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Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



holy poo poo these are nuts

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long-ass nips Diane
Dec 13, 2010

Breathe.

Acceptableloss posted:

Anyone have a guess as to whether the Hsien and ninja will be released separately?

I don't think the Operation Icestorm exclusive minis ever got released separately, so I wouldn't bet on the ninja, at least.

Flipswitch
Mar 30, 2010


The exclusives won't ever be sold separately. Only as alternate poses.

Exmond
May 31, 2007

Writing is fun!

Calde posted:

Goddamnit, I'm incredibly jealous of my friends who are going to split that box. I wonder what next summer's combination will be, ALEPH and Ariadna?



Doubt it, Ariadna allready got their box (well US ARiadna). What factions haven't had a box?

LewdMonocle
Mar 8, 2007
With H3 out and this new hotness I think its time to get back into Infinity.

Acceptableloss posted:

Anyone have a guess as to whether the Hsien and ninja will be released separately?

Im sure after Gencon you could find those dudes on the usual places.

Sephyr
Aug 28, 2012
poo poo. poo poo.

poo poo.

I give up. Third Infinity army, here I come. I can eat baloney for a week to save up.

Now to find a friend who wants the Haqq half of that box.

admanb
Jun 18, 2014

Exmond posted:

Doubt it, Ariadna allready got their box (well US ARiadna). What factions haven't had a box?

ALEPH, Tohaa. Combined Army if you don't count their army box.

MJ12
Apr 8, 2009

admanb posted:

ALEPH, Tohaa. Combined Army if you don't count their army box.

ALEPH versus CA would be a fairly natural fit for a two-faction combo box I think.

admanb
Jun 18, 2014

MJ12 posted:

ALEPH versus CA would be a fairly natural fit for a two-faction combo box I think.

Agreed. And I would certainly love to see what they would do with a new ALEPH starter set.

Or any ALEPH releases that aren't Greeks.

Not a viking
Aug 2, 2008

Feels like I just got laid
But we already have a CA army box? I think one of them would be Tohaa since they have the least models. It would be a great way to add many more in one swoop.

Sir Teabag
Oct 26, 2007
They could always double down on a faction by doing a sectorial. Shock Army versus Tohaa could make sense given the Bagh-mari box and the Tikibalangs release. Update some old models.

Or maybe Varuna as a sectorial and get some new Kamau models.

Plenty of options, but I think Tohaa versus Aleph would be the most likely given that they have now hit the other 6 factions with a big starter box.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
Are there any ISS players here that can help me? I'm wanting to start an ISS force, but the list building is hurting my brain.

Pierzak
Oct 30, 2010

Acceptableloss posted:

Are there any ISS players here that can help me? I'm wanting to start an ISS force, but the list building is hurting my brain.

Yes. What exactly do you want? The basics or samples for a particular format?

admanb
Jun 18, 2014

Not a viking posted:

But we already have a CA army box? I think one of them would be Tohaa since they have the least models. It would be a great way to add many more in one swoop.

The CA army box doesn't have dice, any unique sculpts, a new starter box, themed terrain, etc. It's literally just three other boxes glued together, but cheaper. I'm not sure if it's enough of a box to disqualify CA.

But honestly, it's Spain so I think expecting any pattern or reason from them is a mistake. However, I could see an ALEPH vs. Combined Army starter box and then a USAriadna-style Tohaa army box.

Genghis Cohen
Jun 29, 2013

Pierzak posted:

Yes. What exactly do you want? The basics or samples for a particular format?

I would be interested to hear that as well, I am strongly tempted to buy into ISS!

Tournament Report

I went to a tournament yesterday which was held very close and convenient to my new place of residence, in Birmingham. This featured Spec-Ops, which I have never used before. As Corregidor I don't really suffer from any big specialist gaps, so in both my lists I just used it to put an HMG Alguacil into a link team without paying the points or SWC (and I gave him Mimetism as well). This tourney took place in a rather good venue, a British Legion club (something like a Veterans Association, social centre type thing, for all the Americans). Plenty of room all round, the tables were a pretty good mix as well.

Game 1: Transmission Matrix. So my first opponent played Tohaa, with basically everything except a Rasail formed into Triads. He won the initiative roll (I lost the roll in every game!) and chose to go second, a big advantage in these missions, so I picked deployment and prepared to go at him hard. With my high-model-count list, 19 troops in all, I was pretty well equipped to do so, I ended up pinning him down pretty comprehensively and holding the majority of the objectives. TBH this guy hadn't really played for ages and seemed rusty with the rules, but he just wasn't a very savvy or experienced player. What left a slightly off taste was he was one of these guys who just, when it starts to go wrong, cannot make a decision, then does something suicidal, then bemoans his 'terrible luck' when it doesn't work. He eventually conceded at the end of turn 2 after losing more of his models trying to break out of his tricky situation, which is poor form IMO. Whatever. Obviously the game was a bit one-sided, and therefore not terribly interesting. Jaguars, the Intruder HMG, and my new Stempler Zond were the only pieces I really used offensively, on top of my attacks he lost models in my reactive turn trying to oppose TR bot and suppression fire or chain rifle AROs. Result: 10-0 Victory to Corregidor, I only lost 2 Jaguars and had baggage, so had 300pts left.

EDIT: That first game table was probably the best setup I played on that day:


Game 2: Decapitation. I had never played this scenario before, it's like an aggressive Annihilation mission where 'kill more Lts than the opponent' takes the place of keeping your own models alive. My opponent was a good player and painter using ISS, an army I think is really cool and would like to play myself. He chose deployment so given the mission I went first once again. To my slight surprise, he used a Wu Ming link of 4 models plus a Zhanying - a very formidable defensive block. With my same high orders list, I went to take it head-on, gluing a Wu Ming HMG in place with a Bandit, finishing him off with an Intruder, then walking along trying to take down more. Unfortunately I only killed 1, 1 unconscious and 1 wounded but alive. This finished with my Bandit (KHD) right up near them, a bit over-extended, and my Intruder trying to pin them down in suppression. My huge order pool served me well here, as with my first game, but holy hell it should have been a lot better - I moved my Stempler up to FO his HVT for a classified, as it was left undefended - failed on 5 orders in a row! Terrible luck and if I'd had 3 orders more I definitely could have picked up a couple more models.

EDIT: Cool army, I like the Wu Ming, even the older models:


In his turn 1, he tried to bounce back, being (IMO) a bit lucky, after spending several orders taking down my Bandit, to go head to head with a suppressing Intruder and kill him in one order with a HRL! But his overall position was a bit pinned down, so I still felt fairly in control.

My turn 2, having lost those vital attacking models on the right flank, I pushed Jaguars forward to kill a Kanren and threaten his other models on the far side. I then moved members of the Alguacil link team up the right flank to where the assault had faltered. Did a couple more casualties, not without some tense moments. Those Wu Ming fought goddamn hard, blinding my Spec Ops and generally playing for time. But I got another one, finished my 2nd Classified Obj, and ended up pinning them down again, with a Suppression Fire Algaucil. My opponent made, basically, another of the same attempt to break out. Smashed through my SF guy again immediately, but other AROs kept him in place.

My turn 3, a Jaguar broke through to his back line and killed a couple models. Unfortunately both of us had secure Lt hidey-holes - his would have been unkillable without speculative shot weapons, being upstairs in a closed room, prone. I also continued to pressure his Wu Mings. Now in my opponent's turn 3 I was terrified that his Sophotect, working via G:Servant which I had been unable to draw a bead on, would just heal up a huge number of points and possibly jeopardize my win. However my opponent, perhaps wisely, threw his efforts at long-range Medipack shots at his Kanren - his reasoning was that was his only model in position to gain the 'Extreme Prejudice' objective, which would have made more of a difference to the score. Result: 9-4 Victory to Corregidor, I had both classifieds, he had 1, and I had more points killed, about 170 to his 100, so fairly convincing victory and the Lt kills being drawn didn't effect me too much.

Game 3: Supremacy. I know had to play someone loving good. This is a chap I played once last year, when I was starting to get interested in tournament play. He thrashed me easily then, and he's just a really, really competent player. I was interested to have the chance to face him again knowing a bit more, but he's definitely a tough proposition. He was playing Aleph, and had a list with a Marut, 2 TR bots, and almost everything else just support models. I know for a fact he wiped his opponent down to a single solitary model in the Decapitation round, and finished with about 270 of his own points left, so I wasn't really going in too cocky. He won the roll and chose deployment. This table was easily the worst I played on of the day, with very sparse deployment zones and loads of fire lanes. Given that I chose to go first, concluding that he'd just roll over me otherwise. I think that's probably the right call. He deployed well, with his Strategos L3 enabling him to pin down some of my models with his TAG, while not exposing it to any of the threats which could take it out.

So I went hard as hell in the first round. Pushing a Jaguar up the left flank, I got in amongst his support REMs, taking a round of HMG fire to the face, knocking out the TR bot, going Dogged, and then killing more, about 4 models all in. God bless that little conscript gangbanger. Meanwhile the Intruder HMG took out his other TR bot, ending up in suppression fire as were my Moran Masai. I left my opponent with 6 orders to start his first turn. I felt it was all going well.
EDIT: This loving guy:

Helped me get in the game with this:


Holy gently caress this guy is a scary-good player though. As he did all through deployment, he took a good long time, just looking at all the angles and seeming to think about all his possible options. He then activated his Marut for basically the entire turn. He killed a Moran and the Spec Ops HMG with 2 orders. Failed to kill my missile launcher (thank god, more on that later) as I passed 2 saves and guts'd prone. Killed my Intruder, drat. Then brought on an AD shotgun troop, killing my doctor and holding another quadrant. This left him with 2 quadrants to my 1, grabbing the points for the round.

My turn 2, I was really rattled, and only had 2 smallish pools of orders left, maybe 6/5, limiting my options. On such an open table that TAG did not need a huge order pool to take apart my army. I took out the Garuda drop troop with a Jaguar to secure that flank. Then I reformed my link and hazarded my ML against the TAG, range favouring me in a diagonal shot clear across the table. Boom, 2 hits! He still passed 4 of 6 saves, so I risked another order, with my heart in my mouth - I didn't really have anything else capable of killing the drat thing. Fortunately I got one more hit, and knocked it out. Looking at the situation I decided he was probably just in Retreat, so there would be no third turn. I brought on my own drop troop securely into a far quadrant, got one console clicked, and prepared to see the consequences.

Bottom of turn 2. He was on exactly 75 points left, ie just in Retreat. He had, after spending comd tokens, 3 regular and 2 irregular orders. Now at this point my opponent just studied the table for, seriously, more than 20 minutes, trying to find a way to secure the win. Score would end up 3-2 if he did nothing that turn - he had the first round, I looked clear to get the second, and I had a console. So eventually, he healed his TAG, he blinded and killed my remaining Moran (who I think would have got me secure HVT if he had lived), but lost his TAG again in the process. Victory was mine? He then, salting the wounds, revealed he had a TO camo trooper around, a PostHuman proxy, who revealed, evading a Crazy Koala, to secure my HVT. Result: 3-3 Draw. That was a really great, interesting, furiously bloody game, but I was so close to winning! drat it was fun though. I take real pride in holding my own against a player like that.

So I finished 3rd in the tournament overall. Even if I'd had a better result in round 3, the 1-2nd place guys had more Obj pts than me by a decent margin, it wouldn't have changed my ranking. No one had 9 tourney points oddly enough, highest was 8. Won a neat terrain piece.

Some cool armies shown, will post pictures tomorrow.

Genghis Cohen fucked around with this message at 21:41 on Jul 5, 2016

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Pierzak posted:

Yes. What exactly do you want? The basics or samples for a particular format?

Thanks. I currently only play vanilla Aleph so I want to use new stuff like piles of heavy infantry and link teams.

I'm trying to build a few 300pt ITS lists and I can't tell if what I'm building is any good. It seems like a bunch of Kuang Shi is a no brainer cuz 5 orders for 33 points it nuts, but if you use your core link team with that, you can only field haris teams of other stuff. The haris teams look awesome but chew up a ton of points. I thought a core kuang shi team and a haris team in each combat group would be fun, but it doesn't seem like there's room for that in 300.

I also thought a list with 5 man Wu Ming link would be sweet (either with a zhanying or without) but that means you can't also have a link of kuang shi unless you break and reform them mid game. Also, there's so many points in the link I end up short on the support models I'm used to taking like hackers, TR bots, snipers, etc. Like the list would just be brute force rather than a toolbox.

Basically all the special fire team option look amazing and I want to play them, but really struggle to have enough points for the other stuff.

EDIT:

OK here's what I've got so far. Can't decide if these are good or not. For extra added difficulty I'm trying to stick mostly to models that are new releases or can represented by one of those. The new stuff just look so great in comparison to the old stuff.

Wu Ming Boat
──────────────────────────────────────────────────

GROUP 1 10 4
WÚ MÍNG HMG / Pistol, Knife. (2 | 39)
WÚ MÍNG (Fireteam: Duo) Chain Rifle, Submachine Gun / Pistol, Knife. (0 | 25)
WÚ MÍNG (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 31)
WÚ MÍNG (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 31)
WÚ MÍNG (Fireteam: Duo) Combi Rifle + E/Mitter, Antipersonnel Mines / Pistol, Knife. (0 | 32)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

GROUP 2 9 4
CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (0 | 13)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
RUI SHI Spitfire / Electric Pulse. (1 | 20)

4 SWC | 299 Points

Open in Infinity Army

ITS Non-specialist Scenarios
──────────────────────────────────────────────────

GROUP 1 7 4
HSIEN Lieutenant HMG, Nanopulser / Pistol, AP CCW. (2 | 61)
NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

GROUP 2 10 4
IMPERIAL AGENT (Chain of Command, Fireteam: Haris) Red Fury / Pistol, DA CC Weapon. (1.5 | 36)
BÀO TROOP (Biometric Visor L2) Boarding Shotgun, Contender / Pistol, Knife. (0 | 22)
BÀO TROOP (X Visor, Multispectral Visor L2) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 27)
HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
YUDBOT Electric Pulse. (0 | 3)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

5.5 SWC | 300 Points

Open in Infinity Army

Acceptableloss fucked around with this message at 03:10 on Jul 4, 2016

Pierzak
Oct 30, 2010






- don't marry yourself to linking Kuang Shi. Even with a combi controller as pointman they're still a stopgap link compared to pretty much everything else. Just deploy them further back so they don't run out into open in the first impetuous order. Also, don't hesitate to take less than the maximum KS if they don't fit a list.
- get more specialists. 3 is nothing, especially in a 20 order "clicking" list. Kanren is awesome as a pseudo-infiltrator, works well in tandem with a killerninja if you want to leave the latter in HD for later. Dakini medics are awesome too, practically mandatory as a 15pt mimetic 6-4 move specialist.
- what's your idea for the Wu Ming link? Move them upfield, then split into 2 Duos? The loadouts look weird. I'd definitely get a Tinbot.

long-ass nips Diane
Dec 13, 2010

Breathe.

Man, Corvus Belli's shipping is loving ridiculous. I like that Unknown Ranger model but I don't $35 like it.

Panzeh
Nov 27, 2006

"..The high ground"
Gonna get into this game and play USAriadna with a bunch of bikers this sounds like a good plan.

Pierzak
Oct 30, 2010

Swagger Dagger posted:

Man, Corvus Belli's shipping is loving ridiculous. I like that Unknown Ranger model but I don't $35 like it.

Bostria confirmed they'll release another version for the general public later, like last year's Van Zant.

Genghis Cohen
Jun 29, 2013

Pierzak posted:

Bostria confirmed they'll release another version for the general public later, like last year's Van Zant.

Good to hear, although I have to say I always question why certain models are limited. The odd badger like an annual ITS winner's pack, sure, but this is a fairly anticipated unit, new to the game, not available anywhere else. Seems weird its first release is so limited. Although I don't play the faction and won't be buying it (certainly not for £25, lol) it is a loving spectacular mini and I'm sure it would be a bit galling if I played USAriadna, waited for a general release, then didn't like that one as much.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Eighteen fukin earth euros for the Unknown Ranger. Hopefully this isn't the start of a new pricing structure. Fortunately I don't need any of these models and I wouldn't buy them at this price anyway but I know a bunch of guys in our area are hammering the buy button on that whole package.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
The Unknown Ranger isn't even that good. Doubly so with the increase of shock-based weapons in N3.

Pierzak
Oct 30, 2010
So it's not just me wondering about the price. Yeah yeah riot shield and all that, but that's maybe 1/1.5€ over a standard mini, this is kinda ridiculous.

rotateTranslate
Jul 19, 2006
ra ra im a dinosaur

Pierzak posted:

Dakini medics are awesome too, practically mandatory as a 15pt mimetic 6-4 move specialist.

Surprised to see that ISS has access to a few different Aleph units. What's the story there?

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Pierzak posted:

- don't marry yourself to linking Kuang Shi. Even with a combi controller as pointman they're still a stopgap link compared to pretty much everything else. Just deploy them further back so they don't run out into open in the first impetuous order. Also, don't hesitate to take less than the maximum KS if they don't fit a list.
- get more specialists. 3 is nothing, especially in a 20 order "clicking" list. Kanren is awesome as a pseudo-infiltrator, works well in tandem with a killerninja if you want to leave the latter in HD for later. Dakini medics are awesome too, practically mandatory as a 15pt mimetic 6-4 move specialist.
- what's your idea for the Wu Ming link? Move them upfield, then split into 2 Duos? The loadouts look weird. I'd definitely get a Tinbot.

I was not aware that the Tinbot applied to the whole fireteam. That is nuts. OK here's take 2 on the Wu Ming boat. More specialists, but suffers from an obvious Lt, no MSV and has no infiltration of any kind. The Wu Ming link should be pretty ball busting though...hopefully. I can't figure out how to really cover those gaps and still live the dream of a 5-man Wu Ming link.

Wu Ming Boat
──────────────────────────────────────────────────

GROUP 1 10 4
WÚ MÍNG HMG / Pistol, Knife. (2 | 39)
WÚ MÍNG (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 31)
WÚ MÍNG Boarding Shotgun + 1 TinBot B (Deflector L2) / Pistol, Knife. (0.5 | 33)
ZHÀNYING Hacker (Hacking Device) Breaker Combi Rifle, D-Charges / Pistol, Electric Pulse. (0.5 | 32)
WÚ MÍNG Panzerfaust, Light Shotgun / Pistol, Knife. (0.5 | 29)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

GROUP 2 5
CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
YUDBOT Electric Pulse. (0 | 3)
HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)
DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)

5 SWC | 299 Points

Open in Infinity Army

And I mucked around with the 2nd list to have more specialists while keeping the haris team. This list does a better job of covering all of the bases and has plentiful visors, though I would like to squeeze in a 2nd Celestial Guard w/ smoke launcher for more MSV2/smoke shenanigans. The Hsien should get to rampage around for a turn or two using his Lt order and Kuang Shi orders, and then when he gets smoked command falls to the CoC guy.

Rambo Hsien
──────────────────────────────────────────────────

GROUP 1 10 8
HSIEN Lieutenant HMG, Nanopulser / Pistol, AP CCW. (2 | 61)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

GROUP 2 7
IMPERIAL AGENT (Chain of Command, Fireteam: Haris) Red Fury / Pistol, DA CC Weapon. (1.5 | 36)
BÀO TROOP (Biometric Visor L2) Boarding Shotgun, Contender / Pistol, Knife. (0 | 22)
BÀO TROOP (Multispectral Visor L2) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 29)
KǍNRÈN Hacker (Killer Hacking Device) Combi Rifle, Chain-colt / Pistol, Monofilament CC Weapon, Knife. (0 | 29)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
YUDBOT Electric Pulse. (0 | 3)
DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21)

5.5 SWC | 300 Points

Open in Infinity Army

These lists at least seem fun, though I'm not sure whether or not they're actually good in ITS.

long-ass nips Diane
Dec 13, 2010

Breathe.

A Warcor in houston is taking local orders on the Gencon bundle and I'm tempted again. $125 for the whole thing.

If I have the old Yu Jing starter and some odds and ends, would Miyamoto Musashi even be useful? I'd be running vanilla, not a sectorial.

Edit: looks like he'd have to be in the Japanese sectorial :(

long-ass nips Diane fucked around with this message at 02:02 on Jul 5, 2016

admanb
Jun 18, 2014

rotateTranslate posted:

Surprised to see that ISS has access to a few different Aleph units. What's the story there?

ALEPH benevolently supports all factions of humanity.

Ilor
Feb 2, 2008

That's a crit.
Not Haqqislam. And certainly not the Nomads. But then again, it's arguable that the Nomads still count as "humanity."

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Ilor posted:

Not Haqqislam. And certainly not the Nomads. But then again, it's arguable that the Nomads still count as "humanity."

Salad Dinner is a recreation. Avanecia was one as well, but got kidnapped before she could influence society!

Not a viking
Aug 2, 2008

Feels like I just got laid

WAR FOOT posted:

Salad Dinner

drat auto correct!

Commissar Kip
Nov 9, 2009

Imperial Commissariat's uplifting primer.

Shake once.
I was thinking about starting Infinity - I already have the weeaboo Japanese Sectorial Army Starter Pack (received it as a present). I am a complete Infinity newbie. Does anyone have an army list with the Starter Pack that's feasible for entry level tournaments/games? If I need to buy additional dudes I'm ready to do so.

Please help me Goonie goon kenobi, you're my first hope.

Corbeau
Sep 13, 2010

Jack of All Trades
Everything in the JSA starter is fine, though you couldn't play a 300-point tournament game without more models (and you probably shouldn't, when learning the game). The way Infinity works is that basically any mini, or small set of minis, are viable - you just gotta bring the appropriate support pieces to cover their weaknesses. So what looks cool to you in the JSA range?

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
What makes a list good has a lot to do with the mission pool, and even more to do with how you play the terrain to accomplish the objectives.

Best advice is to buy a selection of models that seem cool to you, and play games. You will learn the models, what they can and can't do, and how they fit your play style. Then you will be able to look at a mission pool for a tournament and see what tools you will want to reach for to accomplish the missions picked.

There will be a learning curve, but it is on specific things like bringing units that can reach the center of the board ASAP on supplies, while also being able to chase down a crate runner if you don't get there first.

It doesn't really work like other games with cookie cutter lists due to the announced mission pools and terrain density disrupting theory craft.

Panzeh
Nov 27, 2006

"..The high ground"
I kinda want to play tohaa now because of ALL the link teams.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

Panzeh posted:

I kinda want to play tohaa now because of ALL the link teams.

Not having access to the 4 or 5 man bonuses can hurt a little. My biggest gripe is the 4-2 movement of their only MSV2 or higher profile.

Almost everything you bring is 4-4, but the goggles must slow them down a lot.

On a side note, if i am being shot through smoke, what can i do? Opponent had a nomad with MSV2 shoot my Nikoul in a foxhole. I was like, "um, i guess i get shot."

Genghis Cohen
Jun 29, 2013

dexefiend posted:


On a side note, if i am being shot through smoke, what can i do? Opponent had a nomad with MSV2 shoot my Nikoul in a foxhole. I was like, "um, i guess i get shot."

You can a) shoot back, incurring an additional -6 Mod. This is usually a bad idea, but if you're in good weapon range and he isn't in cover, may still be preferable to n) Dodge on a normal roll.

Things to note: Sixth Sense L2 ignores the -6, allowing you to return fire normally. SSL1 works within ZoC of course. Template weapons are dodged at -3 if they are fired from out of LoF, I believe this does apply to impact templates fired from smoke.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Commissar Kip posted:

I already have the weeaboo Japanese Sectorial Army Starter Pack

This is actually Aleph. JSA is more reminiscent of old samurai movies.

Pierzak
Oct 30, 2010

Commissar Kip posted:

I was thinking about starting Infinity - I already have the weeaboo Japanese Sectorial Army Starter Pack (received it as a present). I am a complete Infinity newbie. Does anyone have an army list with the Starter Pack that's feasible for entry level tournaments/games? If I need to buy additional dudes I'm ready to do so.

Please help me Goonie goon kenobi, you're my first hope.

- Get a Keisotsu HMG. Form a core Keisotsu fireteam of 3 combi FO + 1 HMG + Kempei BS (for a fireteam I'd take the combi one but BS is what you get in the box). Learn to use said fireteam. FOs are because flash pulses are surprisingly nasty long-range AROs ("haha your TAG got blinded on order #1, gently caress your rambo") and Kempei is an almost-mandatory choice to protect your LT as most JSA LTs want to be very aggressive. BTW, both FO and Chain of Command are mission specialists. Later you might want to swap in a ML or LGL, depending on your tactics/opponents.
- Always run your Kempei as Chain of Command.
- Chain Domaru is a nice LT but is very short-ranged and wants to be aggressive, so I don't like him that much. You can always convert him by giving him a spitfire and put him as Domaru filler and pointman in a Haramaki fireteam.
- Oniwaban is a master assassin but is tricky to use. He wants to start almost in the enemy DZ but if you fail your infiltration roll you're pretty hosed. If you have enough cover to approach (possibly using Cautious Movement or not exposing yourself for more than 1 order so even if discovered you can still spend an order to re-camo) you might wanna infiltrate just before the halfway line so you don't have to roll. Your juiciest targets are TAGs/HI (monoCCW cares not about armour or wounds) and cheap mooks hidden behind one wall/piece of linear cover (approach from the side, use the shotgun. Even if they have Sixth Sense because they're a fireteam, you still have +6 to hit and the best a combi grunt can hope for is +0 (-6 TO camo, +3 close range, +3 full fire team). If they're not linked, all the better.

Good options to consider for expansion:
- ninja hacker (alternatively, grab the new bow model when it comes out) - killerHD is a cheap infiltrator specialist that can still murder people and fry hackers' brains, while the assault variant is more offensive in general.
- Asuka Kisaragi box - Asuka is another good aggressive LT option that can actually close in and do the blitzkrieg, while the Aragoto hacker is a great mission specialist (and you want several of those)
- Karakuri box - run them either alone or as a Haris team. They're tough, they can take an anti-tank missile to the face and keep going, they're a Swiss army knife of weaponry, and evey one of them is a specialist. Remember that they are NOT remotes but robotic HI so they can't get remote Supportware but dodge better and can go prone.
-Yaokong or Yaoxie drones. Yaokong Husong is your basic area-defense crutch (Total reaction is great until it encounters TO camo snipers), Yaokong Weibing is another fast specialist with a nice toolbox, Yaoxie Ruishi is a dedicated camo-hunter bot (and your only source of MSV2 which allows you to shoot through smoke - some factions' cheap warbands looove their smoke screens) and yaoxie Lu Duan is more general and survivable thanks to its holoprojector (also allows mindgames of "why is this unarmed baggagebot pouring napalm on my paratroopers?"). Remember that you have to have some kind of hacker in your list to take remotes, and that you have the option of giving your bots buffs by way of Supportware (unfortunately your only options for support hackers are Keisotsu and EVO Yaopu Pangguling).
- Shikami. The models aren't out yet, but keep an eye out for them. They're the hyper-aggressive, in-your-face counterpart to Oniwabans. Also, mission specialists.
- Other units. The ones I mentioned above are just some options that came to mind. I don't think there are any poo poo units in Infinity, so proxy and experiment.
- Going into vanilla Yu Jing.You lose fireteams and the AVA of Japanese stuff decreases, but you get access to stuff that will fill the gaps in JSA's strengths.

Also, about mission specialists: Infinity has several variously popular (varies from city to city) mission systems. The official system is ITS, which categorizes certain skills as specialists. Only specialists can do many mission objectives like accessing consoles (the rest of your army is there to secure the area and get the techies where needed in one piece), and there are random secondary objectives tied to certain classes of specialists so it might be good to have a wider variety of them. If you go ITS you want to have 4-5 specialists, at least 2-3 fast or infiltrating so they can go where needed without wasting orders. Alternatively, there are fanmade systems like YAMS or 20x20 which are not/less reliant on specialists, so the above might not apply.

Oh, and you'll want a HVT/civilian model for scenario play.

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Genghis Cohen
Jun 29, 2013
I added a few pics to my earlier post, and am adding another few pictures from the tournament in Birmingham over the weekend:

First of all, this guy won best painted with some amazing Morats:




Including 2 spectacular Sogarat models:



and a very appropriate HVT:


Some more models from other armies:




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