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Napoleon is actually really good. You have to be daring . Fill your heart with elan and learn how bayonet charge. Then learn how to cavalry charge. Defeat the pesky British by punching their lights out (And autoresolving naval battles).
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# ? Jul 2, 2016 05:57 |
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# ? Jun 1, 2024 12:39 |
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Well pretty sure I've got the daring down... I lost like 4-5 generals going through the Italian campaign cuz I kept treating them like Warhammer lords and expecting them to win in melees, or survive charging across the field at cannons.
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# ? Jul 2, 2016 19:23 |
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Kinda feel like it goes: Warhammer Lords | | | | | Shogun 2 Daimyos | | | All other TW generals/lords
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# ? Jul 2, 2016 19:43 |
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I haven't played Warhammer yet but Medieval 2 generals are indestructible gods of war. And as a bonus you can have multiple generals in an army so you can fully embrace being a piece of poo poo.
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# ? Jul 2, 2016 19:48 |
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Never played medieval2, my great shame.
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# ? Jul 2, 2016 19:49 |
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Total 'Ham takes 'being a piece of poo poo' to levels one could only dream of in Medieval. One general, but Vampire Counts and The Empire can load up an army with gooby as gently caress heroes.
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# ? Jul 2, 2016 19:51 |
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jfood posted:Total 'Ham takes 'being a piece of poo poo' to levels one could only dream of in Medieval. One general, but Vampire Counts and The Empire can load up an army with gooby as gently caress heroes. Warhammer doesn't give +10 to dread causing low tier units to route just by entering the generals aura lol that poo poo owned in m2 Mannfred is the closest tho
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# ? Jul 2, 2016 19:53 |
Rome 1 Generals could be pretty drat lethal as improvised cav against early tier armies as long as you remembered to pull them the gently caress out during the early stages of a RTW1 campaign. I swear though with ETW/NTW they coded artillery to somehow seek out generals.
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# ? Jul 2, 2016 20:01 |
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Ammanas posted:Warhammer doesn't give +10 to dread causing low tier units to route just by entering the generals aura lol that poo poo owned in m2 None of that poo poo compares to Grimgor in any way. He doesn't want them to run.
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# ? Jul 2, 2016 20:10 |
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I remember Wallace was a brutal general in m2's Britannia campaign as long as you covered him from cavalry charges. Claymore ho!
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# ? Jul 2, 2016 20:20 |
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Ammanas posted:Warhammer doesn't give +10 to dread causing low tier units to route just by entering the generals aura lol that poo poo owned in m2 Medieval 2 also didn't have monstrous units in it. quote:ELEPHANT ARTILLERY! Ok, ALMOST no monstrous units.
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# ? Jul 2, 2016 20:35 |
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SeanBeansShako posted:
One of the deaths I mentioned above was in the first 5 seconds of a battle, from the first Austrian cannon salvo.
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# ? Jul 2, 2016 20:42 |
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If you want unkillable generals, you should play Third Age: Total War. I solo'd an entire siege (Goblin Town) with Elrond's general bodyguard just to see if I could.
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# ? Jul 2, 2016 21:01 |
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SeanBeansShako posted:I swear though with ETW/NTW they coded artillery to somehow seek out generals. Yeah that was really weak. Basically if you let cannons choose their own targets they prioritized generals first, and cannons absolutely annihilated cavalry, so you had to hide your generals behind a hill or something if you didn't want them to die.
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# ? Jul 2, 2016 23:37 |
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GrossMurpel posted:If you want unkillable generals, you should play Third Age: Total War. I solo'd an entire siege (Goblin Town) with Elrond's general bodyguard just to see if I could. Third age total war was really bad about balancing low unit number high power armies. I was worried that the same thing would happen with total Warhammer but it turns out professional developers have a better idea of how to balance units than spergy modders
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# ? Jul 2, 2016 23:52 |
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Napoleon cavalry is fun. Lancers will gobble up skirmishers without a moment's hesitation. Then the AI tries this on two units of 12 pounder cannons shooting canister shells
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# ? Jul 3, 2016 00:29 |
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Yeah I'm getting to re-experience the broken rear end AI in Napoleon, which for example just had all its mounted dragoons at my flank, turned and had them run parallel to my main line at like 15 yards range. They made it past like 3 units before disintegrating. I still really like line infantry in this game though. Forming squares against a proper charge is fun.
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# ? Jul 3, 2016 00:37 |
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Any good tips for Rome 2? Right off the bat I have trouble with civil order in the southern settlements thanks to slaves and foreign influence as playing as Rome.. How do I mitigate that? Been a while since I played a Total War game and Shogun 2 simplified a lot of things so I'm getting a bit overwhelmed.
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# ? Jul 3, 2016 01:18 |
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Jimbot posted:Any good tips for Rome 2? Right off the bat I have trouble with civil order in the southern settlements thanks to slaves and foreign influence as playing as Rome.. How do I mitigate that? Been a while since I played a Total War game and Shogun 2 simplified a lot of things so I'm getting a bit overwhelmed. Religion buildings + gladiator academy or whatever it's called. That should get you +9 public order iirc Consolidate northern Italy then take out Syracuse and Carthage and the games basically won
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# ? Jul 3, 2016 02:16 |
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Arcsquad12 posted:Third age total war was really bad about balancing low unit number high power armies. I was worried that the same thing would happen with total Warhammer but it turns out professional developers have a better idea of how to balance units than spergy modders I wouldn't call Trolls, Elves, Nazgul, and loving reformed Sauron being able to gently caress poo poo up "unbalanced". It's balanced by high recruitment times. That said, Elves really are the easymode faction.
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# ? Jul 3, 2016 20:28 |
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GrossMurpel posted:I wouldn't call Trolls, Elves, Nazgul, and loving reformed Sauron being able to gently caress poo poo up "unbalanced". It's balanced by high recruitment times. You know the big rear end elephant things? They're physically unkillable unless you have 5 units of archers.
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# ? Jul 3, 2016 20:48 |
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HerpicleOmnicron5 posted:You know the big rear end elephant things? They're physically unkillable unless you have 5 units of archers. Giant elephants with archers on top (I think thise were added by the Divide and Conquer submod, actually) are hard to kill? No way. Once again, they have high recruitment times. These are the kind of units that you throw spearmen and counter charging cavalry at until they die, and you just expect the losses. I think they can berserk like vanilla elephants as well. I guess it isn't really balanced in the way of "you can expect to take few casualties if your army setup is perfect", that is definitely true.
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# ? Jul 3, 2016 20:53 |
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sounds bad
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# ? Jul 3, 2016 21:32 |
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Tiler Kiwi posted:sounds bad It's bad MODERS!
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# ? Jul 3, 2016 21:53 |
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Is there a reason why a garrisoned army in a port city starts off at sea? I mean, I get it designer at Creative Assembly, you can't get an erection if you don't include some worthless incredibly frustrating sea battle element to these games but it doesn't change the fact that they're worthless and incredibly frustrating. People don't play these games for the ultra "realistic" boat physics of a floating tub that spins in circles and boarding actions that rarely work. Ok, with that off my chest, I at least solved my civil order problem. Now I'm just running into that stupid bullshit above. Looks like I'm reloading my save since the invading army took the city while my boats flailed around trying to get the right pathing to the beaches (because you can't disembark at your harbor or something?) and the bulk of my army just watched helplessly.
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# ? Jul 3, 2016 22:00 |
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Jimbot posted:Is there a reason why a garrisoned army in a port city starts off at sea? I mean, I get it designer at Creative Assembly, you can't get an erection if you don't include some worthless incredibly frustrating sea battle element to these games but it doesn't change the fact that they're worthless and incredibly frustrating. People don't play these games for the ultra "realistic" boat physics of a floating tub that spins in circles and boarding actions that rarely work. They don't. You had them garrisoned in the port. Click carefully Yeah never play sea battles. Awful
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# ? Jul 3, 2016 22:54 |
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Jimbot posted:Any good tips for Rome 2? Right off the bat I have trouble with civil order in the southern settlements thanks to slaves and foreign influence as playing as Rome.. How do I mitigate that? Been a while since I played a Total War game and Shogun 2 simplified a lot of things so I'm getting a bit overwhelmed. Looting settlements and enslaving soldiers post battle gives you slaves which give you a very small economy boost for a large public order penalty. Hold off on mass enslavment until you build those economy buildings that boost slave produciton and reduce slave unrest. You can also enslave everyone and constantly murderstomp all slave revolts for easy XP.
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# ? Jul 4, 2016 09:45 |
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HerpicleOmnicron5 posted:You know the big rear end elephant things? They're physically unkillable unless you have 5 units of archers. Javelins and artillery make mincemeat of them.
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# ? Jul 4, 2016 09:50 |
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Medieval 1 Kings were hilariously unkillable and are right up there with warhammer heroes. I'm pretty sure they were the only unit with hit points in a game where only 2 models could attack a model at once so they effectively took on the entire enemy army one at a time like some demented honour duel. Medieval 1
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# ? Jul 4, 2016 10:33 |
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shalcar posted:Medieval 1 Kings were hilariously unkillable and are right up there with warhammer heroes. 9-star Byzantine emperors, sole survivors of their armies, killing thousands of Mongolians by themselves. God bless Medieval 1.
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# ? Jul 4, 2016 10:47 |
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John Charity Spring posted:9-star Byzantine emperors, sole survivors of their armies, killing thousands of Mongolians by themselves. God bless Medieval 1.
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# ? Jul 4, 2016 15:17 |
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SeanBeansShako posted:Rome 1 Generals could be pretty drat lethal as improvised cav against early tier armies as long as you remembered to pull them the gently caress out during the early stages of a RTW1 campaign. A flaming shot from an onager would kill any unit outright, no matter what, including generals.
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# ? Jul 7, 2016 14:57 |
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Plucky Brit posted:Javelins and artillery make mincemeat of them. Rohan got literally none of that. I had three places that could make archers. The mod is really badly balanced. Hyrule Total War is much better in most ways, so go play that instead of even looking at Third Age.
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# ? Jul 7, 2016 18:16 |
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Is the normal reaction to starting a roman campaign in Attila "YOU MANICS! YOU BLEW IT UP! YOU BLEW IT ALL UP! drat YOU! drat YOU ALL TO HELL!"?
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# ? Jul 7, 2016 18:45 |
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Klaus88 posted:Is the normal reaction to starting a roman campaign in Attila "YOU MANICS! YOU BLEW IT UP! YOU BLEW IT ALL UP! drat YOU! drat YOU ALL TO HELL!"? Pretty much. You're going to spend a lot of your early turns just hemorrhaging territory. The shot term goal is to pull your armies down into your core territory, get organized, then make a push back to recapture all the stuff you lost.
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# ? Jul 7, 2016 18:56 |
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Goddamn all I want to play right now is a 1960's Planet of the Apes Total War game. No I don't know what any of the mechanics would be beyond General Charlton Heston giving the pre-battle speeches.
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# ? Jul 7, 2016 19:32 |
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popewiles posted:Goddamn all I want to play right now is a 1960's Planet of the Apes Total War game. No I don't know what any of the mechanics would be beyond General Charlton Heston giving the pre-battle speeches. Battle speech for general with the crazy trait: https://www.youtube.com/watch?v=gg1t_nGaDLs
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# ? Jul 7, 2016 19:42 |
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The Cheshire Cat posted:Pretty much. You're going to spend a lot of your early turns just hemorrhaging territory. The shot term goal is to pull your armies down into your core territory, get organized, then make a push back to recapture all the stuff you lost. Ah, gently caress it.
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# ? Jul 7, 2016 21:08 |
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Klaus88 posted:Ah, gently caress it. IIRC, abandoning your own territory causes a small global public order penalty next turn, so don't do it all at once!
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# ? Jul 8, 2016 23:43 |
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# ? Jun 1, 2024 12:39 |
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brocretin posted:IIRC, abandoning your own territory causes a small global public order penalty next turn, so don't do it all at once! I realized that, since I do boring poo poo like reading tooltips. Should I worry about increasing my ratio of spear men to melee dudes or can I keep it at Rome 2 levels? I pretty much only had one spear unit for every five legionaries.
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# ? Jul 8, 2016 23:47 |