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Strobe posted:Sort of? In order to get the target lock from R4 Agro, you have to spend the focus after you've rolled dice for all intents and purposes. Up to that point, if you spent it to make the attack in the first place you don't get a TL. Right gotcha. I was just trying to refer to how you end up in that turbo 95%+ chance of all hits with TL + focus + guidance chimps torpedos. I only ever had 1 JM5K so I ran an overclocked + 4LOM to get the most out of it. Thats actually a pretty clever way of cleaning things up. Anyone spotted how this fucks something else over royally yet?
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# ? Jul 4, 2016 00:53 |
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# ? Jun 1, 2024 00:47 |
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Blaster Turret Kavil got the shaft pretty hard on that ruling.
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# ? Jul 4, 2016 00:55 |
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Strobe posted:Blaster Turret Kavil got the shaft pretty hard on that ruling. I'm fairly sure a lot of the reason for r4 agromech originally was for the blaster turret and for the previous ruling.
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# ? Jul 4, 2016 00:59 |
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Yeah, Blaster/R4 was always intended to be a thing for Kavil, I got an email direct from FFG about it when an opponent of mine didn't believe it worked that way to that effect, but on the other hand all this means is that if you're running Kavil you'll probably just be using Dorsal Turret/Unhinged Astro which is honestly a pretty decent replacement all things considered.
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# ? Jul 4, 2016 01:03 |
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Hell, Dorsal Turret and R4 Agro still works fine. It's just Blaster Turret that got hosed hard.
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# ? Jul 4, 2016 01:06 |
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I've used blaster turrets in my rpg based games but i've never used it outside that. They always felt like crap to begin with?
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# ? Jul 4, 2016 01:13 |
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kingcom posted:I've used blaster turrets in my rpg based games but i've never used it outside that. They always felt like crap to begin with? They are. Ion Cannon Turret has always been better imho.
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# ? Jul 4, 2016 01:14 |
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Blaster Turret is better on a HWK, and was better on Kavil with R4 Agro until this latest FAQ. Now it's just passable on the HWK (which could probably use a TLT better anyway).
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# ? Jul 4, 2016 01:16 |
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Endman posted:They are. Ion Cannon Turret has always been better imho. The LNP of turrets.
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# ? Jul 4, 2016 01:20 |
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kingcom posted:The LNP of turrets. Please excuse my avatar, I have been trolled hard in the auspol thread
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# ? Jul 4, 2016 01:23 |
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Strobe posted:Blaster Turret is better on a HWK, and was better on Kavil with R4 Agro until this latest FAQ. Now it's just passable on the HWK (which could probably use a TLT better anyway). For my two cents, the best HWK is Palob with Wired, Zuckuss Crew and a TLT. The TLT ranges don't synergise perfectly with his ability (2-3 vs 1-2 respectively), but it makes him dangerous or annoying no matter where you are.
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# ? Jul 4, 2016 01:25 |
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Endman posted:Please excuse my avatar, I have been trolled hard in the auspol thread Pauline is the TLT of turrets, you spend all your tokens to try and ignore her horrendous bullshit and then she just comes back anyway.
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# ? Jul 4, 2016 01:26 |
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Strobe posted:Blaster Turret is better on a HWK, and was better on Kavil with R4 Agro until this latest FAQ. Now it's just passable on the HWK (which could probably use a TLT better anyway). Blaster turret is still kinda bad and the focus to fire thing was probably an overreaction to the thought of 5 hwks with turrets being a thing.
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# ? Jul 4, 2016 01:36 |
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Panzeh posted:Blaster turret is still kinda bad and the focus to fire thing was probably an overreaction to the thought of 5 hwks with turrets being a thing. Yeah, that's always been my thought on the matter, Blaster Turret was the odd man out and I can't really muster up too much sadness at its return to obscurity.
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# ? Jul 4, 2016 01:38 |
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I picked up the Vets yesterday, and now I'm considering flying a more beefy imp list instead of my normal low health aces or swarms This is something I threw together. It's a bit gimicky, so I don't know how good it'd be or if it's garbage: "Let's get beefy, Imps" - 99 Points Maarek Stele (42 Points) Flechette Cannon+Crack Shot+TIE/D+Engine Upgrade Gamma Squadron Veteran (30 Points) TIE Shuttle+ Calculation+ Stealth Device+ Mercenary Copilot+ Darth Vader+Tactician Storm Squadron Pilot (27 Points) TIE/x1+Stealth Device X-wing List Builder I liked the idea of building something with the shuttle since it looks like an interesting upgrade. The idea is to cause as much critical damage as possible. A big problem i see is actually being able to get hits to go through. I had a gunner in there which would help with actually hitting (since there's a chance they might be forced to take a crit to possible take worse, or they will have less resources to defend agianst a second attack). but it was too many points.
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# ? Jul 4, 2016 01:44 |
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That bomber is going to be murdered fast and hard. The potential beauty of the Buddy Shuttle is that its still a tiny points investment. I would just decimate that Shuttle first off since nothing in that list looks particularly difficulty to focus down.
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# ? Jul 4, 2016 01:56 |
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Maarek and Flechette Cannon don't synergize whatsoever because Flechette Cannon can never cause crits ever. And Crack Shot is probably not the way you want to go about getting crits through. I'd recommend Tractor Beam (because it serves the same function as Crack Shot while being cheaper than Flechette) and Calculation. Gunner can't go on a TIE Shuttle because you're limited to crew options that are 4 points or fewer. The Stealth Device is largely garbage on a 2 agility ship with no shields, especially if you only have one way to generate focus (your action) that you're trying to spend on Calculation at the same time. Mercenary Copilot only works at a range where you're not hitting anything with 2 red dice in the first place. Tactician and Mercenary Copilot don't overlap at all, so you're paying for both when you can only ever use one at a time, and for different reasons. Darth Vader is a horrible god-awful idea on a 6 EHP ship that is going to get PS killed by any ace worth flying. You can only fit two crew, so that's not a legal TIE Shuttle anyway. Stealth Device is cool and all but you put TIE/x1 on there and didn't put any System Upgrades on the Advanced? You get everything except the Advanced Targeting Computer for literally free, so there's zero reason to not put something in there. I genuinely have no idea if you're being serious or if you're auditioning for an MWG game. Swap up the Gamme Squadron Vet to be a support ship; you don't actually want it to be your damage dealer, because it's not going to deal damage reliably. I'd go with a Fleet Officer, Systems Officer, and TIE Mk. II. That gives you nine green maneuvers on your dial (which is a shitload, the T-70 with R2 Astromech has nine greens), you can pass out a target lock every turn, and you can pass out two focuses with your action (for a stress that you'll clear with a green move next turn). That's also only 25 points, so you save five you can put toward something else. If you also swap to Tractor Beam and Calculation on Maarek (I'd drop Engine Upgrade but it's your call), you're up to six spare points, which is coincidentally enough to upgrade your TIE Advanced to Darth loving Vader, or to replace it with another Defender entirely (Onyx, x7, Stealth, or a Delta with TIE/D and Ion Cannon both fit into the 33 points available). EDIT: The MWG comment wasn't to be mean, it's because your list was in X-wing form, probably through inexperience. Strobe fucked around with this message at 02:03 on Jul 4, 2016 |
# ? Jul 4, 2016 01:57 |
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Kai Tave posted:Yeah, Blaster/R4 was always intended to be a thing for Kavil, I got an email direct from FFG about it when an opponent of mine didn't believe it worked that way to that effect, but on the other hand all this means is that if you're running Kavil you'll probably just be using Dorsal Turret/Unhinged Astro which is honestly a pretty decent replacement all things considered. Not a fan of Kavil with dorsal, he dies way to fast hanging out at range 1. Kavil + TLT otoh is cleaning up imperial aces for me.
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# ? Jul 4, 2016 03:18 |
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the .co.uk X-wing builder shows six crew slots for the TIE Shuttle.
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# ? Jul 4, 2016 03:23 |
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Strobe posted:the .co.uk X-wing builder shows six crew slots for the TIE Shuttle. Scimitar Squadron standing by
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# ? Jul 4, 2016 03:29 |
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Strobe posted:Maarek and Flechette Cannon don't synergize whatsoever because Flechette Cannon can never cause crits ever. And Crack Shot is probably not the way you want to go about getting crits through. I'd recommend Tractor Beam (because it serves the same function as Crack Shot while being cheaper than Flechette) and Calculation. quote:Gunner can't go on a TIE Shuttle because you're limited to crew options that are 4 points or fewer. The Stealth Device is largely garbage on a 2 agility ship with no shields, especially if you only have one way to generate focus (your action) that you're trying to spend on Calculation at the same time. Mercenary Copilot only works at a range where you're not hitting anything with 2 red dice in the first place. Tactician and Mercenary Copilot don't overlap at all, so you're paying for both when you can only ever use one at a time, and for different reasons. Darth Vader is a horrible god-awful idea on a 6 EHP ship that is going to get PS killed by any ace worth flying. You can only fit two crew, so that's not a legal TIE Shuttle anyway. Yeah, I wasn't sure if this ship was too low health to be good for vader. I saw him used pretty well on a beefy ship (the decimator) that has a bit more health. I'm not sure why I put SD on this. Maybe because I was trying to save a point, I don't usually put SD on a 2 or less agility ship. I was going off the uk builder which says it gets 2 crew to start and 2 more with shuttle. This is apparently wrong. quote:Stealth Device is cool and all but you put TIE/x1 on there and didn't put any System Upgrades on the Advanced? You get everything except the Advanced Targeting Computer for literally free, so there's zero reason to not put something in there. I genuinely have no idea if you're being serious or if you're auditioning for an MWG game. I did put ATC on the ship, I just forgot to include in the post. Oops. quote:Swap up the Gamme Squadron Vet to be a support ship; you don't actually want it to be your damage dealer, because it's not going to deal damage reliably. I'd go with a Fleet Officer, Systems Officer, and TIE Mk. II. That gives you nine green maneuvers on your dial (which is a shitload, the T-70 with R2 Astromech has nine greens), you can pass out a target lock every turn, and you can pass out two focuses with your action (for a stress that you'll clear with a green move next turn). That's also only 25 points, so you save five you can put toward something else. Good suggestions. quote:If you also swap to Tractor Beam and Calculation on Maarek (I'd drop Engine Upgrade but it's your call), you're up to six spare points, which is coincidentally enough to upgrade your TIE Advanced to Darth loving Vader, or to replace it with another Defender entirely (Onyx, x7, Stealth, or a Delta with TIE/D and Ion Cannon both fit into the 33 points available). So here's a reworked version, still subject to some modification "Let's get Beefy, Imperials" - 99 Points Maarek Stele - Tie Defender (41 Points) Tractor beam+Calculation+TIE/D+Engine Upgrade Commander Alozen - Tie Advanced (29 Points) TIE/x1+Stealth Device+Advanced Targeting Computer (1) Gamma Squadron Veteran - Tie Bomber (29 points) TIE Shuttle+Calculation+Shield Upgrade+Fleet Officer+ Systems Officer UK Buiilder Foolster41 fucked around with this message at 22:15 on Jul 4, 2016 |
# ? Jul 4, 2016 04:19 |
The TIE-D title lets you fire with your primary after firing with the Tractor Beam; assuming you hit, they'll be at -1 agility and then you make your primary with Calculation to hopefully get your crit.
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# ? Jul 4, 2016 06:06 |
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Exactly. You can also barrel roll enemy ships into asteroids to deny shots, or into range one of your squad's primaries.
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# ? Jul 4, 2016 06:11 |
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I can see why the tractor beam movement is limited to the first time each turn. A line of 5 Sycks rolling a ship off the board would be hilarious
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# ? Jul 4, 2016 07:01 |
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Ahaha someone on my local group says that the large bases in his red and blue base packs are noticeably oversized compared to the clear ones
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# ? Jul 4, 2016 07:32 |
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I had a go with a Dengar/Manaroo list yesterday after seeing one in this thread a bit ago and it was great. Zuckuss on Dengar is just amazing, with P5-R8 as a bonus. Played against Double Defenders with a Bomber, Brobots and Z-95 swarm and won them all. The highlight being burning Maarke Steele down to 1 hp on turn 1 and twice having people just refuse to shoot Dengar at all.
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# ? Jul 4, 2016 10:20 |
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Aramoro posted:I had a go with a Dengar/Manaroo list yesterday after seeing one in this thread a bit ago and it was great. Zuckuss on Dengar is just amazing, with P5-R8 as a bonus. Played against Double Defenders with a Bomber, Brobots and Z-95 swarm and won them all. The highlight being burning Maarke Steele down to 1 hp on turn 1 and twice having people just refuse to shoot Dengar at all. Zuckuss is just a really really strong upgrade against lots of green dice yeah. I was very leery about dengaroo but as long as you play cagey you can win against most opponents with it using the no-action engine and Zuckuss.
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# ? Jul 4, 2016 11:23 |
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Panzeh posted:Zuckuss is just a really really strong upgrade against lots of green dice yeah. I was very leery about dengaroo but as long as you play cagey you can win against most opponents with it using the no-action engine and Zuckuss. Yeah I'm playing really conservatively with Manaroo, with Lone wolf on Dengar she just fly's around occasionally yelling at him to pay attention and focus.
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# ? Jul 4, 2016 11:26 |
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Zuckuss is definitely powerful, but requires a very specific build that doesn't care about actions. Can I ask what your Dengar build was?
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# ? Jul 4, 2016 18:05 |
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Strobe posted:As mentioned before, having the bomber match the Defenders' PS exactly is of great importance. With a PS 6 bomber and PS 6 defenders, you can do a 1 forward, end up behind the Defenders and give out a target lock, the Defender executes a 4k and focuses, and then next turn the Defender burns through with a 5 straight and the Bomber is still in position to then move and hand out another target lock. With two attacks every turn, you will burn through the target locks sooner rather than later. A Scimitar flat out cannot do that, and can't be flexible enough to keep up and still give out target locks without being stupidly predictable. *shrug* that really isn't my experience. Having both played and played against similar builds with lower-PS bomber buddies, and seen no particular problems with getting the bomber buddy in the right positions without risking their health. And TBH, if they try to burn down the support ship, grand, gives the Defenders freer movement.
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# ? Jul 4, 2016 18:10 |
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canyoneer posted:Ahaha someone on my local group says that the large bases in his red and blue base packs are noticeably oversized compared to the clear ones Must have used the same guys that made those cluster mines...
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# ? Jul 4, 2016 18:11 |
Some Numbers posted:Zuckuss is definitely powerful, but requires a very specific build that doesn't care about actions. I've run this before: https://geordanr.github.io/xwing/?f...nkmaster%205000 Before the R4 Agromech nerf, it was Deadeye+Agromech instead of PTL + Unhinged. It's a really neat build, and it has a bazillion tricks. The biggest trick is knowing when to pop glitter and/or countermeasures on Dengar. Choose wrong, and he'll die. Worst loss I ever had with this list was against 5 crack shot A-Wings. The guy dedicated two of them to blocking Manaroo and I couldn't get actions or missiles off for like four turns. Dengar couldn't push enough damage through focus + evade + autothrusters on the other three, and slowly got torn apart.
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# ? Jul 4, 2016 18:19 |
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canyoneer posted:Ahaha someone on my local group says that the large bases in his red and blue base packs are noticeably oversized compared to the clear ones This is good because you can pick the size of base that's more advantageous for your build, just like being able to pick a damage deck where 4 of the crits are blank!
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# ? Jul 4, 2016 18:36 |
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TBF there's a decent amount of variation between the sizes of even normal bases.
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# ? Jul 4, 2016 18:38 |
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Some Numbers posted:Zuckuss is definitely powerful, but requires a very specific build that doesn't care about actions. I callously stole it from someone in this thread after trying a few of my own builds but I sadly cannot remember who. LOVEBOATS 99 points PILOTS Manaroo (40) JumpMaster 5000 (27), Push the Limit (3), Recon Specialist (3), Unhinged Astromech (1), Feedback Array (2), Engine Upgrade (4) Dengar (59) JumpMaster 5000 (33), Lone Wolf (2), Plasma Torpedoes (3), Zuckuss (1), R5-P8 (3), Glitterstim (2), Punishing One (12), Counter-Measures (3)
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# ? Jul 4, 2016 21:14 |
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OKAY! I have enough results (or was reminded of where they are) to formally declare the next portion of the Something Awful TR-8R Memorial X-wing League. Since De Rol Le dropped, we're down to 'only' 21 people, so we'll continue using the three pool system, but now one player per week will have a bye while the other two players that would be on bye will do a cross-pool game. I realize that means that 7 people will play one fewer game than everyone else, but with this number of people that's fairly unavoidable. Each pool has been set according to overall finish, not relative finish within pools. That said, the top performers in every pool made it pretty easily into the top bracket for phase 2. Overdesigned won the first pool with a perfect 7-0 record and an MOV of 1193. Talas took Pool Two with a record of 5-2 and an MOV of 968. Strobe claimed the top spot in Pool Three with a similar 5-2 record and an MOV of 994. Going forward, the new pools will be: POOL ONE: Overdesigned Strobe Talas Brunas Herux ZenMastaT General Battuta POOL TWO: ro5s ConfusedUs Deviant The Gate Langolas Chemmy Admiral Joeslop POOL THREE: Aramoro Gerdalti Spiggy canyonero Major Isoor Finster Dexter siggy2021 DUE TO DELAYS IN GETTING THIS UP, I'M GOING TO BE ASSIGNING THE GAMES FOR THE FIRST TWO WEEKS RIGHT NOW. PLEASE GET BOTH DONE BY THE SUNDAY AFTER NEXT (JULY 17TH). I do not care what order you complete your games, as long as they end up completed. Without further ado: POOL ONE WEEK ONE: Overdesigned versus Strobe (this is the matchup of the #1 and #2 overall seeds from phase 1, FYI. We should stream this if possible.) Talas versus Brunas Herux versus ZenMastaT POOL TWO WEEK ONE: ro5s versus ConfusedUs Deviant versus The Gate (loving at this matchup happening at effectively random, for reasons both of them are probably well aware) Langolas versus Chemmy POOL THREE WEEK ONE: Aramoro versus Gerdalti Spiggy versus canyonero Major Isoor versus Finster Dexter CROSS-POOL GAME WEEK ONE: General Battuta versus Admiral Joeslop BYE WEEK ONE: siggy2021 POOL ONE WEEK TWO: Overdesigned versus Talas Strobe versus Brunas Herux versus General Battuta POOL TWO WEEK TWO: ro5s versus Deviant ConfusedUs versus The Gate Langolas versus Admiral Joeslop POOL THREE WEEK TWO: Aramoro versus Spiggy Gerdalti versus canyonero Major Isoor versus siggy2021 CROSS-POOL GAME WEEK TWO: ZenMastaT versus Finster Dexter BYE WEEK TWO: Chemmy Good luck everybody, and that's for sticking with my bumbling ineptitude so long already.
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# ? Jul 4, 2016 22:09 |
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Langolas: I'm on vacation in Europe and back on Sunday. We'll figure out a time after.
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# ? Jul 4, 2016 22:16 |
Strobe, you're doing a great job so don't be so hard on yourself. ro5s and The Gate, I'm down to play whenever. Bring it on!
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# ? Jul 4, 2016 22:36 |
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I look forward to my inevitable loss of every game in the league from here on out
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# ? Jul 4, 2016 22:37 |
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# ? Jun 1, 2024 00:47 |
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overdesigned posted:I look forward to my inevitable loss of every game in the league from here on out With exactly zero exceptions, your next seven games are against the next seven people on the standings. EDIT: turns out it is in order. Strobe fucked around with this message at 22:45 on Jul 4, 2016 |
# ? Jul 4, 2016 22:41 |