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Spiderfist Island
Feb 19, 2011

Dez Orwell posted:

I'm tablet posting or I'd link it but there's a mod called "show me the perks" that does exactly that.

Carecat posted:

You will however need this mod or you won't find it very usable, http://steamcommunity.com/sharedfiles/filedetails/?id=718281467

I'm looking more for something that shows upcoming abilities on a class's tree ahead of time, like with this mod promo image:



I have no idea how to force the game in debug mode to display those, so I don't know if my abilities and their localization files are working correctly.

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The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Spiderfist Island posted:

I'm looking more for something that shows upcoming abilities on a class's tree ahead of time, like with this mod promo image:



I have no idea how to force the game in debug mode to display those, so I don't know if my abilities and their localization files are working correctly.

http://steamcommunity.com/sharedfiles/filedetails/?id=624408502&searchtext=

Theotus
Nov 8, 2014

Well, since Guile's haircut is an option I am obligated to create the X-Com Third Strike team for my next play through.

Suggestions for classes?

Zangief is obviously a grenadier.
Guile on ranger.
Chun-Li on ranger.
Cammy on sharpshooter.
C. Viper on specialist.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Make Dan a SPARK.

Theotus
Nov 8, 2014

Lurdiak posted:

Make Dan a SPARK.

Absolutely doing this.

Dan "Dan" Dan.

Backhand
Sep 25, 2008
So has Beagle actually uploaded any footage of himself fighting the Rulers yet? I'm curious how he deals with 'em given that they were seemingly designed for him.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Backhand posted:

So has Beagle actually uploaded any footage of himself fighting the Rulers yet? I'm curious how he deals with 'em given that they were seemingly designed for him.

He dealt with them by wiping to the Viper King in one campaign then in the current one by not ever doing the mission. :v:

BTW, the magnetic bolt caster, shadowkeeper, and axes are insane.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Dez Orwell posted:

Have you been selling corpses at the black market and building radio towers?



In regards to the perk pack, I'm just stoked they added Close Combat Specialist back in. Why yes, I'd love to park my shotgun-toting assault on your reinforcement flare, thank you very much.

Yeah a close combat specialist with execute took out the viper king for me.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

The one patch changed it so the Avatar Project Countdown doesn't reset right? Will it reset to some minimum time ever or is it just 23 or whatever days it was, it hits zero you lose? I left it at 21, about to hit the countdown again, but wasn't sure what the changes actually are. I know it'll pick back up at 21, but if it hits, say 3 days, and I stop the clock, will it pick back up next time at 7 days or anything?

MF_James
May 8, 2008
I CANNOT HANDLE BEING CALLED OUT ON MY DUMBASS OPINIONS ABOUT ANTI-VIRUS AND SECURITY. I REALLY LIKE TO THINK THAT I KNOW THINGS HERE

INSTEAD I AM GOING TO WHINE ABOUT IT IN OTHER THREADS SO MY OPINION CAN FEEL VALIDATED IN AN ECHO CHAMBER I LIKE

RBA Starblade posted:

The one patch changed it so the Avatar Project Countdown doesn't reset right? Will it reset to some minimum time ever or is it just 23 or whatever days it was, it hits zero you lose? I left it at 21, about to hit the countdown again, but wasn't sure what the changes actually are. I know it'll pick back up at 21, but if it hits, say 3 days, and I stop the clock, will it pick back up next time at 7 days or anything?

Supposedly it resets to 7. I dropped the counter down to <1 day at a point and again hit it later and I'm pretty sure I had more than 7 days when it started up, but there's a minimum "start" time to the doomclock.

deep dish peat moss
Jul 27, 2006

In my game with the new Long War class mod and it seems like it always assigns the classes to the right people because now this little guy is running around with a utility belt full of different grenades and drone attacks that he can switch to on the fly for different situations :3:

Colapops
Nov 21, 2007

More SPARK customization options:

http://steamcommunity.com/sharedfiles/filedetails/?id=721261179

Lookin' pretty neat.

Joe the Strummer
Jun 14, 2012

Were stun lancers always able to one shot kill with their cattle prod thing? I thought their thing was stunning, but I just had two dudes get straight up killed with it in one mission.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

In three campaigns now stun lancers have never actually knocked anyone unconscious for me. It's nice never needing to take recovery protocol. :v:

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Joe the Strummer posted:

Were stun lancers always able to one shot kill with their cattle prod thing? I thought their thing was stunning, but I just had two dudes get straight up killed with it in one mission.

Yeah, they could always murder you pretty good with them.

Joe the Strummer
Jun 14, 2012

Zore posted:

Yeah, they could always murder you pretty good with them.

I guess my luck just caught up with me, somehow since release it never happened to me, and now I have a game ending code black because of 3 fatal stun lancings.

But oh well, time to restart I suppose :xcom:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

So I'm doing a retaliation mission, and no civilians are getting shot. How weird! I see a few bugs, but that's it. So I saunter along and take my time and find what I assume is the last trooper. I move up to kill it and whoops the berserker queen! I guess I found out why no civilians were being killed; it was killing Advent first. :v:

e: lol I get it down to its last set of health on my first turn. On its first action it just leaves.

RBA Starblade fucked around with this message at 23:33 on Jul 11, 2016

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

RBA Starblade posted:

So I'm doing a retaliation mission, and no civilians are getting shot. How weird! I see a few bugs, but that's it. So I saunter along and take my time and find what I assume is the last trooper. I move up to kill it and whoops the berserker queen! I guess I found out why no civilians were being killed; it was killing Advent first. :v:

e: lol I get it down to its last set of health on my first turn. On its first action it just leaves.

How!?

Seriously, I did not enjoy my first encounter with the BQ. Everyone I've seen post about having a good/easy time with them as said "everyone was on Overwatch when it appeared" or "execute procced." I don't want to imagine what the Archon King is like.

To clarify I did not follow what is apparently the standard advice of "don't do the first mission until you have mid to high tier equipment." So I got magnetic weapons after the VK.

marshmallow creep fucked around with this message at 23:39 on Jul 11, 2016

Captain Diarrhoea
Apr 16, 2011

Count Uvula posted:

Mods! The DLC are super loving anime so most mods fit the tone of the base game more than the official DLC. Long War's mods are all good, though you can play without the soldier class overhaul if that's not your style. The new laser pack mod actually makes the mid-late game harder because it takes longer to reach Plasma. There's a mod that make enemy pack sizes 33% larger on average if you're feeling plucky.

Did you play without any of the convenience or good cosmetic mods? They're a god-send.

I played totally vanilla! I'll check out the Long War stuff though I did like the balance. Are there any convenience or cosmetic mods you swear by yourself?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Lotish posted:

How!?

Seriously, I did not enjoy my first encounter with the BQ. Everyone I've seen post about having a good/easy time with them as said "everyone was on Overwatch when it appeared" or "execute procced." I don't want to imagine what the Archon King is like.

To clarify I did not follow what is apparently the standard advice of "don't do the first mission until you have mid to high tier equipment." So I got magnetic weapons after the VK.

Frost Bomb Salvo, followed by Shredder Gun, Rockets, Frost Bomb 2, Sniper's Rapid Fire (thanks awc), and my Ranger's Rapid Fire. The Viper King has done jackshit too. It grabbed one guy for one damage. Big deal. :v:

Actually the fun thing about Alien Hunters is that literally nobody has used a regular rifle.

deep dish peat moss
Jul 27, 2006

Lotish posted:

Seriously, I did not enjoy my first encounter with the BQ. Everyone I've seen post about having a good/easy time with them as said "everyone was on Overwatch when it appeared" or "execute procced." I don't want to imagine what the Archon King is like.

The first time I fought the BQ it ran up on my SPARK and did a bunch of attacks that did at most 1 damage through his armor while getting shot a lot, then ran away with less than 1/3 health left. I'm playing on Veteran :shrug: The Viper King on the other hand I had to fight three times and he killed three of my soldiers.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

That's what I expected. Figures that the BQ would show up for the first time on the first mission that both my Salvo grenadiers were wounded for.

Shakill OReal posted:

The first time I fought the BQ it ran up on my SPARK and did a bunch of attacks that did at most 1 damage through his armor while getting shot a lot, then ran away with less than 1/3 health left. I'm playing on Veteran :shrug: The Viper King on the other hand I had to fight three times and he killed three of my soldiers.

I am playing on Commander, and the first move was to do a ground pound that knocked three guys unconscious. I guess there's some random to it.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Shakill OReal posted:

The first time I fought the BQ it ran up on my SPARK and did a bunch of attacks that did at most 1 damage through his armor while getting shot a lot, then ran away with less than 1/3 health left. I'm playing on Veteran :shrug: The Viper King on the other hand I had to fight three times and he killed three of my soldiers.

Yeah for reference I'm doing Vet too just to see how bad it and the doom timer changes were. Probably should have just done Commander!

Also wow the serpent suit is ugly.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Lotish posted:

How!?

Seriously, I did not enjoy my first encounter with the BQ. Everyone I've seen post about having a good/easy time with them as said "everyone was on Overwatch when it appeared" or "execute procced." I don't want to imagine what the Archon King is like.

To clarify I did not follow what is apparently the standard advice of "don't do the first mission until you have mid to high tier equipment." So I got magnetic weapons after the VK.

You really don't need high-tier equipment. I had Ballistic for VK, Mag Rifles and nothing else for BQ and all Mag for Archon and chumped them all in 1-2 encounters on Legendary. Bladestorm is stupid-effective against them.

Also squad size 5, 6, 6 which is probably the most important bit.

I will admit my mid-tier Psi using Stasis and letting me re position the first time I saw the Archon King is the main reason I chumped him though. Psi is ridiculous.

deep dish peat moss
Jul 27, 2006

Lotish posted:

That's what I expected. Figures that the BQ would show up for the first time on the first mission that both my Salvo grenadiers were wounded for.


I am playing on Commander, and the first move was to do a ground pound that knocked three guys unconscious. I guess there's some random to it.

Actually sorry I'm playing Commander too (I got the two mixed up). He did the same ground pound on me but he did it to just my SPARK, it did one damage. Whenever I shot him after that he'd punch the SPARK for 1-2 damage or take a move, but none of my non-SPARK soldiers were close enough to melee so the move would result in him getting shot again and then running back to the SPARK to punch it.

I just ran in to him the second time and he did the same thing - ground pounded my SPARK to stun it, then sat there fruitlessly hitting it.

I am playing with Long War perks so the game is significantly easier than a vanilla Commander game even beyond that - I can send my SPARK way ahead of everyone and Aid Protocol it to give it free overwatches, then Overdrive once it reveals something to take three more shots, etc. and then use overpowered perks to kill the thing.

deep dish peat moss fucked around with this message at 00:15 on Jul 12, 2016

Crosspeice
Aug 9, 2013



Well that was hard as hell, but I only did it cause I wanted to see if I could. That's on Legendary with Ballistics and Kevlar and it took about 3-4 turns to take out Julian. Didn't take too long to chew through his health. Lily was an absolute wrecking ball since she was the only one aside from my Grenadier that could get through armour. The Spark helped get rid of some armour and then promptly hid away so Julian couldn't kill it, cause it was pretty fuckin fragile. Next time, I'm waiting for Mag, or Predator before I do that mission, makes it less of a headache. RIP my Ranger that just couldn't dodge two Julian shots behind full cover.

Count Uvula
Dec 20, 2011

---

Captain Diarrhoea posted:

I played totally vanilla! I'll check out the Long War stuff though I did like the balance. Are there any convenience or cosmetic mods you swear by yourself?

Convenience:
Evac All is amazing. saves you like 15 seconds of tedium during every evac mission.
Stop Wasting My Time does what it says on the tin, you can see the exact changes but it's stuff like removing the weird pauses, speeding up gremlins, et al.
Retroactive AWC -- you might not have noticed, but soldiers don't get bonus perks from the AWC if they would have gotten it at a promotion before you build the AWC. This makes the game marginally easier since you don't have to prioritize the AWC as much.

Cosmetic:
CapnBub's Accessory Pack is probably the gold standard. Doubles the amount of head props in pretty much every category, and they're all really high quality.
Spart's Kitbashes adds cool cosmetic options for guns (i.e. an LMG for heavies instead of a minigun). You have to manually change it, it's not a random selection, but they're all nice.
ADVENT Armor adds the advent armor in proper modular pieces. Might not sound too interesting if you don't want your dudes to be doing ADVENT cosplay, but having more (really good) options for torso, legs, and arms is actually nice just for playing dress-up with your dudes.

Gameplay:
EU Aim Rolls makes the critical hit system more intuitive. XCOM 2 uses one roll for both hits and critical hits, the end result being that if you have 40% chance to hit and 40% chance to crit, you will guaranteed crit. Using the EU system, there's a roll for each, so if you hit, it will then decide whether you crit independently.

Count Uvula fucked around with this message at 00:32 on Jul 12, 2016

Drunk in Space
Dec 1, 2009
Evac All is the kind of mod that gets you scratching your head thinking, "How the hell was this function not in the base game?" First time I did an evac mission, having some option to rope everyone out together was the first thing that came to mind.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Killed the Berserker Queen! No one got hurt because it never got to attack. :clint:

The rulers are pretty underwhelming so far actually. The second time I saw it I just frost bombed and fan fired it to death.

e: Also I think my Spark's been delegated to benchwarmer and backup duty. Everyone is just more accurate and more lethal. At least it was a cool mission.

RBA Starblade fucked around with this message at 04:53 on Jul 12, 2016

Canuck-Errant
Oct 28, 2003

MOOD: BURNING - MUSIC: DISCO INFERNO BY THE TRAMMPS
Grimey Drawer
I just got hit by the Berserker Queen on a VIP mission; didn't take her down, but she went down to half health. Wound up having to evac with 2 unconscious and the VIP, which was 'fun'. At least it all happened around where the Exalt VIP was, so I didn't have to run too far...

dud root
Mar 30, 2008
So my heavy got rapid fire from the AWC.. Forgetting it doesn't have a cooldown I then upgrade him with Chain Shot :cry:

Any quick and easy way to reverse a promotion?

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Just retrain him with the AWC. He'll keep Rapid Fire.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Ok, now the Archon King, THAT'S some bullshit. Super missiles that react on the next move? After five guys have moved? And they knocked two one actually unconscious and stunned 3? And he spawned on a building and formed Sniper Alley in a facility while the doom timer's going?

Well, he's half dead at least.

Wait, what's that sound? BAH GAWD ITS SECTOPODS MUSIC NO

e: Also, I learned that the Shadow Chamber can't detect rulers.

e: Actually, what made him dangerous was unlike the others, he didn't move forward towards my units and held in place, so he couldn't be immediately frozen. It's really fun and really tense, too bad the others weren't the same. The kicker is that's the first time I've seen unconscious but since it was the specialist he knocked out, who cares about recovery protocol still. :v:

e: Literally the moment I scan the guerilla ops pop up. Five members of my A-team are out. :ohdear:

RBA Starblade fucked around with this message at 05:26 on Jul 12, 2016

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Honestly the biggest issues I have with the Archon King's version of Pinions is the BS Stun/Disoreient/KO chance. I'd really wish he stopped launching salvos of stun-lancers at me. The damage that's unavoidable for the majority of your team? Fine. The fact that it can roll some of the most bullshit statuses (including "your dude is now effectively temporarily KIA until the mission is over") on all of the people it hits is pretty rear end.

That's the only thing I really don't like about him.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I'm impressed the B-Men pulled through without a scratch. Good job benchwarmers!

Did they change how inspire works though? I can only inspire two of my squad, though all are in sight range.

dud root
Mar 30, 2008

Lunethex posted:

Just retrain him with the AWC. He'll keep Rapid Fire.

Oh, yeah. Thanks. I've never used that in half a dozen games and forget it even exists.

For some content: Faceoff sniper leading the way can be pretty funny. Who needs Bradfords Reaper ability?

https://www.youtube.com/watch?v=eztVST9OrCU

Tricky Ed
Aug 18, 2010

It is important to avoid confusion. This is the one that's okay to lick.



Backhand posted:

So has Beagle actually uploaded any footage of himself fighting the Rulers yet? I'm curious how he deals with 'em given that they were seemingly designed for him.

He did the first mission last Friday: https://www.twitch.tv/beagsandjam/v/77013052

Jump to 2:38:30ish to see his insane pistol-reaper gunner go nuts. Gunners don't end their turn when firing, and Pistol Reaper refunds two movement points if you kill something with your pistol. Also he's wearing a wraith suit.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

dud root posted:

Oh, yeah. Thanks. I've never used that in half a dozen games and forget it even exists.

For some content: Faceoff sniper leading the way can be pretty funny. Who needs Bradfords Reaper ability?

https://www.youtube.com/watch?v=eztVST9OrCU

That's what I did except my sniper hit all of them. :v:

many johnnys
May 17, 2015

dud root posted:

Oh, yeah. Thanks. I've never used that in half a dozen games and forget it even exists.

For some content: Faceoff sniper leading the way can be pretty funny. Who needs Bradfords Reaper ability?

https://www.youtube.com/watch?v=eztVST9OrCU

This, but 11 targets instead :)

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Crosspeice
Aug 9, 2013



Well that was much harder than the Tower mission, mainly because the arena for the Viper King is pretty drat terrible to fight in. I managed to deal about six damage before he scuttled off, but not before killing two of my dudes. I'm looking forward to facing him again when I'm not overwhelmed by lovely snakes that keep dodging 90% shots WHAT THE gently caress. Maybe for this mission I should wait for both Mag and Pred before taking it, because this did not go too well for me. And also not get Bradford frozen for two turns.

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