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kingcom
Jun 23, 2012

Strobe posted:

Sort of? In order to get the target lock from R4 Agro, you have to spend the focus after you've rolled dice for all intents and purposes. Up to that point, if you spent it to make the attack in the first place you don't get a TL.

Right gotcha. I was just trying to refer to how you end up in that turbo 95%+ chance of all hits with TL + focus + guidance chimps torpedos. I only ever had 1 JM5K so I ran an overclocked + 4LOM to get the most out of it. Thats actually a pretty clever way of cleaning things up. Anyone spotted how this fucks something else over royally yet?

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Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Blaster Turret Kavil got the shaft pretty hard on that ruling.

Panzeh
Nov 27, 2006

"..The high ground"

Strobe posted:

Blaster Turret Kavil got the shaft pretty hard on that ruling.

I'm fairly sure a lot of the reason for r4 agromech originally was for the blaster turret and for the previous ruling.

Kai Tave
Jul 2, 2012
Fallen Rib
Yeah, Blaster/R4 was always intended to be a thing for Kavil, I got an email direct from FFG about it when an opponent of mine didn't believe it worked that way to that effect, but on the other hand all this means is that if you're running Kavil you'll probably just be using Dorsal Turret/Unhinged Astro which is honestly a pretty decent replacement all things considered.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Hell, Dorsal Turret and R4 Agro still works fine. It's just Blaster Turret that got hosed hard.

kingcom
Jun 23, 2012

I've used blaster turrets in my rpg based games but i've never used it outside that. They always felt like crap to begin with?

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


kingcom posted:

I've used blaster turrets in my rpg based games but i've never used it outside that. They always felt like crap to begin with?

They are. Ion Cannon Turret has always been better imho.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Blaster Turret is better on a HWK, and was better on Kavil with R4 Agro until this latest FAQ. Now it's just passable on the HWK (which could probably use a TLT better anyway).

kingcom
Jun 23, 2012

Endman posted:

They are. Ion Cannon Turret has always been better imho.

The LNP of turrets.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


kingcom posted:

The LNP of turrets.

:negative: Please excuse my avatar, I have been trolled hard in the auspol thread

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Strobe posted:

Blaster Turret is better on a HWK, and was better on Kavil with R4 Agro until this latest FAQ. Now it's just passable on the HWK (which could probably use a TLT better anyway).

For my two cents, the best HWK is Palob with Wired, Zuckuss Crew and a TLT. The TLT ranges don't synergise perfectly with his ability (2-3 vs 1-2 respectively), but it makes him dangerous or annoying no matter where you are.

kingcom
Jun 23, 2012

Endman posted:

:negative: Please excuse my avatar, I have been trolled hard in the auspol thread

Pauline is the TLT of turrets, you spend all your tokens to try and ignore her horrendous bullshit and then she just comes back anyway.

Panzeh
Nov 27, 2006

"..The high ground"

Strobe posted:

Blaster Turret is better on a HWK, and was better on Kavil with R4 Agro until this latest FAQ. Now it's just passable on the HWK (which could probably use a TLT better anyway).

Blaster turret is still kinda bad and the focus to fire thing was probably an overreaction to the thought of 5 hwks with turrets being a thing.

Kai Tave
Jul 2, 2012
Fallen Rib

Panzeh posted:

Blaster turret is still kinda bad and the focus to fire thing was probably an overreaction to the thought of 5 hwks with turrets being a thing.

Yeah, that's always been my thought on the matter, Blaster Turret was the odd man out and I can't really muster up too much sadness at its return to obscurity.

Foolster41
Aug 2, 2013

"It's a non-speaking role"
I picked up the Vets yesterday, and now I'm considering flying a more beefy imp list instead of my normal low health aces or swarms

This is something I threw together. It's a bit gimicky, so I don't know how good it'd be or if it's garbage:

"Let's get beefy, Imps" - 99 Points

Maarek Stele (42 Points)
Flechette Cannon+Crack Shot+TIE/D+Engine Upgrade

Gamma Squadron Veteran (30 Points)
TIE Shuttle+ Calculation+ Stealth Device+ Mercenary Copilot+ Darth Vader+Tactician

Storm Squadron Pilot (27 Points)
TIE/x1+Stealth Device

X-wing List Builder

I liked the idea of building something with the shuttle since it looks like an interesting upgrade.

The idea is to cause as much critical damage as possible. A big problem i see is actually being able to get hits to go through. I had a gunner in there which would help with actually hitting (since there's a chance they might be forced to take a crit to possible take worse, or they will have less resources to defend agianst a second attack). but it was too many points.

kingcom
Jun 23, 2012

That bomber is going to be murdered fast and hard. The potential beauty of the Buddy Shuttle is that its still a tiny points investment. I would just decimate that Shuttle first off since nothing in that list looks particularly difficulty to focus down.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Maarek and Flechette Cannon don't synergize whatsoever because Flechette Cannon can never cause crits ever. And Crack Shot is probably not the way you want to go about getting crits through. I'd recommend Tractor Beam (because it serves the same function as Crack Shot while being cheaper than Flechette) and Calculation.

Gunner can't go on a TIE Shuttle because you're limited to crew options that are 4 points or fewer. The Stealth Device is largely garbage on a 2 agility ship with no shields, especially if you only have one way to generate focus (your action) that you're trying to spend on Calculation at the same time. Mercenary Copilot only works at a range where you're not hitting anything with 2 red dice in the first place. Tactician and Mercenary Copilot don't overlap at all, so you're paying for both when you can only ever use one at a time, and for different reasons. Darth Vader is a horrible god-awful idea on a 6 EHP ship that is going to get PS killed by any ace worth flying. You can only fit two crew, so that's not a legal TIE Shuttle anyway.

Stealth Device is cool and all but you put TIE/x1 on there and didn't put any System Upgrades on the Advanced? You get everything except the Advanced Targeting Computer for literally free, so there's zero reason to not put something in there. I genuinely have no idea if you're being serious or if you're auditioning for an MWG game.

Swap up the Gamme Squadron Vet to be a support ship; you don't actually want it to be your damage dealer, because it's not going to deal damage reliably. I'd go with a Fleet Officer, Systems Officer, and TIE Mk. II. That gives you nine green maneuvers on your dial (which is a shitload, the T-70 with R2 Astromech has nine greens), you can pass out a target lock every turn, and you can pass out two focuses with your action (for a stress that you'll clear with a green move next turn). That's also only 25 points, so you save five you can put toward something else.

If you also swap to Tractor Beam and Calculation on Maarek (I'd drop Engine Upgrade but it's your call), you're up to six spare points, which is coincidentally enough to upgrade your TIE Advanced to Darth loving Vader, or to replace it with another Defender entirely (Onyx, x7, Stealth, or a Delta with TIE/D and Ion Cannon both fit into the 33 points available).

EDIT: The MWG comment wasn't to be mean, it's because your list was :psyduck: in X-wing form, probably through inexperience.

Strobe fucked around with this message at 02:03 on Jul 4, 2016

hoiyes
May 17, 2007

Kai Tave posted:

Yeah, Blaster/R4 was always intended to be a thing for Kavil, I got an email direct from FFG about it when an opponent of mine didn't believe it worked that way to that effect, but on the other hand all this means is that if you're running Kavil you'll probably just be using Dorsal Turret/Unhinged Astro which is honestly a pretty decent replacement all things considered.

Not a fan of Kavil with dorsal, he dies way to fast hanging out at range 1. Kavil + TLT otoh is cleaning up imperial aces for me.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
:lol: the .co.uk X-wing builder shows six crew slots for the TIE Shuttle.

canyoneer
Sep 13, 2005


I only have canyoneyes for you

Strobe posted:

:lol: the .co.uk X-wing builder shows six crew slots for the TIE Shuttle.



Scimitar Squadron standing by

Foolster41
Aug 2, 2013

"It's a non-speaking role"

Strobe posted:

Maarek and Flechette Cannon don't synergize whatsoever because Flechette Cannon can never cause crits ever. And Crack Shot is probably not the way you want to go about getting crits through. I'd recommend Tractor Beam (because it serves the same function as Crack Shot while being cheaper than Flechette) and Calculation.
I threw this together fairly quickly. I forgot about that on Flechettes, good point. Though tractor beams does 0 damage, so that wouldn't really do crits anyway either (though I think you mean this suggestion as part of the moving to support anyway).

quote:

Gunner can't go on a TIE Shuttle because you're limited to crew options that are 4 points or fewer. The Stealth Device is largely garbage on a 2 agility ship with no shields, especially if you only have one way to generate focus (your action) that you're trying to spend on Calculation at the same time. Mercenary Copilot only works at a range where you're not hitting anything with 2 red dice in the first place. Tactician and Mercenary Copilot don't overlap at all, so you're paying for both when you can only ever use one at a time, and for different reasons. Darth Vader is a horrible god-awful idea on a 6 EHP ship that is going to get PS killed by any ace worth flying. You can only fit two crew, so that's not a legal TIE Shuttle anyway.

Yeah, I wasn't sure if this ship was too low health to be good for vader. I saw him used pretty well on a beefy ship (the decimator) that has a bit more health. I'm not sure why I put SD on this. Maybe because I was trying to save a point, I don't usually put SD on a 2 or less agility ship. I was going off the uk builder which says it gets 2 crew to start and 2 more with shuttle. This is apparently wrong.

quote:

Stealth Device is cool and all but you put TIE/x1 on there and didn't put any System Upgrades on the Advanced? You get everything except the Advanced Targeting Computer for literally free, so there's zero reason to not put something in there. I genuinely have no idea if you're being serious or if you're auditioning for an MWG game.

I did put ATC on the ship, I just forgot to include in the post. Oops.

quote:

Swap up the Gamme Squadron Vet to be a support ship; you don't actually want it to be your damage dealer, because it's not going to deal damage reliably. I'd go with a Fleet Officer, Systems Officer, and TIE Mk. II. That gives you nine green maneuvers on your dial (which is a shitload, the T-70 with R2 Astromech has nine greens), you can pass out a target lock every turn, and you can pass out two focuses with your action (for a stress that you'll clear with a green move next turn). That's also only 25 points, so you save five you can put toward something else.


Good suggestions.

quote:

If you also swap to Tractor Beam and Calculation on Maarek (I'd drop Engine Upgrade but it's your call), you're up to six spare points, which is coincidentally enough to upgrade your TIE Advanced to Darth loving Vader, or to replace it with another Defender entirely (Onyx, x7, Stealth, or a Delta with TIE/D and Ion Cannon both fit into the 33 points available).

So here's a reworked version, still subject to some modification

"Let's get Beefy, Imperials" - 99 Points

Maarek Stele - Tie Defender (41 Points)
Tractor beam+Calculation+TIE/D+Engine Upgrade

Commander Alozen - Tie Advanced (29 Points)
TIE/x1+Stealth Device+Advanced Targeting Computer (1)

Gamma Squadron Veteran - Tie Bomber (29 points)
TIE Shuttle+Calculation+Shield Upgrade+Fleet Officer+ Systems Officer

UK Buiilder

Foolster41 fucked around with this message at 22:15 on Jul 4, 2016

Admiral Joeslop
Jul 8, 2010




The TIE-D title lets you fire with your primary after firing with the Tractor Beam; assuming you hit, they'll be at -1 agility and then you make your primary with Calculation to hopefully get your crit.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Exactly. You can also barrel roll enemy ships into asteroids to deny shots, or into range one of your squad's primaries.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
I can see why the tractor beam movement is limited to the first time each turn.

A line of 5 Sycks rolling a ship off the board would be hilarious

canyoneer
Sep 13, 2005


I only have canyoneyes for you
Ahaha someone on my local group says that the large bases in his red and blue base packs are noticeably oversized compared to the clear ones

Aramoro
Jun 1, 2012




I had a go with a Dengar/Manaroo list yesterday after seeing one in this thread a bit ago and it was great. Zuckuss on Dengar is just amazing, with P5-R8 as a bonus. Played against Double Defenders with a Bomber, Brobots and Z-95 swarm and won them all. The highlight being burning Maarke Steele down to 1 hp on turn 1 and twice having people just refuse to shoot Dengar at all.

Panzeh
Nov 27, 2006

"..The high ground"

Aramoro posted:

I had a go with a Dengar/Manaroo list yesterday after seeing one in this thread a bit ago and it was great. Zuckuss on Dengar is just amazing, with P5-R8 as a bonus. Played against Double Defenders with a Bomber, Brobots and Z-95 swarm and won them all. The highlight being burning Maarke Steele down to 1 hp on turn 1 and twice having people just refuse to shoot Dengar at all.

Zuckuss is just a really really strong upgrade against lots of green dice yeah. I was very leery about dengaroo but as long as you play cagey you can win against most opponents with it using the no-action engine and Zuckuss.

Aramoro
Jun 1, 2012




Panzeh posted:

Zuckuss is just a really really strong upgrade against lots of green dice yeah. I was very leery about dengaroo but as long as you play cagey you can win against most opponents with it using the no-action engine and Zuckuss.

Yeah I'm playing really conservatively with Manaroo, with Lone wolf on Dengar she just fly's around occasionally yelling at him to pay attention and focus.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Zuckuss is definitely powerful, but requires a very specific build that doesn't care about actions.

Can I ask what your Dengar build was?

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Strobe posted:

As mentioned before, having the bomber match the Defenders' PS exactly is of great importance. With a PS 6 bomber and PS 6 defenders, you can do a 1 forward, end up behind the Defenders and give out a target lock, the Defender executes a 4k and focuses, and then next turn the Defender burns through with a 5 straight and the Bomber is still in position to then move and hand out another target lock. With two attacks every turn, you will burn through the target locks sooner rather than later. A Scimitar flat out cannot do that, and can't be flexible enough to keep up and still give out target locks without being stupidly predictable.

*shrug* that really isn't my experience. Having both played and played against similar builds with lower-PS bomber buddies, and seen no particular problems with getting the bomber buddy in the right positions without risking their health.

And TBH, if they try to burn down the support ship, grand, gives the Defenders freer movement.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy

canyoneer posted:

Ahaha someone on my local group says that the large bases in his red and blue base packs are noticeably oversized compared to the clear ones

Must have used the same guys that made those cluster mines...

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Some Numbers posted:

Zuckuss is definitely powerful, but requires a very specific build that doesn't care about actions.

Can I ask what your Dengar build was?

I've run this before:

https://geordanr.github.io/xwing/?f...nkmaster%205000

Before the R4 Agromech nerf, it was Deadeye+Agromech instead of PTL + Unhinged.

It's a really neat build, and it has a bazillion tricks. The biggest trick is knowing when to pop glitter and/or countermeasures on Dengar. Choose wrong, and he'll die.

Worst loss I ever had with this list was against 5 crack shot A-Wings. The guy dedicated two of them to blocking Manaroo and I couldn't get actions or missiles off for like four turns. Dengar couldn't push enough damage through focus + evade + autothrusters on the other three, and slowly got torn apart.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

canyoneer posted:

Ahaha someone on my local group says that the large bases in his red and blue base packs are noticeably oversized compared to the clear ones

This is good because you can pick the size of base that's more advantageous for your build, just like being able to pick a damage deck where 4 of the crits are blank!

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
TBF there's a decent amount of variation between the sizes of even normal bases.

Aramoro
Jun 1, 2012




Some Numbers posted:

Zuckuss is definitely powerful, but requires a very specific build that doesn't care about actions.

Can I ask what your Dengar build was?

I callously stole it from someone in this thread after trying a few of my own builds but I sadly cannot remember who.

LOVEBOATS

99 points

PILOTS

Manaroo (40)
JumpMaster 5000 (27), Push the Limit (3), Recon Specialist (3), Unhinged Astromech (1), Feedback Array (2), Engine Upgrade (4)

Dengar (59)
JumpMaster 5000 (33), Lone Wolf (2), Plasma Torpedoes (3), Zuckuss (1), R5-P8 (3), Glitterstim (2), Punishing One (12), Counter-Measures (3)

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
OKAY! I have enough results (or was reminded of where they are) to formally declare the next portion of the Something Awful TR-8R Memorial X-wing League. Since De Rol Le dropped, we're down to 'only' 21 people, so we'll continue using the three pool system, but now one player per week will have a bye while the other two players that would be on bye will do a cross-pool game. I realize that means that 7 people will play one fewer game than everyone else, but with this number of people that's fairly unavoidable.

Each pool has been set according to overall finish, not relative finish within pools. That said, the top performers in every pool made it pretty easily into the top bracket for phase 2. Overdesigned won the first pool with a perfect 7-0 record and an MOV of 1193. Talas took Pool Two with a record of 5-2 and an MOV of 968. Strobe claimed the top spot in Pool Three with a similar 5-2 record and an MOV of 994.

Going forward, the new pools will be:

POOL ONE:
Overdesigned
Strobe
Talas
Brunas
Herux
ZenMastaT
General Battuta

POOL TWO:
ro5s
ConfusedUs
Deviant
The Gate
Langolas
Chemmy
Admiral Joeslop

POOL THREE:
Aramoro
Gerdalti
Spiggy
canyonero
Major Isoor
Finster Dexter
siggy2021

DUE TO DELAYS IN GETTING THIS UP, I'M GOING TO BE ASSIGNING THE GAMES FOR THE FIRST TWO WEEKS RIGHT NOW. PLEASE GET BOTH DONE BY THE SUNDAY AFTER NEXT (JULY 17TH). I do not care what order you complete your games, as long as they end up completed. Without further ado:

POOL ONE WEEK ONE:
Overdesigned versus Strobe (this is the matchup of the #1 and #2 overall seeds from phase 1, FYI. We should stream this if possible.)
Talas versus Brunas
Herux versus ZenMastaT

POOL TWO WEEK ONE:
ro5s versus ConfusedUs
Deviant versus The Gate (loving :lol: at this matchup happening at effectively random, for reasons both of them are probably well aware)
Langolas versus Chemmy

POOL THREE WEEK ONE:
Aramoro versus Gerdalti
Spiggy versus canyonero
Major Isoor versus Finster Dexter

CROSS-POOL GAME WEEK ONE:
General Battuta versus Admiral Joeslop

BYE WEEK ONE:
siggy2021

POOL ONE WEEK TWO:
Overdesigned versus Talas
Strobe versus Brunas
Herux versus General Battuta

POOL TWO WEEK TWO:
ro5s versus Deviant
ConfusedUs versus The Gate
Langolas versus Admiral Joeslop

POOL THREE WEEK TWO:
Aramoro versus Spiggy
Gerdalti versus canyonero
Major Isoor versus siggy2021

CROSS-POOL GAME WEEK TWO:
ZenMastaT versus Finster Dexter

BYE WEEK TWO:
Chemmy

Good luck everybody, and that's for sticking with my bumbling ineptitude so long already.

Chemmy
Feb 4, 2001

Langolas: I'm on vacation in Europe and back on Sunday. We'll figure out a time after.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Strobe, you're doing a great job so don't be so hard on yourself.

ro5s and The Gate, I'm down to play whenever. Bring it on!

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
I look forward to my inevitable loss of every game in the league from here on out :v:

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Strobe
Jun 30, 2014
GW BRAINWORMS CREW

overdesigned posted:

I look forward to my inevitable loss of every game in the league from here on out :v:

With exactly zero exceptions, your next seven games are against the next seven people on the standings. Not in order, but you're in first place and play the second through eighth place people on the standings as they are now. :v: Incidentally, this is a weird side-effect of the way I scheduled things the first pool go-around, and not actually something I did on purpose.

EDIT: turns out it is in order. :v:

Strobe fucked around with this message at 22:45 on Jul 4, 2016

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