The king of Burmecia and Lady Freya are meeting inside this building. It also houses the harp whose magic stone powers the sandstorm. Let us make our way back. Thanks a lot! At this point, we just control Zidane and are given free reign to explore. Talk to Kildea again... Behind me lies the lair of antlion, a foul beast. It has been quite tame recently, but I do not recommend provoking it. There's a callback here, but I'll get to that when it becomes relevant. As usual, there's garbage all over the place. There's also a few ATEs to check out. Let's start with Quina. Quina's Quina, as usual. That's pretty much it. Let's check out Vivi instead. ...Welp. Let's try again with a second Vivi ATE. You bastard! You killed my father! He's one of the demons that sacked Burmecia! I'd say Vivi would be traumatized by now if he hadn't already been traumatized five times over. Glove upgrade for Steiner and Freya. Teaches Add Status and Devil Killer. And of course boosts thunder-elemental damage while halving thunder damage taken. We can check in with the family that broke Vivi again. I guess we got carried away... I don't think that kid was a pointy-hat demon. I don't think that kid was one of the pointy-hat demons anymore. Will we ever see Burmecia again...? Oh yeah, this guy also sells some new equipment. Weapon-wise, there's the Multina Racket I forgot to get at the start of Dagger and Steiner's side-adventure. For our team, the Partisan is the next step up for Freya, teaching High Tide and Lancer. For Light Armor, Mythril Armlets teach Bug Killer, Bandanas teach Insomniac and Man Eater, and the Mythril Vest teaches Auto-Potion while halving water damage. For Heavy Armor, the Mythril Helm teaches Antibody and Insomniac and boosts Holy damage, while the Mythril Armor teaches Jelly and Cover and also halves water damage (the new heavy armor gloves are the Thunder Gloves we got earlier). Anyway, another moogle, another letter (though not one we need to deliver at least). Kupo! Is she looking for actors? I want to become an actor... Alright, one ATE left, also for Quina. I never see this kind mushroom before! I hope it edible. And...that's it. This woman sells regular items. Annoyntment is new. It cures Trouble, and I managed to steal a few on the way up here. I buy a few more because I broke money. To keep the storm in motion, we perform a sacred dance to the melody of a harp adorned with a magic stone. To progress, we need to go up to the cathedral where Freya is. However, after viewing Quina's ATEs, it's best to come down to the Antlion area first. Even spiral here start to look like ice cream... Next time, things start picking up rather quickly.
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# ? Jun 30, 2016 00:10 |
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Vivi.
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# ? Jun 30, 2016 00:26 |
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>EXAMINE HOLE >PUT HAND INTO HOLE >DO NOTHING ahh, the one screenshot from FF9 I always see posted with no further context.
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# ? Jun 30, 2016 01:08 |
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It's Zidane, what further context do you need
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# ? Jun 30, 2016 01:13 |
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I think the most use I ever got out of Matra Magic was casting it on Quina in preparation for Limit Glove.
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# ? Jun 30, 2016 01:16 |
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Cleyra's interesting from an ecological/visuals point, with being a giant tree filled with sand and all the interesting byproducts that happen because of that. Also the next sequence of events is one of my favorite from this game, even if it's kinda weird and the subtleties are a bit muddled.
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# ? Jun 30, 2016 01:38 |
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Normally, I'm not a fan of desert towns in videogames from an aesthetic standpoint. They tend to be bland. But Cleyra is one of my favorites, period. Absolutely gorgeous. I'd spend my time around the water wheel and whatnot, though, since I'm more of a water guy which is why a certain town later on is one of my favorite fictional towns ever.
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# ? Jun 30, 2016 05:21 |
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I'm pretty sure Vivi can one-shot the golems with Ice 2, if he's got an ice boost from gear. Also did you have Quina eat the zu that ate Freya? That's disturbing.
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# ? Jun 30, 2016 07:21 |
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It's like an even more disturbing version of a Turduckhen!
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# ? Jun 30, 2016 08:25 |
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Well, rats probably ARE below vultures on the food chain, so I guess it makes sense in a weird way. But hey, Qus are weird people(?) so it works out.
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# ? Jun 30, 2016 08:27 |
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Mega64 posted:
It's gonna counter attack!"
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# ? Jun 30, 2016 08:36 |
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Mega64 posted:
It took me several playthroughs before I learned that I could do this.
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# ? Jun 30, 2016 13:06 |
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Haha, I've never seen that scene before, that's pretty great. I was somehow under the impression that using Matra Magic on an enemy made them taste bad, denying the player the easy way to get Blue Magic. I guess I unknowingly already had the ability from the monster I tried it on back then.
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# ? Jun 30, 2016 20:04 |
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It is kind of weird that Cleyra never cultivated any regional specialties despite being a mystic tree garden. I suppose tasty food is an affront to kangaroo rat religion or whatever?
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# ? Jul 1, 2016 00:29 |
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Glazius posted:It is kind of weird that Cleyra never cultivated any regional specialties despite being a mystic tree garden. Naw, the regional specialty is a dish they're not crazy enough to offer to visitors. No outsider has ever enjoyed a sandwich made with real sand, apparently.
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# ? Jul 1, 2016 00:50 |
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Also the whole Isolationist deal makes it really hard to have a famous delicacy. I mean, they probably have some tasty fruits/fungi/antlion cuisine that no one knows about because they have to go through a sandstorm and climb a golem infested tree while dealing with all of those sand puzzles to get to it. I mean, there's also a moogle living in there but moogles are crazy.
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# ? Jul 1, 2016 00:56 |
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Glazius posted:It is kind of weird that Cleyra never cultivated any regional specialties despite being a mystic tree garden.
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# ? Jul 1, 2016 01:23 |
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So I finally caught up with the new updates and I have two things to say: 1) I'm really happy that the thread is up and running again. I stopped by because I was looking for a gif of Vivi, and this was a pleasant surprise. 2) I don't remember this theme at all, but goodness does it sound pretty.
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# ? Jul 1, 2016 04:25 |
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Xander77 posted:Don't you mean "Attack while its core is up!
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# ? Jul 1, 2016 14:40 |
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By the way, Mega, if you have the appropriate Chocograph, you can get a treasure nearby Cleyra now.
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# ? Jul 1, 2016 19:09 |
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Hobgoblin2099 posted:By the way, Mega, ftfy. I'm not correcting that out of experience or anything, why do you ask?
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# ? Jul 1, 2016 22:49 |
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FeyerbrandX posted:ftfy. Further edit: quote:By the way, Mega,
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# ? Jul 1, 2016 23:07 |
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# ? Jun 6, 2024 13:37 |
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There's a cool secret in Chocobo Hot and Cold. If you go south past Choco when you're not riding him between games there's a whole other quest to do and a world to explore.
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# ? Jul 1, 2016 23:38 |