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grate deceiver posted:So I picked some sort of creature egg from the seafloor. How do I hatch it, can I just drop it in my tank, or do I need some incubator device or something? Just drop it in a big tank and wait a few in-game days.
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# ? Jul 5, 2016 12:27 |
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# ? May 15, 2024 02:53 |
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Section Z posted:So, quick question about Cyclops blueprints. Did you console-spawn a Cyclops or something? The Cyclops has three components that each have their own scanning requirements: hull, engine, and bridge. The pressure compensator is its own, separate thing.
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# ? Jul 5, 2016 16:52 |
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grate deceiver posted:So I picked some sort of creature egg from the seafloor. How do I hatch it, can I just drop it in my tank, or do I need some incubator device or something? Maybe they changed it since I last checked but it's 10 days in the wild and 3 days in the tank. You have to be near the egg during this time.
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# ? Jul 5, 2016 17:36 |
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Paracelsus posted:Did you console-spawn a Cyclops or something? Nope. Scanned all the assorted cyclops part legit, have not tried consoling in blueprints yet. I got and built my Cyclops legit from the hull/bridge/engine bits, and while I can't exactly go back and check, this bar thing is more recent. I DID notice I seemed to have Cyclops upgrades unlocked already in the crafting/mod station as soon as I crafted they Cyclops, though didn't get around to making them at the time. Then when I went to the sparse/grand reef, while I was scanning up Water filters/Nuke/thermals, some of the fragments were for Cyclops compensation or whatever (shaped like safes as usual, rather than ship chunks). But after scanning two of them, the 3rd and 4th gave me titanium instead (and that's when I checked my PDA, saw the 2/3 progress, and that seemingly out of place "Only needs ONE plasteel ingot, nothing else!" duplicate named upgrade on my blueprints list between my recent water and power finds). Then the next 45 minutes of scooting around the grand reef with my seaglide turned up zero fragments of any kind to confirm further. So I finally built those Cyclops upgrades I could apparently have made the whole time, and called it a night with 1,500 depth unlocked. I've done some misc materials and item spawns the later in I get, but I've made sure not to mess with ship parts or upgrade parts just in case of shenanigans. So... EA game having thrown lots of wacky bugs at me already... Maybe it got confused and unlocked my Cyclops mods early? Then again, my extra listed blueprint going "It's got the same name as the upgrade you built already, but only needs one plastel, nothing else" seems pretty out of place, when the other (shown earlier in the pile) blueprint wanted aluminum oxide, and that's what my Fabricator could make. Section Z fucked around with this message at 17:49 on Jul 5, 2016 |
# ? Jul 5, 2016 17:41 |
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Cojawfee posted:Maybe they changed it since I last checked but it's 10 days in the wild and 3 days in the tank. You have to be near the egg during this time. This is true minus the last bit. The eggs will hatch while you are away.
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# ? Jul 5, 2016 17:44 |
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Where can you find 1500m depth dives or is that just in the off the map abyss? I've maxed out my seamoth's 900m doing that but not much of interest there. The cyclops really needs some better sensors or something because it's lik piloting a building around right now. Had an idea to build a giant cage structure using tube connectors and console spawn a couple leviathans in there and watch em fight.
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# ? Jul 5, 2016 18:07 |
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Section Z posted:Maybe it got confused and unlocked my Cyclops mods early? No, you probably have Cyclops unlocked. The blueprints screen gets broken often, I scanned all 9 parts required, my cyclops is still shown as 2/3, but it's also an unlocked blueprint I can make.
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# ? Jul 5, 2016 18:14 |
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priznat posted:Where can you find 1500m depth dives or is that just in the off the map abyss? There are several cavern biomes that start at like 1km depth. I'm not entirely sure where the connection points are. Just look for cave openings in the deeper biomes.
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# ? Jul 5, 2016 19:46 |
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priznat posted:Where can you find 1500m depth dives or is that just in the off the map abyss? I find that using the external cameras to pilot is much better than trying to guess whether or not your tail rotor is about to smash into a cliff face. I usually stick with the bottom one.
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# ? Jul 5, 2016 20:29 |
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priznat posted:Where can you find 1500m depth dives or is that just in the off the map abyss? The in the works story content is likely going to involve a lot of deep depths and Exosuit requirements, as well.
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# ? Jul 5, 2016 23:27 |
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I hope they'll include some kind of transit gate system when the really deep poo poo gets implemented, like an abandoned teleporter network. The downside of course is that players would only build bases next to the gates so maybe having random exit points or temporary wormholes would be a better option. Or I could just suck it up and spend hours travelling places
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# ? Jul 6, 2016 00:08 |
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Demiurge4 posted:I hope they'll include some kind of transit gate system when the really deep poo poo gets implemented, like an abandoned teleporter network. The downside of course is that players would only build bases next to the gates so maybe having random exit points or temporary wormholes would be a better option. Or I could just suck it up and spend hours travelling places Build your own portals!
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# ? Jul 6, 2016 00:40 |
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Well with the warpers that're coming I wouldn't say gate travel is entirely beyond possibility. Nothing like it is on the dev roadmap though.
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# ? Jul 6, 2016 02:46 |
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PerrineClostermann posted:Build your own portals! I would settle for base scale propulsion cannons to launch your seamoth around above sea level.
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# ? Jul 6, 2016 03:07 |
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Three-Phase posted:One thing that irked me about Subnautica is how you get these serious radiation alarms in water. What annoys me is how all that lethal dark matter radiation doesn't bother the fish. I'm jealous, fish! What's your secret?
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# ? Jul 6, 2016 14:38 |
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Section Z posted:I would settle for base scale propulsion cannons to launch your seamoth around above sea level. SOMA-style space guns!
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# ? Jul 6, 2016 14:53 |
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Three-Phase posted:One thing that irked me about Subnautica is how you get these serious radiation alarms in water. Just assume it isn't radiation from one concentrated source (i.e. the MacGuffin inside the wreckage), but lots and lots of contaminated particles in the water column/on the sea floor that you're being exposed to as you pass through. The Deepwater Horizon, only with .
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# ? Jul 6, 2016 14:55 |
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Mechanical Ape posted:What annoys me is how all that lethal dark matter radiation doesn't bother the fish. I'm jealous, fish! What's your secret? Reginald can do whatever the hell Reginald wants. He is the best fish. No idea how the lesser fish survive, though.
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# ? Jul 6, 2016 14:58 |
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Reginald donates his life force to other fish so that they may live.
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# ? Jul 6, 2016 14:59 |
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He's got a lot. He's like what, 1/5 of a full nuclear fuel rod?
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# ? Jul 6, 2016 15:01 |
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The more important question is, if I can stuff wreckage into the fabricator and eventually get ingots out of it, why can't I turn fish into little fishcakes? Or protein bars? Or fish-shakes? Or something other than lukewarm whole fish?
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# ? Jul 6, 2016 15:01 |
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Fish Ingots?
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# ? Jul 6, 2016 15:02 |
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Exactly. Fish ingots and salty fish ingots.
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# ? Jul 6, 2016 15:05 |
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Hyperdense compressed fish is the breakfast of champions.
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# ? Jul 6, 2016 15:05 |
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I cannot find a single seamoth part. Thinking maybe my game is bugged and I need to start a new one.
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# ? Jul 6, 2016 15:07 |
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Cojawfee posted:Fish Ingots? http://ftbwiki.org/Raw_Meat_Ingot Hell yeah
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# ? Jul 6, 2016 15:09 |
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Whale Cancer posted:I cannot find a single seamoth part. Thinking maybe my game is bugged and I need to start a new one. They aren't little safes like the other fragments, they're chunks of the seamoth model, sometimes partly obscured by the red grass.
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# ? Jul 6, 2016 17:04 |
So I recently found out that creatures hatched in tanks will not attack each other, and have thus condensed my growing zoo to a single container. What all creatures have eggs to scavenge so far? I've been trying to find a Reefback egg to no avail.
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# ? Jul 6, 2016 17:05 |
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The seamoth fragments look somewhat like scrap metal and are easy to pass over.
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# ? Jul 6, 2016 17:08 |
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Is the "big" tank you guys are talking about that alien containment thing?
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# ? Jul 6, 2016 17:12 |
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deleted
Cythereal fucked around with this message at 04:02 on Nov 30, 2022 |
# ? Jul 6, 2016 17:12 |
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StrangeAeon posted:So I recently found out that creatures hatched in tanks will not attack each other, and have thus condensed my growing zoo to a single container. I have a feeling a reefback egg would probably be the size and texture of one of those boulders the little floaters like to stick to.
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# ? Jul 6, 2016 17:12 |
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I'd like some Base customization options. I wanna stack aquariums on top of a basic room with an aquarium instead of building multiple floors of rooms to put aquariums into. Or at least the option to remove the floor in between room stacks so I can look up.
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# ? Jul 6, 2016 17:33 |
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Yeah more base customization would be awesome. I much prefer that to exploring at this point, mostly because the ordeal of going through scary rear end caves is usually rewarded by a chunk of lithium or whatever and just isn't really worth it. I put spotlights all over my kick rear end base and now it looks like some vegas nightclub
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# ? Jul 6, 2016 18:07 |
I found Wall Shelves and Wall Planters while exploring some Aurora wreckage. They look pretty nice.
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# ? Jul 6, 2016 18:10 |
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StrangeAeon posted:I found Wall Shelves and Wall Planters while exploring some Aurora wreckage. They look pretty nice. Did you figure out what you can put on the wall shelves? I didn't see a left click option but maybe I missed it. Also I just found you can fit wall mounted lockers on either side of corridor connectors on the MP, thus keeping the other walls all unobstructed glass! I really like their base building model, how things snap together cleanly. Fending off base attacks would be pretty cool. Stop wrecking my poo poo you leviathan dickhead! Also a docking tube for the cyclops.
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# ? Jul 6, 2016 18:21 |
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It'd be neat if you had to dedicate a 'wall' in the multipurpose room to a gadget. The assembler on the life pod could be the same but if you build it in a base it's a big jury-rigged mess coming out of the wall, the communicator would be a proper setup with a desk and a scifi ham radio. We already have wall modules like the windows, reinforced bulkhead and living wall. The wall mounted flower pot would be a proper mini greenhouse where you can grow your tomatoes.
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# ? Jul 6, 2016 18:24 |
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priznat posted:I really like their base building model, how things snap together cleanly. Sometimes it works well, and sometimes it just won't let you place things for non-obvious reasons. Trying to place a bed on the Cyclops in the room behind the cockpit is far too complicated because it won't let me rotate the model and it projects longways by default. I had to settle for it projecting into the pathway I walk and not having room for a chair to go with the desk.
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# ? Jul 6, 2016 19:11 |
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They fixed the long initial loading time by having lots of different meters and dials constantly moving around.
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# ? Jul 6, 2016 19:13 |
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# ? May 15, 2024 02:53 |
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So I uh, I tried to dock my seamoth into the moonpool while it was draining and it ejected me and I fell down to the seafloor. It thinks I'm in my base because it's making clanking walking sounds but I'm on the surface. Saving/reloading doesn't fix it. Going to try and walk to find some quartz and make a little habitat that I get in/out in the hopes it'll trigger swimming again are there any console commands I can use to force swim?
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# ? Jul 6, 2016 19:34 |