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PerrineClostermann
Dec 15, 2012

by FactsAreUseless

ImpAtom posted:

If people really hated stuns then you'd have people campaigning to have Reinheart removed from the game between his pin and his ult.

Being able to lock down an enemy without killing them for a time period is a perfectly valid thing in a game where multiple characters have quick instant escapes. You may not like being unable to move for a period of time but it is something the game is designed around.

People campaigned to deal with McCree's stun before he got nerfed and people stopped playing him all the time.

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ImpAtom
May 24, 2007

D.Va is supposed to be a tank, not an offense character, and so changes made to improve her ability to tank seem more sensible than making her a flying Reaper. I'm not sure if this change will be enough (it depends on the exact numbers) but "Oh, hey, I can shut down all damage from a certain direction at will" seems like a really strong ability for a tank to have.

PerrineClostermann posted:

People campaigned to deal with McCree's stun before he got nerfed and people stopped playing him all the time.

The problem with McCree's stun was that it went hand-in-hand with a character whose damage was completely absurd because of Fan the Hammer though. It wasn't that he could stun you, it was that he could stun you and then deal insane DPS that killed almost every character in the game instantly.

nickhimself
Jul 16, 2007

I GIVE YOU MY INFO YOU LOG IN AND PUT IN BUILD I PAY YOU 3 BLESSINGS
Ana sounds awesome

Brannock
Feb 9, 2006

by exmarx
Fallen Rib
??? Being able to toggle her defense matrix is a huge advantage over slow-fire-rate heroes like Roadhog, Junkrat, and Pharah. No cooldown (presumably) on the ability means no more punishment for whiffing on it or being able to bait it out - retreat - re-engage.

Between that and her boosters, there's basically no easy way to stop D.Va from charging into your team and wreaking havoc. Before now, you'd just scatter when you saw D.Va coming with matrix up, then blow her up and reassemble. Now she can just turn it off when she sees you not firing and conserve meter, instead of having to wait 10 seconds for the next matrix.

Andarel
Aug 4, 2015

Looks like sleep is 6 seconds but if you hit them they wake up immediately.

MMF Freeway
Sep 15, 2010

Later!

Tuxedo Catfish posted:

it's always better to undershoot / go for incremental balance changes

first because a tiny change is sometimes all it takes to rocket a character into viability even when you'd least expect it (although arguably sometimes is the result of a change in perception and not just balance)

second because overshooting and then having to dial it back makes you look like an idiot and upsets people who were enjoying the new thing

Well I think this change will probably make her better, maybe even good, but in a really boring way.

ImpAtom posted:

D.Va is supposed to be a tank, not an offense character, and so changes made to improve her ability to tank seem more sensible than making her a flying Reaper. I'm not sure if this change will be enough (it depends on the exact numbers) but "Oh, hey, I can shut down all damage from a certain direction at will" seems like a really strong ability for a tank to have.


The problem with McCree's stun was that it went hand-in-hand with a character whose damage was completely absurd because of Fan the Hammer though. It wasn't that he could stun you, it was that he could stun you and then deal insane DPS that killed almost every character in the game instantly.

My issue with her now is that she feels like garbage to actually play due to the super slow walking speed. She basically has the range of rein with half the damage. This buff doesn't help that even if it makes her better.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Andarel posted:

Looks like sleep is 6 seconds but if you hit them they wake up immediately.

holy loving poo poo my prayers have been answered

NmareBfly
Jul 16, 2004

I posted my food for USPOL Thanksgiving!


I wanna know if there's a wakeup animation or any sort of delay before you can mash an escape skill.

Note: don't mash escape skills, just hold the button down and you'll use it as soon as you can in most cases AFAIK.

Mukaikubo
Mar 14, 2006

"You treat her like a lady... and she'll always bring you home."
Winston is a sniper, you just have to think of the projectile being himself.

gandlethorpe
Aug 16, 2008

:gowron::m10:
Ana better have some hot GILF skins.

Kerrzhe
Nov 5, 2008

Mukaikubo posted:

Winston is a sniper, you just have to think of the projectile being himself.

this also applies to junkrat

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
lol

http://us.battle.net/forums/en/overwatch/topic/20746654483

quote:

Now that we’ve revealed our upcoming hero, Ana, we know that some of you may want to try to prepare for her arrival either by stocking up on Loot Boxes or holding off on opening the ones you already have.

Before you do that, though, please remember the following: Loot Box contents are generated at the time that they earned or purchased, NOT when they are opened.

This means that any Loot Box you earn or purchase now, or at any point before Ana is released, will not have a chance to contain her cosmetic items. Only those Loot Boxes that are earned or purchased after she is live and playable on your gaming platform will be eligible for her skins, sprays, voice lines, hero emotes, etc. (This is how the system will continue to work for future content updates, too.)

/cue “The More You Know”

There's gonna be a ton of upset nerds who were stockpiling lootboxes just for the next character

strong bird
May 12, 2009

ImpAtom posted:

D.Va is supposed to be a tank, not an offense character, and so changes made to improve her ability to tank seem more sensible than making her a flying Reaper. I'm not sure if this change will be enough (it depends on the exact numbers) but "Oh, hey, I can shut down all damage from a certain direction at will" seems like a really strong ability for a tank to have.


The problem with McCree's stun was that it went hand-in-hand with a character whose damage was completely absurd because of Fan the Hammer though.

Every other tank does a lot of damage at their respective ranges. Even shield man has a long range piercing projectile. Diva does no damage at every range except point blank, and, unless the enemy is Genuinely AFK, they can walk away.

boar guy
Jan 25, 2007

gandlethorpe posted:

Ana better have some hot GILF skins.

want dat vuvalini skin

Chin Strap
Nov 24, 2002

I failed my TFLC Toxx, but I no longer need a double chin strap :buddy:
Pillbug

Macaluso posted:

lol

http://us.battle.net/forums/en/overwatch/topic/20746654483


There's gonna be a ton of upset nerds who were stockpiling lootboxes just for the next character

They'd already mentioned this before at least a month ago.

Kai Tave
Jul 2, 2012
Fallen Rib

Brannock posted:

I'm betting the ult charge time is now worse than Lucio's. That's the only way this makes sense.

It'd have to be. I still think a bigger issue with it is the lack of LoS restrictions but we'll see.

Also I can't wait for comp mode to turn into an endless field of bitching over who gets to be the Hanzo.

boar guy
Jan 25, 2007

Kai Tave posted:

Also I can't wait for comp mode to turn into an endless field of bitching over who gets to be the Hanzo.

get ready for a poo poo ton more leaving than there already is

ass
Sep 22, 2011
Young Orc

Kai Tave posted:

Yeah, what the hell. Hey, here's that character that practically defines high-level play, let's give her some buffs because.

Is this really what Blizzard's balance efforts are like?

Maybe the ult's charging time is really slow now. Blizzard's been pretty good about hero balancing so far, so only time will tell.

BobTheJanitor
Jun 28, 2003

Andarel posted:

Looks like sleep is 6 seconds but if you hit them they wake up immediately.

Well that's pretty insane. Wow. That's going to be the first thing they nerf.

I mean, on some maps getting a kill may only take an enemy out of the fight for 15 seconds before they spawn and run back. Being able to knock someone out for 6 seconds at will is huge. And are they still vulnerable to headshots while they're sleeping? Because if so :lol: that's probably not even making it out of the PTR.

Nihilarian
Oct 2, 2013


Sindai posted:

It's not her ult, but it breaks on damage so it's not that strong.
"breaks on damage" is an awful balancing point and would still be awful if her gun only dealt one point of damage. The first damage that enemy is going to take is the Reaper headshotting him while he's on the ground.

Andarel
Aug 4, 2015

rear end posted:

Maybe the ult's charging time is really slow now. Blizzard's been pretty good about hero balancing so far, so only time will tell.

Designer on that Yahoo interview video said that the ult change is meant to be a significant nerf for sure (because they recognize that it feels like Res is always up), with movement being a QOL change and the right click meant to make gameplay more interesting w/rt to left click-right click-pistol tradeoffs.

BobTheJanitor posted:

I mean, on some maps getting a kill may only take an enemy out of the fight for 15 seconds before they spawn and run back. Being able to knock someone out for 6 seconds at will is huge. And are they still vulnerable to headshots while they're sleeping? Because if so :lol: that's probably not even making it out of the PTR.

Per designer on interview video - yes. Also you should headshot them while they are asleep.

flatluigi
Apr 23, 2008

here come the planes

Chin Strap posted:

They'd already mentioned this before at least a month ago.

Right before launch, if I'm not mistaken.

NmareBfly
Jul 16, 2004

I posted my food for USPOL Thanksgiving!


strong bird posted:

Every other tank does a lot of damage at their respective ranges. Even shield man has a long range piercing projectile. Diva does no damage at every range except point blank, and, unless the enemy is Genuinely AFK, they can walk away.

Forcing the enemy to walk away from a point or a payload sounds like a win to me in a lot of cases. Then when they use the new range advantage to plink your head you can use a second or two of defense matrix to get behind something until your jets are on cooldown then land on their head again.

I mean, I want them to tighten up her damage cone too but it's entirely possible to get kills with her right now, even at mid range.

And not all tanks do a lot of damage -- She does more than Winston (assuming a single targets.) Against groups and evasive targets he's better but I'd rather D.Va against bastion and torj a lot of the time.

Papercut
Aug 24, 2005
Moonmoon is playing on the PTR right now and talking about all sorts of other changes, including increasing Roadhog's ult charge rate by 45% (what?!?) and adding a delay to the bloom reset on S76's M1 to obviate macros.

keyframe
Sep 15, 2007

I have seen things
Ana's teatime emote will be everyones first purchase.

Double Bill
Jan 29, 2006

Roadhog
Whole Hog
Ultimate cost increased by 45%

Noooo

OtspIII
Sep 22, 2002

There's no word anywhere on when Ana will be playable, is there?

Papercut
Aug 24, 2005

Double Bill posted:

Roadhog
Whole Hog
Ultimate cost increased by 45%

Noooo

Oh I thought it was the opposite. drat that really sucks, wtf. It's not like his ult is that great to begin with.

flatluigi
Apr 23, 2008

here come the planes
Full PTR Notes: https://playoverwatch.com/en-us/blog/20178523#patchnotes

quote:

PATCH FEATURES

New Hero: Ana (Support)
After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.

Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious.

Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

To learn more about Ana, click here.

GENERAL UPDATES

Gameplay

If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

Competitive Play

Competitive Play matches can now only have one of each hero per team. For more info, click here.

Miscellaneous

Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
Timing on Zenyatta's Rapid Discord achievement is more lenient
Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication
Renamed five sprays to avoid duplicate titles

HERO BALANCE UPDATES

General

Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

Bastion

Configuration: Tank
Ultimate cost increased by 10%

D.Va

Defense Matrix
Cooldown decreased from 10 seconds to 1 second
A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
Defense Matrix takes 10 seconds to reach full charge from empty
At a full charge, Defense Matrix will last for 4 seconds
Defense Matrix will now remain active as long as its assigned hotkey is held
Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
Self-Destruct
Ultimate cost decreased by 15%
Explosion delay reduced from 4 seconds to 3 seconds
Explosion no longer damages D.Va (the player who activates it)

Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

Lúcio

Sound Barrier
Ultimate cost increased by 10%

McCree

Peacekeeper
Now maintains full damage at longer distances, but will deal less damage at extreme ranges

Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.

Mercy

Caduceus Staff
Damage Boost
Bonus damage increased from 30% to 50%
Effect will no longer stacks with bonus damage provided by another Mercy
Resurrect
Ultimate charge cost increased by 30%
Movement is no longer prevented during activation
Guardian Angel instantly resets upon use

Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.

Roadhog

Whole Hog
Ultimate cost increased by 45%

Soldier: 76

Heavy Pulse Rifle
Spread recovery will begin after a short delay (rather than instantly)
Tactical Visor
Ultimate cost increased by 10%

Zenyatta

Base shields increased by 50 (now 50 Health/150 Shield)
Orb of Discord and Orb of Harmony
Projectile speed has been increased from 30 to 120
Transcendence
Movement speed is now doubled upon activation
Healing amount increased from 200 to 300 health per second

Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.

UI UPDATES

Game Options

Players can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)
Controls
Mouse sensitivity can now be adjusted out to two decimals
Gameplay
Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)
Social
Friend Request toasts can now be toggled on or off
Friend notifications can now be toggled on or off
Whispers can now be toggled on or off
Video
Added 21:9 aspect ratio support
Players can now enable a real-world clock by toggling the "Display System Clock" setting

Social Features

Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)

BUG FIXES

General

The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over
Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application
Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to up a Health Pack
Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other
Fixed several lighting issues with the killcam

Maps

The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it
Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
Added Spectator camera collision to most maps
Fixed issues with player collision across multiple maps
Fixed issues with ambient lighting and shadows across multiple maps

Heroes

Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
Fixed a bug where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game
Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting
Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting

novaSphere
Jan 25, 2003

Where are folks reading these changes?

e: f, b

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
lol welp i spoke too soon about making hook character good i guess

i hope it never makes it to live

e: lmao Bastion nerfs? the hero who's only barely above the zen/mei tier? what the hell

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
Explosion no longer damages D.Va (the player who activates it)

:aaa:

strong bird
May 12, 2009

D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities.

Kerrzhe
Nov 5, 2008

Double Bill posted:

Roadhog
Whole Hog
Ultimate cost increased by 45%

Noooo

This is because his self heal vape now charges his ultimate

Papercut
Aug 24, 2005

Tuxedo Catfish posted:

lol welp i spoke too soon about making hook character good i guess

i hope it never makes it to live

e: lmao Bastion nerfs? the hero who's only barely above the zen/mei tier? what the hell

See the line above about self-healing now charging ult. All of the ult increases are intended to offset this change, presumably to keep the charge rates the same.

No Safe Word
Feb 26, 2005

D.Va not being hit by her explosion is actually really awesome

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Papercut posted:

See the line above about self-healing now charging ult. All of the ult increases are intended to offset this change, presumably to keep the charge rates the same.

Oh, okay, awesome. That's what I get for reading patch notes with a fever, I guess. :v:

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
IGNORE THIS. I hosed up.

Andrast
Apr 21, 2010


Mercy resurrect charge time only increased by 30%

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Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Papercut posted:

See the line above about self-healing now charging ult. All of the ult increases are intended to offset this change, presumably to keep the charge rates the same.

Quoting this again because people are poor at times at actually reading posts in this thread.

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