The worst thing about No Man's Wharf is the drop rate on the Sea Bow. Nice looking, favors strength builds, awesome range. So of course you pretty much have to make pirates extinct in Drangleic to get it.
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# ? Jul 10, 2016 02:57 |
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# ? Jun 12, 2024 05:06 |
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Mazed posted:The worst thing about No Man's Wharf is the drop rate on the Sea Bow. Those bastards can drop their bow?!
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# ? Jul 10, 2016 03:36 |
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Kuvo make Geop be Human all the time so we have a better chance of
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# ? Jul 10, 2016 07:00 |
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NGDBSS posted:What sort of pirates, then? Analogues/inspirations I can think of off the top of my head that aren't just sobering mirrors of reality: Mainly the first three. I just think that taking the gameplay style of Dark Souls/Bloodborne, and applying a Pirate motif to it (ship to ship combat with boarding parties) would be great. Also, I wish I had that mace when I first played, it's way better than the weapon I used when I got here (A longsword).
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# ? Jul 10, 2016 14:33 |
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The highest rated message I've ever gotten in any of these games was tossing down "Be wary of moneybags therefore try wheel" in front of Gavlan
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# ? Jul 10, 2016 23:02 |
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Jolyne Cujoh posted:Geop you killed the torch friend
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# ? Jul 10, 2016 23:09 |
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The nice thing about Gavlan is he sells the Best Arrows. So much of the game can be trivialized with a liberal application of those.
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# ? Jul 11, 2016 05:32 |
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Yeah, poison stuff is pretty much this game's easy mode.
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# ? Jul 11, 2016 05:34 |
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PSWII60 posted:Yeah, poison stuff is pretty much this game's easy mode. It's kinda unique, the only souls game where poison isn't worthless and here it's even powerful.
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# ? Jul 11, 2016 07:26 |
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Gimbal lock posted:This truly is the biggest unspoken crime here. Wait... does that guy just give you torches? Oh god.
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# ? Jul 11, 2016 07:29 |
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Oh no, oh no I was farming torches from him oh god.
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# ? Jul 11, 2016 07:32 |
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Paracelsus posted:It's kinda unique, the only souls game where poison isn't worthless and here it's even powerful.
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# ? Jul 11, 2016 07:32 |
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SynthOrange posted:Wait... does that guy just give you torches? Oh god. It is better/worse. Try experimenting! Farming torches off him isn't the worst thing in the world though.
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# ? Jul 11, 2016 08:39 |
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The long gangly arm monsters are relatively easy to dispatch with an estoc/rapier/polearm - see how you like being beaten at your own game, you bastards. I for one was really hoping there'd be a "wheel ahead" or "be wary of wheel" message that would lead to Geop freaking out about bonewheels, and then being pleasantly surprised
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# ? Jul 11, 2016 11:23 |
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Night10194 posted:Those bastards can drop their bow?! Yes, and its the longest range bow in the game, even longer range than the longbow, IIRC.
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# ? Jul 11, 2016 21:03 |
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Ashsaber posted:Yes, and its the longest range bow in the game, even longer range than the longbow, IIRC. I know what I'm grinding for next time I'm bored enough.
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# ? Jul 11, 2016 21:37 |
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Ashsaber posted:Yes, and its the longest range bow in the game, even longer range than the longbow, IIRC. IIRC damage is less than stellar though, am I misremembering?
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# ? Jul 11, 2016 21:41 |
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sleepy.eyes posted:I know what I'm grinding for next time I'm bored enough. double nine posted:IIRC damage is less than stellar though, am I misremembering? Yeah, damage is like regular bow or less, IIRC, and the range is only a few units more than the standard longbow. Like, I think the regular bows have 30 range, longbow 60 and sea bow 65. I hope this discussion is okay, its something minor that Geop will probably never actually use since he's still not using ranged options outside of knives, and something we've seen the enemies in question use. That it has its quirks is hopefully not too spoilery?
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# ? Jul 11, 2016 21:50 |
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The long-armed dudes remind me of those long-armed skeletons from Tomb of the Giants. Maybe those are the skeletons of these guys?
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# ? Jul 11, 2016 22:22 |
Unlikely, those had necks.
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# ? Jul 11, 2016 22:27 |
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# ? Jul 12, 2016 01:15 |
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That dramatic zoom made me happy.
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# ? Jul 12, 2016 01:23 |
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So hey, what exactly is the streaming solution Geop's been using?
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# ? Jul 12, 2016 01:47 |
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Kuvo beat me to quoting that dril tweet, so I be the first whiner correcting miss information. Bleeding, in this game, is the wimpiest poison ever but has a side effect or chopping off about 20% of your max stamina. who gives a poo poo
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# ? Jul 12, 2016 02:03 |
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Was that "master shortcut" there in the original version? Because I did not see it, then, so I just used the midway one for everything...!
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# ? Jul 12, 2016 03:03 |
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Brunom1 posted:
I don't believe so. Pretty sure it was only added in Scholar, but I think it makes the area a lot more user-friendly.
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# ? Jul 12, 2016 03:14 |
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Or not, I guess. Fabulousvillain fucked around with this message at 06:12 on Jul 12, 2016 |
# ? Jul 12, 2016 03:18 |
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In a dozen playthroughs I never realized you could kick that.
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# ? Jul 12, 2016 03:39 |
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Its like way too long to get a shortcut in that area. The shortcut is right to the end.
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# ? Jul 12, 2016 03:47 |
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Fabulousvillain posted:No It's always been there, I don't think Scholars changed any geometry just item/enemy placements. Yeah, no, it's a new addition to the Scholar version, I'm absolutely sure.
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# ? Jul 12, 2016 03:57 |
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e: removed PleasingFungus fucked around with this message at 03:07 on Jul 13, 2016 |
# ? Jul 12, 2016 04:40 |
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The shortcut is new for Scholar. It also lets you bring Bradley along to the boss fight if you want to.
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# ? Jul 12, 2016 05:00 |
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I was so certain I remembered it that I fired up the PS3 to check and, sure enough, the bridge is new. The space it occupies was blocked by a giant pile of wreckage in vanilla DS2; you could get *back* to the bonfire from the ship side by dropping off into the water to the right, but it's a one way trip.
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# ? Jul 12, 2016 05:14 |
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There happens to be a second shortcut in the area that was there in the original release, but it didn't cover nearly as much ground. That said, much of the area is a bunch of nooks and crannies off to the sides, so (as noted previously) you can halve your time within it if all you care about is to follow the main path.
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# ? Jul 12, 2016 05:19 |
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I believe Kuvo should do a Sheildfreid run for the thread
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# ? Jul 12, 2016 05:25 |
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I regret nothing! Also really great episode this time about, the pure relief in Geops voice when he opened that shortcut was kind of humorous.
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# ? Jul 12, 2016 05:37 |
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NGDBSS posted:There happens to be a second shortcut in the area that was there in the original release, but it didn't cover nearly as much ground. That said, much of the area is a bunch of nooks and crannies off to the sides, so (as noted previously) you can halve your time within it if all you care about is to follow the main path. The original shortcut was actually more of a longcut, in that going through it was longer and had you fighting more enemies than if you just ran past the dark stalkers with your torch out. One of the reasons it was such a lovely level before Scholar. Paul.Power posted:The long-armed dudes remind me of those long-armed skeletons from Tomb of the Giants. Maybe those are the skeletons of these guys? There's nothing in the tomb of the giants that is even remotely similar to the dark stalkers.
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# ? Jul 12, 2016 06:00 |
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It didn't get addressed on video, but resistance to status effects is different in DS2. In DS1, the size of your bar would change depending on your resistance, which is why you'd see an appropriate status bar deplete whenever you equipped a piece of equipment (generally a ring, for clothes didn't change things as much) that gave you enough additional resistance. In DS2, resistance to a status effect instead linearly scales your rate of buildup. The effect is that pushing resistances in DS2 is more variable, since the effective scaling on resistance-into-buildup-uses is no longer linear but rather at least exponential. (Testing this was a funny experience with swapping off rings and the like.) Bleed damage in DS2 is mostly marginal. Like in DS1, it deals a chunk of damage when the bar fills, but instead of dealing a percentage of your health it just deals a fixed amount of damage which isn't too high. Dunno why that was changed, but if I were to blame anything I'd probably point to designer opinions on PvP. (Such is the bane of many things, like frost mages in WoW.)
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# ? Jul 12, 2016 06:36 |
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This seems like a much smaller game than Dark Souls.
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# ? Jul 12, 2016 06:40 |
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# ? Jun 12, 2024 05:06 |
It's not. It's fairly bigger in terms of real estate, and much bigger with the DLC. Lots more enemy types, but (as may have been talked to death) many of them tend to be variations of dudes in armor, bosses and regulars alike, rather than gnarly monsters. Your mileage may vary on how "dense" it feels, though. Speaking for myself, my playthroughs have lasted much longer, but that's mostly due to PvP being a huge and genuinely fun distraction. More co-op too.
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# ? Jul 12, 2016 07:02 |