Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Aurubin
Mar 17, 2011

Necroskowitz posted:

I agree, CA should select specifically for the clowniest units possible.

The Doomwheel lives!

Adbot
ADBOT LOVES YOU

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
As an Empire newbie, Is it possible to miss the battle of bloodpine woods if you clown through the secessionists too fast?

Similarly, I may have misunderstood something above -- do parts of Emperor Karl 's skill tree get filled up by the plot? If so is it a waste to put points in (for example) warhorse, since he'll get a pegasus later, or does pegassus require poitns?

Yukitsu
Oct 11, 2012

Snow=Yuki
Fox=Kitsune
Snow Fox=Yukitsu, ne?
Me vs. Olive Branch: https://www.youtube.com/watch?v=TKUjnv9KuVM

I actually watched the replay and figured it's pretty perfect for talking about something that I think would help a lot of players out.

Also I know a few of you watched that video of three randoms, here's three more showing what multiplayer looks like post patch: https://www.youtube.com/watch?v=iWLr7E4IWok

The Lone Badger
Sep 24, 2007

Hieronymous Alloy posted:

As an Empire newbie, Is it possible to miss the battle of bloodpine woods if you clown through the secessionists too fast?

Similarly, I may have misunderstood something above -- do parts of Emperor Karl 's skill tree get filled up by the plot? If so is it a waste to put points in (for example) warhorse, since he'll get a pegasus later, or does pegassus require poitns?

The quest / item battles happen in a sort of AU. They're the same regardless of what is really happening in the world, and don't have any impact on the world other than the listed rewards (and your losses).

If you want the pegasus you have to put a point into horse, and then a point into pegasus once you get a high enough level. (And then a point into griffon).
A second point in horse would be wasted though unless you choose to keep riding it.


(On that subject, I notice that Manfred loses a chunk of armour when going from barded horse / helllsteed to dragon)

Unlucky7
Jul 11, 2006

Fallen Rib
Okay, perhaps I got that question a bit wrong. I was referring more to ranged units like Quarrelers. I get for gunpower units you can't fire on an enemy unit from behind the melee unit it is engaging (Well, you can, but it would be bad/hilarious), but with missle units that fire in an arc, would it be possible to rain arrows down while they are locked down by infantry?

I feel like that this is the game that makes me "get" Total War, though I feel like I should get a bit further with the Dwarve campaign before moving on the other races.

The Lone Badger
Sep 24, 2007

Unlucky7 posted:

Okay, perhaps I got that question a bit wrong. I was referring more to ranged units like Quarrelers. I get for gunpower units you can't fire on an enemy unit from behind the melee unit it is engaging (Well, you can, but it would be bad/hilarious), but with missle units that fire in an arc, would it be possible to rain arrows down while they are locked down by infantry?

Yes, though you should stand back a bit to give enough room for arc, and expect to kill a few of your dudes too.
Dwarves don't mind as much as humies because everyone has heavy armour and doesn't care about a few stray crossbow bolts.

The Lone Badger fucked around with this message at 10:52 on Jul 3, 2016

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Unlucky7 posted:

Okay, perhaps I got that question a bit wrong. I was referring more to ranged units like Quarrelers. I get for gunpower units you can't fire on an enemy unit from behind the melee unit it is engaging (Well, you can, but it would be bad/hilarious), but with missle units that fire in an arc, would it be possible to rain arrows down while they are locked down by infantry?

I feel like that this is the game that makes me "get" Total War, though I feel like I should get a bit further with the Dwarve campaign before moving on the other races.

You can but archer units fire in volleys. They just shoot en masse at an enemy unit's general area so there will inevitably be some shots hitting your own guys in the back.

I prefer to move my archers onto the flanks once the fighting starts. That way they get clear shots on the enemy and can also block up fast moving flankers.

Aurubin
Mar 17, 2011

I never played the tabletop; wargaming isn't my thing. But I did read a few wikis to help fuel my speculation on units. I hope they keep the thing where you can fire into your own units as Skaven, while we're on the friendly fire topic.

Vargs
Mar 27, 2010

Unlucky7 posted:

Okay, perhaps I got that question a bit wrong. I was referring more to ranged units like Quarrelers. I get for gunpower units you can't fire on an enemy unit from behind the melee unit it is engaging (Well, you can, but it would be bad/hilarious), but with missle units that fire in an arc, would it be possible to rain arrows down while they are locked down by infantry?

I feel like that this is the game that makes me "get" Total War, though I feel like I should get a bit further with the Dwarve campaign before moving on the other races.

If your Quarrelers are behind your own lines, they can hit the engaged enemy front line if you pull them back far enough so that they can arc downwards. But you will take friendly fire, and quite a bit of it, especially since you are firing into the rear of your own dudes and into the (potentially shielded) front of the enemy.

It's fairly safe to fire at monsters/cavalry that are attacking your own units. They're quite tall, so you get a pretty clear line of fire over your short Dwarfs' heads.

If you flank with your Quarrelers/Thunderers off to the sides of rear, you can lay into the opposition very easily. But even in an ideal situation like that, some of your ranged guys are gonna make awful shots and hit your own dudes. Still worth it 99.9% of the time, although do note that archers with poison arrows will end up poisoning your own melee units just as much as the enemy if even one stray arrow hits a single friendly (which will always happen).

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Hieronymous Alloy posted:

Similarly, I may have misunderstood something above -- do parts of Emperor Karl 's skill tree get filled up by the plot? If so is it a waste to put points in (for example) warhorse, since he'll get a pegasus later, or does pegassus require poitns?

Nothing you can put points into gets filled in by the plot. If you want his griffon (you do) you have to buy the horse and pegasus first. I think some posters a while back in the thread said you get the griffon from a quest battle but they were wrong, it's just a skill tree thing.

Sjonnar
Oct 22, 2011

Aurubin posted:

I never played the tabletop; wargaming isn't my thing. But I did read a few wikis to help fuel my speculation on units. I hope they keep the thing where you can fire into your own units as Skaven, while we're on the friendly fire topic.

Since you can already do it as everyone else, I'd say that's guaranteed.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

The Lone Badger posted:

The quest / item battles happen in a sort of AU. They're the same regardless of what is really happening in the world, and don't have any impact on the world other than the listed rewards (and your losses).

Ok, I'm asking because in my current game it seems to have not triggered then. I'm on like turn 15 and no bloodpine.

The Lone Badger
Sep 24, 2007

Hieronymous Alloy posted:

Ok, I'm asking because in my current game it seems to have not triggered then. I'm on like turn 15 and no bloodpine.

Are you Balthasar? It only seems to happen for Karl.
You also need to have done the initial quests (fight separatist army, conquer that settlement).

Choyi
Aug 18, 2012
Bloodpine quest should happen to either LL afaik its just a generic faction quest, much like Thundering Falls for dwarfs.
Only times faction quests wont start is in a multiplayer campaign (besides any mod that may bug it out), which disables most starting quest and narration (character specific quests still exit in co op).

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

The Lone Badger posted:

Are you Balthasar? It only seems to happen for Karl.
You also need to have done the initial quests (fight separatist army, conquer that settlement).

Yeah, I fought the separatist armies, captured all the settlements, and I'm Karl. Hrm. Must of been some weird bug. I guess I'll restart, though it's a shame -- had found some nice armor items.

Choyi
Aug 18, 2012
Well all Bloodpine quest does is give you a free battle wizard and some gold reward, it is not needed to clear for any character quest progress reasons. Don't worry too much about restarting to trigger it.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
I miss my wizard.

Pierson
Oct 31, 2004



College Slice

Necroskowitz posted:

I agree, CA should select specifically for the clowniest units possible.
I'm going to make an army of twenty Doomwheels and drive them all over the enemies front line, get rekd pinkskin scum.

Double Bill
Jan 29, 2006

Is the Greenskins campaign (on VH) supposed to be stressful all the time because gently caress I can't get a moment's peace. 1-2 rebellions brewing at all times, Dwarfs crawling up my rear end and other Orcs backstabbing me if I don't finish them off, which I can't because there's always a bigger fire to put out somewhere else. Oh btw. here's some Bjorlings, enjoy!

Double Bill fucked around with this message at 12:45 on Jul 3, 2016

Aurubin
Mar 17, 2011

Sjonnar posted:

Since you can already do it as everyone else, I'd say that's guaranteed.

I meant intentionally, and not with artillery. Skaven have a rule where they can shoot through their weakest units as if they weren't there.

The Lone Badger
Sep 24, 2007

In TW if it's physically possible for your projectiles to reach the enemy then your troops will have no psychological problem with attempting it. Even when it's a bad idea.

Comstar
Apr 20, 2007

Are you happy now?
Bloodpine Woods will NOT trigger if you click to shut up the advisor BEFORE accepting the conclusion of taking the first rebel town. You MUST accept the end of the previous quest before you shut the advisor up.

genericnick
Dec 26, 2012

So are nerfed Demigryphs still murder machines?

Perestroika
Apr 8, 2010

The Lone Badger posted:

In TW if it's physically possible for your projectiles to reach the enemy then your troops will have no psychological problem with attempting it. Even when it's a bad idea.

Well, it does seem that ranged units do have an AI block where they will at least try to hold fire when they'd hit drastically more of their own units than enemy ones. But for Skaven it should be pretty sraightforward to just remove that and have them blast away full power all day every day.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Perestroika posted:

Well, it does seem that ranged units do have an AI block where they will at least try to hold fire when they'd hit drastically more of their own units than enemy ones. But for Skaven it should be pretty sraightforward to just remove that and have them blast away full power all day every day.

Erg, that would be a pretty nasty 'feature'. I think it's more reasonable to add reasons for friendly firing like that. Maybe a leadership buff is applied?

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

Grognan posted:

It is the Uber of voip and it doesn't work well and it bundles with adware. The incentive program has them shilling it everywhere they can. It is not a good product.

Uber is the best ride service so I don't see your point

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
I only use proper certified and licensed VOIP clients that comply with all my city's ordinances

Nasgate
Jun 7, 2011

Fangz posted:

Erg, that would be a pretty nasty 'feature'. I think it's more reasonable to add reasons for friendly firing like that. Maybe a leadership buff is applied?

Iirc, skaven do get a bonus to simulate their increased efforts in fighting to try and escape the death machine behind them.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


The Lone Badger posted:

In TW if it's physically possible for your projectiles to reach the enemy then your troops will have no psychological problem with attempting it. Even when it's a bad idea.

Nah, the unit AI is pretty decent at determining if it'd hit a friendly unit when you set them to "Fire At Will", and it'll avoid doing so. If you give them an attack order though, they'll fire as long as it's physically possible. So I guess you turn off that bit of discretion for Skaven AI.

Pornographic Memory
Dec 17, 2008
I think I already posted that I wanted that, but I remember in previous total war games that when modders relaxed the AI's prohibition against friendly fire, they ended up with units shooting themselves in the backs - like the back rows of a unit of musketeers would shoot the guys up front.

Pornographic Memory fucked around with this message at 18:43 on Jul 3, 2016

toasterwarrior
Nov 11, 2011

Double Bill posted:

Is the Greenskins campaign (on VH) supposed to be stressful all the time because gently caress I can't get a moment's peace. 1-2 rebellions brewing at all times, Dwarfs crawling up my rear end and other Orcs backstabbing me if I don't finish them off, which I can't because there's always a bigger fire to put out somewhere else. Oh btw. here's some Bjorlings, enjoy!

Sounds about right. What I'm doing to keep poo poo together is turtling up in the main province, buy growth and garrison buildings in both the minor towns, and using the crazy multiplier Orcs get with looting/sacking settlements to build a massive warchest. Right now I have around 40k (heh) in the bank plus access to Black Orcs, heavy cav, and siege weapons; so I'll be turbo-charging my three lords with elite armies, going deep into the red, then just go rampaging everywhere to make that money back while claiming territory.

Gitro
May 29, 2013

Comstar posted:

Bloodpine Woods will NOT trigger if you click to shut up the advisor BEFORE accepting the conclusion of taking the first rebel town. You MUST accept the end of the previous quest before you shut the advisor up.

So just to clarify, you have to click through the screen that pops up after taking your first town before closing the advisor's dialogue box? I just had the same issue with my VC game, I'm going to restart because the VC economy is shite and I really need that necromancer. I got an earthing rod and flame banner on Kemmler too :'(

Autoresolve keeps mauling my dogs, it's really annoying. I don't want to fight this lovely garrison battle, it's not fun or interesting, but since you can't Nehek a multi-model unit beyond what it starts the fight with and I like being able to use my cavalry I'm gonna have to :(

ZigZag
Aug 1, 2004

Good reactions etc..
Im playing a co-op campaign with the different starting position for legendary lords and I finally got to lvl 21 with azhag and after picking skullmuncha he is still on foot. Anybody know about this bug?

Flavahbeast
Jul 21, 2001


ZigZag posted:

Im playing a co-op campaign with the different starting position for legendary lords and I finally got to lvl 21 with azhag and after picking skullmuncha he is still on foot. Anybody know about this bug?

there should be a Mounts dropdown in the equipment screen, see if you can select it there

ZigZag
Aug 1, 2004

Good reactions etc..

Flavahbeast posted:

there should be a Mounts dropdown in the equipment screen, see if you can select it there

I can't

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"

Comstar posted:

Bloodpine Woods will NOT trigger if you click to shut up the advisor BEFORE accepting the conclusion of taking the first rebel town. You MUST accept the end of the previous quest before you shut the advisor up.

I click through that stuff every time ansd never had a problem

Double Bill posted:

Is the Greenskins campaign (on VH) supposed to be stressful all the time because gently caress I can't get a moment's peace. 1-2 rebellions brewing at all times, Dwarfs crawling up my rear end and other Orcs backstabbing me if I don't finish them off, which I can't because there's always a bigger fire to put out somewhere else. Oh btw. here's some Bjorlings, enjoy!

That sounds really fun. Upload your save!

President Ark
May 16, 2010

:iiam:

Pornographic Memory posted:

I think I already posted that I wanted that but I remember in previous total war games that when modern relaxed the AI's prohibition against friendly fire, they ended up with units shooting themselves in the backs - like the back rows of a unit of musketeers would shoot the guys up front.

skaven don't really have ranked-up ranged units like that - most of their ranged stuff are single-model units like siege weapons or 2-man (rat?) weapon teams. jezzails come close but they're giant sniper rifles that need two rats to manage so they get set up in a line.

blindwoozie
Mar 1, 2008

Does anybody else crash when selecting DX12? I can't get it to launch whatsoever. DX11 works just fine.

Avasculous
Aug 30, 2008
Is it just me, or is lategame Empire mind-numbingly tedious?

Having to control a huge territory while playing whack-a-mole with backdoor Skaelings, respawning Savage Orcs, and backwater rebellions, all of which either completely thrash minor settlement garrisons or build up for a few turns and then completely thrash Province Capitol garrisons, means that most of my global army just has to sit around on zone defense. And where the gently caress are the rebels getting Steam Tanks and Demigryphs?

Meanwhile, the Great Power penalty puts a huge bullseye on my forehead and makes annexing the last few Provinces (and rebuilding all of their razed Minor Settlements) a mop-up slog that I feel like I've been in for over half the game.

It feels like Confederation is supposed to make this smoother, but between the huge relations hit and empire-wide public order drain, I'm wondering if it would have been more efficient to just murder everyone.

Adbot
ADBOT LOVES YOU

hemale in pain
Jun 5, 2010




I dunno if the AI knows how to handle monsters or heroes. They seem to get really confused and try to form a battle line when fighting 1 dude and they never succesfully focus on monsters. It makes playing vamps funny as hell because the AI dumbly engages skeletons for the entire battle and doesn't bother doing anything to your hero.

  • Locked thread