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Blue mage quests would be hilarious cause they could focus on unattainable or legendary blue magic skills insane people without divine protection tried to or were said to have learned. Like behemoths meteor
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# ? Jul 9, 2016 00:52 |
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# ? Jun 3, 2024 09:43 |
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Your Dead Gay Son posted:Blue mage quests would be hilarious cause they could focus on unattainable or legendary blue magic skills insane people without divine protection tried to or were said to have learned. Blue Mage job quests: go get hit by every primal's limit break in order, then report back to the trainer.
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# ? Jul 9, 2016 00:58 |
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Sadly, as much as I'd like to see a Time Mage, as others have noted, AST cannibalized it, so it's unlikely to ever happen at this point. Failboattootoot posted:Samurai and red mage are where all the betting money is at based on comments made since HW launched. A blue mage of some sort if they've figured out a way to do it that fits with the current class paradigm. Red Mage is boring, and I don't know what they'd even do with Samurai. My hopes are pinned on Blue Mage and Dancer, though I know that's a long shot. cheetah7071 posted:If blue mage makes it in, it'll learn blue magic via job quests rather than the good old fashioned way of being hit by stuff out in the wild. To be fair, the job quests would almost certainly involve you getting hit with the ability. And maybe even like, stalking and studying the monster type for a while beforehand to understand it better. Obligatum VII fucked around with this message at 01:13 on Jul 9, 2016 |
# ? Jul 9, 2016 01:08 |
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Dancer would own there's already dancers in Ul'dah its all there, its all written there!!1
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# ? Jul 9, 2016 01:17 |
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Lastgirl posted:Dancer would own I'd like to see Dancer as a melee healer. It CAN work, but you have to support the concept with good mobility options and some sort of evade to no-sell the occasional AoE in a pinch. Both would would be thematic with a dancer, so...
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# ? Jul 9, 2016 01:23 |
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Kuvo posted:red mage This
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# ? Jul 9, 2016 01:31 |
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Chica Flaca - Level 60 DNC
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# ? Jul 9, 2016 01:33 |
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I really want them to put in Dancer, perhaps as a melee DPS with support dances like BRD songs. If it had to be a healer I'd prefer if it wasn't melee, as that sounds like a nightmare in practice.
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# ? Jul 9, 2016 01:39 |
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Kwyndig posted:I really want them to put in Dancer, perhaps as a melee DPS with support dances like BRD songs. If it had to be a healer I'd prefer if it wasn't melee, as that sounds like a nightmare in practice. Maybe dancers can have two stances. Honest healing stance where their healing is ranged and would play out like the other healers but with its own gimmick and dishonest healing where you are melee punching and hip thrusting at mobs while splash healing the tank.
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# ? Jul 9, 2016 01:58 |
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Dancers would absolutely NEED to get the Amool Ja dance. The animation for it should just be a giant censor bar.
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# ? Jul 9, 2016 02:00 |
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i know at least their cross class would be pug and featherfoot is a staple
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# ? Jul 9, 2016 02:02 |
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Obligatum VII posted:I'd like to see Dancer as a melee healer. It CAN work, but you have to support the concept with good mobility options and some sort of evade to no-sell the occasional AoE in a pinch. Both would would be thematic with a dancer, so... There is literally no reason to force a healer to be a melee healer. Why would anyone choose to be handicapped by being a melee healer when all the other healers are ranged. I would put $100 on there never -ever- being a melee healer in this game.
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# ? Jul 9, 2016 02:34 |
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I dropped a message in the discord chat as well, but can I get an invite to one of the Excalibur guilds for character Good Citizen?
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# ? Jul 9, 2016 02:40 |
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Mordiceius posted:There is literally no reason to force a healer to be a melee healer. Why would anyone choose to be handicapped by being a melee healer when all the other healers are ranged. I could see a mostly passive melee healer. Effectively a DPS that has healing on some of its abilities. But it would need to be balanced very carefully.
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# ? Jul 9, 2016 02:42 |
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Honestly, I don't think we need more tanks given the interesting balance the three tanks have (better physical durability, better debuffs/spike DPS, and better magic durability, respectively). DPS and healers are definitely the more interesting options to play with. Also, I still want Gil Toss on my Samurai. Just say you're throwing those worthless allegan tin coins.
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# ? Jul 9, 2016 02:49 |
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Mordiceius posted:There is literally no reason to force a healer to be a melee healer. Why would anyone choose to be handicapped by being a melee healer when all the other healers are ranged. As long as they held their own against ranged healers by being given the tools to work around and with their particular handicap, then they'd be on even footing with other healers. And people would play them because they enjoy the playstyle. Why pick any given DPS class over any other? There are a few arguments for one composition or another that shifts with each patch cycle that touches class balance, but ultimately the only major reason is "I enjoy the way they approach dealing damage". Why would it need to be different with a healer? You're viewing it as a handicap that must be balanced by some sort of 'reward' instead of a playstyle where they are given the tools required to make it work on its own. Some playstyles are just harder to work with. Would you claim all DPS classes are equally as challenging to play? Unknown Quantity posted:Honestly, I don't think we need more tanks given the interesting balance the three tanks have (better physical durability, better debuffs/spike DPS, and better magic durability, respectively). DPS and healers are definitely the more interesting options to play with. Also, I still want Gil Toss on my Samurai. Just say you're throwing those worthless allegan tin coins. Well, there's evasion tanking, which is another angle you could take with Dancer. That's really hard to balance though. You'd need a way to avoid the possibility of getting wrecked by RNG so that they could have somewhat predictable periods of spike damage like other tanks with their defensive cooldowns. Maybe some sort of buff that gives them a freeby dodge on the next attack after taking a hit for a certain percentage of their HP? Give it a cooldown of course between free dodges so you couldn't manipulate it for an infinite chain of hit-dodge-heal-hit-dodge-heal where you could line it up to completely trivialize a whole lot of stuff, but that might be one way to approach it. Course, that idea might be a total wash. It's a very difficult playstyle to do right. Obligatum VII fucked around with this message at 03:03 on Jul 9, 2016 |
# ? Jul 9, 2016 02:56 |
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Steps on Dancer's toes a bit, but I like Red Mage as a melee support in the same vein Bard and Mech are with ranged. Mostly a dps class, maybe with elemental sword type abilities for damage, but passives and other spells that provide similar levels of support to the party. Maybe MP based instead of TP based to differ them further than the ranged support, and it would give an MP based melee character. They seem best with rapiers and fencing type weapons, but I don't know if there's enough there to differentiate against Paladin swords. We'd also finally have a job with more fabulous fashion than bards too. It would be nice if they opened up some gear sharing options though. Dragoons, Monks and Ninjas all have their own gear, while BRD/MCH share, BLM/SMN share, tanks all share, and healers all share. Samurai seems a logical choice to stack up with Dragoons - in heavy armour with +str.
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# ? Jul 9, 2016 02:57 |
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What about instead of a melee range healer, a healer that worked on TP instead of MP?
Ignimbrite fucked around with this message at 03:02 on Jul 9, 2016 |
# ? Jul 9, 2016 02:59 |
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Ignimbrite posted:What about instead of a melee range healer, a healer that worked on TP instead of MP? Orator. Shout at people to make them hit harder/restore HP. Watch as the fanbase gets pissy about versimillitude and the idea of nonmagical healing.
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# ? Jul 9, 2016 03:19 |
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The next healer class is going to be Alchemist, when it gets its level 66 and 69 skills Throw Potion, Throw Ether and Throw Elixir. The next tank class is going to be Armorer, when it gets its level 63 recipe "Tank chassis", coupled with the level 61 blacksmith recipes "Caterpillar chain", "Caterpillar treads" and level 65 recipe "Turret mounted cannon"
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# ? Jul 9, 2016 03:31 |
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Mordiceius posted:There is literally no reason to force a healer to be a melee healer. Why would anyone choose to be handicapped by being a melee healer when all the other healers are ranged. They were actually that in FFXI, it ended up being a pretty good subjob for doing mindless stuff solo. I don't know how it's held up, I quit when the max level was 75 and haven't looked back. I was thinking about RDM and FFXI, and a good way to keep the class melee would be making it a tank. Maybe with a trait to instantly be able to put up Stoneskin. Smarter minds than mine are working on it though.
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# ? Jul 9, 2016 03:35 |
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Truga posted:The next healer class is going to be Alchemist, when it gets its level 66 and 69 skills Throw Potion, Throw Ether and Throw Elixir. I'd be entirely ok with a Chemist who had Mix as their gimmick.
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# ? Jul 9, 2016 03:40 |
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Obligatum VII posted:Red Mage is boring, and I don't know what they'd even do with Samurai. INT-based (melee) DPS, uses Draw Out abilities in addition to their normal attack combos. Your job quests are you learning to call on the souls of the various swords spirits (ie: dead samurai or some other thing) while learning to handle only the finest hanzo steel.
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# ? Jul 9, 2016 04:13 |
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Pyroxene Stigma posted:They were actually that in FFXI, it ended up being a pretty good subjob for doing mindless stuff solo. I don't know how it's held up, I quit when the max level was 75 and haven't looked back. DNC was never able to replace a proper WHM, they were supplemental. They got more use as evasion tanks with /NIN.
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# ? Jul 9, 2016 04:20 |
Back around 3.1 I was bored and was hanging out with fcmates in ts and kwe inda hashed out the idea of samurai as a DPS class with a stack mechanic that was a sort of hybrid of warrior and arcanist. The gimmick was you had special abilities that normally had extremely prohibitive tp costs, but you built up stacks with basic combos that reduced their cost by a set amount per stack, with the caveat that each ability burned a certain number of stacks. The idea would be to manage the order of abilities into the best chains you could before running out of stacks. It also had the class flavor advantage of having ~dangerous techniques~ that you could still use at the risk of bombing your TP if you absolutely needed to. Red Mage, my general idea was a tank that stance danced between melee INT damage tank that used shell and other defensive spells rather than straight HP, block, or parry and a ranged magic DPS, but that descended I to a slap fight about how RDM needs to be a support class because that was their XI niche
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# ? Jul 9, 2016 05:05 |
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Unknown Quantity posted:Honestly, I don't think we need more tanks given the interesting balance the three tanks have (better physical durability, better debuffs/spike DPS, and better magic durability, respectively). DPS and healers are definitely the more interesting options to play with. Also, I still want Gil Toss on my Samurai. Just say you're throwing those worthless allegan tin coins. I don't think the game really needs any new classes at this point but they just keep adding since that's what people expect from mmorpgs
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# ? Jul 9, 2016 06:30 |
POLICE CAR AUCTION posted:Oh my god the sleeping poses are so fuckin' adorable in this game
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# ? Jul 9, 2016 06:50 |
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They're apparently adding more sleeping poses in either 3.35 or 3.4, too. Thanks, Balmung server!
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# ? Jul 9, 2016 07:49 |
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Make a boy lalafell friend do the /doze animation on a bed. It is one of the better character animations in the game.
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# ? Jul 9, 2016 07:55 |
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Cats have the best animations if only because of the ears and the tail.
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# ? Jul 9, 2016 08:37 |
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Obligatum VII posted:Red Mage is boring, and I don't know what they'd even do with Samurai. If they find a way to incorporate melee and chaincasting for Red Mage, it could be pretty neat. Although I'd imagine it would be the caster version of ninja and they would have to keep imperil up or something.
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# ? Jul 9, 2016 08:48 |
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red mage is supposed to be a jack-of-all-trades, master of none sort of deal, so to condense it into one specific class tier seems a bit weird i suppose you could incorporate dualcast/chaincast into it, if it was a dps class
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# ? Jul 9, 2016 08:59 |
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How are the DPS classes ranked in terms of single-target DPS potential? Obviously BRD and MCH are the worst, but I don't know how BLM, SMN, DRG, and MNK stand in relation to each other.
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# ? Jul 9, 2016 09:13 |
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vOv posted:How are the DPS classes ranked in terms of single-target DPS potential? Obviously BRD and MCH are the worst, but I don't know how BLM, SMN, DRG, and MNK stand in relation to each other. Depends on how pampered the jobs are in their raid environment, really. IIRC dps rankings are usually like: BLM/MNK > DRG/NIN/MCH/BRD/SMN. Bard and Machinists can actually dish out a lot of dps, just look at Rinchan Nau on fflogs.
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# ? Jul 9, 2016 09:18 |
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vOv posted:How are the DPS classes ranked in terms of single-target DPS potential? Obviously BRD and MCH are the worst, but I don't know how BLM, SMN, DRG, and MNK stand in relation to each other. Monk if you want to be the best independent of what everyone else does.
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# ? Jul 9, 2016 10:08 |
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Edit: OOps way to late a post.
Dr Pepper fucked around with this message at 11:00 on Jul 9, 2016 |
# ? Jul 9, 2016 10:55 |
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Speaking of dps, and BLM in particular: I've just started the most recent anima step and want to ask about the stat choices. Do i just want to max out spell speed and that's it? Or should I throw some crit in there too?
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# ? Jul 9, 2016 13:40 |
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If we go just by stone sea sky it goes MNK, BLM, DRG, NIN, SMN, BRD, MCH (except niddhogg ex where SMN and NIN are flipped).
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# ? Jul 9, 2016 14:21 |
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I did not play much of 11 so I don't know exactly how RDM worked there. But looking at their traditional role of combining black and white magic but at a lower potency to either specialist that seems like they'd be a healer. All the other healers have damage and healing spells so it seems the obvious fit. From what I've heard said a bunch of mechanics from 11 don't cross over right into 14 and the design team hadn't seemed interested in making a pure support role. You could always strip a lot of the direct healing from RDM and make them into a magic version of BRD/MCH though. Beyond general roles though I'm not going to try and predict their mechanics until they are announced and we get a more solid idea of what the are and how they work. I think looking at the classes and how things worked in ARR the more unique mechanics of DRK and AST would have been hard to predict.
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# ? Jul 9, 2016 14:24 |
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# ? Jun 3, 2024 09:43 |
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dancer would basically have monk-like combos to pull off huge buffs and eat a stack of Tempo for healing
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# ? Jul 9, 2016 14:29 |