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When the whole world is crazy, the moon is the only quiet place left to go to study. While I feel that it made sense that once again Zero had potentially good intentions, it was refreshing to have a Zero who was still villainous in spite of that. At no point did he have to melt 6 people with acid or burn someone alive to make his point but he did anyway. In that sense it kind of makes it work that VLR was generally so clinical feeling most of the time because it shines a light on how unnecessarily gruesome the decision game was. My biggest disappointment overall with the game was that throughout the game I was developing this increasing suspicion that Zero was actually using the other 9 characters as pawns, and that the decision game was all an elaborate trap for the player to be caught in, or if not something like a trap, a chance to make a point. When he gives Sean the number and mentions that you may need it someday, I got the idea he wasn't talking to Sean, and to have been wrong about that one was a bit of a letdown, because I feel like the last few moments would have been cooler. This game was a really fun ride and I think it's a good conclusion to the series. I probably wouldn't feel as good about it if I somehow could have read it right after I finished VLR due to dropped or unclear plot threads, but having until a year ago given up on getting a conclusion at all, it's easy to overlook a few things I didn't like. For every bit of the plot I want to nitpick there's a moment I love like Akane asking Carlos why he didn't just stop the decision game from happening in the first place, or the do not press button which is probably my favorite moment in the entire series just for how unexpected and hilarious that was. Favorite character this time around was Carlos, mostly because of how hard he tried in earnest to accomplish things and always fell just a bit short of truly saving the day. Diana was a close second for me, possibly tied with Sean, who I didn't think I would like at the start but ended up being fantastic.
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# ? Jul 14, 2016 05:35 |
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# ? May 28, 2024 11:05 |
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Zero: Hey kid. You're a computer. Stop all the downloadin'!
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# ? Jul 14, 2016 05:40 |
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Waffleman_ posted:Zero: Hey kid. You're a computer. Stop all the downloadin'! Sean: Help computer.
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# ? Jul 14, 2016 05:51 |
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Oh God the body parts in the Pantry were Junpei's!
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# ? Jul 14, 2016 05:58 |
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I thought the pantry fragment was great, even though I'd already seen the fragment where Carlos mentions having seen Junpei's severed head sitting on a shelf in the pantry. It's interesting, because even though the reveal itself lost its shock value from me knowing it was coming, the tension of knowing it was coming and waiting to see how Carlos and Akane would react was great. Not to mention finding the first piece of Junpei's mutilated body and realizing that Zero incorporated bits of Junpei's corpse into the room's puzzle... even knowing Junpei was already dead, the sheer value of that moment was fantastic. Also, I personally found Akane's bad voicing acting after the reveal to have been absolutely friggin' hilarious.
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# ? Jul 14, 2016 06:10 |
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Momomo posted:That room took me a lot longer since I didn't realize the second chapter of the book unlocked and spent a while trying all the cards on the table. Then I just figured out what 2 and 3 were and went from there.
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# ? Jul 14, 2016 07:46 |
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The puzzle room I was stuck on for the longest was the Bio-Lab, just because it took me forever to click in the right place to find the drat centrifuge manual even after checking a guide and knowing where I was supposed to look for it.
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# ? Jul 14, 2016 15:20 |
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My biggest issues with puzzles were always cases where there was one element that I just didn't notice because they were hard to spot, such as the door in the floor in the Rec Room or the input device in the Teleporter Room. Everything else might have taken a while to figure out but generally I'd get through it just fine if I just threw myself at a given puzzle long enough, but those rooms I'd be stuck with nothing seemingly to do because I didn't notice those weird little details. At the very least there were no loving dice puzzles this time.
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# ? Jul 14, 2016 15:30 |
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W.T. Fits posted:I thought the pantry fragment was great, even though I'd already seen the fragment where Carlos mentions having seen Junpei's severed head sitting on a shelf in the pantry. It's interesting, because even though the reveal itself lost its shock value from me knowing it was coming, the tension of knowing it was coming and waiting to see how Carlos and Akane would react was great. Not to mention finding the first piece of Junpei's mutilated body and realizing that Zero incorporated bits of Junpei's corpse into the room's puzzle... even knowing Junpei was already dead, the sheer value of that moment was fantastic. I did the pod room fragment, and then I see Junpei's head, Akane with a chainsaw, and Carlos with an axe Then when I looked a C team, I saw the fragment with Akane and the chainsaw and decided to head for crazy town.
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# ? Jul 14, 2016 15:36 |
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Who DIDN'T choose the Akane Chainsaw fragment immediately? Cuz I sure did
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# ? Jul 14, 2016 16:24 |
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voltcatfish posted:Who DIDN'T choose the Akane Chainsaw fragment immediately? I didn't, I saved it for last.
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# ? Jul 14, 2016 16:26 |
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voltcatfish posted:Who DIDN'T choose the Akane Chainsaw fragment immediately? I chose it without even thinking about it, like "oh ok" and then. so much happened
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# ? Jul 14, 2016 16:38 |
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I started with Q team fragments because I knew they were already going to be the worst with Mira, Eric, and Quark 2.0
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# ? Jul 14, 2016 16:53 |
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voltcatfish posted:Who DIDN'T choose the Akane Chainsaw fragment immediately?
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# ? Jul 14, 2016 16:56 |
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voltcatfish posted:Who DIDN'T choose the Akane Chainsaw fragment immediately? It was the last of all the initial fragments that I chose.
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# ? Jul 14, 2016 17:01 |
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Wow gently caress it took me this long to actually think about this but Who killed D Team after the Healing Room? Is it supposed to be Mira? I would think so, but the hooded figure seems really short.
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# ? Jul 14, 2016 17:07 |
Thuryl posted:The puzzle room I was stuck on for the longest was the Bio-Lab, just because it took me forever to click in the right place to find the drat centrifuge manual even after checking a guide and knowing where I was supposed to look for it. Yeah that room was awful. I never though to put the plate into the radiator to reveal the message (there was no hint to do that) and I still don't understand what you were supposed to do with the animal vial things. I just brute forced it. On the other hand, the transporter room puzzle was awesome (and the first puzzle I did). I love math and other bases.
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# ? Jul 14, 2016 17:10 |
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Amppelix posted:Wow gently caress it took me this long to actually think about this but Yeah, Zero later explains that it was Mira. No idea why she would bother wearing a cloak though or where she got it in the first place. Seems like a story element they planned on expanding on but ran out of time or resources to pursue. Same with the whole deal of her being the killer of the first woman whose murder ended up getting pinned on Akane's dad. Seems like a pretty important story element to not resolve by the end of the game!!
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# ? Jul 14, 2016 17:11 |
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Amppelix posted:Wow gently caress it took me this long to actually think about this but She had black fingernails, yeah. Also, a cool detail on reflection - when Phi and Diana are like "oh no Eric's dead, that just means the only people left are Mira and..." they trail off so you think they're being suspicious of Sean/Q, but no, they're actually just saying "oh gently caress Mira must have killed Eric."
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# ? Jul 14, 2016 17:16 |
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MegaZeroX posted:Yeah that room was awful. I never though to put the plate into the radiator to reveal the message (there was no hint to do that) and I still don't understand what you were supposed to do with the animal vial things. I just brute forced it. the vials are related to the packet of capsules you pick up; in their defailt position in the item icon, the colors look like numbers, which is the order they go in on the pod. the colors correspond to the icons on the computer that are human/bird/plant etc etc colored the same colors as the capsules that was the hardest thing for me to pick up on in the game tbh
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# ? Jul 14, 2016 17:19 |
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gigawhite posted:Yeah, Zero later explains that it was Mira. No idea why she would bother wearing a cloak though or where she got it in the first place. Seems like a story element they planned on expanding on but ran out of time or resources to pursue. Same with the whole deal of her being the killer of the first woman whose murder ended up getting pinned on Akane's dad. Seems like a pretty important story element to not resolve by the end of the game!! That did get explained though, Mira's first victim was Eric's mother.
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# ? Jul 14, 2016 17:55 |
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Mr. Fortitude posted:That did get explained though, Mira's first victim was Eric's mother. Yeah, just that Akane never finds out, nothing really comes of it, and there's really no reason why it had to be Mira there in the first place.
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# ? Jul 14, 2016 20:16 |
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Not really a spoiler, but I can't believe I just realized CRASH KEYS is actually a play on words with the Japanese transliteration of Akane's name (i.e. Kurashiki = Ku-Rashi Ki = Crash Key).
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# ? Jul 14, 2016 20:56 |
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dmboogie posted:She had black fingernails, yeah. Yeah I noticed that she had the same fingernail color and then saw that the Q team were the only ones who found a scalpel so I thought it was supposed to be obvious that it was her but there was no way to guess how she got to the other team's place.
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# ? Jul 14, 2016 21:16 |
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Your Dunkle Sans posted:Not really a spoiler, but I can't believe I just realized CRASH KEYS is actually a play on words with the Japanese transliteration of Akane's name (i.e. Kurashiki = Ku-Rashi Ki = Crash Key). In fact there's not just one Kurashiki... There are two Kurashikis.
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# ? Jul 14, 2016 21:19 |
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Exercu posted:In fact there's not just one Kurashiki... There are two Kurashikis. Wait, what do you mean?
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# ? Jul 14, 2016 21:51 |
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Your Dunkle Sans posted:Wait, what do you mean? Crash Keys was founded by Akane (June) and Aoi (Santa) Kurashiki. Two of them. Kurashikis.
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# ? Jul 14, 2016 21:58 |
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Your Dunkle Sans posted:Not really a spoiler, but I can't believe I just realized CRASH KEYS is actually a play on words with the Japanese transliteration of Akane's name (i.e. Kurashiki = Ku-Rashi Ki = Crash Key). Wait. That wasn't just a goofy translation thing? I just figured they had another name in the Japanese version.
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# ? Jul 14, 2016 23:05 |
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AlternateNu posted:Wait. That wasn't just a goofy translation thing? I just figured they had another name in the Japanese version. That would be the Myrmidons, who in the Japanese version were called CLAY DOLLS. You know, like the pharmaceutical company.
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# ? Jul 14, 2016 23:12 |
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Not actually sure if it's true, but the internet's telling me you are scripted to always win the coin toss at the start of the game the first time So uchikoshi forces you to beat his game before you can play the rest of his game
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# ? Jul 15, 2016 03:00 |
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voltcatfish posted:Not actually sure if it's true, but the internet's telling me you are scripted to always win the coin toss at the start of the game the first time Funny. Are the other random chances also scripted? I lost the Monty Hall game the first time despite making the correct choice and switching. The dice roll has to be scripted or at least give you much better odds than stated because expecting people to try on average 6x6x6 times is crazy.
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# ? Jul 15, 2016 03:34 |
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Shear Modulus posted:Funny. Are the other random chances also scripted? I lost the Monty Hall game the first time despite making the correct choice and switching. The dice roll has to be scripted or at least give you much better odds than stated because expecting people to try on average 6x6x6 times is crazy. monty hall has the real odds, dice roll is scripted at three tries, coin flip always wins your first time
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# ? Jul 15, 2016 03:35 |
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The gun also has the real odds.
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# ? Jul 15, 2016 03:48 |
Cake Attack posted:monty hall has the real odds, dice roll is scripted at three tries, coin flip always wins your first time And I thought that I was actually lucky getting it correct first try.
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# ? Jul 15, 2016 03:51 |
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WrightOfWay posted:The gun also has the real odds. I was beginning to wonder if there was something I was not getting because it took me 9 tries to get the ending where Sigma gets shot.
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# ? Jul 15, 2016 04:10 |
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13/f/cali posted:I was beginning to wonder if there was something I was not getting because it took me 9 tries to get the ending where Sigma gets shot. Yeah, when they first said there would be random things I thought it was probably a bad idea to make 1% of your players have to go through more than 6 times to progress. Having to do 10 tries is 1/512 so I bet we'll hear about someone complaining about that somewhere on the internet, but you'll probably be the longest on these forums (unless there are way more lurkers in this thread than I suspect).
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# ? Jul 15, 2016 05:28 |
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This man has a phd in everything. Very mixed feelings for this game. Sean is great, the ending where he stays behind with Gab really tugged at the old heartstrings although it's kind of weird now that I know there was an evil wrinkly old man just off-camera the whole time. Carlos didn't grab me at first but wound up being great too, laughed my rear end off at his face when 10 months culminating in the biggest gently caress up ever made washed over him, all he wanted was to help out his pals. Finding Perceptive End early was probably my favorite part because I had absolutely no idea what the gently caress had just happened. Akane and Junpei did not need to be in this game and I think it was worse off for it, could not care less if they got together. Disappointed about Kyle since K was one of my favorite characters. Fragment system sucked and it felt like there was no build-up or development because everyone would immediately forget everything. Bummed the team arrangements stayed static because we might have gotten some cool interactions. Characters feel like they weren't explored as much as they should have been, which sucks because I actually liked the new ones. I loved Sigma and Phi in VLR but it felt like a lot of their charm was lost between games, I wouldn't have minded if the cast was all new honestly. Mind hacks were good for a laugh. The climax and ending weren't satisfying and the epilogues read like fanfiction. VLR is still the strongest in the series imo.
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# ? Jul 15, 2016 06:14 |
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yellowyams posted:Sean is great, the ending where he stays behind with Gab really tugged at the old heartstrings although it's kind of weird now that I know there was an evil wrinkly old man just off-camera the whole time.
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# ? Jul 15, 2016 06:27 |
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voltcatfish posted:Not actually sure if it's true, but the internet's telling me you are scripted to always win the coin toss at the start of the game the first time It's rigged so that the true ending where you SHIFT to it flows better. That would be kind of weird if you never actually saw what happened, and therefore didn't know if you could trust Zero to keep his word.
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# ? Jul 15, 2016 06:33 |
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# ? May 28, 2024 11:05 |
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If you go back and play the decision again after the first rig, does it go back to being a 50/50 chance?
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# ? Jul 15, 2016 06:46 |