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Accordion Man posted:NOW TIME ADVANCE! The translation is mostly fine, even! It's just overly ornate and formal, which was probably deliberate.
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# ? Jun 27, 2016 02:26 |
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# ? Jun 9, 2024 07:43 |
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It's too bad....you're not Walter!
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# ? Jun 27, 2016 04:00 |
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Lord DraculaaaaaaaaaAAAAA!!!
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# ? Jun 27, 2016 04:25 |
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LORD OF BOOTY posted:The translation is mostly fine, even! It's just overly ornate and formal, which was probably deliberate.
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# ? Jun 27, 2016 06:42 |
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*sexy moans of death*
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# ? Jun 27, 2016 07:03 |
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LORD OF BOOTY posted:The translation is mostly fine, even! It's just overly ornate and formal, which was probably deliberate. My favourite line lost in the retranslation is "'For what profit is it to a man, if he gains the world yet loses his own soul?' Matthew 16:26, I believe...." There were some clunky bits, but some cool ones. It could've used a polishing instead of a full re-do.
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# ? Jun 27, 2016 07:31 |
alcharagia posted:You can't hit me Showtime. Go to hell. SHOOOORE Lemon-Lime posted:In general, sound folio stuff like character grunts gets added way later in development, so she'll eventually not be silent. That's what I meant by acknolwedging it was too early for that, it's just weird. Cuntellectual fucked around with this message at 09:24 on Jun 27, 2016 |
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# ? Jun 27, 2016 09:19 |
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Hammer Bro. posted:Just to make sure I understand things correctly, the primary reason everyone cares about back-dashes is because they can be used to move you ever-so-slightly faster, correct? Does anyone even use them for dodging? I used to use it to dodge. There were a lot of enemies who had attacks that lined up to the backdash distance, some of the Armor enemies I would beat by doing hit, dash, hit hit dash or something like that. Also helps that dashes can attack cancel sometimes. Depends on the game though since they all have different properties. In Harmony of Dissonance dashes are just how you walk
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# ? Jun 27, 2016 11:26 |
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Discendo Vox posted:One-off, unobtrusive or very well-placed lines or shouts are fine. Enemies or bosses calling out the name of every attack they use, or player characters shouting with every attack, however, can be really frustrating. There was a PS2 game by Sega and I think it was Shining Force that was a sort of isometric ARPG with different abilities and skills you could use Every ability had a voice line and some of them were very long. So you have like a fullscreen blizzard attack you're spamming and just hear WIND AND ICE STRIKE MY FOE WIND AND ICE STRIKE MY FOE WIND AND ICE STRIKE MY FOE
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# ? Jun 27, 2016 11:32 |
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Star Ocean 2 also had that and it was horrendous and great
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# ? Jun 27, 2016 11:36 |
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THE AWESOME GHOST posted:There was a PS2 game by Sega and I think it was Shining Force that was a sort of isometric ARPG with different abilities and skills you could use When you play Albus mode in OoE, the soundtrack is replaced with an endless string of OPTICAL SHOT! MAX SHOT!
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# ? Jun 27, 2016 13:44 |
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Shining Force has a history with poorly-voiced ice spells: https://www.youtube.com/watch?v=IhrlM3nYzFg
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# ? Jun 27, 2016 13:57 |
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alcharagia posted:You can't hit me quote:When you play Albus mode in OoE, the soundtrack is replaced with an endless string of OPTICAL SHOT! MAX SHOT! OPTICAL SHOT OPTICAL SHOT OPTICAL- MAX SHOT OPTICAL SHOT RBA Starblade fucked around with this message at 14:44 on Jun 27, 2016 |
# ? Jun 27, 2016 14:41 |
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Going back to dodging for a sec: I've got standard backward-dodging, which provides invincibility frames and is slightly faster than walking. Just like in Order of Ecclesia, alternating attacks is faster than repeating the same button. I've also got Smash Bros. style directional and midair dodging, because I like it. Dodges cancel attacks, and attacks (or jumps) cancel dodges. But, in keeping consistent with OoE, jumps do not cancel attacks. https://vimeo.com/172410972 Anything else I'm missing with regard to dodge functionality?
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# ? Jun 27, 2016 16:30 |
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RBA Starblade posted:OPTICAL SHOT Best thing about playing it on a romcart (I own the original cart ) was using a cheat code to force Japanese VAs. Which also works for Altus mode.
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# ? Jun 27, 2016 17:19 |
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Zaa Boogie posted:Best thing about playing it on a romcart (I own the original cart ) was using a cheat code to force Japanese VAs. Which also works for Altus mode. that is an option in the sound menu, you don't need a cheat code or a flash cart.
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# ? Jun 27, 2016 17:26 |
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Phantasium posted:I will take your shadow! This is what I always think of more so that SotN when IO think of Castlevania voice acting. And for the record the redone voice work in Dracula X was kind of a disappointment for me too. I missed the cheesy redisulousness of the original. "You seem familiar and yet.. What do you here?"
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# ? Jun 27, 2016 18:42 |
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Evil Eagle posted:that is an option in the sound menu, you don't need a cheat code or a flash cart. Albus mode doesn't have a sound menu. Hitting start just pauses the game. Portrait of Ruins side characters did the same thing.
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# ? Jun 28, 2016 00:10 |
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PSWII60 posted:This is what I always think of more so that SotN when IO think of Castlevania voice acting. And for the record the redone voice work in Dracula X was kind of a disappointment for me too. I missed the cheesy redisulousness of the original. Ah, Belmont, son of Belmont.
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# ? Jun 28, 2016 00:16 |
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Zaa Boogie posted:Albus mode doesn't have a sound menu. Hitting start just pauses the game. Portrait of Ruins side characters did the same thing. you just change the settings on the main game menu
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# ? Jun 28, 2016 00:17 |
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AnonSpore posted:Star Ocean 2 also had that and it was horrendous and great PEAR INTO PEACHES https://www.youtube.com/watch?v=loVFaxvO4zA
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# ? Jun 28, 2016 00:21 |
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Hivac posted:you just change the settings on the main game menu Which would be great. Except you can't. Trust me, it was the first place I looked and this was eight years ago.
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# ? Jun 28, 2016 06:32 |
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https://www.youtube.com/watch?v=-fh86TzZRhk Some people have datamined the Bloodstained demo and found other weapon data. Types included: Whip, Katana, Great Sword, Club, and Rifles.
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# ? Jun 28, 2016 15:18 |
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That looks more like the Joker's gun than any rifle. Love the stance for it and the whip.
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# ? Jun 28, 2016 15:40 |
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The hand on the hip and the rifle spin, I love it. I also like how she's leaning over for the Great Sword and the Club, really sells their weight. And even if I know i'm just going to cancel it, I love the elaborate animation for putting the katana away
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# ? Jun 28, 2016 17:23 |
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So this game is all but confirmed to have the Crissaegrim, right?
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# ? Jun 28, 2016 18:10 |
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It'll probably have a variation of the Crissaegrim/Val Manwe yeah. (It still tickles me how people bitched for years about how the original translation "inserted" LOTR references, only for it to turn out that whoops they were there the whole time!)
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# ? Jun 28, 2016 19:29 |
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I hope there's even more Silmarillion references.
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# ? Jun 28, 2016 22:07 |
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You receive a key item to unlock a bonus area called The Lay of L*****en.
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# ? Jun 28, 2016 22:14 |
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Here's a translated interview IGA did with a Japanese website at E3: http://www.gamespark.jp/article/2016/06/21/66788.htmlquote:- This is your first playable showing. Though short, the demo felt very polished.
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# ? Jun 29, 2016 08:25 |
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I love the "series I previously worked on" name-dodging.
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# ? Jun 29, 2016 08:46 |
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Is there a citeable source for the translation?
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# ? Jun 30, 2016 02:37 |
alcharagia posted:Ah, Belmont, son of Belmont. I liked that line because it's Dracula saying "All you belmonts look the same to me, who cares which one you are."
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# ? Jul 8, 2016 22:04 |
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Hey so Project AM2R apparently releases next month http://www.siliconera.com/2016/07/09/metroid-ii-fan-remake-project-am2r-releasing-soon/ been following this poo poo for drat near a decade now so I'm pretty stoked.
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# ? Jul 10, 2016 23:55 |
That's a fantastic interview- it's great to see him acknowledging limitations in the demo and discussing what parts of the development process are going to be challenges.
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# ? Jul 11, 2016 00:11 |
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Zaggitz posted:Hey so Project AM2R apparently releases next month http://www.siliconera.com/2016/07/09/metroid-ii-fan-remake-project-am2r-releasing-soon/ Am I the only one who thinks it's foolish to announce you're about to release a fan-remake? That's just begging for Nintendo to finally spring the C&D trap.
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# ? Jul 11, 2016 00:48 |
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Tallgeese posted:Am I the only one who thinks it's foolish to announce you're about to release a fan-remake? That's just begging for Nintendo to finally spring the C&D trap. Nintendo is unlikely to spring the C&D trap unless they attempt to turn a profit off it in some fashion. It's not worth the PR trouble. Most of the big "Nintendo is shutting us down" stuff is people who are attempting to make money off it in some fashion, or else releasing something that is a direct competitor to something Nintendo is marketing and selling. Most companies are not eager to shut down fan projects if they can avoid it because it's a lot of PR trouble and badwill for little benefit.
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# ? Jul 11, 2016 00:54 |
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ImpAtom posted:Nintendo is unlikely to spring the C&D trap unless they attempt to turn a profit off it in some fashion. It's not worth the PR trouble. b..but...project m
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# ? Jul 11, 2016 00:55 |
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ImpAtom posted:Nintendo is unlikely to spring the C&D trap unless they attempt to turn a profit off it in some fashion.
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# ? Jul 11, 2016 00:59 |
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# ? Jun 9, 2024 07:43 |
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Streets of Rage Remake
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# ? Jul 11, 2016 01:03 |