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I would pay good money to see a video of Robert Ballard and James Cameron playing this game when it launches. https://www.youtube.com/watch?v=rVgTYb4grtQ
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# ? Jul 8, 2016 20:50 |
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# ? May 15, 2024 03:26 |
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Bhodi posted:Ooor you keep true to the theme and be in the water 99% of the time because the game is called subnautica and it's about being in the water. Yeah I guess you have a point, I'm just used to the primitive to high tech progression from other survival games.
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# ? Jul 8, 2016 21:55 |
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deleted
Cythereal fucked around with this message at 04:02 on Nov 30, 2022 |
# ? Jul 8, 2016 22:03 |
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Demiurge4 posted:Yeah I guess you have a point, I'm just used to the primitive to high tech progression from other survival games. Plus with Scanner and builder (even before they changed them to require batteries), you're forced into the electronic age the second you want to make any progress that can't be done straight from your starting fabricator anyways. Can't even have base power without scanning fragments first. That said, I also desire more Caveman tier options. Like being able to throw acid mushrooms by hand. I was so excited when I saw that "equip" tooltip. But no Would have been real useful for loving up Crash in the early early game. You can't reliably outrun them until you have a Seaglide (Or maybe Ultrafins, but a mod station is harder to get). And the dodge to the side as they go past trick is of limited use in many caves, or when they spawn more than one together. Also, I have never seen Acid shroom patches do a drat thing to wildlife, in my experience they can shove their way through patches of them to chase me with no consequence. They only ever do anything to wildlife in my game if you launch them with a physics gun. Hindsight edit: Though if wildlife COULD consistently trigger them, that means the dumb fish would inevitably run dry all the naturally placed Acid Shrooms well before you can make a charger
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# ? Jul 9, 2016 00:36 |
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Demiurge4 posted:Once the game is more feature complete I'd love a more gritty and lowtech mod or alternate gameplay mode. You'd start on a surface island and scrounge up scrap to make basic tools and make very short dives for pearls or whatever, then later on you'd craft your first wetsuit and start salvaging more valuable tech from the Aurora from a workbench, basically expanding the tech tree hugely and making the current tree the endgame. Stranded Deep might be what you're looking for.
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# ? Jul 9, 2016 01:03 |
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I'd totally play a mod that started you in the stone age and ended with automating reaper breeding for resources and pleasure Which I'm sure someone will make eventually.
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# ? Jul 9, 2016 03:05 |
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Don't have sex with the reapers.
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# ? Jul 9, 2016 03:26 |
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subnautica-r34.tumblr.com
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# ? Jul 9, 2016 03:55 |
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I was thinking more gloating about your technological superiority while watching them be hatched, raised in a hypernutricious environment and then reprocessed for fuel by the dozen, but who am I to deny people's kinks
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# ? Jul 9, 2016 04:01 |
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I would raise a reaper to think I am its mama and ride it around with a kick rear end saddle
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# ? Jul 9, 2016 04:06 |
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I still like the idea of having a valve you can throw to directly flush fish from the big tanks into the bioreactor.
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# ? Jul 9, 2016 04:15 |
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priznat posted:I would raise a reaper to think I am its mama and ride it around with a kick rear end saddle You discover too late that reaper babies eat their parents when they reach maturity.
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# ? Jul 9, 2016 04:41 |
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Don't Rear The Reaper.
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# ? Jul 9, 2016 04:51 |
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Slim Jim Pickens posted:You discover too late that reaper babies eat their parents when they reach maturity. Just my luck I'd get the picky eater Paracelsus posted:Don't Rear The Reaper.
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# ? Jul 9, 2016 05:09 |
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Is there any starting survival guide I can look at if I want to start playing again? Shits changed so much since I last played and the game uses just enough resources that I can't just keep every wikia link open at once. e: vvv wouldn't be asking if it was. Last time I started playing again half the recipes were wrong. MisterBibs fucked around with this message at 06:14 on Jul 9, 2016 |
# ? Jul 9, 2016 05:34 |
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It's pretty straight forward.
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# ? Jul 9, 2016 05:51 |
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MisterBibs posted:Is there any starting survival guide I can look at if I want to start playing again? Shits changed so much since I last played and the game uses just enough resources that I can't just keep every wikia link open at once. One of the more important heads up items, the latest patch a few days ago changed it so the Scanner and Builder now need batteries to use, which most guides probably have not been updated to cover at this point. (Though at least these days, you can eventually unlock battery and power cell rechargers). In fact in hindsight, the quick start guide I used while it was very helpful overall is chock full of never updated inconsistencies. Like lead needing batteries to craft "lead plates" for the radiation suit... Which isn't a thing.
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# ? Jul 9, 2016 05:54 |
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I would just like to say that the only proper subnautica base lies above the water. For bonus points, build it towering into the sky, with the top floor covered in lights and windows as the ultimate beacon.
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# ? Jul 9, 2016 06:41 |
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Three-Phase posted:I still like the idea of having a valve you can throw to directly flush fish from the big tanks into the bioreactor. A reverse shark tank, if you will.
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# ? Jul 9, 2016 06:44 |
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Well whatever xbox optimisation work they did, I no longer get gigantic stutters as poo poo pops in. Game runs very nice now.
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# ? Jul 9, 2016 16:29 |
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So last night I got home drunk and spent a few hours building a shiny new seabase for myself. Today, all of that progress has disappeared. I don't even have the habitat builder yet. What did I do wrong? I don't want to do it again.
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# ? Jul 9, 2016 17:31 |
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You didn't save. I found some kind of bug where in certain configurations, the aquarium won't build in a second floor room. If I build a hallway and then another room, that won't allow me to put an aquarium on the second floor either. But if I just build a room attached to a room with no hallway, this allows me to build an aquarium on the second floor. Seems like there's some sort of checkerboard offest where one lets you build the aquarium and the other doesn't. Cojawfee fucked around with this message at 17:38 on Jul 9, 2016 |
# ? Jul 9, 2016 17:36 |
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I am hoping we get some super deep areas eventually. I am talking 11 kilometers down.
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# ? Jul 9, 2016 17:42 |
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Found out after building a new base that there's an jerk Sand Shark that hangs out close by. Is there anything I can do to shoo it away? I've got the propulsion gun. MisterBibs posted:Is there any starting survival guide I can look at if I want to start playing again? Shits changed so much since I last played and the game uses just enough resources that I can't just keep every wikia link open at once. http://thekoalition.com/2016/useful-tips-for-exploring-surving-in-subnautica vvv Really hoping they have a seamoth arm attachment at some point in the future vvv Sushi in Yiddish fucked around with this message at 20:02 on Jul 9, 2016 |
# ? Jul 9, 2016 19:06 |
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Cojawfee posted:You didn't save. Oh my god I didn't realize you had to manually save and I just lost 6 more hours of work. gently caress. EDIT: Also, I think I must be missing something here. You have to get out of the seamoth to pick poo poo up, but you also have to bring it to a full stop first to avoid getting run over by your own seamoth. Collecting things seems needlessly tedious in that respect, is there a better way? Katasi fucked around with this message at 19:54 on Jul 9, 2016 |
# ? Jul 9, 2016 19:35 |
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Yeah, I had no idea how used to the ubiquity of autosaves in games I had gotten until I repeatedly lost several hours of progress in this one. My most wanted feature for this game at the moment would be an autosave that triggers every time you get that inventory secured message. I am very new to this game, though. Just picked it up during the summer sale, so I never played prior to the recent update that added battery chargers. Can't even imagine how irritating that must have been. Would all your bases just wind up with an ever-expanding trash heap of dead batteries or what?
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# ? Jul 9, 2016 19:56 |
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Eh, that link's SUPER basic. Here's what I'd suggest overall:
Bhodi fucked around with this message at 20:16 on Jul 9, 2016 |
# ? Jul 9, 2016 20:07 |
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Welp, after the latest update the game will overheat my laptop within minutes, guess I'm not playing until the optimization passes happen.
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# ? Jul 9, 2016 20:19 |
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An optimization pass just happened. That's why your laptop is overheating, the game is actually rendering at decent frame rates now e: Bhodi posted:Note: you can build solar panels underwater and they seem to work fine. I build my first base close to surface, and put a foundation above water, then put panels on that. This hugely increases their efficiency. They also get progressively less efficient as you go deeper, and after some 200m they'll take like half an hour to charge the 25 power they can hold. Truga fucked around with this message at 20:34 on Jul 9, 2016 |
# ? Jul 9, 2016 20:28 |
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Reztes posted:I am very new to this game, though. Just picked it up during the summer sale, so I never played prior to the recent update that added battery chargers. Can't even imagine how irritating that must have been. Would all your bases just wind up with an ever-expanding trash heap of dead batteries or what? Nah, expired batteries just disappeared from your inventory forever. You just had to constantly manufacture new ones all the time leading to copper ore being the most valuable resource in the game.
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# ? Jul 9, 2016 21:15 |
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I can't break ~45FPS with a 1070 on experimental. Is that normal? 1080p
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# ? Jul 9, 2016 22:52 |
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Truga posted:An optimization pass just happened. That's why your laptop is overheating, the game is actually rendering at decent frame rates now My Cyclops still tanks the FPS to stuttery slide show when I turn with it though JUST turning the Cyclops. Load the game is now also much, MUCH longer for me), and instead of instant saving makes the game pause a moment. But hey, at least the window doesn't go into "not responding" while loading anymore, right? *Down by 30+ seconds of air once it finally lets him get back into his seamoth* Man I wish loading seamoth saves didn't spit me out into the water when I load. EDIT: Praise Videogame Jesus, the age old cure "post about it" has my Cyclops now turning properly. Let's hope that sticks. Even if I miss having less than 2 minute save loads (Super awkward seeing my compass pop up allowing me to turn back and forth, and my stillsuit start talking 20-30 seconds before it gives me control). Section Z fucked around with this message at 01:17 on Jul 10, 2016 |
# ? Jul 10, 2016 01:09 |
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PerrineClostermann posted:I can't break ~45FPS with a 1070 on experimental. Is that normal? 1080p I want to say it should be higher, but I honestly don't know how much I'm getting. (I'm on a 980Ti so pretty much same thing) I'll check later. Also, a good way to make a "trash bin" is to create a locker, fill it with poo poo, then deconstruct it. (ask me why I know this, I totally did not accidentally deconstruct a cyclops efficiency module once while moving things around in my first game ).
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# ? Jul 10, 2016 01:35 |
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Disconcerting problems. Pausing your game on the Cyclops after you save. Going to get a drink. Coming back, and when you unpause it spits you through the bottom on an uncontrollable decent until you hit the bottom. Good loving thing I was parked near my base EDIT: Aaaaaand lovely turning in the Cyclops is back (And kelp forest green haze is clipping into it. That's new. Or maybe it was always there but having the lights off makes it noticable) Section Z fucked around with this message at 02:04 on Jul 10, 2016 |
# ? Jul 10, 2016 01:55 |
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I experienced a problem like that when I had a chair positioned poorly. When my character sat up in the chair it clipped something else and the resulting "push" caused the sub to move violently. I think it can happen with the helm too.
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# ? Jul 10, 2016 01:58 |
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Trying to decide where to put a base next, somewhere acessible to my safe shallows one and one I can do an intersting multi level layout. Perhaps on the grassy plain with corridors stretfhing between rooms placed on the pillar formations. Really would love some new base building elements.
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# ? Jul 10, 2016 02:05 |
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I want glass X and Y corridors.
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# ? Jul 10, 2016 02:13 |
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I want ramps. Also, I'd like to be able to place windows in the floor and ceiling of the multi purpose room. Also I want to place corridors on all eight faces. Better base building, please.
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# ? Jul 10, 2016 02:18 |
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I just want a docking clamp for the cyclops.
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# ? Jul 10, 2016 02:23 |
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# ? May 15, 2024 03:26 |
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I want multipurpose rooms shaped like the moon pool.
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# ? Jul 10, 2016 02:32 |