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Which inside ending do I do first. I kept dieing at the river, found weird orb thing, then found out it was a secret
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# ? Jul 12, 2016 04:52 |
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# ? Jun 1, 2024 19:58 |
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Twerkteam Pizza posted:Which inside ending do I do first. I kept dieing at the river, found weird orb thing, then found out it was a secret
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# ? Jul 12, 2016 04:54 |
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Twerkteam Pizza posted:Which inside ending do I do first. I kept dieing at the river, found weird orb thing, then found out it was a secret you pretty much have to get to the end of the game to get all the orbs so your call
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# ? Jul 12, 2016 04:55 |
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Twerkteam Pizza posted:Which inside ending do I do first. I kept dieing at the river, found weird orb thing, then found out it was a secret There are quite a few to find. Odds are you wont find them all on your first run. I thought I found a good amount until I looked at the achievement list.
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# ? Jul 12, 2016 07:45 |
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So what does everyone think about Betrayer, perhaps the weirdest Far Cry DLC ever? People only mention its black and white art style, but there's so much more to it than that. A freeroam ghost shooter with loot where you collect clues to help you uncover different tales of betrayal in the fictionalized version of the Lost Colony? https://en.wikipedia.org/wiki/Roanoke_Colony Yeah, it's actually weirder than this sounds. The first half, when you constantly get stomped by rear end in a top hat monsters as you try to learn the rules of this world are bewildering, spooky and fun. Then you learn all the tricks, and the game suddenly drops loads of cash and state of the art XVI-century gear in your lap for no reason, and things get a little more tedious. But the story's neat and more than a little gruesome, definitely worth going through a couple unexciting hours.
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# ? Jul 12, 2016 21:16 |
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I like it, but it's a very conditional like and I will freely admit to never finishing it. The good parts are exploring the world, unraveling the secrets, and sneaking up on monsters. The bad parts are the battles with waves of monsters and frequently losing track of what you should be doing. I'd say it's worth trying but definitely not for everyone.
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# ? Jul 12, 2016 21:26 |
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Yeah, I played it on easiest settings. Otherwise constant ambushes would get infuriating.
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# ? Jul 12, 2016 21:36 |
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I'm sure the thread has already talked about it but I didn't see it linked in the OP, so: Is there any more info on Year of the Ladybug outside of the twitter/homepage? A lot of the concept art gives me the heebie jeebies something fierce.
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# ? Jul 12, 2016 21:54 |
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AnonSpore posted:I'm sure the thread has already talked about it but I didn't see it linked in the OP, so: Is there any more info on Year of the Ladybug outside of the twitter/homepage? A lot of the concept art gives me the heebie jeebies something fierce. Looks good op
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# ? Jul 12, 2016 23:24 |
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woodenchicken posted:So what does everyone think about Betrayer, perhaps the weirdest Far Cry DLC ever?
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# ? Jul 12, 2016 23:35 |
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Echoing the above, I liked Betrayer but after putting in...Steam says 4 hours, I have absolutely no motivation to open the thing again and finish it.
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# ? Jul 13, 2016 00:03 |
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I'd definitely watch Harshly Critical play that.
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# ? Jul 13, 2016 09:56 |
The biggest problem I've had with Betrayer so far is that it's very obtuse about where to go. You're apparently supposed to use a sound cue triggered by a key press to find where you're going? But it doesn't tell you what sound you're actually listening for.
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# ? Jul 13, 2016 13:14 |
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I'm just echoing other posters, but I loved Betrayer, for about 3 or so hours. It has amazing atmosphere and I lost myself for those three hours, but I really have no motivation or interest to go back to it.
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# ? Jul 13, 2016 13:31 |
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I feel the same about Betrayer. It's a dumb, objectiveless game yet there's something that keeps me drawn in and I don't understand why.chitoryu12 posted:The biggest problem I've had with Betrayer so far is that it's very obtuse about where to go. You're apparently supposed to use a sound cue triggered by a key press to find where you're going? But it doesn't tell you what sound you're actually listening for. There are no sound cues. You press a button and "clues" automatically populate your map.
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# ? Jul 13, 2016 14:29 |
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You listen either for cursed items saying "come here" or ghosts that say "help me sista" - including unmapped ones that had their skulls taken to make Skull Ghosts. There are sounds in the Normal World too, but they are quieter.
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# ? Jul 13, 2016 14:56 |
al-azad posted:I feel the same about Betrayer. It's a dumb, objectiveless game yet there's something that keeps me drawn in and I don't understand why. I thought the tutorial said to use the sound to find stuff? Either I badly misread it or it's not too clear. It's been a week since I played.
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# ? Jul 13, 2016 15:14 |
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chitoryu12 posted:I thought the tutorial said to use the sound to find stuff? Either I badly misread it or it's not too clear. It's been a week since I played. Well yes, press this key to listen to the wind to find stuff... then cross reference the map we just auto-populated.
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# ? Jul 13, 2016 15:27 |
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al-azad posted:Well yes, press this key to listen to the wind to find stuff... then cross reference the map we just auto-populated. Did that get patched in, because I feel like I tried that and it did not populate the map for you and there were definitely things you had to play ghost Marco Polo with? Echoing: I played it, I had some frustration and some enjoyment. I never went back in to try to be completionist even though that's totally one of my personality flaws.
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# ? Jul 13, 2016 16:33 |
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The Ladybug game looks amazing but I have to hold back hope seeing as their still shopping to publishers.
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# ? Jul 13, 2016 16:48 |
When I played Betrayer there was a wooshing sound in the direction of the way point and it also lit up your compass when you looked in the right direction, then you just move towards the marker. Worked for me.
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# ? Jul 13, 2016 16:51 |
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A. Beaverhausen posted:The Ladybug game looks amazing but I have to hold back hope seeing as their still shopping to publishers. Yeah the site makes it seem like it's just two people "working" on it - an illustrator and a guy that has cool ideas. They're pitching a triple-A game concept out into the void and wanting a developer to pick it up. They won't have a demo because they don't have the means to create a videogame on any level. The art scratches that spooky itch but Zybourne Clock had more going for it.
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# ? Jul 13, 2016 19:07 |
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Also the monsters look more goofy than scary.
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# ? Jul 13, 2016 21:57 |
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Accordion Man posted:Also the monsters look more goofy than scary. No
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# ? Jul 13, 2016 23:04 |
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drat, I didn't realize there was no actual work being done on the game part. I read "two man team" and immediately figured it was one programmer and one artist. That sucks
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# ? Jul 13, 2016 23:17 |
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why don't they whip something up in unity. it isn't that hard.
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# ? Jul 14, 2016 01:08 |
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You still need some programming knowledge to do anything in Unity.
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# ? Jul 14, 2016 01:19 |
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Glad to see that someone else is scared of a man with a flashlight in his head like a cartoon.
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# ? Jul 14, 2016 04:37 |
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Improbable Lobster posted:Glad to see that someone else is scared of a man with a flashlight in his head like a cartoon. what are you afraid of?
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# ? Jul 14, 2016 04:54 |
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A. Beaverhausen posted:what are you afraid of? Loud noises and sudden movement
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# ? Jul 14, 2016 04:59 |
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Improbable Lobster posted:Glad to see that someone else is scared of a man with a flashlight in his head like a cartoon. Original ideas are good. Zombie games are common.
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# ? Jul 14, 2016 05:48 |
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Eh, the concept art slowly degrades into hilarity. You've got me with Silent Hill sex monsters and centipede pedo, you lost me at Potted-Plant-Head-Man and Japanese schoolgirl who gives herself a Glasgow smile. Honestly whoever did the art could make a wicked visual novel/adventure game. Or even an webcomic with sounds and animations.
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# ? Jul 14, 2016 11:35 |
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Safari Disco Lion posted:You still need some programming knowledge to do anything in Unity. i'm a retard with programming but there are enough tutorials out there to put together the horror game they want or at least a demo to shop around.
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# ? Jul 14, 2016 11:41 |
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Improbable Lobster posted:Loud noises and sudden movement You don't think thats trite? I mean that poo poo scares me too, but that's lazy horror.
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# ? Jul 14, 2016 13:52 |
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A. Beaverhausen posted:You don't think thats trite? I mean that poo poo scares me too, but that's lazy horror. I'm also scared of people tapping on the glass of my tank
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# ? Jul 14, 2016 15:31 |
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Twerkteam Pizza posted:Original ideas are good. Zombie games are common.
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# ? Jul 14, 2016 18:16 |
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Like Bonsai Man could work in a more surreal non-horror game like Space Funeral or OFF but in a straight horror game he's just super goofy.
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# ? Jul 14, 2016 18:19 |
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Some of these just look to be a victim of poor, awkward translation. But yeah hopefully if they do end up making or trying to make an actual game they'll weed out some of those more goofy designs.
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# ? Jul 14, 2016 18:22 |
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Why can't surrealist horror be a thing?
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# ? Jul 14, 2016 18:22 |
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# ? Jun 1, 2024 19:58 |
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A. Beaverhausen posted:Why can't surrealist horror be a thing? it can be. theres just no room for bonsai man there
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# ? Jul 14, 2016 18:24 |