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ziasquinn
Jan 1, 2006

Fallen Rib
Blue mage quests would be hilarious cause they could focus on unattainable or legendary blue magic skills insane people without divine protection tried to or were said to have learned.

Like behemoths meteor

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Lemon-Lime
Aug 6, 2009

Your Dead Gay Son posted:

Blue mage quests would be hilarious cause they could focus on unattainable or legendary blue magic skills insane people without divine protection tried to or were said to have learned.

Like behemoths meteor

Blue Mage job quests: go get hit by every primal's limit break in order, then report back to the trainer.

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.
Sadly, as much as I'd like to see a Time Mage, as others have noted, AST cannibalized it, so it's unlikely to ever happen at this point.

Failboattootoot posted:

Samurai and red mage are where all the betting money is at based on comments made since HW launched. A blue mage of some sort if they've figured out a way to do it that fits with the current class paradigm.

Red Mage is boring, and I don't know what they'd even do with Samurai.

My hopes are pinned on Blue Mage and Dancer, though I know that's a long shot.

cheetah7071 posted:

If blue mage makes it in, it'll learn blue magic via job quests rather than the good old fashioned way of being hit by stuff out in the wild.

To be fair, the job quests would almost certainly involve you getting hit with the ability. And maybe even like, stalking and studying the monster type for a while beforehand to understand it better.

Obligatum VII fucked around with this message at 01:13 on Jul 9, 2016

Lastgirl
Sep 7, 1997


Good Morning!
Sunday Morning!
Dancer would own

there's already dancers in Ul'dah :tinfoil:

its all there, its all written there!!1 :byodame:

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.

Lastgirl posted:

Dancer would own

there's already dancers in Ul'dah :tinfoil:

its all there, its all written there!!1 :byodame:

I'd like to see Dancer as a melee healer. It CAN work, but you have to support the concept with good mobility options and some sort of evade to no-sell the occasional AoE in a pinch. Both would would be thematic with a dancer, so...

LethalGeek
Nov 4, 2009

Kuvo posted:

red mage :getin:

This

Lastgirl
Sep 7, 1997


Good Morning!
Sunday Morning!
Chica Flaca - Level 60 DNC

Kwyndig
Sep 23, 2006

Heeeeeey


I really want them to put in Dancer, perhaps as a melee DPS with support dances like BRD songs. If it had to be a healer I'd prefer if it wasn't melee, as that sounds like a nightmare in practice.

Cao Ni Ma
May 25, 2010



Kwyndig posted:

I really want them to put in Dancer, perhaps as a melee DPS with support dances like BRD songs. If it had to be a healer I'd prefer if it wasn't melee, as that sounds like a nightmare in practice.

Maybe dancers can have two stances. Honest healing stance where their healing is ranged and would play out like the other healers but with its own gimmick and dishonest healing where you are melee punching and hip thrusting at mobs while splash healing the tank.

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.
Dancers would absolutely NEED to get the Amool Ja dance. The animation for it should just be a giant censor bar.

Lastgirl
Sep 7, 1997


Good Morning!
Sunday Morning!
i know at least their cross class would be pug and featherfoot is a staple :v:

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!

Obligatum VII posted:

I'd like to see Dancer as a melee healer. It CAN work, but you have to support the concept with good mobility options and some sort of evade to no-sell the occasional AoE in a pinch. Both would would be thematic with a dancer, so...

There is literally no reason to force a healer to be a melee healer. Why would anyone choose to be handicapped by being a melee healer when all the other healers are ranged.

I would put $100 on there never -ever- being a melee healer in this game.

Good Citizen
Aug 12, 2008

trump trump trump trump trump trump trump trump trump trump
I dropped a message in the discord chat as well, but can I get an invite to one of the Excalibur guilds for character Good Citizen?

Aphrodite
Jun 27, 2006

Mordiceius posted:

There is literally no reason to force a healer to be a melee healer. Why would anyone choose to be handicapped by being a melee healer when all the other healers are ranged.

I would put $100 on there never -ever- being a melee healer in this game.

I could see a mostly passive melee healer. Effectively a DPS that has healing on some of its abilities.

But it would need to be balanced very carefully.

Unknown Quantity
Sep 2, 2011

!
Steven? Steven?!
STEEEEEEVEEEEEEEN!
Honestly, I don't think we need more tanks given the interesting balance the three tanks have (better physical durability, better debuffs/spike DPS, and better magic durability, respectively). DPS and healers are definitely the more interesting options to play with. Also, I still want Gil Toss on my Samurai. Just say you're throwing those worthless allegan tin coins.

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.

Mordiceius posted:

There is literally no reason to force a healer to be a melee healer. Why would anyone choose to be handicapped by being a melee healer when all the other healers are ranged.

I would put $100 on there never -ever- being a melee healer in this game.

As long as they held their own against ranged healers by being given the tools to work around and with their particular handicap, then they'd be on even footing with other healers. And people would play them because they enjoy the playstyle.

Why pick any given DPS class over any other? There are a few arguments for one composition or another that shifts with each patch cycle that touches class balance, but ultimately the only major reason is "I enjoy the way they approach dealing damage". Why would it need to be different with a healer? You're viewing it as a handicap that must be balanced by some sort of 'reward' instead of a playstyle where they are given the tools required to make it work on its own. Some playstyles are just harder to work with. Would you claim all DPS classes are equally as challenging to play?

Unknown Quantity posted:

Honestly, I don't think we need more tanks given the interesting balance the three tanks have (better physical durability, better debuffs/spike DPS, and better magic durability, respectively). DPS and healers are definitely the more interesting options to play with. Also, I still want Gil Toss on my Samurai. Just say you're throwing those worthless allegan tin coins.

Well, there's evasion tanking, which is another angle you could take with Dancer. That's really hard to balance though. You'd need a way to avoid the possibility of getting wrecked by RNG so that they could have somewhat predictable periods of spike damage like other tanks with their defensive cooldowns. Maybe some sort of buff that gives them a freeby dodge on the next attack after taking a hit for a certain percentage of their HP? Give it a cooldown of course between free dodges so you couldn't manipulate it for an infinite chain of hit-dodge-heal-hit-dodge-heal where you could line it up to completely trivialize a whole lot of stuff, but that might be one way to approach it. Course, that idea might be a total wash. It's a very difficult playstyle to do right.

Obligatum VII fucked around with this message at 03:03 on Jul 9, 2016

Orcs and Ostriches
Aug 26, 2010


The Great Twist
Steps on Dancer's toes a bit, but I like Red Mage as a melee support in the same vein Bard and Mech are with ranged. Mostly a dps class, maybe with elemental sword type abilities for damage, but passives and other spells that provide similar levels of support to the party. Maybe MP based instead of TP based to differ them further than the ranged support, and it would give an MP based melee character. They seem best with rapiers and fencing type weapons, but I don't know if there's enough there to differentiate against Paladin swords. We'd also finally have a job with more fabulous fashion than bards too.

It would be nice if they opened up some gear sharing options though. Dragoons, Monks and Ninjas all have their own gear, while BRD/MCH share, BLM/SMN share, tanks all share, and healers all share. Samurai seems a logical choice to stack up with Dragoons - in heavy armour with +str.

Ignimbrite
Jan 5, 2010

BALLS BALLS BALLS
Dinosaur Gum
What about instead of a melee range healer, a healer that worked on TP instead of MP?

Ignimbrite fucked around with this message at 03:02 on Jul 9, 2016

Unknown Quantity
Sep 2, 2011

!
Steven? Steven?!
STEEEEEEVEEEEEEEN!

Ignimbrite posted:

What about instead of a melee range healer, a healer that worked on TP instead of MP?

Orator. Shout at people to make them hit harder/restore HP. Watch as the fanbase gets pissy about versimillitude and the idea of nonmagical healing.

Truga
May 4, 2014
Lipstick Apathy
The next healer class is going to be Alchemist, when it gets its level 66 and 69 skills Throw Potion, Throw Ether and Throw Elixir.

The next tank class is going to be Armorer, when it gets its level 63 recipe "Tank chassis", coupled with the level 61 blacksmith recipes "Caterpillar chain", "Caterpillar treads" and level 65 recipe "Turret mounted cannon"

Die Sexmonster!
Nov 30, 2005

Mordiceius posted:

There is literally no reason to force a healer to be a melee healer. Why would anyone choose to be handicapped by being a melee healer when all the other healers are ranged.

I would put $100 on there never -ever- being a melee healer in this game.

They were actually that in FFXI, it ended up being a pretty good subjob for doing mindless stuff solo. I don't know how it's held up, I quit when the max level was 75 and haven't looked back.

I was thinking about RDM and FFXI, and a good way to keep the class melee would be making it a tank. Maybe with a trait to instantly be able to put up Stoneskin. Smarter minds than mine are working on it though.

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.

Truga posted:

The next healer class is going to be Alchemist, when it gets its level 66 and 69 skills Throw Potion, Throw Ether and Throw Elixir.

The next tank class is going to be Armorer, when it gets its level 63 recipe "Tank chassis", coupled with the level 61 blacksmith recipes "Caterpillar chain", "Caterpillar treads" and level 65 recipe "Turret mounted cannon"

I'd be entirely ok with a Chemist who had Mix as their gimmick.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

Obligatum VII posted:

Red Mage is boring, and I don't know what they'd even do with Samurai.

INT-based (melee) DPS, uses Draw Out abilities in addition to their normal attack combos.

Your job quests are you learning to call on the souls of the various swords spirits (ie: dead samurai or some other :japan: thing) while learning to handle only the finest hanzo steel.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Pyroxene Stigma posted:

They were actually that in FFXI, it ended up being a pretty good subjob for doing mindless stuff solo. I don't know how it's held up, I quit when the max level was 75 and haven't looked back.

DNC was never able to replace a proper WHM, they were supplemental. They got more use as evasion tanks with /NIN.

Babysitter Super Sleuth
Apr 26, 2012

my posts are as bad the Current Releases review of Gone Girl

Back around 3.1 I was bored and was hanging out with fcmates in ts and kwe inda hashed out the idea of samurai as a DPS class with a stack mechanic that was a sort of hybrid of warrior and arcanist. The gimmick was you had special abilities that normally had extremely prohibitive tp costs, but you built up stacks with basic combos that reduced their cost by a set amount per stack, with the caveat that each ability burned a certain number of stacks. The idea would be to manage the order of abilities into the best chains you could before running out of stacks. It also had the class flavor advantage of having ~dangerous techniques~ that you could still use at the risk of bombing your TP if you absolutely needed to.

Red Mage, my general idea was a tank that stance danced between melee INT damage tank that used shell and other defensive spells rather than straight HP, block, or parry and a ranged magic DPS, but that descended I to a slap fight about how RDM needs to be a support class because that was their XI niche

mallamp
Nov 25, 2009

Unknown Quantity posted:

Honestly, I don't think we need more tanks given the interesting balance the three tanks have (better physical durability, better debuffs/spike DPS, and better magic durability, respectively). DPS and healers are definitely the more interesting options to play with. Also, I still want Gil Toss on my Samurai. Just say you're throwing those worthless allegan tin coins.

I don't think the game really needs any new classes at this point but they just keep adding since that's what people expect from mmorpgs

Zereth
Jul 9, 2003



POLICE CAR AUCTION posted:

Oh my god the sleeping poses are so fuckin' adorable in this game






You get different poses if you log off by going to sleep in an inn room.

The Grimace
Sep 18, 2005

Are you a BigMac of imbeciles!?
They're apparently adding more sleeping poses in either 3.35 or 3.4, too. Thanks, Balmung server!

Potato Jones
Apr 9, 2007

Clever Betty
Make a boy lalafell friend do the /doze animation on a bed. It is one of the better character animations in the game.

vOv
Feb 8, 2014

Cats have the best animations if only because of the ears and the tail.

MohShuvuu
Aug 26, 2010

I eat ass.

Obligatum VII posted:

Red Mage is boring, and I don't know what they'd even do with Samurai.

If they find a way to incorporate melee and chaincasting for Red Mage, it could be pretty neat. Although I'd imagine it would be the caster version of ninja and they would have to keep imperil up or something.

General Morden
Mar 3, 2013

GOTTA HAVE THAT PAX BISONICA
red mage is supposed to be a jack-of-all-trades, master of none sort of deal, so to condense it into one specific class tier seems a bit weird

i suppose you could incorporate dualcast/chaincast into it, if it was a dps class

vOv
Feb 8, 2014

How are the DPS classes ranked in terms of single-target DPS potential? Obviously BRD and MCH are the worst, but I don't know how BLM, SMN, DRG, and MNK stand in relation to each other.

MohShuvuu
Aug 26, 2010

I eat ass.

vOv posted:

How are the DPS classes ranked in terms of single-target DPS potential? Obviously BRD and MCH are the worst, but I don't know how BLM, SMN, DRG, and MNK stand in relation to each other.

Depends on how pampered the jobs are in their raid environment, really. IIRC dps rankings are usually like: BLM/MNK > DRG/NIN/MCH/BRD/SMN. Bard and Machinists can actually dish out a lot of dps, just look at Rinchan Nau on fflogs.

FaintlyQuaint
Aug 19, 2011

The king and his men.
Grimey Drawer

vOv posted:

How are the DPS classes ranked in terms of single-target DPS potential? Obviously BRD and MCH are the worst, but I don't know how BLM, SMN, DRG, and MNK stand in relation to each other.

Monk if you want to be the best independent of what everyone else does.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Edit: OOps way to late a post.

Dr Pepper fucked around with this message at 11:00 on Jul 9, 2016

a kitten
Aug 5, 2006

Speaking of dps, and BLM in particular: I've just started the most recent anima step and want to ask about the stat choices. Do i just want to max out spell speed and that's it? Or should I throw some crit in there too?

Mr. Nice!
Oct 13, 2005

bone shaking.
soul baking.
If we go just by stone sea sky it goes MNK, BLM, DRG, NIN, SMN, BRD, MCH (except niddhogg ex where SMN and NIN are flipped).

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
I did not play much of 11 so I don't know exactly how RDM worked there. But looking at their traditional role of combining black and white magic but at a lower potency to either specialist that seems like they'd be a healer. All the other healers have damage and healing spells so it seems the obvious fit. From what I've heard said a bunch of mechanics from 11 don't cross over right into 14 and the design team hadn't seemed interested in making a pure support role.

You could always strip a lot of the direct healing from RDM and make them into a magic version of BRD/MCH though. Beyond general roles though I'm not going to try and predict their mechanics until they are announced and we get a more solid idea of what the are and how they work. I think looking at the classes and how things worked in ARR the more unique mechanics of DRK and AST would have been hard to predict.

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Lastgirl
Sep 7, 1997


Good Morning!
Sunday Morning!
dancer would basically have monk-like combos to pull off huge buffs and eat a stack of Tempo for healing

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