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Gealar
May 2, 2013

Mierenneuker posted:

Overpwn doesn't have a source link, but here's the notes:
GENERAL

Competitive Play
The duration of Sudden Death has been adjusted across all maps from 1m45s to the following values:
Assault:
Hanamura – 1m35s
Temple of Anubis – 1m30s
Volskaya Industries – 1m35s
Escort:
Dorado – 1m30s
Route 66 – 1m35s
Watchpoint: Gibraltar – 1m35s
Hybrid:
King’s Row – 1m30s
Numbani – 1m50s
Note: Sudden Death duration is unchanged for Hollywood, which remains at 1m45s

BUG FIXES

General
Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if they payload was nearing the final checkpoint
Fixed a bug where display settings weren’t always saved after restarting the client
Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4k resolutions
Fixed a bug where sometimes the wrong player level would appear in the Social menu

Maps
Fixed an issue with collision not blocking line of sight on certain areas of Nepal

Heroes
Fixed a bug that caused Mercy’s Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams by holding down both mouse buttons and/or b) was facing away from the target at the time of the switch
Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps
Fixed a bug that caused Winston’s melee attack during Primal Rage to inconsistently hit targets in range
Fixed a bug that sometimes caused Zarya’s alternate fire to scale incorrectly with her damage boost modifier

Competitive Play
Fixed a bug that caused the “Top 500” icon to incorrectly display for certain players in various places throughout the game UI
Fixed a bug that sometimes caused players’ Skill Rating to display as “64” during placement matches
Fixed an issue where if you left and rejoined an in-progress Competitive Play match, the game would still track the match as a loss in your placement match history and when determining the amount of Skill Rating you receive for completing a match even if your team won
Note: You must be present for the conclusion of the match to be eligible for the win. If you leave a match and do not rejoin again before it’s over, it will count as a loss both in your placement match history and when calculating your Skill Rating adjustment.
Fixed an issue where you would still receive a Competitive Play “leave” penalty even if you rejoined a match and completed it
Note: If you leave a single Competitive Play match more than 3 times, you will receive a Competitive Play “leave” penalty even if you complete the match.

So it looks like they didn't fix the KOTH score issue?

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DrSeRRoD
Apr 5, 2008

Gealar posted:

So it looks like they didn't fix the KOTH score issue?

That was hotfixed days ago.

Gealar
May 2, 2013

DrSeRRoD posted:

That was hotfixed days ago.

I think you are remembering the problem with rewards in competitive on KOTH maps. The one that is currently going around at least it still happened to me last night was after the second round starts in a KOTH map damage, healing, and all other stats stop updating.

NmareBfly
Jul 16, 2004

I posted my food for USPOL Thanksgiving!


BobTheJanitor posted:

If they're doing snipe heals, it would be more interesting to go all out and make it a high skill/high reward ability. Use normal attack hitboxes, give it a (relatively) slow refire rate, even reward headshots (make it give an extra temp shield or something to the target) and then make it heal for a ton so that it's worth it.

I think this would be waaaaay too good with a coordinated team. Like, imagine playing in the same room with someone and you say 'okay stop moving for a headshot heal in 3, 2, 1-' then doop they're back up to full.

E: Yeah rewarding coordination is good but there would be such a huge disparity with greased-machine headshot heals compared to what you can do in a normal game that it would be impossible to balance.

NmareBfly fucked around with this message at 22:56 on Jul 6, 2016

DrSeRRoD
Apr 5, 2008

Gealar posted:

I think you are remembering the problem with rewards in competitive on KOTH maps. The one that is currently going around at least it still happened to me last night was after the second round starts in a KOTH map damage, healing, and all other stats stop updating.

Ah, is that one the QM-only one? I never noticed this in comp. Didn't see anything about it though.

Verranicus
Aug 18, 2009

by VideoGames
A healing sniper is a dumb idea.

Hughmoris
Apr 21, 2007
Let's go to the abyss!
I'm thinking we need a Singer class for healing. When you use your ult, a Guitar Hero style vocal meter pops up and you have to sing all the notes for a random Top 40 song.

Rick
Feb 23, 2004
When I was 17, my father was so stupid, I didn't want to be seen with him in public. When I was 24, I was amazed at how much the old man had learned in just 7 years.

Kehveli posted:

There's a pretty good faq on ranks in the cs:go thread (used to be at least) which is essentially that

Q: What do I need to do to rank up?
A: Be good enough to carry your team more than 50% of the time
Q: Wait, if that's for each rank, that means that the difference between bottom and top ranks...
A: Yep


I think this is the disconnect that I'm having that I just need to get over. Competitive isn't for me, I'm so low now that I can't get matched with people within 10 levels of me at this point. It's a disconnect because I seem to be a positive contributor in QP,but oh well, competitive isn't that game, at least not at my rank.

piratepilates
Mar 28, 2004

So I will learn to live with it. Because I can live with it. I can live with it.



Verranicus posted:

A healing sniper is a dumb idea.

But then people who play nothing but snipers will pick her and contribute to the team by shooting their teammates for heals

- someone who has never asked a sniper main why they play sniper

Slowpoke!
Feb 12, 2008

ANIME IS FOR ADULTS
It's way too early to be adding new heroes, but if that's really what they're doing then I guess they know their market. I would assume you would do those types of things in waves to drive up interest in the game again, but LoL releases new champions every few months and they're doing alright. Kind of a different business model.

Gealar
May 2, 2013

DrSeRRoD posted:

Ah, is that one the QM-only one? I never noticed this in comp. Didn't see anything about it though.

As far as I know its only in QM. I haven't had too many comp matches that were KOTH.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Slowpoke! posted:

It's way too early to be adding new heroes, but if that's really what they're doing then I guess they know their market. I would assume you would do those types of things in waves to drive up interest in the game again, but LoL releases new champions every few months and they're doing alright. Kind of a different business model.

League used to release champions like every 2 weeks it was insane. I think Blizzard should really focus on balancing the core heroes before adding new ones, but there are definitely archetypes and play styles that are different enough to be added to the current roster without squeezing out characters.

BobTheJanitor
Jun 28, 2003

Slowpoke! posted:

It's way too early to be adding new heroes, but if that's really what they're doing then I guess they know their market.

Yeah it's kind of hard to second guess the company that's printing money so fast they don't know where to put it all. But I'd almost rather see some new maps before new heroes. The current rotation is getting a little stale. But either way free content is good so I'll take whatever's on offer.

SectumSempra
Jun 22, 2011

Bi-Han now we've got Bad Blood

Slowpoke! posted:

It's way too early to be adding new heroes, but if that's really what they're doing then I guess they know their market. I would assume you would do those types of things in waves to drive up interest in the game again, but LoL releases new champions every few months and they're doing alright. Kind of a different business model.

It's entirely not too early considering competitive released, some characters have been entirely ruled out and others are getting nerfed.

Maps and characters would be good. at least to even out the number of heroes per class.

Countblanc
Apr 20, 2005

Help a hero out!
frankly after thinking about it more i just want to see more healer options for support players. currently you're handicapping your team by doing anything other than Mercy/Lucio in most every situation that isn't KotH or first point defense. no adding a sniper healer will probably not entice your third hanzo to go support, but if the character is well designed and balanced it'll shake up the support meta (as would fixing Zen cough cough). Right now Reinhardt is really the only character who is wholly ubiquitous in payload/2cp on the level of those two supports, meaning everyone on your team except for support + reinhardt gets to play various heroes and mix it up and try gimmick strats. Just giving me options to switch around as a support player is really appreciated.

Countblanc
Apr 20, 2005

Help a hero out!

Slowpoke! posted:

It's way too early to be adding new heroes, but if that's really what they're doing then I guess they know their market. I would assume you would do those types of things in waves to drive up interest in the game again, but LoL releases new champions every few months and they're doing alright. Kind of a different business model.

It's not too early to add another support specifically.

piratepilates
Mar 28, 2004

So I will learn to live with it. Because I can live with it. I can live with it.



Countblanc posted:

frankly after thinking about it more i just want to see more healer options for support players. currently you're handicapping your team by doing anything other than Mercy/Lucio in most every situation that isn't KotH or first point defense. no adding a sniper healer will probably not entice your third hanzo to go support, but if the character is well designed and balanced it'll shake up the support meta (as would fixing Zen cough cough). Right now Reinhardt is really the only character who is wholly ubiquitous in payload/2cp on the level of those two supports, meaning everyone on your team except for support + reinhardt gets to play various heroes and mix it up and try gimmick strats. Just giving me options to switch around as a support player is really appreciated.

A buff to Zenyatta would be boss. Zenyatta is the support I want to play the most, but it's always hard to justify going Zen instead of Mercy/Lucio because he just feels not quite there in terms of usefulness compared to them. He doesn't even need that much of a buff and suddenly you have a third good healer to choose from.

edit: actually let's go the Enemy Territory route too and have a Soldier 77 where the gun has a cooldown (since there's no ammo in the game) but the biotic field has half the cooldown. Full on combat medic

SectumSempra
Jun 22, 2011

Bi-Han now we've got Bad Blood
I was hoping they'd release the characters more spread out though and wait until they had one of each class ready, but support needs something different.

not quite sure a snipers the thing.
I still also feel like symmetra should have something more then shields and a teleporter to offer teams on attack/ KOTH. Neither of which beat what lucio and or mercy can offer.

Proposition Joe
Oct 8, 2010

He was a good man
I remember them saying that they wouldn't be adding single new heroes but instead release new heroes in batches, so we'll probably be getting Sombra at the end of the year in a big hero update that adds a few different sorts of heroes and deletes Hanzo forever, which would be good.

Countblanc
Apr 20, 2005

Help a hero out!
my guess for sombra's kit:

M1: Mccree-style hitscan. Will heal allies and hurt enemies. Possibly no headshots
M2: Widow-style sniper rifle. Still heals/hurts. If it fully charges it does extra damage and tags enemies, making them do 30% less damage for a few seconds, tagging a new enemy removes the old tag. Maybe can tag allies for some bonus (less damage received?).

E: Biotic launcher, deploys a biotic field projector ala 76 to the location you're currently aiming. Larger area that 76's but heals much slower, closer to Lucio's aura. No cooldown but it has travel time and you can only have one active at a time.
Shift: Blink-dash thing, basically genji's dash. Has some unique property like it heals sombra or something, idk.

Ult: no clue

Ehud
Sep 19, 2003

football.

I wish there was a new character that was a giant insect

Semper Fudge
Feb 19, 2009

Pitchfork was wrong. (f)lowers of Algerbong is crap.
Boy do I hope Sombra's gun is like the battle rifle from Halo and not an actual traditional sniper rifle, because I have never enjoyed playing sniper and probably never will.

Kai Tave
Jul 2, 2012
Fallen Rib
The thing about Sombra/whoever is that Blizzard has apparently been working on them for a while now going by pictures taken during the runup to launch so it's not like they just spontaneously decided to drop a new hero in wholecloth.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Ehud posted:

I wish there was a new character that was a giant insect

Windowmaker but she isn't a sniper and is an actual Black Widow

Eiba
Jul 26, 2007


piratepilates posted:

A buff to Zenyatta would be boss. Zenyatta is the support I want to play the most, but it's always hard to justify going Zen instead of Mercy/Lucio because he just feels not quite there in terms of usefulness compared to them. He doesn't even need that much of a buff and suddenly you have a third good healer to choose from.
Zenyatta's not a good healer, but he's not a bad character in my (limited) experience. You'll still want a Mercy/Lucio, but if you have one he's not a bad supplement to the team.

I just got the game last week, but I've spent most of my time as Zenyatta 'cause he's such a fun character. As long as my team is even semi-cohesive I can just hide behind them, select an enemy tank, and just erase them with a discord orb and a few attacks. He's been real helpful with Bastion/Turrets, and some snipers, 'cause you can just throw his discord orb, get behind cover, and know exactly where to shoot when you charge up his alternate fire.

And as long as you're staying alive and making sure your healing orb is on someone who needs it while you're doing this, everyone else is way more effective too. Especially the Reapers in their back line who you can snipe heal if you're lucky. (Come to think of it, we already have a sniper healer, so I don't know what this Sombra's big deal is going to be. Unless she can shoot through walls or something.)

I personally have only been more effective with Zarya, but I guess that doesn't count for much 'cause I'm still doing really low level play.

Is Zenyatta really that bad in higher level situations?

SectumSempra
Jun 22, 2011

Bi-Han now we've got Bad Blood
Each support sacrifices something


maybe the sniper should be able to debuff enemy attacks, possibly in a given area, buff ally defense. neither are currently possible.

I mean its possible a sniper could also increase ally's accuracy during an ult. It is a support category, not necessarily healing as we see with symmetra unless she's moved.

SectumSempra fucked around with this message at 00:37 on Jul 7, 2016

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Biotics isn't necessarily healing - the canister on the blueprint seems pretty likely to be a grenade launcher version of S76s thing, but I'm betting on the rifle part using a different biotic on impact, maybe something different than the damage boost, speed boost, and poison we've seen thus far.

Countblanc
Apr 20, 2005

Help a hero out!

Eiba posted:

Is Zenyatta really that bad in higher level situations?

Two weeks ago he was literally not picked once over the course of >900 data points in a tournament. This week he was picked 7 times out of 1984 picks. He's pretty fuckin' awful right now.

Countblanc
Apr 20, 2005

Help a hero out!

SectumSempra posted:

From the trend healing will probably be aoe and low, since two already do fast single target.

Calling Zenyatta's healing "fast" is incredibly generous.

SectumSempra
Jun 22, 2011

Bi-Han now we've got Bad Blood

Countblanc posted:

Calling Zenyatta's healing "fast" is incredibly generous.

It's faster then lucios general heal. It definitely takes time to ramp up.
But there isn't much to compare it to since 76 isn't technically a healer/support. He just has that function. And sadly very few other characters have an attack that is as straight up helpful to other team mates directly. (mei but how many may's actually block turrets/snipers etc)

Maybe powerful instead of fast is the right word to use? It can help with sustained damage while lucios general heal can't.

nerve
Jan 2, 2011

SKA SUCKS

SectumSempra posted:

It's faster then lucios general heal. It definitely takes time to ramp up.
But there isn't much to compare it to since 76 isn't technically a healer.

lol if a heal orb that you can have 1 of at any time and requires LOS didnt heal faster than a passive AOE than what the gently caress

of course it heals faster than that, is what im saying

Countblanc
Apr 20, 2005

Help a hero out!
Reminder that Zen's healing has travel time and no initial heal burst when it arrives, and your heal target will often die before the orb actually gets to them.

Kai Tave
Jul 2, 2012
Fallen Rib
Your assessment of Lucio seems backwards. He actually has really good defense since he can alternate between a speed boost and always-on health regen at will plus his altfire knocks people away to help facilitate his escape, but even if you shoot at stationary targets his gun has one of, if not the most, lowest DPS values in the game. Mercy's pistol is better in every respect.

SectumSempra
Jun 22, 2011

Bi-Han now we've got Bad Blood
Fast slow or otherwise, the thing i was trying to focus on was that its likely the sniper will debuff enemies attacks or buff ally defense since those don't happen already.

Thats all im trying to get at.

Those are skills that aren't in game and depending on their percentages and coverage could be useful with another support. I'll edit away other stuff.

SectumSempra fucked around with this message at 00:38 on Jul 7, 2016

Eiba
Jul 26, 2007


Speculating about Sombra... doesn't Mercy's fluff in that twitter picture imply weaponized biotics of some sort? Damage over time? Zones of pain, the opposite of Soldier's healing thingies? At the very least she's gonna have a debuff gimmick with her gun.

Countblanc posted:

Two weeks ago he was literally not picked once over the course of >900 data points in a tournament. This week he was picked 7 times out of 1984 picks. He's pretty fuckin' awful right now.
Jesus... well I guess that's incontrovertible evidence that he's bad. But why? I know he used to be one shot by Widowmaker... is he just a really easy target when everyone knows how to play or something? Or is it just an opportunity cost where any other "real" hero would do better?

I'm glad I'm playing at a level where he's viable (I've got a much better win rate with him than my overall win rate), 'cause he's really fun.

EMC
Aug 17, 2004

They need to release that prototype hero they talked about which was a support character that dropped jump pads for your team to use

SectumSempra
Jun 22, 2011

Bi-Han now we've got Bad Blood

Kai Tave posted:

Your assessment of Lucio seems backwards. He actually has really good defense since he can alternate between a speed boost and always-on health regen at will plus his altfire knocks people away to help facilitate his escape, but even if you shoot at stationary targets his gun has one of, if not the most, lowest DPS values in the game. Mercy's pistol is better in every respect.

out of curiosity, would mercy's truly be better in every single respect considering the damage for each of lucios shots is 16. Each of her shots is 20. Even assuming only 2 hit isn't neither radically better then the other?

Just from using the two, I find his damage more reliable.

SectumSempra fucked around with this message at 00:55 on Jul 7, 2016

ImpAtom
May 24, 2007

Eiba posted:

Speculating about Sombra... doesn't Mercy's fluff in that twitter picture imply weaponized biotics of some sort? Damage over time? Zones of pain, the opposite of Soldier's healing thingies? At the very least she's gonna have a debuff gimmick with her gun.

Jesus... well I guess that's incontrovertible evidence that he's bad. But why? I know he used to be one shot by Widowmaker... is he just a really easy target when everyone knows how to play or something? Or is it just an opportunity cost where any other "real" hero would do better?

I'm glad I'm playing at a level where he's viable (I've got a much better win rate with him than my overall win rate), 'cause he's really fun.

The thing with Zenyatta is that he was designed around the idea of providing a passive buff to one ally and a debuff to another even when out of line of sight. However that was OP as poo poo and so they nerfed him. However they didn't rebalance him otherwise so his skillset is built around a gimmick he doesn't have anymore and so he has weaknesses that aren't in line with his skills. (Slow heal, low health, no mobility, only defensive option is an ult.)

Proposition Joe
Oct 8, 2010

He was a good man
What are the best ways to buff Zenyatta? I think there are two things that could make him a more attractive pick and differentiate him from the new support sniper:

1.) Give him Tracer and Genji's movement speed.
2.) Make the Orb of Harmony give a damage buff.

Additionally they could finnick around with whether or not to keep the Orbs of Harmony and Discord on LOS or make them have a limited time duration instead.

Eiba posted:

Speculating about Sombra... doesn't Mercy's fluff in that twitter picture imply weaponized biotics of some sort? Damage over time? Zones of pain, the opposite of Soldier's healing thingies? At the very least she's gonna have a debuff gimmick with her gun.

I guess she her debuff might be a poison-like mechanic?

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Bumper Stickup
Jan 7, 2012

Mmm... Offshore Toast!


Grimey Drawer

Countblanc posted:

Two weeks ago he was literally not picked once over the course of >900 data points in a tournament. This week he was picked 7 times out of 1984 picks. He's pretty fuckin' awful right now.

As a Zenyatta solo que player I can confidently say he's pretty bad and needs a rework. I will say that he isn't completely awful when attacking payloads. Discord orbs help to scatter entrenched opposition which gives your guys a bit of wiggle room to either push forward or just kill better. And his ult is amazing for when nobody is willing to go forward even though it's just one dude defending the point.

That said he either needs more health or more speed. I'd also like to see his secondary changed to something. My idea was a small aoe burst that ate up a lot of ammo but pushed back whatever was on top of you+damaging them.

My opinion is biased because I've won every payload attack I've played when playing Zenyatta.


Edit: Also let Mei skate on frozen ground for a minor speed boost. This seems like something so obvious I can't think of why it's not a thing.

Bumper Stickup fucked around with this message at 00:59 on Jul 7, 2016

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