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Fyrbrand
Dec 30, 2002

Grimey Drawer

Magile posted:

It's rather soon to ask, but does anyone know if there's a reliable place to find the new Prime MK3 rulebook in its battlebox format (a.k.a. the mini-rulebook)? It's such a handy thing, but since I play CoC exclusively, I don't have an easy access to it unless I feel like delving into purchasing another army (which, at this moment in time, is not really an option).

I can send you a copy of Primal for $5 to cover the cost of postage. It has all the Prime rules in an appendix. I got two Hordes boxes so I have an extra. Shoot me a PM.

(This assumes you live in the US.)

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wearing a lampshade
Mar 6, 2013

Hey khador players, how are doomreavers faring for you in mk3? Do you find the escort useful? Do you always run them with fenris? Or do you find other ways to give them pathfinder a lot more efficient (irusk battle plans, Saxon, etc)?

With all the shooting that seems to be cropping up I'm hesitant but they seem like they've gotten a lot better.

rkajdi
Sep 11, 2001

by LITERALLY AN ADMIN
Question that came up during our first battlebox game yesterday (a fairly lopsided victory for Ret over Trolls) Is a caster now allowed to target itself with a ranged attack? Said attempt was with Hex Blast for clearing an upkeep off. He could have just gone with the other plan of going behind a beast, hitting it and sitting in the blast damage to ensure removal.

In actual play, the three lights were less bad than I imagined them being. That being said, he didn't come at me very hard, so I was able to dance at range and shoot the crap out of him until it really didn't matter anymore. I lost my griffon due to a poor play on my part, but otherwise it was a good showing for how the Ret battlebox is supposed to work.

PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~

rkajdi posted:

Question that came up during our first battlebox game yesterday (a fairly lopsided victory for Ret over Trolls) Is a caster now allowed to target itself with a ranged attack? Said attempt was with Hex Blast for clearing an upkeep off. He could have just gone with the other plan of going behind a beast, hitting it and sitting in the blast damage to ensure removal.

In actual play, the three lights were less bad than I imagined them being. That being said, he didn't come at me very hard, so I was able to dance at range and shoot the crap out of him until it really didn't matter anymore. I lost my griffon due to a poor play on my part, but otherwise it was a good showing for how the Ret battlebox is supposed to work.

Nope, and hex blast is direct hit iirc.

rkajdi
Sep 11, 2001

by LITERALLY AN ADMIN

PaintVagrant posted:

Nope, and hex blast is direct hit iirc.

Awesome. Just wanted to make sure I was playing it right. Hand of Destruction did its job in full that game-- even POW 12s hurt inordinately with that spell. Added bonus was that he twice shot it off a beast, meaning that I got an extra damage roll against the target if it survived the Manticore's "titty missiles" (my opponent's term) My overall journeyman plan is lots of jacks with some solo support, so I expect lots more games like this one.

As an aside, are people using Helynna's Redirection Blast primarily as an offensive attack, or as a last ditch move to give a jack an extra 3" push at the cost of a hit? If Decel is up, the odds of hurting a heavy at dice-9 with it are low, and a push can get you out of melee if needed or if the 3" + 3" Rhythm of War gets you out of melee or shooting range. It does look like our Pressganger is going to change the Journeyman structure so that Week 2 is 15pts, meaning that I might not need to have a Gorgon in my group immediately. I'm still thinking about it, if only because a Gorgon + Aspis would give me some caster protection and even more movement tricks. A Hydra also seems like an okay buy, but I don't currently have one and would have a hard time getting one painted in time, so the other option is probably a Sphinx.

PaintVagrant
Apr 13, 2007

~ the ultimate driving machine ~

rkajdi posted:

Awesome. Just wanted to make sure I was playing it right. Hand of Destruction did its job in full that game-- even POW 12s hurt inordinately with that spell. Added bonus was that he twice shot it off a beast, meaning that I got an extra damage roll against the target if it survived the Manticore's "titty missiles" (my opponent's term) My overall journeyman plan is lots of jacks with some solo support, so I expect lots more games like this one.

As an aside, are people using Helynna's Redirection Blast primarily as an offensive attack, or as a last ditch move to give a jack an extra 3" push at the cost of a hit? If Decel is up, the odds of hurting a heavy at dice-9 with it are low, and a push can get you out of melee if needed or if the 3" + 3" Rhythm of War gets you out of melee or shooting range. It does look like our Pressganger is going to change the Journeyman structure so that Week 2 is 15pts, meaning that I might not need to have a Gorgon in my group immediately. I'm still thinking about it, if only because a Gorgon + Aspis would give me some caster protection and even more movement tricks. A Hydra also seems like an okay buy, but I don't currently have one and would have a hard time getting one painted in time, so the other option is probably a Sphinx.

To clarify, hex blast doesnt work on things in the blast damage (not directly hit). Helynnas gun is enemy models only.

Babysitter Super Sleuth
Apr 26, 2012

my posts are as bad the Current Releases review of Gone Girl

Redirection blast can only affect enemy models.

Khisanth Magus
Mar 31, 2011

Vae Victus

mr. stefan posted:

Redirection blast can only affect enemy models.

Helios would go from absurd to game breaking if it wasn't enemy models only.

GoodBee
Apr 8, 2004


You can Hex Blast yourself through an arc node. :downs:

rkajdi
Sep 11, 2001

by LITERALLY AN ADMIN

mr. stefan posted:

Redirection blast can only affect enemy models.

Whelp, never mind that then. Glad I didn't end up trying it during the game. If that's true then her weapon isn't all that great, since the game's already lost if something meaningful gets into your jacks.

fnordcircle
Jul 7, 2004

PTUI

albany academy posted:

Hey khador players, how are doomreavers faring for you in mk3? Do you find the escort useful? Do you always run them with fenris? Or do you find other ways to give them pathfinder a lot more efficient (irusk battle plans, Saxon, etc)?

With all the shooting that seems to be cropping up I'm hesitant but they seem like they've gotten a lot better.

I haven't run a list with the escort cause they're so freaking expensive at 13 points already, adding more into that is rough. I almost never run them with Fenris and probably will continue to not. Once I learned in Mk2 that you can always measure melee range it got a lot easier to not need Silence.

So far the only Mk3 game I've won was with V2 and Doomie spam. I keep getting my caster's shot off the board. loving ret.,

Khisanth Magus
Mar 31, 2011

Vae Victus
A local player was going to buy my Skorne, but got an offer he couldn't refuse on buying a local PG's legion instead. Since I don't expect to get any decent money for my Skorne normally due to all the Skorne fire sales, and I don't have any big preference of selling my Skorne or Circle(Circle is perfectly competitive in MK3 IMO, but a lot of my favorite things in it were nerfed badly so I don't have a lot of enthusiasm for it), I am going to be selling my Circle, aiming for 60% of retail. Here is the SA mart thread: https://forums.somethingawful.com/showthread.php?threadid=3782248

Khisanth Magus fucked around with this message at 18:04 on Jul 5, 2016

head58
Apr 1, 2013

As someone who is actively buying Skorne I've seen distressingly few fire sales. So if you're looking to unload a mammoth or a Titan kit hit me up.

Khisanth Magus
Mar 31, 2011

Vae Victus

head58 posted:

As someone who is actively buying Skorne I've seen distressingly few fire sales. So if you're looking to unload a mammoth or a Titan kit hit me up.

Huh, there are surprisingly few listings on ebay. Maybe all the raging nerds saying they are selling their armies are lying! There are several on bartertown.

Unfortunately(for you) I am not really looking to part out stuff. If you wanted to buy my entire skorne army(retail value pretty much the same as my circle I have listed, and does include a mammoth) we could talk :p

head58
Apr 1, 2013

Sadly I already have a lot of the faction. Just looking to pick up a few last things I never got to in MKII.

I think I've seen more Cryx fire sales than Skorne, which amuses me greatly.

rkajdi
Sep 11, 2001

by LITERALLY AN ADMIN

Khisanth Magus posted:

A local player was going to buy my Skorne, but got an offer he couldn't refuse on buying a local PG's legion instead. Since I don't expect to get any decent money for my Skorne normally due to all the Skorne fire sales, and I don't have any big preference of selling my Skorne or Circle(Circle is perfectly competitive in MK3 IMO, but a lot of my favorite things in it were nerfed badly so I don't have a lot of enthusiasm for it), I am going to be selling my Circle, aiming for 60% of retail. Here is the SA mart thread: https://forums.somethingawful.com/showthread.php?threadid=3782248

As also mentioned below, I don't think the freak out on message boards is quite the same as fire sales going up all over the place. But maybe I have a different definition of fire sale, since I'm accustomed to used stuff being cheap as chips (30-40% of retail) from my Warhammer days.

rkajdi
Sep 11, 2001

by LITERALLY AN ADMIN

head58 posted:

Sadly I already have a lot of the faction. Just looking to pick up a few last things I never got to in MKII.

I think I've seen more Cryx fire sales than Skorne, which amuses me greatly.

The prices of Ret stuff online have been pretty solid, though. It's hard to get an unopened jack kit for more than 10% off currently.

Glad that I faction jumped to the new bandwagon from Skorne just in time for it to become a bandwagon. Wonder how many mirror matches I'll be playing this Sunday-- we have 8 new players just joining up for the Journeyman, so I'm expecting at least one more Ret player.

fnordcircle
Jul 7, 2004

PTUI
Even AoS didn't lead to a ton of fire sales. For everyone bitching about Skorne being hot garbage there's probably at least one other person happily growing their army.

GEMorris
Aug 28, 2002

Glory To the Order!

rkajdi posted:

The prices of Ret stuff online have been pretty solid, though. It's hard to get an unopened jack kit for more than 10% off currently.

While it's very tempting to sell the ret I don't foresee using, Im loathe to do it before the theme forces are released.

Pyrolocutus
Feb 5, 2005
Shape of Flame



Literally the only reason I didn't pick up the Skorne box and go wholehog into Cyclops Naareth/All the constructs Zaal/Mordy is because I'm already balancing 3.5 factions.

fnordcircle
Jul 7, 2004

PTUI

GEMorris posted:

While it's very tempting to sell the ret I don't foresee using, Im loathe to do it before the theme forces are released.

Yeah. All those people who traded off their Winter Guard Rifle Corps and Destroyers are kicking themselves now with Mk3. I'm very curious to see what changes when the theme forces come out.

Magres
Jul 14, 2011

GoodBee posted:

You can Hex Blast yourself through an arc node. :downs:

Neat trick! This is actually something worth knowing. Not likely to come up often, but if there's an upkeep you really need to get off yourself, arcing Hex Blast onto yourself might be your only option.

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

fnordcircle posted:

Even AoS didn't lead to a ton of fire sales. For everyone bitching about Skorne being hot garbage there's probably at least one other person happily growing their army.

That person is me. All I need to complete my pokemon craze of gotta catch all the Skorne models is a Siege Animantarax. Surely someone has one they want to get rid of.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

I haven't played WMH in a while, but I am curious about how Mk3 is treating the Mercenaries. How does Ashlynn look? Did Roulette survive, or did we get another way to piss people off to compensate?

fnordcircle
Jul 7, 2004

PTUI

Ashcans posted:

I haven't played WMH in a while, but I am curious about how Mk3 is treating the Mercenaries. How does Ashlynn look? Did Roulette survive, or did we get another way to piss people off to compensate?

Mercs seemed to get a serious buff between the overall move to improve jacks as well as removing contracts. Now Ashlynn can run with Kayazy Eliminators and Forgeguard and whatever else. Her feat's still the same last time I checked. One of the Magnuses looks great and Madhammer is kind of amazing.

Nic Freeman or whatever the main merc guy's name is says he has yet to lose a match with Cephalyx even doing some sort of shark tank thing trying to play into bad matchups.

Also, Fiona + WrongEye is lmao. Roll 2 dice and drop the low on her feat turn in range of his Starcrossed.

GoodBee
Apr 8, 2004


Ashcans posted:

I haven't played WMH in a while, but I am curious about how Mk3 is treating the Mercenaries. How does Ashlynn look? Did Roulette survive, or did we get another way to piss people off to compensate?

Ashlynn herself is pretty much the same.

Theme forces won't be out until later this year.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
My city had some flooding last week and it looks like I'll need to sell one of my factions to pay for repairs. I was hoping to sit out some of the current doom and gloom amongst Cryx players, but water damage says otherwise.

I posted a thread on SA-Mart:

https://forums.somethingawful.com/showthread.php?threadid=3782262

Large Cryx lot at a little less than 50% MSRP.

Pash
Sep 10, 2009

The First of the Adorable Dead
Wrongeye plus Ashlynn is pretty nuts also on feat.

wearing a lampshade
Mar 6, 2013

fnordcircle posted:

Yeah. All those people who traded off their Winter Guard Rifle Corps and Destroyers are kicking themselves now with Mk3. I'm very curious to see what changes when the theme forces come out.

Rifle corps yes, but destroyers tho?

rkajdi
Sep 11, 2001

by LITERALLY AN ADMIN

Ashcans posted:

I haven't played WMH in a while, but I am curious about how Mk3 is treating the Mercenaries. How does Ashlynn look? Did Roulette survive, or did we get another way to piss people off to compensate?

Mercs are way easier to play now, since contracts are gone. The only things that mix poorly right now are Cephalyx, who need to be in their theme to be used, and this theme excludes most other merc stuff (2 units of normal mercs can be taken with a Cephalyx attachment) You also can't use Rulic jacks on a non-Rulic caster and vice versa. Otherwise, the field is wide open right now. You have lost theme lists (Bad Seeds) for the moment, but that is coming back in the near future in the theme books.

My local hobby shop is dumping their MKII battle boxes for $20 today. It's obviously worthwhile for my wife's circle ($20 gets you a Feral & Kaya) but I'm not sure if $20 is worth it for the old Ret one to get another standard chassis heavy. Does anyone online sell bits for Warmachine, in specific the Ret heavy kit? If I can get a dual Manticore/Hydra for $20 that seems worthwhile even if I don't need Kaelyssa or the lights.

Crazy Ferret
May 11, 2007

Welp

Ashcans posted:

I haven't played WMH in a while, but I am curious about how Mk3 is treating the Mercenaries. How does Ashlynn look? Did Roulette survive, or did we get another way to piss people off to compensate?

Just to chime in as well since Ashlynn has always been a personal favorite. She more or less stayed the same, gaining 1inch reach on her sword but losing Quick Draw, and the exact same spell list/feat. She is really waiting for a new Merc Solo I think to be competitive. A character named Major Harrison Gibbs who will give all Llaelese models within CMD7 inches of him Feign Death and Reposition 3, as well as once per game Heal All Boxes in 7inchs. Feign Death with Ashlynn think will really help one of the easiest ways to kill her, and Reposistion 3 is just icing on the cake.

The rest of Mercs just got better in general. Our jacks are cheap and hit harder than ever. Most solos got nice buffs, especially the snipers, and the units are a bit more interesting with some exceptions. Right now we cannot take ATGM cause Themes are not out, but they provided us with Thorn Gun Mages which are Llael specific gun mages. They are very legit with a ROF 2 POW 10 gun with an Star Ability called Both Barrel that lets you make one attack at +4 Damage. They have Black Penny, Thunderbolt and Incendiary Rune Shots, so you basically light a whole bunch of infantry on fire with them

Mercs are great now! I posted some Battle Reports a few pages ago with Epic Magnus and Bartolo, each using 5+ Warjacks in each list, if you want an idea how efficient our Warjacks got. Good to see you back in the thread. I will try to get some Ashlynn games in, with a proxy Gibbs, to see how Ashlynn made out.

Crazy Ferret fucked around with this message at 21:08 on Jul 5, 2016

rantmo
Jul 30, 2003

A smile better suits a hero



This is probably too open-ended a question, but how do you all approach the use of minimum units when list building? Given the increased focus on 'jacks/beasts in MKIII I feel like I need to think more seriously about it but it also feels like it's even more important for units to be at full strength so that they can really have a meaningful board presence. I don't own a ton of infantry yet, so it's largely academic right now but something I feel like I need to start really thinking about, especially focusing on Cygnar as I have been.

fnordcircle
Jul 7, 2004

PTUI

albany academy posted:

Rifle corps yes, but destroyers tho?

Maybe it's just my local groups but man, ranged assassination is all the rage locally.

GEMorris
Aug 28, 2002

Glory To the Order!

rantmo posted:

This is probably too open-ended a question, but how do you all approach the use of minimum units when list building? Given the increased focus on 'jacks/beasts in MKIII I feel like I need to think more seriously about it but it also feels like it's even more important for units to be at full strength so that they can really have a meaningful board presence. I don't own a ton of infantry yet, so it's largely academic right now but something I feel like I need to start really thinking about, especially focusing on Cygnar as I have been.

I'll focus on ret here, as it's what I know:

The only ret unit that both comes in min/max sizes and makes any of my lists is Sentinels. Due to Vengeance and the UA being pretty much auto include now, I can't see situations where I'd want to take min Sentinels for MSU purposes.

That being said, I'm a big fan of the MSU strat and the rest of the units I find myself bringing are all min sized from the start (HSBMs, Stormfalls, Electromancers). Other than that I'm finding more solos work their way into my lists, which bumps up the activation count.

My garryth list has 17 individual activations, my Vyros1 list has 12 activations across 16 total models.

To your original post about how you approach when to min unit or not: if the unit has a mechanic that benefits greatly from larger model count (vengeance, cra, etc) or a UA which provides enough benefit to auto include, then I'd not min.

House Ellowyur swordsmen are to me the best unit in ret to min, as they have no UA, they have no mechanic that benefits from numbers, and they want to be spread out to avoid blast damage, so having CMD 8 and 10 models becomes a liability.

GEMorris fucked around with this message at 23:52 on Jul 5, 2016

fnordcircle
Jul 7, 2004

PTUI
I only use Min unit sizes when I'm out of points for the max on the last unit I want to take. Like Battle Mechaniks or something. But my list-building approach is generally "spam the thing I want to play up to max FA" and then season to taste.

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe

GEMorris posted:

:words:

To your original post about how you approach when to min unit or not: if the unit has a mechanic that benefits greatly from larger model count (vengeance, cra, etc) or a UA which provides enough benefit to auto include, then I'd not min.

:words:

I'd also add, any spells your caster has that would benefit a larger model count as well. e.g. Death March / Dead Eye Since it multiples the efficacy of those Focus / Fury points that were spent to cast it.

The Duchess Smackarse
May 8, 2012

by Lowtax
I'll use min units of things if I feel they are stronger with UAs instead of dudes.

For instance, I'm happier running min IFP (9 points) + the UA (4pts) than i am running a max unit for 15 points. It ends up where you have 3 fewer dudes (the standard bearer has no weapons), but you get relentless charge and the mini-feat which are big bonuses.

The same goes for winter guard, for 11 points you can get 6 guys + UA or 10 guys, and with the UA they are considerably better.

Obviously using min units of things like mechaniks or choirs is totally OK.

Panzeh
Nov 27, 2006

"..The high ground"
I don't know why sentinels got so buffed in mk3.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
Because three years of testing proved they were in a good spot balance-wise.

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S.J.
May 19, 2008

Just who the hell do you think we are?

Warmachine wouldn't be the same without Bane Knights.

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