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Too busy making Destors perfect to balance anything else.
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# ? Jul 6, 2016 01:00 |
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# ? May 18, 2024 05:44 |
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rkajdi posted:Mercs are way easier to play now, since contracts are gone. The only things that mix poorly right now are Cephalyx, who need to be in their theme to be used, and this theme excludes most other merc stuff (2 units of normal mercs can be taken with a Cephalyx attachment) You also can't use Rulic jacks on a non-Rulic caster and vice versa. Otherwise, the field is wide open right now. You have lost theme lists (Bad Seeds) for the moment, but that is coming back in the near future in the theme books. drat son. I wish there was something like that over there. Best I have is wayland for about 30e plus shipping.
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# ? Jul 6, 2016 01:13 |
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Just an FYI, the kd + gang etc ruling is being reviewed further.
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# ? Jul 6, 2016 01:38 |
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Spiderdrake posted:Too busy making Destors perfect to balance anything else. Nailed it.
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# ? Jul 6, 2016 01:47 |
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rantmo posted:This is probably too open-ended a question, but how do you all approach the use of minimum units when list building? Given the increased focus on 'jacks/beasts in MKIII I feel like I need to think more seriously about it but it also feels like it's even more important for units to be at full strength so that they can really have a meaningful board presence. I don't own a ton of infantry yet, so it's largely academic right now but something I feel like I need to start really thinking about, especially focusing on Cygnar as I have been. I main Cygnar, so I can only speak about Cygnar and MercNar. When I'm looking at taking a min unit or a max unit, I usually ask myself what I'm using them for. If it's a cheap throw away unit that I'll use to tie down enemy models (Sword Knights, Steel Head Spears, Press Gangers, etc.), or a unit that has a very specific purpose (Blazers, Long Gunners, Mechanics, etc.) then I usually bring a min unit of them. In most situations, they are being brought as a minimum to shore up a weakness in my list, or as an answer to something that I might face. A perfect example is how I almost always bring a minimum unit of Blazers with Siege. The Blazers are there because they can harass the flank of my enemy, as well as be absolutely disgusting with brutal shots on feat turn. However, what does the real work in my Siege list is Siege and the Stormwall I bring with him. The other stuff is just in case. For a maximum unit, you should be bringing them because they are absolutely vital to your winning strategy. Storm Lances with Maddox is a good example of this. There is almost no reason to bring a minimum unit of Storm Lances with Maddox. Either bring them all, or bring none of them; there isn't much of an in between. Also, when you bring that max unit, almost everything else in the army should be helping support that unit in what it does. If I'm dropping Storm Lances, then I'm also dropping Laddermore, Storm Blade Captain, one or two Stormclads, and one or two Fireflys. Overall though, I feel the game is moving very far away from infantry heavy lists. It's no longer a game where you bring poo poo tons of infantry and one or two jacks that, "Do a thing." Now, I feel the game relies heavily upon warbots supporting infantry supporting warbots. If you go too heavy one way or the other (except for a few casters), the game feels really awkward. The game really wants you to go heavy on the jacks, and rewards you for it.
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# ? Jul 6, 2016 01:49 |
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i'm working on putting together my carrying case, what depth of pluck foam do i need for various base sizes? it's like 1.5" for 30mm, 2" for 40, 2.5 for 50mm right? edit also where's the cheapest place to get it from? sabol's shippin is rough
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# ? Jul 6, 2016 02:52 |
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I just thought about Helga putting Defender's Ward on Skarath, and now my erection won't go away. A 16/19 no knockdown on a 2" reach heavy with a 10" gunfighter spray with additional dice to hit seems really drat sexy.
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# ? Jul 6, 2016 03:09 |
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rydiafan posted:I just thought about Helga putting Defender's Ward on Skarath, and now my erection won't go away. A 16/19 no knockdown on a 2" reach heavy with a 10" gunfighter spray with additional dice to hit seems really drat sexy. Why can't you just play for fun you terrible person
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# ? Jul 6, 2016 03:36 |
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So I think I got a new player in our local meta, but it took everything short of me just saying "you win!" to pull it off. I don't know if the Trolls battle box is that bad but holy poo poo, the poor guy had like terrible rolls for damage. I have never had a Gladiator tank a battle group, and I have never had to try so hard to throw a game, even non WMH. It seriously wasn't even the players fault. The guy picked the game up pretty darn fast and I saw him talking to the store owner about buying a unknown army box.
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# ? Jul 6, 2016 03:50 |
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waah posted:So I think I got a new player in our local meta, but it took everything short of me just saying "you win!" to pull it off. I don't know if the Trolls battle box is that bad but holy poo poo, the poor guy had like terrible rolls for damage. I have never had a Gladiator tank a battle group. It really is that bad. I cannot understand how PP thought that BB is still OK. I mean, it never was.
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# ? Jul 6, 2016 03:53 |
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S.J. posted:Why can't you just play for fun you terrible person One side of that sounds like a blast.
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# ? Jul 6, 2016 04:06 |
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S.J. posted:Why can't you just play for fun you terrible person I'm a power-gamer, obviously. That's why I play pigs.
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# ? Jul 6, 2016 04:08 |
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rydiafan posted:I'm a power-gamer, obviously. That's why I play pigs. Also power-gaming Will IRL with a hundred Bart hats (That was you, right?)
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# ? Jul 6, 2016 04:10 |
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It was. It's yet another reason I'm his favorite judge. I have one list for real favorite and one list for ironic "favorite".
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# ? Jul 6, 2016 04:13 |
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Khisanth Magus posted:It really is that bad. I cannot understand how PP thought that BB is still OK. I mean, it never was. I CAN'T HEAR YOU I AM HAPPY WITH MY PURCHASE
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# ? Jul 6, 2016 04:23 |
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Literally The Worst posted:I CAN'T HEAR YOU I AM HAPPY WITH MY PURCHASE The only time anyone can ever be happy playing warmachine is if your opponent is literally shaking with anger, which is impossible to achieve with the trollblood battlebox, so I'm calling your bluff!
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# ? Jul 6, 2016 04:43 |
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Played a game tonight against one of the better players in our area, who I've had lots of close games with in the past. He had Old witch with behemoth, winterguard infantry, joe, eiryss1, alton ashley, Gormon, Rheinholt, another couple solos, some khador mage guys, sharpshooters + sharpshooters solo...and I think that was pretty much it? I played what I'm calling "What I threw together using the models I own" Helynna list: Helynna -Manticore -Chimera -Banshee -Imperatus Sentinels + UA + Soulless Scyir 3x Arcanists Eiryss2 Game got off to a decent start, despite it being yet another game against models that just murder my sentinels without caring about their armor. First round just consisted of me running forward, him moving up a bit and killing some sentinels with his snipers and shooting my jacks to not much good with behemoth(deceleration is good!). He had moved some stuff a bit too far forward, not taking full advantage of premeasuring, and my sentinels were able to charge Eiryss and the sniper solo, killing both, and running another to engage 3 of the sharpshooters. I was able to run the chimera forward to arc and devestation onto alton ashley, missing but killing him with the blast damage. Hurt Gormon and Rheinholt with it, but didn't kill either. I knocked behemoth down with the banshee and then disrupted it with Eiryss, meaning he couldn't shake the knockdown. Old witch came up and killed a bunch of sentinels, freeing up the sharpshooters to finish off all but the UA and Scyir. He made a mistake during his maintanance phase and apparitioned behemoth slightly forward, then during its activation sacrificed movement and just shot a couple times at my jacks, again not doing much. He did a bunch of damage to the chimera and took out its generator and arc node with shooting from his winterguard and a solo. He also feated. I feated and arced hand of destruction through the now functional chimera onto behemoth, as he accidently put him in charge range of the Banshee. Concentrated power then charge. Could only get my main sword to him, but exactly scrapped him. Imperatus killed a rocketeer to set 5 winterguard on fire with flame burst. Manticore just killed 3 winterguard. At this point he was pretty much on the ropes. And then I made a fatal mistake and used rhythm of war to move my warjacks up further, which also ended up spreading them out more. I provided just enough of a hole for scrapjack to run through and just get close enough that old witch could teleport close enough to my caster to be able to attack. He needed 7s to hit, and missed his first 2, so he started boosting to hit, and only killed me due to a couple real good damage rolls.
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# ? Jul 6, 2016 06:03 |
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FFE on Trencher cannon just annihilates heavies. Plus Long Gunners are good now. I did lose via scenario but that's because I over thought things instead of just going in guns blazing with Caine 2. Also the Trench Buster getting flank off of the cannon will never get old.
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# ? Jul 6, 2016 06:55 |
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Khisanth Magus posted:It really is that bad. I cannot understand how PP thought that BB is still OK. I mean, it never was. Well bugger, I just picked up that battle box the other day and am already assembling my little troll dudes. What would be the best was of giving it some oomph?
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# ? Jul 6, 2016 07:33 |
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Khisanth Magus posted:Played a game tonight against one of the better players in our area, who I've had lots of close games with in the past. He had Old witch with behemoth, winterguard infantry, joe, eiryss1, alton ashley, Gormon, Rheinholt, another couple solos, some khador mage guys, sharpshooters + sharpshooters solo...and I think that was pretty much it? Nice report. Ive only got one game in with Helyanna and was facing Cygnar with a fair amount of guns. I put Deflection up on first 2 turns and Feated second turn (I was first player). Armour 25 Sentinels take some killing. I think he took 1 out ( which was perfect to trigger Vengeance) before they clattered into his gun line.
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# ? Jul 6, 2016 08:08 |
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Flavivirus posted:Well bugger, I just picked up that battle box the other day and am already assembling my little troll dudes. What would be the best was of giving it some oomph? Dire troll mauler. Preferably the awesome old metal sculpt. +3 strength along with the Casters +2 is a huge swing and will let you trade lights for heavies.
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# ? Jul 6, 2016 09:35 |
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What's the consensus over the circle and Skorne one? And the Cygnar one? Asking for a friend.
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# ? Jul 6, 2016 10:45 |
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the problem with the original battleboxes now is the double lights that come in them. You will rarely or never use 2 Savages, Impalers or Argii (Skorne/Trollbloods/Circle). In fact with MK 3 there is a good chance you will not use 1 of them, with the exception of the Argus (just saw Doppler Bark is now just on/off). The Cygnar one is pretty good by comparison, as Stryker in all of his incarnations is pretty badass. The jacks are all good and while you may not use them in every list they will see table time. The heavy can also very easily be magnetized with extra bits from other kits. Keep in mind that the cost of the battlebox nets you a free model and then some unless prices have changed (try adding it all up). TLDR: Cygnar and Circle box are fine, Skorne and Trollbloods not really.
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# ? Jul 6, 2016 11:53 |
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Iceclaw posted:What's the consensus over the circle and Skorne one? And the Cygnar one? Asking for a friend. Kozlov is a problem, though. His ability to hand out Pathfinder, Steady and a SPD buff make him hard to deal with. Oh, and don't try too hard to use Tanith's gun imo. Playing her forward is risky.
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# ? Jul 6, 2016 12:00 |
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Crazy Ferret posted:Just to chime in as well since Ashlynn has always been a personal favorite. She more or less stayed the same, gaining 1inch reach on her sword but losing Quick Draw, and the exact same spell list/feat. She is really waiting for a new Merc Solo I think to be competitive. A character named Major Harrison Gibbs who will give all Llaelese models within CMD7 inches of him Feign Death and Reposition 3, as well as once per game Heal All Boxes in 7inchs. Feign Death with Ashlynn think will really help one of the easiest ways to kill her, and Reposistion 3 is just icing on the cake. Thanks for weighing in! I was always into Llael so it's cool to hear they got their own gun mages at last. Not Amethyst Rose, though? Did they do anything to help out some of the weaker solo/units that never got to the table? Like Blythe and Bull or Rutger & Taryn? Devil Dogs get any love?
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# ? Jul 6, 2016 14:50 |
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Anyone got an opinion on this? War Room Army Khador - Strakhov's Skirmishers Theme: No Theme Selected 35 / 35 Army Kommander Oleg Strakhov - WJ: +28 - Decimator - PC: 16 (Battlegroup Points Used: 16) - Juggernaut - PC: 12 (Battlegroup Points Used: 12) Iron Fang Kovnik - PC: 4 Assault Kommandos - Leader & 5 Grunts: 10 Iron Fang Pikemen - Leader & 5 Grunts: 9 - Iron Fang Pikemen Officer & Standard - Officer & Standard: 4 Widowmaker Scouts - Leader & 3 Grunts: 8 --- GENERATED : 07/06/2016 15:55:32 BUILD ID : 2021.16-06-25
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# ? Jul 6, 2016 14:56 |
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Iceclaw posted:Anyone got an opinion on this? Assuming this is limited to a BB type thing based on the warjacks... At 35 pts it seems solid. Why that particular IFP module though? At that point slot I would think min BDIFP offers the exact same toolkit with Strakhov, minus Defensive Formation. Even if you put in their UA you're still knocking 3pts off the total package, plus you get the no knockdown *and* no stationary for a minifeat. Also, flamethrowers are good with Strakhov, I'd recommend giving them a shot. Rat 7 continuous fire sprays aren't just a menoth thing anymore.
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# ? Jul 6, 2016 15:21 |
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Because I just impulse purchased the Kovnik, and I have yet to decide how to paint my IF for July's Oath. Thanks for your advices! E: re the Warjacks, I also own another Juggernaut, Destroyer, Spriggan, and Beast 09. Iceclaw fucked around with this message at 15:53 on Jul 6, 2016 |
# ? Jul 6, 2016 15:50 |
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Unsupported, I'd lean towards the Destroyer over the Decimator. I like the Decimator and plan to run it regularly, but in a vacuum I think the AoE and assassination potential outweigh the pure damage.
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# ? Jul 6, 2016 15:58 |
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Ashcans posted:Thanks for weighing in! I was always into Llael so it's cool to hear they got their own gun mages at last. Not Amethyst Rose, though? Amethyst Rost is a gun mage order, just a paint job away. I'd be surprised if they ever got actual rules, the fluff was always just a justification for having certain mercs be able to take them.
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# ? Jul 6, 2016 16:03 |
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Ashcans posted:Thanks for weighing in! I was always into Llael so it's cool to hear they got their own gun mages at last. Not Amethyst Rose, though? They are a bit different from Amethyst Rose I imagine. If you are using Arcane Tempest as your base for the Rose, the Thorn Mages are a 3 person unit with no UA (and thus no attached Mule). I do believe they said this would be fixed once the Themes are put out to let Mercs take Gun Mages again so we will probably be able to take ATGM along with the Thorn Mages and whatever else. If anything I think the Thorn Gun Mages are meant to be the Amethyst Rose Gun Mages after years of rebellion and Khador rule. Blythe and Bull got better, getting Prey (which I'm pretty sure they did not have before but I never used them) and are pretty cheap at 6 for a D3 Beatback, Crit Knockdown gun. Rutger, and all Jack Marshals, got better by a new host of rules for them. There were a lot of changes so it is better just to point you at the Insider that discussed them. I'm still neutral on Jack Marshals for Mercs (other factions love the changes) as we have some strange interactions with our Warjacks and the new Marshal rules. Its like I cannot find a Marshal and Jack that I want to be together, especially with the Powerup rules. I need to play and tinker some more with them before I say anything else really. Here is the insider for Jack Marshal: http://privateerpress.com/community/privateer-insider/insider-05-17-2016 Devil Dogs got a buff and kind of a nerf at the same time. On the plus side, They are now weapon masters against all Constructs, losing trash. Their nets are range 4 but AOE 3 now which is super interesting to me. Same gun. Sam has the same great sword, and Iron Sentinel, and her new drive is Reposition 5 (which is like a 5 inch reform) for the jack. The Nerf is that they still have the same stats (13,13 with 15,12 for Sam) and are more expensive in MK3 points with 12 for min and 18 for the max. Even if you take a Buccaneer, 6 Mk3 points, a full unit is 24 points and that's feels really high to me for a fragile unit. I've not played with them yet, and I'm still hopeful that they will have a place, but I'm not entirely sure that they are worth all those points. Crazy Ferret fucked around with this message at 16:27 on Jul 6, 2016 |
# ? Jul 6, 2016 16:23 |
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I assumed the 'Thorn' title was a reference to the Amethyst Rose. Roses have thorns and all
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# ? Jul 6, 2016 16:26 |
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S.J. posted:Amethyst Rost is a gun mage order, just a paint job away. I'd be surprised if they ever got actual rules, the fluff was always just a justification for having certain mercs be able to take them. If I remember correctly, the Amethyst Rose was destroyed by Khador when they assassinated the King of Llael, blew up their headquarters, and did some other very Khador things. Protectorate didn't improve the situation much either, but it was mainly Khador's fault. HOWEVER, they have been resurrected as "The Thorn Gun Mages", their name coming from the fact that a rose has thorns and they will constantly be a thorn in the side of Khador. So if you wanted to play Amethyst Rose gun mages, you can just use the Thorn Gun Mages. They are what remains of the Amethyst Rose.
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# ? Jul 6, 2016 16:29 |
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Every rose has its thorn
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# ? Jul 6, 2016 16:31 |
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I wasn't aware of that, was that in a novel? Their HQ being blown up, that is. I'm still catching up. I'm almost upset that the WMH novels aren't just hot garbage because I was hoping for an excuse not to buy them. I think it's pretty funny that Llael is now split up like post-WWII Germany
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# ? Jul 6, 2016 16:31 |
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S.J. posted:I wasn't aware of that, was that in a novel? Their HQ being blown up, that is. I'm still catching up. I'm almost upset that the WMH novels aren't just hot garbage because I was hoping for an excuse not to buy them. My guess would be it either in the Prime unit fluff, or in Flashpoint(which was available at L&L).
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# ? Jul 6, 2016 16:42 |
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S.J. posted:I wasn't aware of that, was that in a novel? Their HQ being blown up, that is. I'm still catching up. I'm almost upset that the WMH novels aren't just hot garbage because I was hoping for an excuse not to buy them. It was either the Amethyst Rose headquarters, or the Golden Crucible headquarters. Khador and Irusk blew up almost everything.
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# ? Jul 6, 2016 16:44 |
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I just know I'll end up buying Prime & Primal for the fluff because I am an idiot
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# ? Jul 6, 2016 16:48 |
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S.J. posted:I just know I'll end up buying Prime & Primal for the fluff because I am an idiot What I'm referring to is from the old Mk.1 rulebook fluff, and the Iron Kingdoms RPG books.
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# ? Jul 6, 2016 16:51 |
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# ? May 18, 2024 05:44 |
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TheInvisiblePooka posted:What I'm referring to is from the old Mk.1 rulebook fluff, and the Iron Kingdoms RPG books. Oh, gotcha. Yeah I definitely don't have access to Mk.1 Prime. I do have the IKRPG though, but it's been a little while since I've read through the fluff.
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# ? Jul 6, 2016 16:56 |