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Tollymain posted:look you try maintaining a consistent sense of place and time with the undead curse ravaging your mind This is a good explanation for it, and there's already several NPCs (Maughlin and Cale) that confess forgetting things, like why they came to Drangleic in the first place. And that becomes a major theme of the game. You're losing your mind, and you end up forgetting how far you've really come. One day you will walk those grounds, without really knowing why. But my personal theory is that space is being warped, much like how time shifts and wavers. Something about the fading of the Fire causes the fabric of reality to be distorted. Walk through a door, and exit a hundred miles away. I think this is what it's supposed to be, especially since DS3 takes it several steps further.
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# ? Jul 3, 2016 03:48 |
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# ? Jun 11, 2024 22:49 |
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Vicas and Kuvo both already touched on the geography. The idea that were trying to present with the game was that you were treking all over an entire continent. So the tunnel from Majula to Heide, for example, actually covered a lot more ground than the player experiences. This comes up all over the place. The problem was, they should have included some longer transitory tunnels to really make the intent clear. Since they didn't, you get bits that really look wrong, like how the distance Heide appears to be from Majula and how long it takes to actually get there.
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# ? Jul 3, 2016 03:55 |
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Nihilarian posted:Why don't we talk about literally anything else? Yeah, you can just straight up fight the greatsword knight in that little arena. Unless you basically run headlong into one of the other knights they won't aggro until he's dead. Makes that section a lot easier to deal with once you know that so you don't have to kite him all the way to a better position.
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# ? Jul 3, 2016 04:45 |
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I wouldn't do this otherwise but the constant geography talk has forced my hand.
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# ? Jul 3, 2016 04:46 |
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Fister Roboto posted:This is a good explanation for it, and there's already several NPCs (Maughlin and Cale) that confess forgetting things, like why they came to Drangleic in the first place. And that becomes a major theme of the game. You're losing your mind, and you end up forgetting how far you've really come. One day you will walk those grounds, without really knowing why. And if you die in the post-dragonrider areas you can just see your bloodstain floating in the air. It's really not well constructed in the way DS1 or 3 are where there's always a sense of 'Wait THAT'S where I loving was?!'
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# ? Jul 3, 2016 04:51 |
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# ? Jul 3, 2016 05:38 |
Licia's a fun character. I love the job her voice actress did. Her line about fighting the urge to run away but needing to do this has this perfect little catch in it, and given how shady she is you'd think she's just good at drama, but then you gotta remember no, no, con-woman or not she's wandered into freaking Souls-land and that poo poo's no joke at all. Setz is a treasure.
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# ? Jul 3, 2016 05:41 |
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gibb3h posted:One episode behind again, sorry You should add thread closed counter too.
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# ? Jul 3, 2016 06:10 |
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yeah! and when do they ever poo poo on 24?????
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# ? Jul 3, 2016 06:14 |
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don't add a thread closure counter some jackass will attempt to get a higher score
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# ? Jul 3, 2016 06:29 |
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I keep hearing this game isn't great next to Dark Souls, but it's still a good game in its own right. But then when people talk about specific parts of it, they always make it sound like this overall low-effort thing, with poor level design and mechanics that either don't work well together or are outright broken. "B-team," hitboxes and such. Where is the good part? I'm just curious as someone who's never played this. Not looking for an argument or some kind of shitstorm.
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# ? Jul 3, 2016 06:50 |
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Tollymain posted:don't add a thread closure counter some jackass will attempt to get a higher score They have proven time and time again unable to resist the compulsion to backseat game anyway. A tracking count of the many variants of tongue but hole however...
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# ? Jul 3, 2016 07:02 |
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magikid posted:I keep hearing this game isn't great next to Dark Souls, but it's still a good game in its own right. But then when people talk about specific parts of it, they always make it sound like this overall low-effort thing, with poor level design and mechanics that either don't work well together or are outright broken. "B-team," hitboxes and such. Where is the good part?
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# ? Jul 3, 2016 07:06 |
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magikid posted:I keep hearing this game isn't great next to Dark Souls, but it's still a good game in its own right. But then when people talk about specific parts of it, they always make it sound like this overall low-effort thing, with poor level design and mechanics that either don't work well together or are outright broken. "B-team," hitboxes and such. Where is the good part? It's complicated. Basically, once the internet found out that Miyazaki wasn't the director for this one, they suddenly were capable of casting aside that "this series is untouchably perfect and every so called flaw is actually a feature and here's why" viewpoint and suddenly all those flaws were able to be noticed as such.
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# ? Jul 3, 2016 07:38 |
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Delacroix posted:They have proven time and time again unable to resist the compulsion to backseat game anyway. A tracking count of the many variants of tongue but hole however... A secret counter that only gets posted at the end of the LP would work.
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# ? Jul 3, 2016 07:42 |
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# ? Jul 3, 2016 07:59 |
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# ? Jul 3, 2016 08:05 |
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Didn't even notice the edit at first. Beautiful.
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# ? Jul 3, 2016 08:12 |
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Miacis posted:I'm not sure why they felt the need to add that silly line on Licia, considering she felt shifty enough without a cartoon "I'll steal your money I MEAN HELP YOUR JOURNEY". It is kinda lazy writing, yeah. I, too, always forget about the very opening of the game, where you fall into a whirlpool.
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# ? Jul 3, 2016 08:28 |
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Pirates of Punzance is going to be amazing
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# ? Jul 3, 2016 09:06 |
chrisoya posted:I liked it, but then I thought Patches the Hyena was wonderful. Yes please tell me more about the treasures in this pit, of course I'll get closer and lean down for a better look! Licia isn't subtly-written, and it's charming.
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# ? Jul 3, 2016 09:16 |
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magikid posted:I keep hearing this game isn't great next to Dark Souls, but it's still a good game in its own right. But then when people talk about specific parts of it, they always make it sound like this overall low-effort thing, with poor level design and mechanics that either don't work well together or are outright broken. "B-team," hitboxes and such. Where is the good part? it's all the good part, this game just got a weird narrative around it i'm sure the dark souls 2 thread in games would be delighted to give you a more detailed answer
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# ? Jul 3, 2016 09:37 |
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anilEhilated posted:I like it too, but for a different reason: it's hard to do subtle when you don't have a baseline. Just about every character in the game has a creepy laugh and talks in double entendres, how do you make her shiftier than the rest? Especially since the devs can reasonably expect that people knew about the whole 'wait the god that the clerics in Boletaria (Demon Souls) worshiped was the Old One!?' so they had to do something different with Licia. It's pretty neat.
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# ? Jul 3, 2016 12:19 |
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I haven't bothered with the SotFS edition because stuff like the new enemy placement just doesn't look all that interesting to me. But the new Pools of Blood feature almost makes me want to fork over the 8,50 for the upgrade. There's just something magical about watching a half a dozen players meet their end all at once.
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# ? Jul 3, 2016 12:21 |
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magikid posted:Where is the good part?
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# ? Jul 3, 2016 12:21 |
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Archenteron posted:Pirates of Punzance is going to be amazing Alternatively, H.M.S Punafore.
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# ? Jul 3, 2016 17:18 |
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I think for me the thing that originally put me off a little is that the game has a sort of uncanny valley with the first; it's very much its own game and a lot of mechanics have changed, enough to make playing it exactly like DS1 not work out too well. So at first it feels really awkward coming from DS1 to this, as we could see with Geop. I've gotten used to it by now, though.
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# ? Jul 3, 2016 17:45 |
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Delacroix posted:They have proven time and time again unable to resist the compulsion to backseat game anyway. A tracking count of the many variants of tongue but hole however... We'd run into integer overflow issues if we tried to track that one, I'm sure. anilEhilated posted:I like it too, but for a different reason: it's hard to do subtle when you don't have a baseline. Just about every character in the game has a creepy laugh and talks in double entendres, how do you make her shiftier than the rest? That is true enough. The writing still feels a bit clunkey for it but if it was an absolute necessity to make her stand out as being extra-shifty then it is what it is. Genocyber posted:I forget if this works for fist weapons in DS2 (since it varies for weapon class and game) but for such enemies try unlocking and angling the camera downward. That will aim the hitboxes of some weapon's attacks a bit more downward, letting you more easily hit enemies low to the ground. I think Dark Souls 2 is generally kinda bad about this one. I recall it being a pretty major issue in Demon's Souls too. gently caress those Crystal Geckos. But yeah, this does let some weapons aim their swings lower in general. I think Dark Souls 1 was pretty good about aiming swings to the lock-on point but Dark Souls 2 may require you to unlock to get it angled down far enough. MGlBlaze fucked around with this message at 17:58 on Jul 3, 2016 |
# ? Jul 3, 2016 17:55 |
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omg
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# ? Jul 3, 2016 18:10 |
dear god this is amazing
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# ? Jul 3, 2016 18:14 |
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Goonther shouldn't feel too bad about not going for a Faith build, because they used to be insanely good and From tends to overcorrect on certain things, especially when it comes to magic.
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# ? Jul 3, 2016 19:05 |
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There is the notable disadvantage of not being able to throw lightning out your hands.
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# ? Jul 3, 2016 22:46 |
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Lightning was severely nerfed in DS2, so it's not nearly as attractive as it once was.
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# ? Jul 3, 2016 23:54 |
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The magic system as a whole feels underwhelming, though that is mostly because of how the base system itself changed and the ramifications of those changes (no somewhat early falchion to get you MP regen etc.) though faith support casters have some pretty good options besides healing themselves with the biggest being infinite homeward bones VIA Homeward (sold by Licia) for example.
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# ? Jul 4, 2016 03:19 |
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Smoky Bandana posted:Didn't even notice the edit at first. Beautiful. there's an edit? is this a weird loss.jpg edit
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# ? Jul 4, 2016 03:39 |
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I had a Str/Fth build for my first run and honestly I liked it even if only because having those Heals in my pocket was always a big confidence/bravery boost when exploring. It's a bit of a psychological effect but I think it allowed me to enjoy the game more, especially since I'm the type that feels weirdly bad about using up consumables. And besides, faith has more use than just miracles.
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# ? Jul 4, 2016 03:41 |
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EponymousMrYar posted:The magic system as a whole feels underwhelming, though that is mostly because of how the base system itself changed and the ramifications of those changes (no somewhat early falchion to get you MP regen etc.) though faith support casters have some pretty good options besides healing themselves with the biggest being infinite homeward bones VIA Homeward (sold by Licia) for example. Really? I feel this game is probably the best for handling magic of the Souls games (beat out by Bloodborne if you count that). There's better spell variety than all of the other games, especially with the DLCs. Offensive faith builds aren't as powerful since they nerfed lightning spears, but clerics aren't really supposed to be spell chuckers any who. As far as cast number goes, the game hands you MP restoratives like candy so it's not hard to have, if not infinite casts, then way more than you probably ought to.
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# ? Jul 4, 2016 03:54 |
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DOOP posted:there's an edit? it did not originally say try jumping
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# ? Jul 4, 2016 04:02 |
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Arrhythmia posted:it did not originally say try jumping Also, the Legendary Onion.
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# ? Jul 4, 2016 04:59 |
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# ? Jun 11, 2024 22:49 |
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Genocyber posted:Really? I feel this game is probably the best for handling magic of the Souls games (beat out by Bloodborne if you count that). There's better spell variety than all of the other games, especially with the DLCs. Offensive faith builds aren't as powerful since they nerfed lightning spears, but clerics aren't really supposed to be spell chuckers any who. Magic in general is significantly less powerful than it was in DS1, but that's because magic in DS1 was insanely overpowered.
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# ? Jul 4, 2016 06:02 |