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Necroskowitz posted:I agree, CA should select specifically for the clowniest units possible. The Doomwheel lives!
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# ? Jul 3, 2016 08:35 |
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# ? May 22, 2024 10:37 |
As an Empire newbie, Is it possible to miss the battle of bloodpine woods if you clown through the secessionists too fast? Similarly, I may have misunderstood something above -- do parts of Emperor Karl 's skill tree get filled up by the plot? If so is it a waste to put points in (for example) warhorse, since he'll get a pegasus later, or does pegassus require poitns?
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# ? Jul 3, 2016 08:47 |
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Me vs. Olive Branch: https://www.youtube.com/watch?v=TKUjnv9KuVM I actually watched the replay and figured it's pretty perfect for talking about something that I think would help a lot of players out. Also I know a few of you watched that video of three randoms, here's three more showing what multiplayer looks like post patch: https://www.youtube.com/watch?v=iWLr7E4IWok
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# ? Jul 3, 2016 08:53 |
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Hieronymous Alloy posted:As an Empire newbie, Is it possible to miss the battle of bloodpine woods if you clown through the secessionists too fast? The quest / item battles happen in a sort of AU. They're the same regardless of what is really happening in the world, and don't have any impact on the world other than the listed rewards (and your losses). If you want the pegasus you have to put a point into horse, and then a point into pegasus once you get a high enough level. (And then a point into griffon). A second point in horse would be wasted though unless you choose to keep riding it. (On that subject, I notice that Manfred loses a chunk of armour when going from barded horse / helllsteed to dragon)
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# ? Jul 3, 2016 08:57 |
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Okay, perhaps I got that question a bit wrong. I was referring more to ranged units like Quarrelers. I get for gunpower units you can't fire on an enemy unit from behind the melee unit it is engaging (Well, you can, but it would be bad/hilarious), but with missle units that fire in an arc, would it be possible to rain arrows down while they are locked down by infantry? I feel like that this is the game that makes me "get" Total War, though I feel like I should get a bit further with the Dwarve campaign before moving on the other races.
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# ? Jul 3, 2016 10:35 |
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Unlucky7 posted:Okay, perhaps I got that question a bit wrong. I was referring more to ranged units like Quarrelers. I get for gunpower units you can't fire on an enemy unit from behind the melee unit it is engaging (Well, you can, but it would be bad/hilarious), but with missle units that fire in an arc, would it be possible to rain arrows down while they are locked down by infantry? Yes, though you should stand back a bit to give enough room for arc, and expect to kill a few of your dudes too. Dwarves don't mind as much as humies because everyone has heavy armour and doesn't care about a few stray crossbow bolts. The Lone Badger fucked around with this message at 10:52 on Jul 3, 2016 |
# ? Jul 3, 2016 10:47 |
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Unlucky7 posted:Okay, perhaps I got that question a bit wrong. I was referring more to ranged units like Quarrelers. I get for gunpower units you can't fire on an enemy unit from behind the melee unit it is engaging (Well, you can, but it would be bad/hilarious), but with missle units that fire in an arc, would it be possible to rain arrows down while they are locked down by infantry? You can but archer units fire in volleys. They just shoot en masse at an enemy unit's general area so there will inevitably be some shots hitting your own guys in the back. I prefer to move my archers onto the flanks once the fighting starts. That way they get clear shots on the enemy and can also block up fast moving flankers.
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# ? Jul 3, 2016 10:48 |
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I never played the tabletop; wargaming isn't my thing. But I did read a few wikis to help fuel my speculation on units. I hope they keep the thing where you can fire into your own units as Skaven, while we're on the friendly fire topic.
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# ? Jul 3, 2016 11:02 |
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Unlucky7 posted:Okay, perhaps I got that question a bit wrong. I was referring more to ranged units like Quarrelers. I get for gunpower units you can't fire on an enemy unit from behind the melee unit it is engaging (Well, you can, but it would be bad/hilarious), but with missle units that fire in an arc, would it be possible to rain arrows down while they are locked down by infantry? If your Quarrelers are behind your own lines, they can hit the engaged enemy front line if you pull them back far enough so that they can arc downwards. But you will take friendly fire, and quite a bit of it, especially since you are firing into the rear of your own dudes and into the (potentially shielded) front of the enemy. It's fairly safe to fire at monsters/cavalry that are attacking your own units. They're quite tall, so you get a pretty clear line of fire over your short Dwarfs' heads. If you flank with your Quarrelers/Thunderers off to the sides of rear, you can lay into the opposition very easily. But even in an ideal situation like that, some of your ranged guys are gonna make awful shots and hit your own dudes. Still worth it 99.9% of the time, although do note that archers with poison arrows will end up poisoning your own melee units just as much as the enemy if even one stray arrow hits a single friendly (which will always happen).
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# ? Jul 3, 2016 11:04 |
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Hieronymous Alloy posted:Similarly, I may have misunderstood something above -- do parts of Emperor Karl 's skill tree get filled up by the plot? If so is it a waste to put points in (for example) warhorse, since he'll get a pegasus later, or does pegassus require poitns? Nothing you can put points into gets filled in by the plot. If you want his griffon (you do) you have to buy the horse and pegasus first. I think some posters a while back in the thread said you get the griffon from a quest battle but they were wrong, it's just a skill tree thing.
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# ? Jul 3, 2016 11:30 |
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Aurubin posted:I never played the tabletop; wargaming isn't my thing. But I did read a few wikis to help fuel my speculation on units. I hope they keep the thing where you can fire into your own units as Skaven, while we're on the friendly fire topic. Since you can already do it as everyone else, I'd say that's guaranteed.
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# ? Jul 3, 2016 11:43 |
The Lone Badger posted:The quest / item battles happen in a sort of AU. They're the same regardless of what is really happening in the world, and don't have any impact on the world other than the listed rewards (and your losses). Ok, I'm asking because in my current game it seems to have not triggered then. I'm on like turn 15 and no bloodpine.
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# ? Jul 3, 2016 11:44 |
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Hieronymous Alloy posted:Ok, I'm asking because in my current game it seems to have not triggered then. I'm on like turn 15 and no bloodpine. Are you Balthasar? It only seems to happen for Karl. You also need to have done the initial quests (fight separatist army, conquer that settlement).
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# ? Jul 3, 2016 12:09 |
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Bloodpine quest should happen to either LL afaik its just a generic faction quest, much like Thundering Falls for dwarfs. Only times faction quests wont start is in a multiplayer campaign (besides any mod that may bug it out), which disables most starting quest and narration (character specific quests still exit in co op).
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# ? Jul 3, 2016 12:16 |
The Lone Badger posted:Are you Balthasar? It only seems to happen for Karl. Yeah, I fought the separatist armies, captured all the settlements, and I'm Karl. Hrm. Must of been some weird bug. I guess I'll restart, though it's a shame -- had found some nice armor items.
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# ? Jul 3, 2016 12:18 |
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Well all Bloodpine quest does is give you a free battle wizard and some gold reward, it is not needed to clear for any character quest progress reasons. Don't worry too much about restarting to trigger it.
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# ? Jul 3, 2016 12:20 |
I miss my wizard.
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# ? Jul 3, 2016 12:21 |
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Necroskowitz posted:I agree, CA should select specifically for the clowniest units possible.
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# ? Jul 3, 2016 12:33 |
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Is the Greenskins campaign (on VH) supposed to be stressful all the time because gently caress I can't get a moment's peace. 1-2 rebellions brewing at all times, Dwarfs crawling up my rear end and other Orcs backstabbing me if I don't finish them off, which I can't because there's always a bigger fire to put out somewhere else. Oh btw. here's some Bjorlings, enjoy!
Double Bill fucked around with this message at 12:45 on Jul 3, 2016 |
# ? Jul 3, 2016 12:42 |
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Sjonnar posted:Since you can already do it as everyone else, I'd say that's guaranteed. I meant intentionally, and not with artillery. Skaven have a rule where they can shoot through their weakest units as if they weren't there.
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# ? Jul 3, 2016 12:42 |
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In TW if it's physically possible for your projectiles to reach the enemy then your troops will have no psychological problem with attempting it. Even when it's a bad idea.
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# ? Jul 3, 2016 12:49 |
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Bloodpine Woods will NOT trigger if you click to shut up the advisor BEFORE accepting the conclusion of taking the first rebel town. You MUST accept the end of the previous quest before you shut the advisor up.
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# ? Jul 3, 2016 12:53 |
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So are nerfed Demigryphs still murder machines?
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# ? Jul 3, 2016 12:55 |
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The Lone Badger posted:In TW if it's physically possible for your projectiles to reach the enemy then your troops will have no psychological problem with attempting it. Even when it's a bad idea. Well, it does seem that ranged units do have an AI block where they will at least try to hold fire when they'd hit drastically more of their own units than enemy ones. But for Skaven it should be pretty sraightforward to just remove that and have them blast away full power all day every day.
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# ? Jul 3, 2016 13:19 |
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Perestroika posted:Well, it does seem that ranged units do have an AI block where they will at least try to hold fire when they'd hit drastically more of their own units than enemy ones. But for Skaven it should be pretty sraightforward to just remove that and have them blast away full power all day every day. Erg, that would be a pretty nasty 'feature'. I think it's more reasonable to add reasons for friendly firing like that. Maybe a leadership buff is applied?
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# ? Jul 3, 2016 13:28 |
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Grognan posted:It is the Uber of voip and it doesn't work well and it bundles with adware. The incentive program has them shilling it everywhere they can. It is not a good product. Uber is the best ride service so I don't see your point
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# ? Jul 3, 2016 13:29 |
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I only use proper certified and licensed VOIP clients that comply with all my city's ordinances
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# ? Jul 3, 2016 13:44 |
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Fangz posted:Erg, that would be a pretty nasty 'feature'. I think it's more reasonable to add reasons for friendly firing like that. Maybe a leadership buff is applied? Iirc, skaven do get a bonus to simulate their increased efforts in fighting to try and escape the death machine behind them.
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# ? Jul 3, 2016 13:48 |
The Lone Badger posted:In TW if it's physically possible for your projectiles to reach the enemy then your troops will have no psychological problem with attempting it. Even when it's a bad idea. Nah, the unit AI is pretty decent at determining if it'd hit a friendly unit when you set them to "Fire At Will", and it'll avoid doing so. If you give them an attack order though, they'll fire as long as it's physically possible. So I guess you turn off that bit of discretion for Skaven AI.
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# ? Jul 3, 2016 13:56 |
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I think I already posted that I wanted that, but I remember in previous total war games that when modders relaxed the AI's prohibition against friendly fire, they ended up with units shooting themselves in the backs - like the back rows of a unit of musketeers would shoot the guys up front.
Pornographic Memory fucked around with this message at 18:43 on Jul 3, 2016 |
# ? Jul 3, 2016 14:07 |
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Double Bill posted:Is the Greenskins campaign (on VH) supposed to be stressful all the time because gently caress I can't get a moment's peace. 1-2 rebellions brewing at all times, Dwarfs crawling up my rear end and other Orcs backstabbing me if I don't finish them off, which I can't because there's always a bigger fire to put out somewhere else. Oh btw. here's some Bjorlings, enjoy! Sounds about right. What I'm doing to keep poo poo together is turtling up in the main province, buy growth and garrison buildings in both the minor towns, and using the crazy multiplier Orcs get with looting/sacking settlements to build a massive warchest. Right now I have around 40k (heh) in the bank plus access to Black Orcs, heavy cav, and siege weapons; so I'll be turbo-charging my three lords with elite armies, going deep into the red, then just go rampaging everywhere to make that money back while claiming territory.
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# ? Jul 3, 2016 14:10 |
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Comstar posted:Bloodpine Woods will NOT trigger if you click to shut up the advisor BEFORE accepting the conclusion of taking the first rebel town. You MUST accept the end of the previous quest before you shut the advisor up. So just to clarify, you have to click through the screen that pops up after taking your first town before closing the advisor's dialogue box? I just had the same issue with my VC game, I'm going to restart because the VC economy is shite and I really need that necromancer. I got an earthing rod and flame banner on Kemmler too :'( Autoresolve keeps mauling my dogs, it's really annoying. I don't want to fight this lovely garrison battle, it's not fun or interesting, but since you can't Nehek a multi-model unit beyond what it starts the fight with and I like being able to use my cavalry I'm gonna have to
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# ? Jul 3, 2016 14:45 |
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Im playing a co-op campaign with the different starting position for legendary lords and I finally got to lvl 21 with azhag and after picking skullmuncha he is still on foot. Anybody know about this bug?
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# ? Jul 3, 2016 16:20 |
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ZigZag posted:Im playing a co-op campaign with the different starting position for legendary lords and I finally got to lvl 21 with azhag and after picking skullmuncha he is still on foot. Anybody know about this bug? there should be a Mounts dropdown in the equipment screen, see if you can select it there
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# ? Jul 3, 2016 16:43 |
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Flavahbeast posted:there should be a Mounts dropdown in the equipment screen, see if you can select it there I can't
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# ? Jul 3, 2016 16:57 |
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Comstar posted:Bloodpine Woods will NOT trigger if you click to shut up the advisor BEFORE accepting the conclusion of taking the first rebel town. You MUST accept the end of the previous quest before you shut the advisor up. I click through that stuff every time ansd never had a problem Double Bill posted:Is the Greenskins campaign (on VH) supposed to be stressful all the time because gently caress I can't get a moment's peace. 1-2 rebellions brewing at all times, Dwarfs crawling up my rear end and other Orcs backstabbing me if I don't finish them off, which I can't because there's always a bigger fire to put out somewhere else. Oh btw. here's some Bjorlings, enjoy! That sounds really fun. Upload your save!
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# ? Jul 3, 2016 17:32 |
Pornographic Memory posted:I think I already posted that I wanted that but I remember in previous total war games that when modern relaxed the AI's prohibition against friendly fire, they ended up with units shooting themselves in the backs - like the back rows of a unit of musketeers would shoot the guys up front. skaven don't really have ranked-up ranged units like that - most of their ranged stuff are single-model units like siege weapons or 2-man (rat?) weapon teams. jezzails come close but they're giant sniper rifles that need two rats to manage so they get set up in a line.
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# ? Jul 3, 2016 17:33 |
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Does anybody else crash when selecting DX12? I can't get it to launch whatsoever. DX11 works just fine.
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# ? Jul 3, 2016 18:19 |
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Is it just me, or is lategame Empire mind-numbingly tedious? Having to control a huge territory while playing whack-a-mole with backdoor Skaelings, respawning Savage Orcs, and backwater rebellions, all of which either completely thrash minor settlement garrisons or build up for a few turns and then completely thrash Province Capitol garrisons, means that most of my global army just has to sit around on zone defense. And where the gently caress are the rebels getting Steam Tanks and Demigryphs? Meanwhile, the Great Power penalty puts a huge bullseye on my forehead and makes annexing the last few Provinces (and rebuilding all of their razed Minor Settlements) a mop-up slog that I feel like I've been in for over half the game. It feels like Confederation is supposed to make this smoother, but between the huge relations hit and empire-wide public order drain, I'm wondering if it would have been more efficient to just murder everyone.
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# ? Jul 3, 2016 18:30 |
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# ? May 22, 2024 10:37 |
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I dunno if the AI knows how to handle monsters or heroes. They seem to get really confused and try to form a battle line when fighting 1 dude and they never succesfully focus on monsters. It makes playing vamps funny as hell because the AI dumbly engages skeletons for the entire battle and doesn't bother doing anything to your hero.
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# ? Jul 3, 2016 18:40 |